Merge "Check display id of the last hover window before it is cleared" am: 78b66d311a

Original change: https://android-review.googlesource.com/c/platform/frameworks/native/+/2273427

Change-Id: I9578b1c96d3b883ccef00b81ff88d5101cbd3ce6
Signed-off-by: Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com>
diff --git a/services/inputflinger/dispatcher/InputDispatcher.cpp b/services/inputflinger/dispatcher/InputDispatcher.cpp
index 9d1adad..b0f5932 100644
--- a/services/inputflinger/dispatcher/InputDispatcher.cpp
+++ b/services/inputflinger/dispatcher/InputDispatcher.cpp
@@ -4731,10 +4731,13 @@
     updateWindowHandlesForDisplayLocked(windowInfoHandles, displayId);
 
     const std::vector<sp<WindowInfoHandle>>& windowHandles = getWindowHandlesLocked(displayId);
-    if (mLastHoverWindowHandle &&
-        std::find(windowHandles.begin(), windowHandles.end(), mLastHoverWindowHandle) ==
-                windowHandles.end()) {
-        mLastHoverWindowHandle = nullptr;
+    if (mLastHoverWindowHandle) {
+        const WindowInfo* lastHoverWindowInfo = mLastHoverWindowHandle->getInfo();
+        if (lastHoverWindowInfo->displayId == displayId &&
+            std::find(windowHandles.begin(), windowHandles.end(), mLastHoverWindowHandle) ==
+                    windowHandles.end()) {
+            mLastHoverWindowHandle = nullptr;
+        }
     }
 
     std::optional<FocusResolver::FocusChanges> changes =
diff --git a/services/inputflinger/tests/InputDispatcher_test.cpp b/services/inputflinger/tests/InputDispatcher_test.cpp
index df1a230..4977c39 100644
--- a/services/inputflinger/tests/InputDispatcher_test.cpp
+++ b/services/inputflinger/tests/InputDispatcher_test.cpp
@@ -2131,6 +2131,59 @@
                          ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */);
 }
 
+TEST_F(InputDispatcherTest, HoverEnterMoveRemoveWindowsInSecondDisplay) {
+    std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
+    sp<FakeWindowHandle> windowDefaultDisplay =
+            sp<FakeWindowHandle>::make(application, mDispatcher, "DefaultDisplay",
+                                       ADISPLAY_ID_DEFAULT);
+    windowDefaultDisplay->setFrame(Rect(0, 0, 600, 800));
+    sp<FakeWindowHandle> windowSecondDisplay =
+            sp<FakeWindowHandle>::make(application, mDispatcher, "SecondDisplay",
+                                       SECOND_DISPLAY_ID);
+    windowSecondDisplay->setFrame(Rect(0, 0, 600, 800));
+
+    mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {windowDefaultDisplay}},
+                                  {SECOND_DISPLAY_ID, {windowSecondDisplay}}});
+
+    // Set cursor position in window in default display and check that hover enter and move
+    // events are generated.
+    ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
+              injectMotionEvent(mDispatcher,
+                                MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_MOVE,
+                                                   AINPUT_SOURCE_MOUSE)
+                                        .displayId(ADISPLAY_ID_DEFAULT)
+                                        .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_MOUSE)
+                                                         .x(300)
+                                                         .y(600))
+                                        .build()));
+    windowDefaultDisplay->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_HOVER_ENTER,
+                                       ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */);
+    windowDefaultDisplay->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_HOVER_MOVE,
+                                       ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */);
+
+    // Remove all windows in secondary display and check that no event happens on window in
+    // primary display.
+    mDispatcher->setInputWindows({{SECOND_DISPLAY_ID, {}}});
+    windowDefaultDisplay->assertNoEvents();
+
+    // Move cursor position in window in default display and check that only hover move
+    // event is generated and not hover enter event.
+    mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {windowDefaultDisplay}},
+                                  {SECOND_DISPLAY_ID, {windowSecondDisplay}}});
+    ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
+              injectMotionEvent(mDispatcher,
+                                MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_MOVE,
+                                                   AINPUT_SOURCE_MOUSE)
+                                        .displayId(ADISPLAY_ID_DEFAULT)
+                                        .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_MOUSE)
+                                                         .x(400)
+                                                         .y(700))
+                                        .build()));
+    windowDefaultDisplay->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_HOVER_MOVE,
+                                       ADISPLAY_ID_DEFAULT, 0 /* expectedFlag */);
+    windowDefaultDisplay->assertNoEvents();
+}
+
 TEST_F(InputDispatcherTest, DispatchMouseEventsUnderCursor) {
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();