commit | fc874ae0eeaf58c66a6434c0fcccd0d15f66cffe | [log] [tgz] |
---|---|---|
author | Ana Krulec <akrulec@google.com> | Sat Feb 22 15:39:32 2020 -0800 |
committer | Ana Krulec <akrulec@google.com> | Mon Feb 24 14:33:01 2020 -0800 |
tree | 24cb1555f6452f665e035b0042e70566898c901e | |
parent | 3770556d63aecbd120de266998078f3b48fcf7b5 [diff] |
SF: RenderEngine->drawLayers takes GraphicBuffer instead of ANativeWindow RE interface is going to be moved to AIDL. In order to make it AIDL compatible, drawLayer needs to take sp<GraphicBuffer> (because it's already flattenable) instead of ANativeWindow. Bug: 150064821 Test: atest CompositionEngineTest Test: adb shell /data/nativetest64/.../libsurfaceflinger_unittest Test: atest RenderEngineTest Change-Id: Ifef487c93753d03f949f00e055a66ac6f0a98cb0