Reduce number of copies into unmapExternalTextureBuffer
Make unmapExternalTextureBuffer take in an rvalue of sp<GraphicBuffer>,
which reduces the number sp copies.
Bug: 215661436
Test: builds
Change-Id: I4f9b6e3d6863ce6815810fdda038dc9e730f0b44
diff --git a/libs/renderengine/threaded/RenderEngineThreaded.h b/libs/renderengine/threaded/RenderEngineThreaded.h
index 168e2d2..6eb108e 100644
--- a/libs/renderengine/threaded/RenderEngineThreaded.h
+++ b/libs/renderengine/threaded/RenderEngineThreaded.h
@@ -69,7 +69,7 @@
protected:
void mapExternalTextureBuffer(const sp<GraphicBuffer>& buffer, bool isRenderable) override;
- void unmapExternalTextureBuffer(const sp<GraphicBuffer>& buffer) override;
+ void unmapExternalTextureBuffer(sp<GraphicBuffer>&& buffer) override;
bool canSkipPostRenderCleanup() const override;
void drawLayersInternal(const std::shared_ptr<std::promise<FenceResult>>&& resultPromise,
const DisplaySettings& display,