Ensure injected touches poke user activity

Sometimes, there is a need to simulate a touch event via an adb shell
command. This could be done with the following command, for example:

adb shell input tap 500 500

In this CL, we add a unit test to check that the user activity is
getting poked after an event is injected.

Bug: 281559590
Test: m inputflinger_tests && $ANDROID_HOST_OUT/nativetest64/inputflinger_tests/inputflinger_tests
Change-Id: I6ac049135dddd828870a926906f28ba4239d9400
diff --git a/services/inputflinger/tests/InputDispatcher_test.cpp b/services/inputflinger/tests/InputDispatcher_test.cpp
index fecd0d1..655931c 100644
--- a/services/inputflinger/tests/InputDispatcher_test.cpp
+++ b/services/inputflinger/tests/InputDispatcher_test.cpp
@@ -1729,19 +1729,21 @@
         InputEventInjectionSync injectionMode = InputEventInjectionSync::WAIT_FOR_RESULT,
         nsecs_t eventTime = systemTime(SYSTEM_TIME_MONOTONIC),
         std::optional<int32_t> targetUid = {}, uint32_t policyFlags = DEFAULT_POLICY_FLAGS) {
-    MotionEvent event = MotionEventBuilder(action, source)
-                                .displayId(displayId)
-                                .eventTime(eventTime)
-                                .rawXCursorPosition(cursorPosition.x)
-                                .rawYCursorPosition(cursorPosition.y)
-                                .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER)
-                                                 .x(position.x)
-                                                 .y(position.y))
-                                .build();
+    MotionEventBuilder motionBuilder =
+            MotionEventBuilder(action, source)
+                    .displayId(displayId)
+                    .eventTime(eventTime)
+                    .rawXCursorPosition(cursorPosition.x)
+                    .rawYCursorPosition(cursorPosition.y)
+                    .pointer(
+                            PointerBuilder(/*id=*/0, ToolType::FINGER).x(position.x).y(position.y));
+    if (MotionEvent::getActionMasked(action) == ACTION_DOWN) {
+        motionBuilder.downTime(eventTime);
+    }
 
     // Inject event until dispatch out.
-    return injectMotionEvent(dispatcher, event, injectionTimeout, injectionMode, targetUid,
-                             policyFlags);
+    return injectMotionEvent(dispatcher, motionBuilder.build(), injectionTimeout, injectionMode,
+                             targetUid, policyFlags);
 }
 
 static InputEventInjectionResult injectMotionDown(
@@ -4923,6 +4925,25 @@
     mFakePolicy->assertUserActivityPoked();
 }
 
+TEST_F(InputDispatcherTest, InjectedTouchesPokeUserActivity) {
+    std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
+    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher,
+                                                             "Fake Window", ADISPLAY_ID_DEFAULT);
+
+    mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
+
+    ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
+              injectMotionEvent(mDispatcher, AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
+                                ADISPLAY_ID_DEFAULT, {100, 100}))
+            << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
+
+    window->consumeMotionEvent(
+            AllOf(WithMotionAction(ACTION_DOWN), WithDisplayId(ADISPLAY_ID_DEFAULT)));
+
+    // Should have poked user activity
+    mFakePolicy->assertUserActivityPoked();
+}
+
 TEST_F(InputDispatcherTest, UnfocusedWindow_DoesNotReceiveFocusEventOrKeyEvent) {
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
     sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher,