Merge "RenderEngine: Limit the size of blur input to the display size" into main
diff --git a/cmds/atrace/atrace.rc b/cmds/atrace/atrace.rc
index f1d8c72..fc0801c 100644
--- a/cmds/atrace/atrace.rc
+++ b/cmds/atrace/atrace.rc
@@ -228,10 +228,6 @@
chmod 0666 /sys/kernel/debug/tracing/events/thermal/cdev_update/enable
chmod 0666 /sys/kernel/tracing/events/thermal/cdev_update/enable
-# Tracing disabled by default
- write /sys/kernel/debug/tracing/tracing_on 0
- write /sys/kernel/tracing/tracing_on 0
-
# Read and truncate the kernel trace.
chmod 0666 /sys/kernel/debug/tracing/trace
chmod 0666 /sys/kernel/tracing/trace
@@ -310,18 +306,9 @@
chmod 0666 /sys/kernel/tracing/events/synthetic/suspend_resume_minimal/enable
chmod 0666 /sys/kernel/debug/tracing/events/synthetic/suspend_resume_minimal/enable
-on late-init && property:ro.boot.fastboot.boottrace=enabled
- setprop debug.atrace.tags.enableflags 802922
- setprop persist.traced.enable 0
- write /sys/kernel/tracing/events/binder/binder_transaction/enable 1
- write /sys/kernel/tracing/events/binder/binder_transaction_received/enable 1
- write /sys/kernel/tracing/events/binder/binder_transaction_alloc_buf/enable 1
- write /sys/kernel/tracing/events/binder/binder_set_priority/enable 1
- write /sys/kernel/tracing/events/binder/binder_lock/enable 1
- write /sys/kernel/tracing/events/binder/binder_locked/enable 1
- write /sys/kernel/tracing/events/binder/binder_unlock/enable 1
- write /sys/kernel/debug/tracing/tracing_on 1
- write /sys/kernel/tracing/tracing_on 1
+on late-init && property:ro.boot.fastboot.boottrace=
+ write /sys/kernel/debug/tracing/tracing_on 0
+ write /sys/kernel/tracing/tracing_on 0
# Only create the tracing instance if persist.mm_events.enabled
# Attempting to remove the tracing instance after it has been created
@@ -534,7 +521,6 @@
chmod 0440 /sys/kernel/debug/tracing/hyp/events/hyp/host_mem_abort/id
chmod 0440 /sys/kernel/tracing/hyp/events/hyp/host_mem_abort/id
-
on property:persist.debug.atrace.boottrace=1
start boottrace
@@ -543,17 +529,3 @@
user root
disabled
oneshot
-
-on property:sys.boot_completed=1 && property:ro.boot.fastboot.boottrace=enabled
- setprop debug.atrace.tags.enableflags 0
- setprop persist.traced.enable 1
- write /sys/kernel/tracing/events/binder/binder_transaction/enable 0
- write /sys/kernel/tracing/events/binder/binder_transaction_received/enable 0
- write /sys/kernel/tracing/events/binder/binder_transaction_alloc_buf/enable 0
- write /sys/kernel/tracing/events/binder/binder_set_priority/enable 0
- write /sys/kernel/tracing/events/binder/binder_lock/enable 0
- write /sys/kernel/tracing/events/binder/binder_locked/enable 0
- write /sys/kernel/tracing/events/binder/binder_unlock/enable 0
- write /sys/kernel/debug/tracing/tracing_on 0
- write /sys/kernel/tracing/tracing_on 0
-
diff --git a/cmds/installd/CrateManager.cpp b/cmds/installd/CrateManager.cpp
index b17cba1..fd1df35 100644
--- a/cmds/installd/CrateManager.cpp
+++ b/cmds/installd/CrateManager.cpp
@@ -29,9 +29,10 @@
#include <sys/xattr.h>
#include <unistd.h>
-#include <fstream>
-#include <string>
#include <utils.h>
+#include <fstream>
+#include <functional>
+#include <string>
#include "utils.h"
diff --git a/cmds/installd/CrateManager.h b/cmds/installd/CrateManager.h
index 1f30b5d..d9b590f 100644
--- a/cmds/installd/CrateManager.h
+++ b/cmds/installd/CrateManager.h
@@ -25,6 +25,7 @@
#include <sys/stat.h>
#include <sys/types.h>
+#include <functional>
#include <optional>
#include <string>
#include <vector>
diff --git a/cmds/installd/utils.h b/cmds/installd/utils.h
index ecea1d2..c43fdbd 100644
--- a/cmds/installd/utils.h
+++ b/cmds/installd/utils.h
@@ -18,6 +18,7 @@
#ifndef UTILS_H_
#define UTILS_H_
+#include <functional>
#include <string>
#include <vector>
diff --git a/data/etc/input/motion_predictor_config.xml b/data/etc/input/motion_predictor_config.xml
index 03dfd63..39772ae 100644
--- a/data/etc/input/motion_predictor_config.xml
+++ b/data/etc/input/motion_predictor_config.xml
@@ -16,5 +16,20 @@
<motion-predictor>
<!-- The time interval (ns) between the model's predictions. -->
<prediction-interval>4166666</prediction-interval> <!-- 4.167 ms = ~240 Hz -->
+ <!-- The noise floor (px) for predicted distances.
+
+ As the model is trained stochastically, there is some expected minimum
+ variability in its output. This can be a UX issue when the input device
+ is moving slowly and the variability is large relative to the magnitude
+ of the motion. In these cases, it is better to inhibit the prediction,
+ rather than show noisy predictions (and there is little benefit to
+ prediction anyway).
+
+ The value for this parameter should at least be close to the maximum
+ predicted distance when the input device is held stationary (i.e. the
+ expected minimum variability), and perhaps a little larger to capture
+ the UX issue mentioned above.
+ -->
+ <distance-noise-floor>0.2</distance-noise-floor>
</motion-predictor>
diff --git a/data/etc/input/motion_predictor_model.tflite b/data/etc/input/motion_predictor_model.tflite
index 10b3c8b..45fc162 100644
--- a/data/etc/input/motion_predictor_model.tflite
+++ b/data/etc/input/motion_predictor_model.tflite
Binary files differ
diff --git a/include/input/Input.h b/include/input/Input.h
index a271f0c..64ee473 100644
--- a/include/input/Input.h
+++ b/include/input/Input.h
@@ -551,7 +551,7 @@
public:
virtual ~KeyEvent() { }
- virtual InputEventType getType() const { return InputEventType::KEY; }
+ InputEventType getType() const override { return InputEventType::KEY; }
inline int32_t getAction() const { return mAction; }
@@ -602,7 +602,7 @@
public:
virtual ~MotionEvent() { }
- virtual InputEventType getType() const { return InputEventType::MOTION; }
+ InputEventType getType() const override { return InputEventType::MOTION; }
inline int32_t getAction() const { return mAction; }
@@ -930,7 +930,7 @@
public:
virtual ~FocusEvent() {}
- virtual InputEventType getType() const override { return InputEventType::FOCUS; }
+ InputEventType getType() const override { return InputEventType::FOCUS; }
inline bool getHasFocus() const { return mHasFocus; }
@@ -949,7 +949,7 @@
public:
virtual ~CaptureEvent() {}
- virtual InputEventType getType() const override { return InputEventType::CAPTURE; }
+ InputEventType getType() const override { return InputEventType::CAPTURE; }
inline bool getPointerCaptureEnabled() const { return mPointerCaptureEnabled; }
@@ -968,7 +968,7 @@
public:
virtual ~DragEvent() {}
- virtual InputEventType getType() const override { return InputEventType::DRAG; }
+ InputEventType getType() const override { return InputEventType::DRAG; }
inline bool isExiting() const { return mIsExiting; }
@@ -992,7 +992,7 @@
public:
virtual ~TouchModeEvent() {}
- virtual InputEventType getType() const override { return InputEventType::TOUCH_MODE; }
+ InputEventType getType() const override { return InputEventType::TOUCH_MODE; }
inline bool isInTouchMode() const { return mIsInTouchMode; }
diff --git a/include/input/TfLiteMotionPredictor.h b/include/input/TfLiteMotionPredictor.h
index fbd6026..2edc138 100644
--- a/include/input/TfLiteMotionPredictor.h
+++ b/include/input/TfLiteMotionPredictor.h
@@ -99,6 +99,14 @@
// A TFLite model for generating motion predictions.
class TfLiteMotionPredictorModel {
public:
+ struct Config {
+ // The time between predictions.
+ nsecs_t predictionInterval = 0;
+ // The noise floor for predictions.
+ // Distances (r) less than this should be discarded as noise.
+ float distanceNoiseFloor = 0;
+ };
+
// Creates a model from an encoded Flatbuffer model.
static std::unique_ptr<TfLiteMotionPredictorModel> create();
@@ -110,8 +118,7 @@
// Returns the length of the model's output buffers.
size_t outputLength() const;
- // Returns the time interval between predictions.
- nsecs_t predictionInterval() const { return mPredictionInterval; }
+ const Config& config() const { return mConfig; }
// Executes the model.
// Returns true if the model successfully executed and the output tensors can be read.
@@ -132,7 +139,7 @@
private:
explicit TfLiteMotionPredictorModel(std::unique_ptr<android::base::MappedFile> model,
- nsecs_t predictionInterval);
+ Config config);
void allocateTensors();
void attachInputTensors();
@@ -154,7 +161,7 @@
std::unique_ptr<tflite::Interpreter> mInterpreter;
tflite::SignatureRunner* mRunner = nullptr;
- const nsecs_t mPredictionInterval = 0;
+ const Config mConfig = {};
};
} // namespace android
diff --git a/libs/binder/rust/binder_tokio/lib.rs b/libs/binder/rust/binder_tokio/lib.rs
index 2d2bf7c..1dc0b24 100644
--- a/libs/binder/rust/binder_tokio/lib.rs
+++ b/libs/binder/rust/binder_tokio/lib.rs
@@ -103,7 +103,12 @@
//
// This shouldn't cause issues with blocking the thread as only one task will run in a
// call to `block_on`, so there aren't other tasks to block.
- let result = spawn_me();
+ //
+ // If the `block_in_place` call fails, then you are driving a current-thread runtime on
+ // the binder threadpool. Instead, it is recommended to use `TokioRuntime<Handle>` when
+ // the runtime is a current-thread runtime, as the current-thread runtime can be driven
+ // only by `Runtime::block_on` calls and not by `Handle::block_on`.
+ let result = tokio::task::block_in_place(spawn_me);
Box::pin(after_spawn(result))
} else {
let handle = tokio::task::spawn_blocking(spawn_me);
diff --git a/libs/binder/rust/src/binder.rs b/libs/binder/rust/src/binder.rs
index 0bd0781..463c210 100644
--- a/libs/binder/rust/src/binder.rs
+++ b/libs/binder/rust/src/binder.rs
@@ -1023,17 +1023,7 @@
}
if ibinder.associate_class(<$native as $crate::binder_impl::Remotable>::get_class()) {
- let service: std::result::Result<$crate::binder_impl::Binder<$native>, $crate::StatusCode> =
- std::convert::TryFrom::try_from(ibinder.clone());
- if let Ok(service) = service {
- // We were able to associate with our expected class and
- // the service is local.
- todo!()
- //return Ok($crate::Strong::new(Box::new(service)));
- } else {
- // Service is remote
- return Ok($crate::Strong::new(Box::new(<$proxy as $crate::binder_impl::Proxy>::from_binder(ibinder)?)));
- }
+ return Ok($crate::Strong::new(Box::new(<$proxy as $crate::binder_impl::Proxy>::from_binder(ibinder)?)));
}
Err($crate::StatusCode::BAD_TYPE.into())
diff --git a/libs/binder/tests/binderAllocationLimits.cpp b/libs/binder/tests/binderAllocationLimits.cpp
index bc40864..6712c9c 100644
--- a/libs/binder/tests/binderAllocationLimits.cpp
+++ b/libs/binder/tests/binderAllocationLimits.cpp
@@ -216,16 +216,16 @@
auto server = RpcServer::make();
server->setRootObject(sp<BBinder>::make());
- CHECK_EQ(OK, server->setupUnixDomainServer(addr.c_str()));
+ ASSERT_EQ(OK, server->setupUnixDomainServer(addr.c_str()));
std::thread([server]() { server->join(); }).detach();
- status_t status;
auto session = RpcSession::make();
- status = session->setupUnixDomainClient(addr.c_str());
- CHECK_EQ(status, OK) << "Could not connect: " << addr << ": " << statusToString(status).c_str();
+ status_t status = session->setupUnixDomainClient(addr.c_str());
+ ASSERT_EQ(status, OK) << "Could not connect: " << addr << ": " << statusToString(status).c_str();
auto remoteBinder = session->getRootObject();
+ ASSERT_NE(remoteBinder, nullptr);
size_t mallocs = 0, totalBytes = 0;
{
@@ -233,7 +233,7 @@
mallocs++;
totalBytes += bytes;
});
- CHECK_EQ(OK, remoteBinder->pingBinder());
+ ASSERT_EQ(OK, remoteBinder->pingBinder());
}
EXPECT_EQ(mallocs, 1);
EXPECT_EQ(totalBytes, 40);
diff --git a/libs/binder/tests/binderRpcTest.cpp b/libs/binder/tests/binderRpcTest.cpp
index d352ce5..38c7f7c 100644
--- a/libs/binder/tests/binderRpcTest.cpp
+++ b/libs/binder/tests/binderRpcTest.cpp
@@ -674,7 +674,7 @@
// session 0 - will check for leaks in destrutor of proc
// session 1 - we want to make sure it gets deleted when we drop all references to it
auto proc = createRpcTestSocketServerProcess(
- {.numThreads = 1, .numIncomingConnectionsBySession = {0, 1}, .numSessions = 2});
+ {.numThreads = 1, .numSessions = 2, .numIncomingConnectionsBySession = {0, 1}});
wp<RpcSession> session = proc.proc->sessions.at(1).session;
diff --git a/libs/gui/SurfaceComposerClient.cpp b/libs/gui/SurfaceComposerClient.cpp
index 5bc05ef..db99726 100644
--- a/libs/gui/SurfaceComposerClient.cpp
+++ b/libs/gui/SurfaceComposerClient.cpp
@@ -377,7 +377,6 @@
}
auto& [callbackFunction, callbackSurfaceControls] = callbacksMap[callbackId];
if (!callbackFunction) {
- ALOGE("cannot call null callback function, skipping");
continue;
}
std::vector<SurfaceControlStats> surfaceControlStats;
@@ -394,6 +393,11 @@
callbackFunction(transactionStats.latchTime, transactionStats.presentFence,
surfaceControlStats);
+
+ // More than one transaction may contain the same callback id. Erase the callback from
+ // the map to ensure that it is only called once. This can happen if transactions are
+ // parcelled out of process and applied in both processes.
+ callbacksMap.erase(callbackId);
}
// handle on complete callbacks
diff --git a/libs/input/InputEventLabels.cpp b/libs/input/InputEventLabels.cpp
index bade686..50efac1 100644
--- a/libs/input/InputEventLabels.cpp
+++ b/libs/input/InputEventLabels.cpp
@@ -556,7 +556,7 @@
if (type == EV_KEY) {
return ev_key_value_labels;
}
- if (type == EV_MSC && code == ABS_MT_TOOL_TYPE) {
+ if (type == EV_ABS && code == ABS_MT_TOOL_TYPE) {
return mt_tool_labels;
}
return nullptr;
diff --git a/libs/input/MotionPredictor.cpp b/libs/input/MotionPredictor.cpp
index 80a8d03..0961a9d 100644
--- a/libs/input/MotionPredictor.cpp
+++ b/libs/input/MotionPredictor.cpp
@@ -138,7 +138,8 @@
// Pass input event to the MetricsManager.
if (!mMetricsManager) {
mMetricsManager =
- std::make_optional<MotionPredictorMetricsManager>(mModel->predictionInterval(),
+ std::make_optional<MotionPredictorMetricsManager>(mModel->config()
+ .predictionInterval,
mModel->outputLength());
}
mMetricsManager->onRecord(event);
@@ -184,8 +185,18 @@
const int64_t futureTime = timestamp + mPredictionTimestampOffsetNanos;
for (int i = 0; i < predictedR.size() && predictionTime <= futureTime; ++i) {
- // TODO(b/266747654): Stop predictions if confidence and/or predicted pressure are below
- // some thresholds.
+ if (predictedR[i] < mModel->config().distanceNoiseFloor) {
+ // Stop predicting when the predicted output is below the model's noise floor.
+ //
+ // We assume that all subsequent predictions in the batch are unreliable because later
+ // predictions are conditional on earlier predictions, and a state of noise is not a
+ // good basis for prediction.
+ //
+ // The UX trade-off is that this potentially sacrifices some predictions when the input
+ // device starts to speed up, but avoids producing noisy predictions as it slows down.
+ break;
+ }
+ // TODO(b/266747654): Stop predictions if confidence is < some threshold.
const TfLiteMotionPredictorSample::Point predictedPoint =
convertPrediction(axisFrom, axisTo, predictedR[i], predictedPhi[i]);
@@ -197,7 +208,7 @@
coords.setAxisValue(AMOTION_EVENT_AXIS_Y, predictedPoint.y);
coords.setAxisValue(AMOTION_EVENT_AXIS_PRESSURE, predictedPressure[i]);
- predictionTime += mModel->predictionInterval();
+ predictionTime += mModel->config().predictionInterval;
if (i == 0) {
hasPredictions = true;
prediction->initialize(InputEvent::nextId(), event.getDeviceId(), event.getSource(),
diff --git a/libs/input/TfLiteMotionPredictor.cpp b/libs/input/TfLiteMotionPredictor.cpp
index 9f4aaa8..5984b4d3 100644
--- a/libs/input/TfLiteMotionPredictor.cpp
+++ b/libs/input/TfLiteMotionPredictor.cpp
@@ -100,6 +100,16 @@
return value;
}
+float parseXMLFloat(const tinyxml2::XMLElement& configRoot, const char* elementName) {
+ const tinyxml2::XMLElement* element = configRoot.FirstChildElement(elementName);
+ LOG_ALWAYS_FATAL_IF(!element, "Could not find '%s' element", elementName);
+
+ float value = 0;
+ LOG_ALWAYS_FATAL_IF(element->QueryFloatText(&value) != tinyxml2::XML_SUCCESS,
+ "Failed to parse %s: %s", elementName, element->GetText());
+ return value;
+}
+
// A TFLite ErrorReporter that logs to logcat.
class LoggingErrorReporter : public tflite::ErrorReporter {
public:
@@ -152,6 +162,7 @@
::tflite::ops::builtin::Register_CONCATENATION());
resolver->AddBuiltin(::tflite::BuiltinOperator_FULLY_CONNECTED,
::tflite::ops::builtin::Register_FULLY_CONNECTED());
+ resolver->AddBuiltin(::tflite::BuiltinOperator_GELU, ::tflite::ops::builtin::Register_GELU());
return resolver;
}
@@ -208,13 +219,7 @@
float phi = 0;
float orientation = 0;
- // Ignore the sample if there is no movement. These samples can occur when there's change to a
- // property other than the coordinates and pollute the input to the model.
- if (r == 0) {
- return;
- }
-
- if (!mAxisFrom) { // Second point.
+ if (!mAxisFrom && r > 0) { // Second point.
// We can only determine the distance from the first point, and not any
// angle. However, if the second point forms an axis, the orientation can
// be transformed relative to that axis.
@@ -235,8 +240,10 @@
}
// Update the axis for the next point.
- mAxisFrom = mAxisTo;
- mAxisTo = sample;
+ if (r > 0) {
+ mAxisFrom = mAxisTo;
+ mAxisTo = sample;
+ }
// Push the current sample onto the end of the input buffers.
mInputR.pushBack(r);
@@ -272,15 +279,18 @@
// Parse configuration file.
const tinyxml2::XMLElement* configRoot = configDocument.FirstChildElement("motion-predictor");
LOG_ALWAYS_FATAL_IF(!configRoot);
- const nsecs_t predictionInterval = parseXMLInt64(*configRoot, "prediction-interval");
+ Config config{
+ .predictionInterval = parseXMLInt64(*configRoot, "prediction-interval"),
+ .distanceNoiseFloor = parseXMLFloat(*configRoot, "distance-noise-floor"),
+ };
return std::unique_ptr<TfLiteMotionPredictorModel>(
- new TfLiteMotionPredictorModel(std::move(modelBuffer), predictionInterval));
+ new TfLiteMotionPredictorModel(std::move(modelBuffer), std::move(config)));
}
TfLiteMotionPredictorModel::TfLiteMotionPredictorModel(
- std::unique_ptr<android::base::MappedFile> model, nsecs_t predictionInterval)
- : mFlatBuffer(std::move(model)), mPredictionInterval(predictionInterval) {
+ std::unique_ptr<android::base::MappedFile> model, Config config)
+ : mFlatBuffer(std::move(model)), mConfig(std::move(config)) {
CHECK(mFlatBuffer);
mErrorReporter = std::make_unique<LoggingErrorReporter>();
mModel = tflite::FlatBufferModel::VerifyAndBuildFromBuffer(mFlatBuffer->data(),
diff --git a/libs/input/tests/MotionPredictor_test.cpp b/libs/input/tests/MotionPredictor_test.cpp
index 7a62f5e..4ac7ae9 100644
--- a/libs/input/tests/MotionPredictor_test.cpp
+++ b/libs/input/tests/MotionPredictor_test.cpp
@@ -72,11 +72,20 @@
ASSERT_FALSE(predictor.isPredictionAvailable(/*deviceId=*/1, AINPUT_SOURCE_TOUCHSCREEN));
}
+TEST(MotionPredictorTest, StationaryNoiseFloor) {
+ MotionPredictor predictor(/*predictionTimestampOffsetNanos=*/1,
+ []() { return true /*enable prediction*/; });
+ predictor.record(getMotionEvent(DOWN, 0, 1, 30ms));
+ predictor.record(getMotionEvent(MOVE, 0, 1, 35ms)); // No movement.
+ std::unique_ptr<MotionEvent> predicted = predictor.predict(40 * NSEC_PER_MSEC);
+ ASSERT_EQ(nullptr, predicted);
+}
+
TEST(MotionPredictorTest, Offset) {
MotionPredictor predictor(/*predictionTimestampOffsetNanos=*/1,
[]() { return true /*enable prediction*/; });
predictor.record(getMotionEvent(DOWN, 0, 1, 30ms));
- predictor.record(getMotionEvent(MOVE, 0, 2, 35ms));
+ predictor.record(getMotionEvent(MOVE, 0, 5, 35ms)); // Move enough to overcome the noise floor.
std::unique_ptr<MotionEvent> predicted = predictor.predict(40 * NSEC_PER_MSEC);
ASSERT_NE(nullptr, predicted);
ASSERT_GE(predicted->getEventTime(), 41);
diff --git a/libs/nativewindow/include/android/data_space.h b/libs/nativewindow/include/android/data_space.h
index ad4cc4a..9fa5569 100644
--- a/libs/nativewindow/include/android/data_space.h
+++ b/libs/nativewindow/include/android/data_space.h
@@ -450,7 +450,7 @@
*
* Use limited range, SMPTE 2084 (PQ) transfer and BT2020 standard
*/
- ADATASPACE_BT2020_ITU_PQ = 298188800, // STANDARD_BT2020 | TRANSFER_ST2084 | RANGE_LIMITED
+ ADATASPACE_BT2020_ITU_PQ = 298188800, // STANDARD_BT2020 | TRANSFER_ST2084 | RANGE_LIMITED
/**
* Adobe RGB
@@ -471,21 +471,21 @@
ADATASPACE_JFIF = 146931712, // STANDARD_BT601_625 | TRANSFER_SMPTE_170M | RANGE_FULL
/**
+ * ITU-R Recommendation 601 (BT.601) - 625-line
+ *
+ * Standard-definition television, 625 Lines (PAL)
+ *
+ * Use limited range, SMPTE 170M transfer and BT.601_625 standard.
+ */
+ ADATASPACE_BT601_625 = 281149440, // STANDARD_BT601_625 | TRANSFER_SMPTE_170M | RANGE_LIMITED
+
+ /**
* ITU-R Recommendation 601 (BT.601) - 525-line
*
* Standard-definition television, 525 Lines (NTSC)
*
* Use limited range, SMPTE 170M transfer and BT.601_525 standard.
*/
- ADATASPACE_BT601_625 = 281149440, // STANDARD_BT601_625 | TRANSFER_SMPTE_170M | RANGE_LIMITED
-
- /**
- * ITU-R Recommendation 709 (BT.709)
- *
- * High-definition television
- *
- * Use limited range, SMPTE 170M transfer and BT.709 standard.
- */
ADATASPACE_BT601_525 = 281280512, // STANDARD_BT601_525 | TRANSFER_SMPTE_170M | RANGE_LIMITED
/**
diff --git a/libs/ui/include/ui/FatVector.h b/libs/ui/include/ui/FatVector.h
index cb61e6a..494272b 100644
--- a/libs/ui/include/ui/FatVector.h
+++ b/libs/ui/include/ui/FatVector.h
@@ -65,6 +65,17 @@
free(p);
}
}
+
+ // The STL checks that this member type is present so that
+ // std::allocator_traits<InlineStdAllocator<T, SIZE>>::rebind_alloc<Other>
+ // works. std::vector won't be able to construct an
+ // InlineStdAllocator<Other, SIZE>, because InlineStdAllocator has no
+ // default constructor, but vector presumably doesn't rebind the allocator
+ // because it doesn't allocate internal node types.
+ template <class Other>
+ struct rebind {
+ typedef InlineStdAllocator<Other, SIZE> other;
+ };
Allocation& mAllocation;
};
diff --git a/services/inputflinger/Android.bp b/services/inputflinger/Android.bp
index f749b0e..18f6dbc 100644
--- a/services/inputflinger/Android.bp
+++ b/services/inputflinger/Android.bp
@@ -249,7 +249,7 @@
"inputflinger_input_classifier_fuzzer",
// Java/Kotlin targets
- "CtsWindowManagerDeviceTestCases",
+ "CtsWindowManagerDeviceWindow",
"InputTests",
"CtsHardwareTestCases",
"CtsInputTestCases",
diff --git a/services/inputflinger/TEST_MAPPING b/services/inputflinger/TEST_MAPPING
index ca00e7d..c2da5ba 100644
--- a/services/inputflinger/TEST_MAPPING
+++ b/services/inputflinger/TEST_MAPPING
@@ -1,10 +1,10 @@
{
"presubmit": [
{
- "name": "CtsWindowManagerDeviceTestCases",
+ "name": "CtsWindowManagerDeviceWindow",
"options": [
{
- "include-filter": "android.server.wm.WindowInputTests"
+ "include-filter": "android.server.wm.window.WindowInputTests"
}
]
},
@@ -150,10 +150,10 @@
],
"hwasan-postsubmit": [
{
- "name": "CtsWindowManagerDeviceTestCases",
+ "name": "CtsWindowManagerDeviceWindow",
"options": [
{
- "include-filter": "android.server.wm.WindowInputTests"
+ "include-filter": "android.server.wm.window.WindowInputTests"
}
]
},
diff --git a/services/inputflinger/include/InputReaderBase.h b/services/inputflinger/include/InputReaderBase.h
index a93a2ea..25e1d21 100644
--- a/services/inputflinger/include/InputReaderBase.h
+++ b/services/inputflinger/include/InputReaderBase.h
@@ -437,7 +437,8 @@
/* Gets the keyboard layout for a particular input device. */
virtual std::shared_ptr<KeyCharacterMap> getKeyboardLayoutOverlay(
- const InputDeviceIdentifier& identifier) = 0;
+ const InputDeviceIdentifier& identifier,
+ const std::optional<KeyboardLayoutInfo> keyboardLayoutInfo) = 0;
/* Gets a user-supplied alias for a particular input device, or an empty string if none. */
virtual std::string getDeviceAlias(const InputDeviceIdentifier& identifier) = 0;
@@ -447,6 +448,9 @@
const std::string& inputDeviceDescriptor, ui::Rotation surfaceRotation) = 0;
/* Notifies the input reader policy that a stylus gesture has started. */
virtual void notifyStylusGestureStarted(int32_t deviceId, nsecs_t eventTime) = 0;
+
+ /* Returns true if any InputConnection is currently active. */
+ virtual bool isInputMethodConnectionActive() = 0;
};
} // namespace android
diff --git a/services/inputflinger/reader/InputDevice.cpp b/services/inputflinger/reader/InputDevice.cpp
index 2aaddf5..bacc720 100644
--- a/services/inputflinger/reader/InputDevice.cpp
+++ b/services/inputflinger/reader/InputDevice.cpp
@@ -225,23 +225,6 @@
mIsWaking = mConfiguration.getBool("device.wake").value_or(false);
}
- if (!changes.any() || changes.test(Change::KEYBOARD_LAYOUTS)) {
- if (!mClasses.test(InputDeviceClass::VIRTUAL)) {
- std::shared_ptr<KeyCharacterMap> keyboardLayout =
- mContext->getPolicy()->getKeyboardLayoutOverlay(mIdentifier);
- bool shouldBumpGeneration = false;
- for_each_subdevice(
- [&keyboardLayout, &shouldBumpGeneration](InputDeviceContext& context) {
- if (context.setKeyboardLayoutOverlay(keyboardLayout)) {
- shouldBumpGeneration = true;
- }
- });
- if (shouldBumpGeneration) {
- bumpGeneration();
- }
- }
- }
-
if (!changes.any() || changes.test(Change::DEVICE_ALIAS)) {
if (!(mClasses.test(InputDeviceClass::VIRTUAL))) {
std::string alias = mContext->getPolicy()->getDeviceAlias(mIdentifier);
diff --git a/services/inputflinger/reader/InputReader.cpp b/services/inputflinger/reader/InputReader.cpp
index ea95f78..08600b2 100644
--- a/services/inputflinger/reader/InputReader.cpp
+++ b/services/inputflinger/reader/InputReader.cpp
@@ -1040,6 +1040,16 @@
return mReader->getLedMetaStateLocked();
}
+void InputReader::ContextImpl::setPreventingTouchpadTaps(bool prevent) {
+ // lock is already held by the input loop
+ mReader->mPreventingTouchpadTaps = prevent;
+}
+
+bool InputReader::ContextImpl::isPreventingTouchpadTaps() {
+ // lock is already held by the input loop
+ return mReader->mPreventingTouchpadTaps;
+}
+
void InputReader::ContextImpl::disableVirtualKeysUntil(nsecs_t time) {
// lock is already held by the input loop
mReader->disableVirtualKeysUntilLocked(time);
diff --git a/services/inputflinger/reader/include/EventHub.h b/services/inputflinger/reader/include/EventHub.h
index 8347df8..0bcab42 100644
--- a/services/inputflinger/reader/include/EventHub.h
+++ b/services/inputflinger/reader/include/EventHub.h
@@ -626,16 +626,16 @@
ftl::Flags<InputDeviceClass> classes;
- BitArray<KEY_MAX> keyBitmask;
- BitArray<KEY_MAX> keyState;
- BitArray<REL_MAX> relBitmask;
- BitArray<SW_MAX> swBitmask;
- BitArray<SW_MAX> swState;
- BitArray<LED_MAX> ledBitmask;
- BitArray<FF_MAX> ffBitmask;
- BitArray<INPUT_PROP_MAX> propBitmask;
- BitArray<MSC_MAX> mscBitmask;
- BitArray<ABS_MAX> absBitmask;
+ BitArray<KEY_CNT> keyBitmask;
+ BitArray<KEY_CNT> keyState;
+ BitArray<REL_CNT> relBitmask;
+ BitArray<SW_CNT> swBitmask;
+ BitArray<SW_CNT> swState;
+ BitArray<LED_CNT> ledBitmask;
+ BitArray<FF_CNT> ffBitmask;
+ BitArray<INPUT_PROP_CNT> propBitmask;
+ BitArray<MSC_CNT> mscBitmask;
+ BitArray<ABS_CNT> absBitmask;
struct AxisState {
RawAbsoluteAxisInfo info;
int value;
diff --git a/services/inputflinger/reader/include/InputReader.h b/services/inputflinger/reader/include/InputReader.h
index 9112913..01ec7c1 100644
--- a/services/inputflinger/reader/include/InputReader.h
+++ b/services/inputflinger/reader/include/InputReader.h
@@ -155,6 +155,9 @@
int32_t getNextId() NO_THREAD_SAFETY_ANALYSIS override;
void updateLedMetaState(int32_t metaState) REQUIRES(mReader->mLock) override;
int32_t getLedMetaState() REQUIRES(mReader->mLock) REQUIRES(mLock) override;
+ void setPreventingTouchpadTaps(bool prevent) REQUIRES(mReader->mLock)
+ REQUIRES(mLock) override;
+ bool isPreventingTouchpadTaps() REQUIRES(mReader->mLock) REQUIRES(mLock) override;
} mContext;
friend class ContextImpl;
@@ -185,6 +188,9 @@
std::unordered_map<std::shared_ptr<InputDevice>, std::vector<int32_t> /*eventHubId*/>
mDeviceToEventHubIdsMap GUARDED_BY(mLock);
+ // true if tap-to-click on touchpad currently disabled
+ bool mPreventingTouchpadTaps GUARDED_BY(mLock){false};
+
// low-level input event decoding and device management
[[nodiscard]] std::list<NotifyArgs> processEventsLocked(const RawEvent* rawEvents, size_t count)
REQUIRES(mLock);
diff --git a/services/inputflinger/reader/include/InputReaderContext.h b/services/inputflinger/reader/include/InputReaderContext.h
index 0beace1..aed7563 100644
--- a/services/inputflinger/reader/include/InputReaderContext.h
+++ b/services/inputflinger/reader/include/InputReaderContext.h
@@ -62,6 +62,9 @@
virtual void updateLedMetaState(int32_t metaState) = 0;
virtual int32_t getLedMetaState() = 0;
+
+ virtual void setPreventingTouchpadTaps(bool prevent) = 0;
+ virtual bool isPreventingTouchpadTaps() = 0;
};
} // namespace android
diff --git a/services/inputflinger/reader/mapper/KeyboardInputMapper.cpp b/services/inputflinger/reader/mapper/KeyboardInputMapper.cpp
index e03a773..58b29b8 100644
--- a/services/inputflinger/reader/mapper/KeyboardInputMapper.cpp
+++ b/services/inputflinger/reader/mapper/KeyboardInputMapper.cpp
@@ -86,20 +86,26 @@
return ADISPLAY_ID_NONE;
}
+std::optional<KeyboardLayoutInfo> KeyboardInputMapper::getKeyboardLayoutInfo() const {
+ if (mKeyboardLayoutInfo) {
+ return mKeyboardLayoutInfo;
+ }
+ std::optional<RawLayoutInfo> layoutInfo = getDeviceContext().getRawLayoutInfo();
+ if (!layoutInfo) {
+ return std::nullopt;
+ }
+ return KeyboardLayoutInfo(layoutInfo->languageTag, layoutInfo->layoutType);
+}
+
void KeyboardInputMapper::populateDeviceInfo(InputDeviceInfo& info) {
InputMapper::populateDeviceInfo(info);
info.setKeyboardType(mKeyboardType);
info.setKeyCharacterMap(getDeviceContext().getKeyCharacterMap());
- if (mKeyboardLayoutInfo) {
- info.setKeyboardLayoutInfo(*mKeyboardLayoutInfo);
- } else {
- std::optional<RawLayoutInfo> layoutInfo = getDeviceContext().getRawLayoutInfo();
- if (layoutInfo) {
- info.setKeyboardLayoutInfo(
- KeyboardLayoutInfo(layoutInfo->languageTag, layoutInfo->layoutType));
- }
+ std::optional keyboardLayoutInfo = getKeyboardLayoutInfo();
+ if (keyboardLayoutInfo) {
+ info.setKeyboardLayoutInfo(*keyboardLayoutInfo);
}
}
@@ -152,13 +158,31 @@
getValueByKey(config.keyboardLayoutAssociations, getDeviceContext().getLocation());
if (mKeyboardLayoutInfo != newKeyboardLayoutInfo) {
mKeyboardLayoutInfo = newKeyboardLayoutInfo;
+ // Also update keyboard layout overlay as soon as we find the new layout info
+ updateKeyboardLayoutOverlay();
bumpGeneration();
}
}
+ if (!changes.any() || changes.test(InputReaderConfiguration::Change::KEYBOARD_LAYOUTS)) {
+ if (!getDeviceContext().getDeviceClasses().test(InputDeviceClass::VIRTUAL) &&
+ updateKeyboardLayoutOverlay()) {
+ bumpGeneration();
+ }
+ }
return out;
}
+bool KeyboardInputMapper::updateKeyboardLayoutOverlay() {
+ std::shared_ptr<KeyCharacterMap> keyboardLayout =
+ getDeviceContext()
+ .getContext()
+ ->getPolicy()
+ ->getKeyboardLayoutOverlay(getDeviceContext().getDeviceIdentifier(),
+ getKeyboardLayoutInfo());
+ return getDeviceContext().setKeyboardLayoutOverlay(keyboardLayout);
+}
+
void KeyboardInputMapper::configureParameters() {
const PropertyMap& config = getDeviceContext().getConfiguration();
mParameters.orientationAware = config.getBool("keyboard.orientationAware").value_or(false);
@@ -246,6 +270,7 @@
keyDown.flags = flags;
mKeyDowns.push_back(keyDown);
}
+ onKeyDownProcessed();
} else {
// Remove key down.
if (keyDownIndex) {
@@ -423,4 +448,19 @@
return out;
}
+void KeyboardInputMapper::onKeyDownProcessed() {
+ InputReaderContext& context = *getContext();
+ if (context.isPreventingTouchpadTaps()) {
+ // avoid pinging java service unnecessarily
+ return;
+ }
+ // Ignore meta keys or multiple simultaneous down keys as they are likely to be keyboard
+ // shortcuts
+ bool shouldHideCursor = mKeyDowns.size() == 1 && !isMetaKey(mKeyDowns[0].keyCode);
+ if (shouldHideCursor && context.getPolicy()->isInputMethodConnectionActive()) {
+ context.fadePointer();
+ context.setPreventingTouchpadTaps(true);
+ }
+}
+
} // namespace android
diff --git a/services/inputflinger/reader/mapper/KeyboardInputMapper.h b/services/inputflinger/reader/mapper/KeyboardInputMapper.h
index 45fd68b..09808df 100644
--- a/services/inputflinger/reader/mapper/KeyboardInputMapper.h
+++ b/services/inputflinger/reader/mapper/KeyboardInputMapper.h
@@ -99,12 +99,15 @@
bool updateMetaStateIfNeeded(int32_t keyCode, bool down);
std::optional<size_t> findKeyDownIndex(int32_t scanCode);
+ std::optional<KeyboardLayoutInfo> getKeyboardLayoutInfo() const;
+ bool updateKeyboardLayoutOverlay();
void resetLedState();
void initializeLedState(LedState& ledState, int32_t led);
void updateLedStateForModifier(LedState& ledState, int32_t led, int32_t modifier, bool reset);
std::optional<DisplayViewport> findViewport(const InputReaderConfiguration& readerConfig);
[[nodiscard]] std::list<NotifyArgs> cancelAllDownKeys(nsecs_t when);
+ void onKeyDownProcessed();
};
} // namespace android
diff --git a/services/inputflinger/reader/mapper/gestures/GestureConverter.cpp b/services/inputflinger/reader/mapper/gestures/GestureConverter.cpp
index e826341..3abf2bd 100644
--- a/services/inputflinger/reader/mapper/gestures/GestureConverter.cpp
+++ b/services/inputflinger/reader/mapper/gestures/GestureConverter.cpp
@@ -153,6 +153,9 @@
const Gesture& gesture) {
float deltaX = gesture.details.move.dx;
float deltaY = gesture.details.move.dy;
+ if (std::abs(deltaX) > 0 || std::abs(deltaY) > 0) {
+ enableTapToClick();
+ }
rotateDelta(mOrientation, &deltaX, &deltaY);
mPointerController->setPresentation(PointerControllerInterface::Presentation::POINTER);
@@ -191,6 +194,15 @@
coords.setAxisValue(AMOTION_EVENT_AXIS_Y, yCursorPosition);
coords.setAxisValue(AMOTION_EVENT_AXIS_RELATIVE_X, 0);
coords.setAxisValue(AMOTION_EVENT_AXIS_RELATIVE_Y, 0);
+
+ if (mReaderContext.isPreventingTouchpadTaps()) {
+ enableTapToClick();
+ if (gesture.details.buttons.is_tap) {
+ // return early to prevent this tap
+ return out;
+ }
+ }
+
const uint32_t buttonsPressed = gesture.details.buttons.down;
bool pointerDown = isPointerDown(mButtonState) ||
buttonsPressed &
@@ -337,6 +349,9 @@
// magnitude, which will also result in the pointer icon being updated.
// TODO(b/282023644): Add a signal in libgestures for when a stable contact has been
// initiated with a touchpad.
+ if (!mReaderContext.isPreventingTouchpadTaps()) {
+ enableTapToClick();
+ }
return {handleMove(when, readTime,
Gesture(kGestureMove, gesture.start_time, gesture.end_time,
/*dx=*/0.f,
@@ -545,7 +560,7 @@
/* policyFlags= */ POLICY_FLAG_WAKE,
action,
/* actionButton= */ actionButton,
- /* flags= */ 0,
+ /* flags= */ action == AMOTION_EVENT_ACTION_CANCEL ? AMOTION_EVENT_FLAG_CANCELED : 0,
mReaderContext.getGlobalMetaState(),
buttonState,
mCurrentClassification,
@@ -561,4 +576,8 @@
/* videoFrames= */ {}};
}
+void GestureConverter::enableTapToClick() {
+ mReaderContext.setPreventingTouchpadTaps(false);
+}
+
} // namespace android
diff --git a/services/inputflinger/reader/mapper/gestures/GestureConverter.h b/services/inputflinger/reader/mapper/gestures/GestureConverter.h
index b613b88..3ea3790 100644
--- a/services/inputflinger/reader/mapper/gestures/GestureConverter.h
+++ b/services/inputflinger/reader/mapper/gestures/GestureConverter.h
@@ -78,6 +78,8 @@
const PointerCoords* pointerCoords, float xCursorPosition,
float yCursorPosition);
+ void enableTapToClick();
+
const int32_t mDeviceId;
InputReaderContext& mReaderContext;
std::shared_ptr<PointerControllerInterface> mPointerController;
diff --git a/services/inputflinger/tests/Android.bp b/services/inputflinger/tests/Android.bp
index 38640b3..3d6df30 100644
--- a/services/inputflinger/tests/Android.bp
+++ b/services/inputflinger/tests/Android.bp
@@ -62,7 +62,9 @@
"SlopController_test.cpp",
"SyncQueue_test.cpp",
"TestInputListener.cpp",
+ "TestInputListenerMatchers.cpp",
"TouchpadInputMapper_test.cpp",
+ "KeyboardInputMapper_test.cpp",
"UinputDevice.cpp",
"UnwantedInteractionBlocker_test.cpp",
],
diff --git a/services/inputflinger/tests/FakeInputReaderPolicy.cpp b/services/inputflinger/tests/FakeInputReaderPolicy.cpp
index 3486d0f..78420c0 100644
--- a/services/inputflinger/tests/FakeInputReaderPolicy.cpp
+++ b/services/inputflinger/tests/FakeInputReaderPolicy.cpp
@@ -209,6 +209,14 @@
mConfig.stylusPointerIconEnabled = enabled;
}
+void FakeInputReaderPolicy::setIsInputMethodConnectionActive(bool active) {
+ mIsInputMethodConnectionActive = active;
+}
+
+bool FakeInputReaderPolicy::isInputMethodConnectionActive() {
+ return mIsInputMethodConnectionActive;
+}
+
void FakeInputReaderPolicy::getReaderConfiguration(InputReaderConfiguration* outConfig) {
*outConfig = mConfig;
}
@@ -227,7 +235,7 @@
}
std::shared_ptr<KeyCharacterMap> FakeInputReaderPolicy::getKeyboardLayoutOverlay(
- const InputDeviceIdentifier&) {
+ const InputDeviceIdentifier&, const std::optional<KeyboardLayoutInfo>) {
return nullptr;
}
diff --git a/services/inputflinger/tests/FakeInputReaderPolicy.h b/services/inputflinger/tests/FakeInputReaderPolicy.h
index 85ff01a..e03d28d 100644
--- a/services/inputflinger/tests/FakeInputReaderPolicy.h
+++ b/services/inputflinger/tests/FakeInputReaderPolicy.h
@@ -77,6 +77,8 @@
void setVelocityControlParams(const VelocityControlParameters& params);
void setStylusButtonMotionEventsEnabled(bool enabled);
void setStylusPointerIconEnabled(bool enabled);
+ void setIsInputMethodConnectionActive(bool active);
+ bool isInputMethodConnectionActive() override;
private:
void getReaderConfiguration(InputReaderConfiguration* outConfig) override;
@@ -84,7 +86,7 @@
int32_t /*deviceId*/) override;
void notifyInputDevicesChanged(const std::vector<InputDeviceInfo>& inputDevices) override;
std::shared_ptr<KeyCharacterMap> getKeyboardLayoutOverlay(
- const InputDeviceIdentifier&) override;
+ const InputDeviceIdentifier&, const std::optional<KeyboardLayoutInfo>) override;
std::string getDeviceAlias(const InputDeviceIdentifier&) override;
void waitForInputDevices(std::function<void(bool)> processDevicesChanged);
void notifyStylusGestureStarted(int32_t deviceId, nsecs_t eventTime) override;
@@ -99,6 +101,7 @@
std::vector<DisplayViewport> mViewports;
TouchAffineTransformation transform;
std::optional<int32_t /*deviceId*/> mStylusGestureNotified GUARDED_BY(mLock){};
+ bool mIsInputMethodConnectionActive{false};
uint32_t mNextPointerCaptureSequenceNumber{0};
};
diff --git a/services/inputflinger/tests/GestureConverter_test.cpp b/services/inputflinger/tests/GestureConverter_test.cpp
index 482a266..4df0f69 100644
--- a/services/inputflinger/tests/GestureConverter_test.cpp
+++ b/services/inputflinger/tests/GestureConverter_test.cpp
@@ -983,4 +983,226 @@
ASSERT_TRUE(mFakePointerController->isPointerShown());
}
+TEST_F(GestureConverterTest, Tap) {
+ // Tap should produce button press/release events
+ InputDeviceContext deviceContext(*mDevice, EVENTHUB_ID);
+ GestureConverter converter(*mReader->getContext(), deviceContext, DEVICE_ID);
+
+ Gesture flingGesture(kGestureFling, ARBITRARY_GESTURE_TIME, ARBITRARY_GESTURE_TIME, /* vx= */ 0,
+ /* vy= */ 0, GESTURES_FLING_TAP_DOWN);
+ std::list<NotifyArgs> args = converter.handleGesture(ARBITRARY_TIME, READ_TIME, flingGesture);
+
+ ASSERT_EQ(1u, args.size());
+ ASSERT_THAT(std::get<NotifyMotionArgs>(args.front()),
+ AllOf(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_MOVE),
+ WithCoords(POINTER_X, POINTER_Y), WithRelativeMotion(0, 0),
+ WithToolType(ToolType::FINGER), WithButtonState(0), WithPressure(0.0f)));
+
+ Gesture tapGesture(kGestureButtonsChange, ARBITRARY_GESTURE_TIME, ARBITRARY_GESTURE_TIME,
+ /* down= */ GESTURES_BUTTON_LEFT,
+ /* up= */ GESTURES_BUTTON_LEFT, /* is_tap= */ true);
+ args = converter.handleGesture(ARBITRARY_TIME, READ_TIME, tapGesture);
+
+ ASSERT_EQ(5u, args.size());
+ ASSERT_THAT(std::get<NotifyMotionArgs>(args.front()),
+ AllOf(WithMotionAction(AMOTION_EVENT_ACTION_DOWN), WithCoords(POINTER_X, POINTER_Y),
+ WithRelativeMotion(0.f, 0.f), WithToolType(ToolType::FINGER),
+ WithButtonState(AMOTION_EVENT_BUTTON_PRIMARY), WithPressure(1.0f)));
+ args.pop_front();
+ ASSERT_THAT(std::get<NotifyMotionArgs>(args.front()),
+ AllOf(WithMotionAction(AMOTION_EVENT_ACTION_BUTTON_PRESS),
+ WithActionButton(AMOTION_EVENT_BUTTON_PRIMARY),
+ WithButtonState(AMOTION_EVENT_BUTTON_PRIMARY),
+ WithCoords(POINTER_X, POINTER_Y), WithRelativeMotion(0.f, 0.f),
+ WithToolType(ToolType::FINGER), WithButtonState(AMOTION_EVENT_BUTTON_PRIMARY),
+ WithPressure(1.0f)));
+ args.pop_front();
+ ASSERT_THAT(std::get<NotifyMotionArgs>(args.front()),
+ AllOf(WithMotionAction(AMOTION_EVENT_ACTION_BUTTON_RELEASE),
+ WithActionButton(AMOTION_EVENT_BUTTON_PRIMARY), WithButtonState(0),
+ WithCoords(POINTER_X, POINTER_Y), WithRelativeMotion(0.f, 0.f),
+ WithToolType(ToolType::FINGER), WithButtonState(0), WithPressure(1.0f)));
+ args.pop_front();
+ ASSERT_THAT(std::get<NotifyMotionArgs>(args.front()),
+ AllOf(WithMotionAction(AMOTION_EVENT_ACTION_UP), WithCoords(POINTER_X, POINTER_Y),
+ WithRelativeMotion(0.f, 0.f), WithToolType(ToolType::FINGER),
+ WithButtonState(0), WithPressure(0.0f)));
+ args.pop_front();
+ ASSERT_THAT(std::get<NotifyMotionArgs>(args.front()),
+ AllOf(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_MOVE),
+ WithCoords(POINTER_X, POINTER_Y), WithRelativeMotion(0, 0),
+ WithToolType(ToolType::FINGER), WithButtonState(0), WithPressure(0.0f)));
+}
+
+TEST_F(GestureConverterTest, Click) {
+ // Click should produce button press/release events
+ InputDeviceContext deviceContext(*mDevice, EVENTHUB_ID);
+ GestureConverter converter(*mReader->getContext(), deviceContext, DEVICE_ID);
+
+ Gesture flingGesture(kGestureFling, ARBITRARY_GESTURE_TIME, ARBITRARY_GESTURE_TIME, /* vx= */ 0,
+ /* vy= */ 0, GESTURES_FLING_TAP_DOWN);
+ std::list<NotifyArgs> args = converter.handleGesture(ARBITRARY_TIME, READ_TIME, flingGesture);
+
+ ASSERT_EQ(1u, args.size());
+ ASSERT_THAT(std::get<NotifyMotionArgs>(args.front()),
+ AllOf(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_MOVE),
+ WithCoords(POINTER_X, POINTER_Y), WithRelativeMotion(0, 0),
+ WithToolType(ToolType::FINGER), WithButtonState(0), WithPressure(0.0f)));
+
+ Gesture buttonDownGesture(kGestureButtonsChange, ARBITRARY_GESTURE_TIME, ARBITRARY_GESTURE_TIME,
+ /* down= */ GESTURES_BUTTON_LEFT,
+ /* up= */ GESTURES_BUTTON_NONE, /* is_tap= */ false);
+ args = converter.handleGesture(ARBITRARY_TIME, READ_TIME, buttonDownGesture);
+
+ ASSERT_EQ(2u, args.size());
+ ASSERT_THAT(std::get<NotifyMotionArgs>(args.front()),
+ AllOf(WithMotionAction(AMOTION_EVENT_ACTION_DOWN), WithCoords(POINTER_X, POINTER_Y),
+ WithRelativeMotion(0.f, 0.f), WithToolType(ToolType::FINGER),
+ WithButtonState(AMOTION_EVENT_BUTTON_PRIMARY), WithPressure(1.0f)));
+ args.pop_front();
+ ASSERT_THAT(std::get<NotifyMotionArgs>(args.front()),
+ AllOf(WithMotionAction(AMOTION_EVENT_ACTION_BUTTON_PRESS),
+ WithActionButton(AMOTION_EVENT_BUTTON_PRIMARY),
+ WithButtonState(AMOTION_EVENT_BUTTON_PRIMARY),
+ WithCoords(POINTER_X, POINTER_Y), WithRelativeMotion(0.f, 0.f),
+ WithToolType(ToolType::FINGER), WithButtonState(AMOTION_EVENT_BUTTON_PRIMARY),
+ WithPressure(1.0f)));
+
+ Gesture buttonUpGesture(kGestureButtonsChange, ARBITRARY_GESTURE_TIME, ARBITRARY_GESTURE_TIME,
+ /* down= */ GESTURES_BUTTON_NONE,
+ /* up= */ GESTURES_BUTTON_LEFT, /* is_tap= */ false);
+ args = converter.handleGesture(ARBITRARY_TIME, READ_TIME, buttonUpGesture);
+
+ ASSERT_EQ(3u, args.size());
+ ASSERT_THAT(std::get<NotifyMotionArgs>(args.front()),
+ AllOf(WithMotionAction(AMOTION_EVENT_ACTION_BUTTON_RELEASE),
+ WithActionButton(AMOTION_EVENT_BUTTON_PRIMARY), WithButtonState(0),
+ WithCoords(POINTER_X, POINTER_Y), WithRelativeMotion(0.f, 0.f),
+ WithToolType(ToolType::FINGER), WithButtonState(0), WithPressure(1.0f)));
+ args.pop_front();
+ ASSERT_THAT(std::get<NotifyMotionArgs>(args.front()),
+ AllOf(WithMotionAction(AMOTION_EVENT_ACTION_UP), WithCoords(POINTER_X, POINTER_Y),
+ WithRelativeMotion(0.f, 0.f), WithToolType(ToolType::FINGER),
+ WithButtonState(0), WithPressure(0.0f)));
+ args.pop_front();
+ ASSERT_THAT(std::get<NotifyMotionArgs>(args.front()),
+ AllOf(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_MOVE),
+ WithCoords(POINTER_X, POINTER_Y), WithRelativeMotion(0, 0),
+ WithToolType(ToolType::FINGER), WithButtonState(0), WithPressure(0.0f)));
+}
+
+TEST_F(GestureConverterTest, TapWithTapToClickDisabled) {
+ // Tap should be ignored when disabled
+ mReader->getContext()->setPreventingTouchpadTaps(true);
+
+ InputDeviceContext deviceContext(*mDevice, EVENTHUB_ID);
+ GestureConverter converter(*mReader->getContext(), deviceContext, DEVICE_ID);
+
+ Gesture flingGesture(kGestureFling, ARBITRARY_GESTURE_TIME, ARBITRARY_GESTURE_TIME, /* vx= */ 0,
+ /* vy= */ 0, GESTURES_FLING_TAP_DOWN);
+ std::list<NotifyArgs> args = converter.handleGesture(ARBITRARY_TIME, READ_TIME, flingGesture);
+
+ ASSERT_EQ(1u, args.size());
+ ASSERT_THAT(std::get<NotifyMotionArgs>(args.front()),
+ AllOf(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_MOVE),
+ WithCoords(POINTER_X, POINTER_Y), WithRelativeMotion(0, 0),
+ WithToolType(ToolType::FINGER), WithButtonState(0), WithPressure(0.0f)));
+ args.pop_front();
+
+ Gesture tapGesture(kGestureButtonsChange, ARBITRARY_GESTURE_TIME, ARBITRARY_GESTURE_TIME,
+ /* down= */ GESTURES_BUTTON_LEFT,
+ /* up= */ GESTURES_BUTTON_LEFT, /* is_tap= */ true);
+ args = converter.handleGesture(ARBITRARY_TIME, READ_TIME, tapGesture);
+
+ // no events should be generated
+ ASSERT_EQ(0u, args.size());
+
+ // Future taps should be re-enabled
+ ASSERT_FALSE(mReader->getContext()->isPreventingTouchpadTaps());
+}
+
+TEST_F(GestureConverterTest, ClickWithTapToClickDisabled) {
+ // Click should still produce button press/release events
+ mReader->getContext()->setPreventingTouchpadTaps(true);
+
+ InputDeviceContext deviceContext(*mDevice, EVENTHUB_ID);
+ GestureConverter converter(*mReader->getContext(), deviceContext, DEVICE_ID);
+
+ Gesture flingGesture(kGestureFling, ARBITRARY_GESTURE_TIME, ARBITRARY_GESTURE_TIME, /* vx= */ 0,
+ /* vy= */ 0, GESTURES_FLING_TAP_DOWN);
+ std::list<NotifyArgs> args = converter.handleGesture(ARBITRARY_TIME, READ_TIME, flingGesture);
+
+ ASSERT_EQ(1u, args.size());
+ ASSERT_THAT(std::get<NotifyMotionArgs>(args.front()),
+ AllOf(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_MOVE),
+ WithCoords(POINTER_X, POINTER_Y), WithRelativeMotion(0, 0),
+ WithToolType(ToolType::FINGER), WithButtonState(0), WithPressure(0.0f)));
+
+ Gesture buttonDownGesture(kGestureButtonsChange, ARBITRARY_GESTURE_TIME, ARBITRARY_GESTURE_TIME,
+ /* down= */ GESTURES_BUTTON_LEFT,
+ /* up= */ GESTURES_BUTTON_NONE, /* is_tap= */ false);
+ args = converter.handleGesture(ARBITRARY_TIME, READ_TIME, buttonDownGesture);
+ ASSERT_EQ(2u, args.size());
+
+ ASSERT_THAT(std::get<NotifyMotionArgs>(args.front()),
+ AllOf(WithMotionAction(AMOTION_EVENT_ACTION_DOWN), WithCoords(POINTER_X, POINTER_Y),
+ WithRelativeMotion(0.f, 0.f), WithToolType(ToolType::FINGER),
+ WithButtonState(AMOTION_EVENT_BUTTON_PRIMARY), WithPressure(1.0f)));
+ args.pop_front();
+ ASSERT_THAT(std::get<NotifyMotionArgs>(args.front()),
+ AllOf(WithMotionAction(AMOTION_EVENT_ACTION_BUTTON_PRESS),
+ WithActionButton(AMOTION_EVENT_BUTTON_PRIMARY),
+ WithButtonState(AMOTION_EVENT_BUTTON_PRIMARY),
+ WithCoords(POINTER_X, POINTER_Y), WithRelativeMotion(0.f, 0.f),
+ WithToolType(ToolType::FINGER), WithButtonState(AMOTION_EVENT_BUTTON_PRIMARY),
+ WithPressure(1.0f)));
+
+ Gesture buttonUpGesture(kGestureButtonsChange, ARBITRARY_GESTURE_TIME, ARBITRARY_GESTURE_TIME,
+ /* down= */ GESTURES_BUTTON_NONE,
+ /* up= */ GESTURES_BUTTON_LEFT, /* is_tap= */ false);
+ args = converter.handleGesture(ARBITRARY_TIME, READ_TIME, buttonUpGesture);
+
+ ASSERT_EQ(3u, args.size());
+ ASSERT_THAT(std::get<NotifyMotionArgs>(args.front()),
+ AllOf(WithMotionAction(AMOTION_EVENT_ACTION_BUTTON_RELEASE),
+ WithActionButton(AMOTION_EVENT_BUTTON_PRIMARY), WithButtonState(0),
+ WithCoords(POINTER_X, POINTER_Y), WithRelativeMotion(0.f, 0.f),
+ WithToolType(ToolType::FINGER), WithButtonState(0), WithPressure(1.0f)));
+ args.pop_front();
+ ASSERT_THAT(std::get<NotifyMotionArgs>(args.front()),
+ AllOf(WithMotionAction(AMOTION_EVENT_ACTION_UP), WithCoords(POINTER_X, POINTER_Y),
+ WithRelativeMotion(0.f, 0.f), WithToolType(ToolType::FINGER),
+ WithButtonState(0), WithPressure(0.0f)));
+ args.pop_front();
+ ASSERT_THAT(std::get<NotifyMotionArgs>(args.front()),
+ AllOf(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_MOVE),
+ WithCoords(POINTER_X, POINTER_Y), WithRelativeMotion(0, 0),
+ WithToolType(ToolType::FINGER), WithButtonState(0), WithPressure(0.0f)));
+
+ // Future taps should be re-enabled
+ ASSERT_FALSE(mReader->getContext()->isPreventingTouchpadTaps());
+}
+
+TEST_F(GestureConverterTest, MoveEnablesTapToClick) {
+ // initially disable tap-to-click
+ mReader->getContext()->setPreventingTouchpadTaps(true);
+
+ InputDeviceContext deviceContext(*mDevice, EVENTHUB_ID);
+ GestureConverter converter(*mReader->getContext(), deviceContext, DEVICE_ID);
+
+ Gesture moveGesture(kGestureMove, ARBITRARY_GESTURE_TIME, ARBITRARY_GESTURE_TIME, -5, 10);
+ std::list<NotifyArgs> args = converter.handleGesture(ARBITRARY_TIME, READ_TIME, moveGesture);
+ ASSERT_EQ(1u, args.size());
+
+ ASSERT_THAT(std::get<NotifyMotionArgs>(args.front()),
+ AllOf(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_MOVE),
+ WithCoords(POINTER_X - 5, POINTER_Y + 10), WithRelativeMotion(-5, 10),
+ WithToolType(ToolType::FINGER), WithButtonState(0), WithPressure(0.0f)));
+
+ ASSERT_NO_FATAL_FAILURE(mFakePointerController->assertPosition(POINTER_X - 5, POINTER_Y + 10));
+
+ // Future taps should be re-enabled
+ ASSERT_FALSE(mReader->getContext()->isPreventingTouchpadTaps());
+}
+
} // namespace android
diff --git a/services/inputflinger/tests/InputDispatcher_test.cpp b/services/inputflinger/tests/InputDispatcher_test.cpp
index bc87c8e..6d9cd87 100644
--- a/services/inputflinger/tests/InputDispatcher_test.cpp
+++ b/services/inputflinger/tests/InputDispatcher_test.cpp
@@ -16,6 +16,7 @@
#include "../dispatcher/InputDispatcher.h"
#include "../BlockingQueue.h"
+#include "TestInputListenerMatchers.h"
#include <NotifyArgsBuilders.h>
#include <android-base/properties.h>
@@ -107,6 +108,23 @@
static constexpr std::chrono::duration STALE_EVENT_TIMEOUT = 1000ms;
+/**
+ * If we expect to receive the event, the timeout can be made very long. When the test are running
+ * correctly, we will actually never wait until the end of the timeout because the wait will end
+ * when the event comes in. Still, this value shouldn't be infinite. During development, a local
+ * change may cause the test to fail. This timeout should be short enough to not annoy so that the
+ * developer can see the failure quickly (on human scale).
+ */
+static constexpr std::chrono::duration CONSUME_TIMEOUT_EVENT_EXPECTED = 1000ms;
+/**
+ * When no event is expected, we can have a very short timeout. A large value here would slow down
+ * the tests. In the unlikely event of system being too slow, the event may still be present but the
+ * timeout would complete before it is consumed. This would result in test flakiness. If this
+ * occurs, the flakiness rate would be high. Since the flakes are treated with high priority, this
+ * would get noticed and addressed quickly.
+ */
+static constexpr std::chrono::duration CONSUME_TIMEOUT_NO_EVENT_EXPECTED = 10ms;
+
static constexpr int expectedWallpaperFlags =
AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED | AMOTION_EVENT_FLAG_WINDOW_IS_PARTIALLY_OBSCURED;
@@ -136,41 +154,10 @@
<< MotionEvent::actionToString(receivedAction);
}
-MATCHER_P(WithMotionAction, action, "MotionEvent with specified action") {
- bool matches = action == arg.getAction();
- if (!matches) {
- *result_listener << "expected action " << MotionEvent::actionToString(action)
- << ", but got " << MotionEvent::actionToString(arg.getAction());
- }
- if (action == AMOTION_EVENT_ACTION_DOWN) {
- if (!matches) {
- *result_listener << "; ";
- }
- *result_listener << "downTime should match eventTime for ACTION_DOWN events";
- matches &= arg.getDownTime() == arg.getEventTime();
- }
- if (action == AMOTION_EVENT_ACTION_CANCEL) {
- if (!matches) {
- *result_listener << "; ";
- }
- *result_listener << "expected FLAG_CANCELED to be set with ACTION_CANCEL, but was not set";
- matches &= (arg.getFlags() & AMOTION_EVENT_FLAG_CANCELED) != 0;
- }
- return matches;
-}
-
MATCHER_P(WithDownTime, downTime, "InputEvent with specified downTime") {
return arg.getDownTime() == downTime;
}
-MATCHER_P(WithDisplayId, displayId, "InputEvent with specified displayId") {
- return arg.getDisplayId() == displayId;
-}
-
-MATCHER_P(WithDeviceId, deviceId, "InputEvent with specified deviceId") {
- return arg.getDeviceId() == deviceId;
-}
-
MATCHER_P(WithSource, source, "InputEvent with specified source") {
*result_listener << "expected source " << inputEventSourceToString(source) << ", but got "
<< inputEventSourceToString(arg.getSource());
@@ -892,9 +879,9 @@
mConsumer = std::make_unique<InputConsumer>(std::move(clientChannel));
}
- InputEvent* consume() {
+ InputEvent* consume(std::chrono::milliseconds timeout) {
InputEvent* event;
- std::optional<uint32_t> consumeSeq = receiveEvent(&event);
+ std::optional<uint32_t> consumeSeq = receiveEvent(timeout, &event);
if (!consumeSeq) {
return nullptr;
}
@@ -906,7 +893,8 @@
* Receive an event without acknowledging it.
* Return the sequence number that could later be used to send finished signal.
*/
- std::optional<uint32_t> receiveEvent(InputEvent** outEvent = nullptr) {
+ std::optional<uint32_t> receiveEvent(std::chrono::milliseconds timeout,
+ InputEvent** outEvent = nullptr) {
uint32_t consumeSeq;
InputEvent* event;
@@ -916,7 +904,7 @@
status = mConsumer->consume(&mEventFactory, /*consumeBatches=*/true, -1, &consumeSeq,
&event);
std::chrono::duration elapsed = std::chrono::steady_clock::now() - start;
- if (elapsed > 100ms) {
+ if (elapsed > timeout) {
break;
}
}
@@ -956,7 +944,7 @@
void consumeEvent(InputEventType expectedEventType, int32_t expectedAction,
std::optional<int32_t> expectedDisplayId,
std::optional<int32_t> expectedFlags) {
- InputEvent* event = consume();
+ InputEvent* event = consume(CONSUME_TIMEOUT_EVENT_EXPECTED);
ASSERT_NE(nullptr, event) << mName.c_str()
<< ": consumer should have returned non-NULL event.";
@@ -1002,7 +990,7 @@
}
MotionEvent* consumeMotion() {
- InputEvent* event = consume();
+ InputEvent* event = consume(CONSUME_TIMEOUT_EVENT_EXPECTED);
if (event == nullptr) {
ADD_FAILURE() << mName << ": expected a MotionEvent, but didn't get one.";
@@ -1023,7 +1011,7 @@
}
void consumeFocusEvent(bool hasFocus, bool inTouchMode) {
- InputEvent* event = consume();
+ InputEvent* event = consume(CONSUME_TIMEOUT_EVENT_EXPECTED);
ASSERT_NE(nullptr, event) << mName.c_str()
<< ": consumer should have returned non-NULL event.";
ASSERT_EQ(InputEventType::FOCUS, event->getType())
@@ -1037,7 +1025,7 @@
}
void consumeCaptureEvent(bool hasCapture) {
- const InputEvent* event = consume();
+ const InputEvent* event = consume(CONSUME_TIMEOUT_EVENT_EXPECTED);
ASSERT_NE(nullptr, event) << mName.c_str()
<< ": consumer should have returned non-NULL event.";
ASSERT_EQ(InputEventType::CAPTURE, event->getType())
@@ -1051,7 +1039,7 @@
}
void consumeDragEvent(bool isExiting, float x, float y) {
- const InputEvent* event = consume();
+ const InputEvent* event = consume(CONSUME_TIMEOUT_EVENT_EXPECTED);
ASSERT_NE(nullptr, event) << mName.c_str()
<< ": consumer should have returned non-NULL event.";
ASSERT_EQ(InputEventType::DRAG, event->getType()) << "Instead of DragEvent, got " << *event;
@@ -1066,7 +1054,7 @@
}
void consumeTouchModeEvent(bool inTouchMode) {
- const InputEvent* event = consume();
+ const InputEvent* event = consume(CONSUME_TIMEOUT_EVENT_EXPECTED);
ASSERT_NE(nullptr, event) << mName.c_str()
<< ": consumer should have returned non-NULL event.";
ASSERT_EQ(InputEventType::TOUCH_MODE, event->getType())
@@ -1079,7 +1067,7 @@
}
void assertNoEvents() {
- InputEvent* event = consume();
+ InputEvent* event = consume(CONSUME_TIMEOUT_NO_EVENT_EXPECTED);
if (event == nullptr) {
return;
}
@@ -1262,6 +1250,25 @@
void setWindowOffset(float offsetX, float offsetY) { mInfo.transform.set(offsetX, offsetY); }
+ KeyEvent* consumeKey() {
+ InputEvent* event = consume(CONSUME_TIMEOUT_EVENT_EXPECTED);
+ if (event == nullptr) {
+ ADD_FAILURE() << "Consume failed : no event";
+ return nullptr;
+ }
+ if (event->getType() != InputEventType::KEY) {
+ ADD_FAILURE() << "Instead of key event, got " << *event;
+ return nullptr;
+ }
+ return static_cast<KeyEvent*>(event);
+ }
+
+ void consumeKeyEvent(const ::testing::Matcher<KeyEvent>& matcher) {
+ KeyEvent* keyEvent = consumeKey();
+ ASSERT_NE(nullptr, keyEvent) << "Did not get a key event, but expected " << matcher;
+ ASSERT_THAT(*keyEvent, matcher);
+ }
+
void consumeKeyDown(int32_t expectedDisplayId, int32_t expectedFlags = 0) {
consumeEvent(InputEventType::KEY, AKEY_EVENT_ACTION_DOWN, expectedDisplayId, expectedFlags);
}
@@ -1322,13 +1329,11 @@
void consumeMotionOutsideWithZeroedCoords(int32_t expectedDisplayId = ADISPLAY_ID_DEFAULT,
int32_t expectedFlags = 0) {
- InputEvent* event = consume();
- ASSERT_NE(nullptr, event);
- ASSERT_EQ(InputEventType::MOTION, event->getType());
- const MotionEvent& motionEvent = static_cast<MotionEvent&>(*event);
- EXPECT_EQ(AMOTION_EVENT_ACTION_OUTSIDE, motionEvent.getActionMasked());
- EXPECT_EQ(0.f, motionEvent.getRawPointerCoords(0)->getX());
- EXPECT_EQ(0.f, motionEvent.getRawPointerCoords(0)->getY());
+ MotionEvent* motionEvent = consumeMotion();
+ ASSERT_NE(nullptr, motionEvent);
+ EXPECT_EQ(AMOTION_EVENT_ACTION_OUTSIDE, motionEvent->getActionMasked());
+ EXPECT_EQ(0.f, motionEvent->getRawPointerCoords(0)->getX());
+ EXPECT_EQ(0.f, motionEvent->getRawPointerCoords(0)->getY());
}
void consumeFocusEvent(bool hasFocus, bool inTouchMode = true) {
@@ -1372,7 +1377,7 @@
ADD_FAILURE() << "Invalid receive event on window with no receiver";
return std::nullopt;
}
- return mInputReceiver->receiveEvent(outEvent);
+ return mInputReceiver->receiveEvent(CONSUME_TIMEOUT_EVENT_EXPECTED, outEvent);
}
void finishEvent(uint32_t sequenceNum) {
@@ -1385,15 +1390,15 @@
mInputReceiver->sendTimeline(inputEventId, timeline);
}
- InputEvent* consume() {
+ InputEvent* consume(std::chrono::milliseconds timeout) {
if (mInputReceiver == nullptr) {
return nullptr;
}
- return mInputReceiver->consume();
+ return mInputReceiver->consume(timeout);
}
MotionEvent* consumeMotion() {
- InputEvent* event = consume();
+ InputEvent* event = consume(CONSUME_TIMEOUT_EVENT_EXPECTED);
if (event == nullptr) {
ADD_FAILURE() << "Consume failed : no event";
return nullptr;
@@ -1441,7 +1446,7 @@
std::atomic<int32_t> FakeWindowHandle::sId{1};
static InputEventInjectionResult injectKey(
- const std::unique_ptr<InputDispatcher>& dispatcher, int32_t action, int32_t repeatCount,
+ InputDispatcher& dispatcher, int32_t action, int32_t repeatCount,
int32_t displayId = ADISPLAY_ID_NONE,
InputEventInjectionSync syncMode = InputEventInjectionSync::WAIT_FOR_RESULT,
std::chrono::milliseconds injectionTimeout = INJECT_EVENT_TIMEOUT,
@@ -1459,10 +1464,19 @@
policyFlags |= POLICY_FLAG_DISABLE_KEY_REPEAT;
}
// Inject event until dispatch out.
- return dispatcher->injectInputEvent(&event, targetUid, syncMode, injectionTimeout, policyFlags);
+ return dispatcher.injectInputEvent(&event, targetUid, syncMode, injectionTimeout, policyFlags);
}
-static InputEventInjectionResult injectKeyDown(const std::unique_ptr<InputDispatcher>& dispatcher,
+static void assertInjectedKeyTimesOut(InputDispatcher& dispatcher) {
+ InputEventInjectionResult result =
+ injectKey(dispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0, ADISPLAY_ID_NONE,
+ InputEventInjectionSync::WAIT_FOR_RESULT, CONSUME_TIMEOUT_NO_EVENT_EXPECTED);
+ if (result != InputEventInjectionResult::TIMED_OUT) {
+ FAIL() << "Injection should have timed out, but got " << ftl::enum_string(result);
+ }
+}
+
+static InputEventInjectionResult injectKeyDown(InputDispatcher& dispatcher,
int32_t displayId = ADISPLAY_ID_NONE) {
return injectKey(dispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0, displayId);
}
@@ -1470,30 +1484,30 @@
// Inject a down event that has key repeat disabled. This allows InputDispatcher to idle without
// sending a subsequent key up. When key repeat is enabled, the dispatcher cannot idle because it
// has to be woken up to process the repeating key.
-static InputEventInjectionResult injectKeyDownNoRepeat(
- const std::unique_ptr<InputDispatcher>& dispatcher, int32_t displayId = ADISPLAY_ID_NONE) {
+static InputEventInjectionResult injectKeyDownNoRepeat(InputDispatcher& dispatcher,
+ int32_t displayId = ADISPLAY_ID_NONE) {
return injectKey(dispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0, displayId,
InputEventInjectionSync::WAIT_FOR_RESULT, INJECT_EVENT_TIMEOUT,
/*allowKeyRepeat=*/false);
}
-static InputEventInjectionResult injectKeyUp(const std::unique_ptr<InputDispatcher>& dispatcher,
+static InputEventInjectionResult injectKeyUp(InputDispatcher& dispatcher,
int32_t displayId = ADISPLAY_ID_NONE) {
return injectKey(dispatcher, AKEY_EVENT_ACTION_UP, /*repeatCount=*/0, displayId);
}
static InputEventInjectionResult injectMotionEvent(
- const std::unique_ptr<InputDispatcher>& dispatcher, const MotionEvent& event,
+ InputDispatcher& dispatcher, const MotionEvent& event,
std::chrono::milliseconds injectionTimeout = INJECT_EVENT_TIMEOUT,
InputEventInjectionSync injectionMode = InputEventInjectionSync::WAIT_FOR_RESULT,
std::optional<gui::Uid> targetUid = {}, uint32_t policyFlags = DEFAULT_POLICY_FLAGS) {
- return dispatcher->injectInputEvent(&event, targetUid, injectionMode, injectionTimeout,
- policyFlags);
+ return dispatcher.injectInputEvent(&event, targetUid, injectionMode, injectionTimeout,
+ policyFlags);
}
static InputEventInjectionResult injectMotionEvent(
- const std::unique_ptr<InputDispatcher>& dispatcher, int32_t action, int32_t source,
- int32_t displayId, const PointF& position = {100, 200},
+ InputDispatcher& dispatcher, int32_t action, int32_t source, int32_t displayId,
+ const PointF& position = {100, 200},
const PointF& cursorPosition = {AMOTION_EVENT_INVALID_CURSOR_POSITION,
AMOTION_EVENT_INVALID_CURSOR_POSITION},
std::chrono::milliseconds injectionTimeout = INJECT_EVENT_TIMEOUT,
@@ -1517,14 +1531,14 @@
targetUid, policyFlags);
}
-static InputEventInjectionResult injectMotionDown(
- const std::unique_ptr<InputDispatcher>& dispatcher, int32_t source, int32_t displayId,
- const PointF& location = {100, 200}) {
+static InputEventInjectionResult injectMotionDown(InputDispatcher& dispatcher, int32_t source,
+ int32_t displayId,
+ const PointF& location = {100, 200}) {
return injectMotionEvent(dispatcher, AMOTION_EVENT_ACTION_DOWN, source, displayId, location);
}
-static InputEventInjectionResult injectMotionUp(const std::unique_ptr<InputDispatcher>& dispatcher,
- int32_t source, int32_t displayId,
+static InputEventInjectionResult injectMotionUp(InputDispatcher& dispatcher, int32_t source,
+ int32_t displayId,
const PointF& location = {100, 200}) {
return injectMotionEvent(dispatcher, AMOTION_EVENT_ACTION_UP, source, displayId, location);
}
@@ -1634,7 +1648,7 @@
mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
+ injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
// Window should receive motion event.
@@ -1649,7 +1663,7 @@
mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
// Inject a MotionEvent to an unknown display.
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_NONE))
+ injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_NONE))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
// Window should receive motion event.
@@ -1669,7 +1683,7 @@
mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+ injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
{50, 50}))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
@@ -1689,7 +1703,7 @@
mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+ injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
{50, 50}))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
@@ -1708,7 +1722,7 @@
mDispatcher->onWindowInfosChanged(
{{*windowTop->getInfo(), *windowSecond->getInfo()}, {}, 0, 0});
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
+ injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
// Top window should receive the touch down event. Second window should not receive anything.
@@ -1735,7 +1749,7 @@
mDispatcher->onWindowInfosChanged(
{{*foregroundWindow->getInfo(), *wallpaperWindow->getInfo()}, {}, 0, 0});
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+ injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
{100, 200}))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
@@ -1744,7 +1758,7 @@
wallpaperWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT, expectedWallpaperFlags);
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
+ injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
ADISPLAY_ID_DEFAULT, {110, 200}))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
@@ -1814,7 +1828,7 @@
mDispatcher->onWindowInfosChanged(
{{*foregroundWindow->getInfo(), *wallpaperWindow->getInfo()}, {}, 0, 0});
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+ injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
{100, 200}))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
@@ -1823,7 +1837,7 @@
wallpaperWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT, expectedWallpaperFlags);
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
+ injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
ADISPLAY_ID_DEFAULT, {110, 200}))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
@@ -1865,7 +1879,7 @@
// Touch down on top window
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+ injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
{100, 100}))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
@@ -1881,7 +1895,7 @@
.pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(150).y(150))
.build();
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT,
+ injectMotionEvent(*mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT,
InputEventInjectionSync::WAIT_FOR_RESULT))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
@@ -1897,14 +1911,14 @@
.pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(150).y(150))
.build();
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher, secondFingerUpEvent, INJECT_EVENT_TIMEOUT,
+ injectMotionEvent(*mDispatcher, secondFingerUpEvent, INJECT_EVENT_TIMEOUT,
InputEventInjectionSync::WAIT_FOR_RESULT))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
foregroundWindow->consumeMotionPointerUp(0);
wallpaperWindow->consumeMotionPointerUp(0, ADISPLAY_ID_DEFAULT, expectedWallpaperFlags);
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher,
+ injectMotionEvent(*mDispatcher,
MotionEventBuilder(AMOTION_EVENT_ACTION_UP,
AINPUT_SOURCE_TOUCHSCREEN)
.displayId(ADISPLAY_ID_DEFAULT)
@@ -1952,7 +1966,7 @@
// Touch down on left window
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+ injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
{100, 100}))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
@@ -1968,7 +1982,7 @@
.pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(300).y(100))
.build();
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT,
+ injectMotionEvent(*mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT,
InputEventInjectionSync::WAIT_FOR_RESULT))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
@@ -1994,7 +2008,7 @@
.pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(310).y(110))
.build();
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher, secondFingerMoveEvent, INJECT_EVENT_TIMEOUT,
+ injectMotionEvent(*mDispatcher, secondFingerMoveEvent, INJECT_EVENT_TIMEOUT,
InputEventInjectionSync::WAIT_FOR_RESULT));
rightWindow->consumeMotionMove();
@@ -2032,7 +2046,7 @@
// Touch down on left window
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+ injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
{100, 100}))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
@@ -2042,7 +2056,7 @@
// Move to right window, the left window should receive cancel.
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
+ injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
ADISPLAY_ID_DEFAULT, {201, 100}))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
@@ -2161,86 +2175,74 @@
const int32_t touchDeviceId = 4;
// Move the cursor from right
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher,
+ injectMotionEvent(*mDispatcher,
MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_MOVE,
AINPUT_SOURCE_MOUSE)
.deviceId(mouseDeviceId)
.downTime(baseTime + 10)
.eventTime(baseTime + 20)
- .pointer(PointerBuilder(0, ToolType::MOUSE)
- .x(300)
- .y(100))
+ .pointer(PointerBuilder(0, ToolType::MOUSE).x(300).y(100))
.build()));
rightWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_ENTER));
// .. to the left window
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher,
+ injectMotionEvent(*mDispatcher,
MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_MOVE,
AINPUT_SOURCE_MOUSE)
.deviceId(mouseDeviceId)
.downTime(baseTime + 10)
.eventTime(baseTime + 30)
- .pointer(PointerBuilder(0, ToolType::MOUSE)
- .x(110)
- .y(100))
+ .pointer(PointerBuilder(0, ToolType::MOUSE).x(110).y(100))
.build()));
rightWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_EXIT));
leftWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_ENTER));
// Now tap the left window
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher,
+ injectMotionEvent(*mDispatcher,
MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN,
AINPUT_SOURCE_TOUCHSCREEN)
.deviceId(touchDeviceId)
.downTime(baseTime + 40)
.eventTime(baseTime + 40)
- .pointer(PointerBuilder(0, ToolType::FINGER)
- .x(100)
- .y(100))
+ .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100))
.build()));
leftWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_EXIT));
leftWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_DOWN));
// release tap
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher,
+ injectMotionEvent(*mDispatcher,
MotionEventBuilder(AMOTION_EVENT_ACTION_UP,
AINPUT_SOURCE_TOUCHSCREEN)
.deviceId(touchDeviceId)
.downTime(baseTime + 40)
.eventTime(baseTime + 50)
- .pointer(PointerBuilder(0, ToolType::FINGER)
- .x(100)
- .y(100))
+ .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100))
.build()));
leftWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_UP));
// Tap the window on the right
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher,
+ injectMotionEvent(*mDispatcher,
MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN,
AINPUT_SOURCE_TOUCHSCREEN)
.deviceId(touchDeviceId)
.downTime(baseTime + 60)
.eventTime(baseTime + 60)
- .pointer(PointerBuilder(0, ToolType::FINGER)
- .x(300)
- .y(100))
+ .pointer(PointerBuilder(0, ToolType::FINGER).x(300).y(100))
.build()));
rightWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_DOWN));
// release tap
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher,
+ injectMotionEvent(*mDispatcher,
MotionEventBuilder(AMOTION_EVENT_ACTION_UP,
AINPUT_SOURCE_TOUCHSCREEN)
.deviceId(touchDeviceId)
.downTime(baseTime + 60)
.eventTime(baseTime + 70)
- .pointer(PointerBuilder(0, ToolType::FINGER)
- .x(300)
- .y(100))
+ .pointer(PointerBuilder(0, ToolType::FINGER).x(300).y(100))
.build()));
rightWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_UP));
@@ -2526,12 +2528,10 @@
// Pretend a test injects an ACTION_DOWN mouse event, but forgets to lift up the touch after
// completion.
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher,
+ injectMotionEvent(*mDispatcher,
MotionEventBuilder(ACTION_DOWN, AINPUT_SOURCE_MOUSE)
.deviceId(ReservedInputDeviceId::VIRTUAL_KEYBOARD_ID)
- .pointer(PointerBuilder(0, ToolType::MOUSE)
- .x(50)
- .y(50))
+ .pointer(PointerBuilder(0, ToolType::MOUSE).x(50).y(50))
.build()));
window->consumeMotionEvent(
AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(VIRTUAL_KEYBOARD_ID)));
@@ -2579,35 +2579,29 @@
const int32_t touchDeviceId = 4;
// Hover over the left window. Keep the cursor there.
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher,
+ injectMotionEvent(*mDispatcher,
MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_ENTER,
AINPUT_SOURCE_MOUSE)
.deviceId(mouseDeviceId)
- .pointer(PointerBuilder(0, ToolType::MOUSE)
- .x(50)
- .y(50))
+ .pointer(PointerBuilder(0, ToolType::MOUSE).x(50).y(50))
.build()));
leftWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_ENTER));
// Tap on left window
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher,
+ injectMotionEvent(*mDispatcher,
MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN,
AINPUT_SOURCE_TOUCHSCREEN)
.deviceId(touchDeviceId)
- .pointer(PointerBuilder(0, ToolType::FINGER)
- .x(100)
- .y(100))
+ .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100))
.build()));
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher,
+ injectMotionEvent(*mDispatcher,
MotionEventBuilder(AMOTION_EVENT_ACTION_UP,
AINPUT_SOURCE_TOUCHSCREEN)
.deviceId(touchDeviceId)
- .pointer(PointerBuilder(0, ToolType::FINGER)
- .x(100)
- .y(100))
+ .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100))
.build()));
leftWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_EXIT));
leftWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_DOWN));
@@ -2615,27 +2609,21 @@
// First finger down on right window
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher,
+ injectMotionEvent(*mDispatcher,
MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN,
AINPUT_SOURCE_TOUCHSCREEN)
.deviceId(touchDeviceId)
- .pointer(PointerBuilder(0, ToolType::FINGER)
- .x(300)
- .y(100))
+ .pointer(PointerBuilder(0, ToolType::FINGER).x(300).y(100))
.build()));
rightWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_DOWN));
// Second finger down on the left window
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher,
+ injectMotionEvent(*mDispatcher,
MotionEventBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
.deviceId(touchDeviceId)
- .pointer(PointerBuilder(0, ToolType::FINGER)
- .x(300)
- .y(100))
- .pointer(PointerBuilder(1, ToolType::FINGER)
- .x(100)
- .y(100))
+ .pointer(PointerBuilder(0, ToolType::FINGER).x(300).y(100))
+ .pointer(PointerBuilder(1, ToolType::FINGER).x(100).y(100))
.build()));
leftWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_DOWN));
rightWindow->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_MOVE));
@@ -2662,32 +2650,28 @@
const int32_t touchDeviceId = 4;
// Start hovering with stylus
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher,
+ injectMotionEvent(*mDispatcher,
MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_ENTER,
AINPUT_SOURCE_STYLUS)
.deviceId(stylusDeviceId)
- .pointer(PointerBuilder(0, ToolType::STYLUS)
- .x(50)
- .y(50))
+ .pointer(PointerBuilder(0, ToolType::STYLUS).x(50).y(50))
.build()));
window->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_ENTER));
// Finger down on the window
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher,
+ injectMotionEvent(*mDispatcher,
MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN,
AINPUT_SOURCE_TOUCHSCREEN)
.deviceId(touchDeviceId)
- .pointer(PointerBuilder(0, ToolType::FINGER)
- .x(100)
- .y(100))
+ .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100))
.build()));
window->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_EXIT));
window->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_DOWN));
// Try to continue hovering with stylus. Since we are already down, injection should fail
ASSERT_EQ(InputEventInjectionResult::FAILED,
- injectMotionEvent(mDispatcher,
+ injectMotionEvent(*mDispatcher,
MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_MOVE,
AINPUT_SOURCE_STYLUS)
.deviceId(stylusDeviceId)
@@ -2698,19 +2682,17 @@
// Lift up the finger
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher,
+ injectMotionEvent(*mDispatcher,
MotionEventBuilder(AMOTION_EVENT_ACTION_UP,
AINPUT_SOURCE_TOUCHSCREEN)
.deviceId(touchDeviceId)
- .pointer(PointerBuilder(0, ToolType::FINGER)
- .x(100)
- .y(100))
+ .pointer(PointerBuilder(0, ToolType::FINGER).x(100).y(100))
.build()));
window->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_UP));
// Now that the touch is gone, stylus hovering should start working again
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher,
+ injectMotionEvent(*mDispatcher,
MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_MOVE,
AINPUT_SOURCE_STYLUS)
.deviceId(stylusDeviceId)
@@ -2953,22 +2935,21 @@
mDispatcher->notifyMotion(generateTouchArgs(AMOTION_EVENT_ACTION_DOWN, {{50, 50}}));
mDispatcher->waitForIdle();
- InputEvent* inputEvent1 = window1->consume();
- ASSERT_NE(inputEvent1, nullptr);
+
+ MotionEvent* motionEvent1 = window1->consumeMotion();
+ ASSERT_NE(motionEvent1, nullptr);
window2->assertNoEvents();
- MotionEvent& motionEvent1 = static_cast<MotionEvent&>(*inputEvent1);
- nsecs_t downTimeForWindow1 = motionEvent1.getDownTime();
- ASSERT_EQ(motionEvent1.getDownTime(), motionEvent1.getEventTime());
+ nsecs_t downTimeForWindow1 = motionEvent1->getDownTime();
+ ASSERT_EQ(motionEvent1->getDownTime(), motionEvent1->getEventTime());
// Now touch down on the window with another pointer
mDispatcher->notifyMotion(generateTouchArgs(POINTER_1_DOWN, {{50, 50}, {150, 50}}));
mDispatcher->waitForIdle();
- InputEvent* inputEvent2 = window2->consume();
- ASSERT_NE(inputEvent2, nullptr);
- MotionEvent& motionEvent2 = static_cast<MotionEvent&>(*inputEvent2);
- nsecs_t downTimeForWindow2 = motionEvent2.getDownTime();
+ MotionEvent* motionEvent2 = window2->consumeMotion();
+ ASSERT_NE(motionEvent2, nullptr);
+ nsecs_t downTimeForWindow2 = motionEvent2->getDownTime();
ASSERT_NE(downTimeForWindow1, downTimeForWindow2);
- ASSERT_EQ(motionEvent2.getDownTime(), motionEvent2.getEventTime());
+ ASSERT_EQ(motionEvent2->getDownTime(), motionEvent2->getEventTime());
// Now move the pointer on the second window
mDispatcher->notifyMotion(generateTouchArgs(AMOTION_EVENT_ACTION_MOVE, {{50, 50}, {151, 51}}));
@@ -3012,7 +2993,7 @@
// Start cursor position in right window so that we can move the cursor to left window.
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher,
+ injectMotionEvent(*mDispatcher,
MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_MOVE,
AINPUT_SOURCE_MOUSE)
.pointer(PointerBuilder(0, ToolType::MOUSE).x(900).y(400))
@@ -3021,7 +3002,7 @@
// Move cursor into left window
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher,
+ injectMotionEvent(*mDispatcher,
MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_MOVE,
AINPUT_SOURCE_MOUSE)
.pointer(PointerBuilder(0, ToolType::MOUSE).x(300).y(400))
@@ -3031,7 +3012,7 @@
// Inject a series of mouse events for a mouse click
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher,
+ injectMotionEvent(*mDispatcher,
MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_MOUSE)
.buttonState(AMOTION_EVENT_BUTTON_PRIMARY)
.pointer(PointerBuilder(0, ToolType::MOUSE).x(300).y(400))
@@ -3040,7 +3021,7 @@
windowLeft->consumeMotionEvent(WithMotionAction(ACTION_DOWN));
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher,
+ injectMotionEvent(*mDispatcher,
MotionEventBuilder(AMOTION_EVENT_ACTION_BUTTON_PRESS,
AINPUT_SOURCE_MOUSE)
.buttonState(AMOTION_EVENT_BUTTON_PRIMARY)
@@ -3050,7 +3031,7 @@
windowLeft->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_BUTTON_PRESS));
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher,
+ injectMotionEvent(*mDispatcher,
MotionEventBuilder(AMOTION_EVENT_ACTION_BUTTON_RELEASE,
AINPUT_SOURCE_MOUSE)
.buttonState(0)
@@ -3060,7 +3041,7 @@
windowLeft->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_BUTTON_RELEASE));
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher,
+ injectMotionEvent(*mDispatcher,
MotionEventBuilder(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_MOUSE)
.buttonState(0)
.pointer(PointerBuilder(0, ToolType::MOUSE).x(300).y(400))
@@ -3069,7 +3050,7 @@
// Move mouse cursor back to right window
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher,
+ injectMotionEvent(*mDispatcher,
MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_MOVE,
AINPUT_SOURCE_MOUSE)
.pointer(PointerBuilder(0, ToolType::MOUSE).x(900).y(400))
@@ -3157,12 +3138,10 @@
// Send mouse cursor to the window
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher,
+ injectMotionEvent(*mDispatcher,
MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_ENTER,
AINPUT_SOURCE_MOUSE)
- .pointer(PointerBuilder(0, ToolType::MOUSE)
- .x(100)
- .y(100))
+ .pointer(PointerBuilder(0, ToolType::MOUSE).x(100).y(100))
.build()));
window->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_ENTER),
@@ -3191,22 +3170,18 @@
// Send mouse cursor to the window
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher,
+ injectMotionEvent(*mDispatcher,
MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_ENTER,
AINPUT_SOURCE_MOUSE)
- .pointer(PointerBuilder(0, ToolType::MOUSE)
- .x(100)
- .y(100))
+ .pointer(PointerBuilder(0, ToolType::MOUSE).x(100).y(100))
.build()));
// Move mouse cursor
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher,
+ injectMotionEvent(*mDispatcher,
MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_MOVE,
AINPUT_SOURCE_MOUSE)
- .pointer(PointerBuilder(0, ToolType::MOUSE)
- .x(110)
- .y(110))
+ .pointer(PointerBuilder(0, ToolType::MOUSE).x(110).y(110))
.build()));
window->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_ENTER),
@@ -3219,13 +3194,11 @@
WithSource(AINPUT_SOURCE_MOUSE)));
// Touch down on the window
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher,
+ injectMotionEvent(*mDispatcher,
MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN,
AINPUT_SOURCE_TOUCHSCREEN)
.deviceId(SECOND_DEVICE_ID)
- .pointer(PointerBuilder(0, ToolType::FINGER)
- .x(200)
- .y(200))
+ .pointer(PointerBuilder(0, ToolType::FINGER).x(200).y(200))
.build()));
window->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_EXIT),
WithSource(AINPUT_SOURCE_MOUSE)));
@@ -3243,13 +3216,11 @@
// Touch UP on the window
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher,
+ injectMotionEvent(*mDispatcher,
MotionEventBuilder(AMOTION_EVENT_ACTION_UP,
AINPUT_SOURCE_TOUCHSCREEN)
.deviceId(SECOND_DEVICE_ID)
- .pointer(PointerBuilder(0, ToolType::FINGER)
- .x(200)
- .y(200))
+ .pointer(PointerBuilder(0, ToolType::FINGER).x(200).y(200))
.build()));
spyWindow->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_UP),
WithSource(AINPUT_SOURCE_TOUCHSCREEN)));
@@ -3260,13 +3231,11 @@
// One more tap - DOWN
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher,
+ injectMotionEvent(*mDispatcher,
MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN,
AINPUT_SOURCE_TOUCHSCREEN)
.deviceId(SECOND_DEVICE_ID)
- .pointer(PointerBuilder(0, ToolType::FINGER)
- .x(250)
- .y(250))
+ .pointer(PointerBuilder(0, ToolType::FINGER).x(250).y(250))
.build()));
window->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_DOWN),
WithSource(AINPUT_SOURCE_TOUCHSCREEN)));
@@ -3275,13 +3244,11 @@
// Touch UP on the window
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher,
+ injectMotionEvent(*mDispatcher,
MotionEventBuilder(AMOTION_EVENT_ACTION_UP,
AINPUT_SOURCE_TOUCHSCREEN)
.deviceId(SECOND_DEVICE_ID)
- .pointer(PointerBuilder(0, ToolType::FINGER)
- .x(250)
- .y(250))
+ .pointer(PointerBuilder(0, ToolType::FINGER).x(250).y(250))
.build()));
window->consumeMotionEvent(AllOf(WithMotionAction(AMOTION_EVENT_ACTION_UP),
WithSource(AINPUT_SOURCE_TOUCHSCREEN)));
@@ -3305,7 +3272,7 @@
mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher,
+ injectMotionEvent(*mDispatcher,
MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_ENTER,
AINPUT_SOURCE_MOUSE)
.pointer(PointerBuilder(0, ToolType::MOUSE).x(300).y(400))
@@ -3313,7 +3280,7 @@
window->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_ENTER));
// Inject a series of mouse events for a mouse click
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher,
+ injectMotionEvent(*mDispatcher,
MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_MOUSE)
.buttonState(AMOTION_EVENT_BUTTON_PRIMARY)
.pointer(PointerBuilder(0, ToolType::MOUSE).x(300).y(400))
@@ -3322,7 +3289,7 @@
window->consumeMotionEvent(WithMotionAction(ACTION_DOWN));
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher,
+ injectMotionEvent(*mDispatcher,
MotionEventBuilder(AMOTION_EVENT_ACTION_BUTTON_PRESS,
AINPUT_SOURCE_MOUSE)
.buttonState(AMOTION_EVENT_BUTTON_PRIMARY)
@@ -3332,7 +3299,7 @@
window->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_BUTTON_PRESS));
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher,
+ injectMotionEvent(*mDispatcher,
MotionEventBuilder(AMOTION_EVENT_ACTION_BUTTON_RELEASE,
AINPUT_SOURCE_MOUSE)
.buttonState(0)
@@ -3342,7 +3309,7 @@
window->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_BUTTON_RELEASE));
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher,
+ injectMotionEvent(*mDispatcher,
MotionEventBuilder(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_MOUSE)
.buttonState(0)
.pointer(PointerBuilder(0, ToolType::MOUSE).x(300).y(400))
@@ -3352,7 +3319,7 @@
// We already canceled the hovering implicitly by injecting the "DOWN" event without lifting the
// hover first. Therefore, injection of HOVER_EXIT is inconsistent, and should fail.
ASSERT_EQ(InputEventInjectionResult::FAILED,
- injectMotionEvent(mDispatcher,
+ injectMotionEvent(*mDispatcher,
MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_EXIT,
AINPUT_SOURCE_MOUSE)
.pointer(PointerBuilder(0, ToolType::MOUSE).x(300).y(400))
@@ -3375,12 +3342,10 @@
mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher,
+ injectMotionEvent(*mDispatcher,
MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_ENTER,
AINPUT_SOURCE_MOUSE)
- .pointer(PointerBuilder(0, ToolType::MOUSE)
- .x(300)
- .y(400))
+ .pointer(PointerBuilder(0, ToolType::MOUSE).x(300).y(400))
.build()));
window->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_ENTER));
@@ -3482,13 +3447,11 @@
// Set cursor position in window in default display and check that hover enter and move
// events are generated.
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher,
+ injectMotionEvent(*mDispatcher,
MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_MOVE,
AINPUT_SOURCE_MOUSE)
.displayId(ADISPLAY_ID_DEFAULT)
- .pointer(PointerBuilder(0, ToolType::MOUSE)
- .x(300)
- .y(600))
+ .pointer(PointerBuilder(0, ToolType::MOUSE).x(300).y(600))
.build()));
windowDefaultDisplay->consumeMotionEvent(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_ENTER));
@@ -3503,13 +3466,11 @@
mDispatcher->onWindowInfosChanged(
{{*windowDefaultDisplay->getInfo(), *windowSecondDisplay->getInfo()}, {}, 0, 0});
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher,
+ injectMotionEvent(*mDispatcher,
MotionEventBuilder(AMOTION_EVENT_ACTION_HOVER_MOVE,
AINPUT_SOURCE_MOUSE)
.displayId(ADISPLAY_ID_DEFAULT)
- .pointer(PointerBuilder(0, ToolType::MOUSE)
- .x(400)
- .y(700))
+ .pointer(PointerBuilder(0, ToolType::MOUSE).x(400).y(700))
.build()));
windowDefaultDisplay->consumeMotionEvent(
AllOf(WithMotionAction(AMOTION_EVENT_ACTION_HOVER_MOVE),
@@ -3535,7 +3496,7 @@
// Inject an event with coordinate in the area of right window, with mouse cursor in the area of
// left window. This event should be dispatched to the left window.
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher, AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_MOUSE,
+ injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_MOUSE,
ADISPLAY_ID_DEFAULT, {610, 400}, {599, 400}));
windowLeft->consumeMotionDown(ADISPLAY_ID_DEFAULT);
windowRight->assertNoEvents();
@@ -3777,7 +3738,7 @@
mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+ injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
{50, 50}))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
window->consumeMotionDown(ADISPLAY_ID_DEFAULT);
@@ -3790,7 +3751,7 @@
.pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(-30).y(-50))
.build();
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT,
+ injectMotionEvent(*mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT,
InputEventInjectionSync::WAIT_FOR_RESULT))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
@@ -4106,7 +4067,7 @@
// Send down to the first window. The point is represented in the logical display space. The
// point is selected so that if the hit test was done in logical display space, then it would
// end up in the incorrect window.
- injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+ injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
PointF{75 * 2, 55 * 4});
firstWindow->consumeMotionDown();
@@ -4133,7 +4094,7 @@
.build();
event.transform(matrix);
- injectMotionEvent(mDispatcher, event, INJECT_EVENT_TIMEOUT,
+ injectMotionEvent(*mDispatcher, event, INJECT_EVENT_TIMEOUT,
InputEventInjectionSync::WAIT_FOR_RESULT);
firstWindow->consumeMotionDown();
@@ -4630,7 +4591,7 @@
0});
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+ injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
{50, 50}))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
@@ -4645,14 +4606,14 @@
secondWindowInPrimary->consumeMotionDown();
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
+ injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
ADISPLAY_ID_DEFAULT, {150, 50}))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
firstWindowInPrimary->assertNoEvents();
secondWindowInPrimary->consumeMotionMove();
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionUp(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+ injectMotionUp(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
{150, 50}))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
firstWindowInPrimary->assertNoEvents();
@@ -4690,7 +4651,8 @@
// Touch on second display.
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, SECOND_DISPLAY_ID, {50, 50}))
+ injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, SECOND_DISPLAY_ID,
+ {50, 50}))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
// Window should receive motion event.
@@ -4704,14 +4666,14 @@
secondWindowInPrimary->consumeMotionDown(SECOND_DISPLAY_ID);
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
+ injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
SECOND_DISPLAY_ID, {150, 50}))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
firstWindowInPrimary->assertNoEvents();
secondWindowInPrimary->consumeMotionMove(SECOND_DISPLAY_ID);
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionUp(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, SECOND_DISPLAY_ID, {150, 50}))
+ injectMotionUp(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, SECOND_DISPLAY_ID, {150, 50}))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
firstWindowInPrimary->assertNoEvents();
secondWindowInPrimary->consumeMotionUp(SECOND_DISPLAY_ID);
@@ -4832,7 +4794,7 @@
mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher, AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
+ injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
ADISPLAY_ID_DEFAULT, {100, 100}))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
@@ -4961,7 +4923,9 @@
expectedFlags);
}
- std::optional<int32_t> receiveEvent() { return mInputReceiver->receiveEvent(); }
+ std::optional<int32_t> receiveEvent() {
+ return mInputReceiver->receiveEvent(CONSUME_TIMEOUT_EVENT_EXPECTED);
+ }
void finishEvent(uint32_t consumeSeq) { return mInputReceiver->finishEvent(consumeSeq); }
@@ -4994,18 +4958,7 @@
/*expectedFlags=*/0);
}
- MotionEvent* consumeMotion() {
- InputEvent* event = mInputReceiver->consume();
- if (!event) {
- ADD_FAILURE() << "No event was produced";
- return nullptr;
- }
- if (event->getType() != InputEventType::MOTION) {
- ADD_FAILURE() << "Expected MotionEvent, got " << *event;
- return nullptr;
- }
- return static_cast<MotionEvent*>(event);
- }
+ MotionEvent* consumeMotion() { return mInputReceiver->consumeMotion(); }
void assertNoEvents() { mInputReceiver->assertNoEvents(); }
@@ -5032,7 +4985,7 @@
mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+ injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
{100, 200}))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
@@ -5041,7 +4994,7 @@
monitor.consumeMotionDown(ADISPLAY_ID_DEFAULT);
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
+ injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
ADISPLAY_ID_DEFAULT, {110, 200}))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
@@ -5056,7 +5009,7 @@
// If more events come in, there will be no more foreground window to send them to. This will
// cause a cancel for the monitor, as well.
ASSERT_EQ(InputEventInjectionResult::FAILED,
- injectMotionEvent(mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
+ injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
ADISPLAY_ID_DEFAULT, {120, 200}))
<< "Injection should fail because the window was removed";
window->assertNoEvents();
@@ -5073,7 +5026,7 @@
FakeMonitorReceiver monitor = FakeMonitorReceiver(mDispatcher, "M_1", ADISPLAY_ID_DEFAULT);
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
+ injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
window->consumeMotionDown(ADISPLAY_ID_DEFAULT);
monitor.consumeMotionDown(ADISPLAY_ID_DEFAULT);
@@ -5088,7 +5041,7 @@
mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
+ injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
monitor.consumeMotionDown(ADISPLAY_ID_DEFAULT);
window->consumeMotionDown(ADISPLAY_ID_DEFAULT);
@@ -5098,7 +5051,7 @@
EXPECT_NE(OK, mDispatcher->pilferPointers(monitor.getToken()));
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
+ injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
ADISPLAY_ID_DEFAULT))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
@@ -5117,7 +5070,7 @@
FakeMonitorReceiver monitor = FakeMonitorReceiver(mDispatcher, "M_1", ADISPLAY_ID_DEFAULT);
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
+ injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
window->consumeMotionDown(ADISPLAY_ID_DEFAULT);
MotionEvent* event = monitor.consumeMotion();
@@ -5130,7 +5083,7 @@
FakeMonitorReceiver monitor = FakeMonitorReceiver(mDispatcher, "M_1", ADISPLAY_ID_DEFAULT);
ASSERT_EQ(InputEventInjectionResult::FAILED,
- injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
+ injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
<< "Injection should fail if there is a monitor, but no touchable window";
monitor.assertNoEvents();
}
@@ -5228,7 +5181,7 @@
const NotifyKeyArgs keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN);
mDispatcher->notifyKey(keyArgs);
- InputEvent* event = window->consume();
+ KeyEvent* event = window->consumeKey();
ASSERT_NE(event, nullptr);
std::unique_ptr<VerifiedInputEvent> verified = mDispatcher->verifyInputEvent(*event);
@@ -5272,7 +5225,7 @@
ADISPLAY_ID_DEFAULT);
mDispatcher->notifyMotion(motionArgs);
- InputEvent* event = window->consume();
+ MotionEvent* event = window->consumeMotion();
ASSERT_NE(event, nullptr);
std::unique_ptr<VerifiedInputEvent> verified = mDispatcher->verifyInputEvent(*event);
@@ -5371,7 +5324,7 @@
setFocusedWindow(windowSecond);
windowSecond->consumeFocusEvent(true);
- ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(mDispatcher))
+ ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(*mDispatcher))
<< "Inject key event should return InputEventInjectionResult::SUCCEEDED";
// Focused window should receive event.
@@ -5392,8 +5345,7 @@
setFocusedWindow(window);
// Test inject a key down, should timeout.
- ASSERT_EQ(InputEventInjectionResult::TIMED_OUT, injectKeyDown(mDispatcher))
- << "Inject key event should return InputEventInjectionResult::TIMED_OUT";
+ ASSERT_NO_FATAL_FAILURE(assertInjectedKeyTimesOut(*mDispatcher));
// window channel is invalid, so it should not receive any input event.
window->assertNoEvents();
@@ -5410,8 +5362,7 @@
setFocusedWindow(window);
// Test inject a key down, should timeout.
- ASSERT_EQ(InputEventInjectionResult::TIMED_OUT, injectKeyDown(mDispatcher))
- << "Inject key event should return InputEventInjectionResult::TIMED_OUT";
+ ASSERT_NO_FATAL_FAILURE(assertInjectedKeyTimesOut(*mDispatcher));
// window is not focusable, so it should not receive any input event.
window->assertNoEvents();
@@ -5438,7 +5389,7 @@
windowSecond->consumeFocusEvent(true);
windowTop->consumeFocusEvent(false);
- ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(mDispatcher))
+ ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(*mDispatcher))
<< "Inject key event should return InputEventInjectionResult::SUCCEEDED";
// Focused window should receive event.
@@ -5461,7 +5412,7 @@
setFocusedWindow(windowTop);
windowTop->consumeFocusEvent(true);
- ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(mDispatcher))
+ ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(*mDispatcher))
<< "Inject key event should return InputEventInjectionResult::SUCCEEDED";
// Event should be dropped.
@@ -5492,8 +5443,8 @@
// Injected key goes to pending queue.
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectKey(mDispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0, ADISPLAY_ID_DEFAULT,
- InputEventInjectionSync::NONE));
+ injectKey(*mDispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0,
+ ADISPLAY_ID_DEFAULT, InputEventInjectionSync::NONE));
// Window does not get focus event or key down.
window->assertNoEvents();
@@ -5774,15 +5725,8 @@
void expectKeyRepeatOnce(int32_t repeatCount) {
SCOPED_TRACE(StringPrintf("Checking event with repeat count %" PRId32, repeatCount));
- InputEvent* repeatEvent = mWindow->consume();
- ASSERT_NE(nullptr, repeatEvent);
-
- ASSERT_EQ(InputEventType::KEY, repeatEvent->getType());
-
- KeyEvent* repeatKeyEvent = static_cast<KeyEvent*>(repeatEvent);
- uint32_t eventAction = repeatKeyEvent->getAction();
- EXPECT_EQ(AKEY_EVENT_ACTION_DOWN, eventAction);
- EXPECT_EQ(repeatCount, repeatKeyEvent->getRepeatCount());
+ mWindow->consumeKeyEvent(
+ AllOf(WithKeyAction(AKEY_EVENT_ACTION_DOWN), WithRepeatCount(repeatCount)));
}
void sendAndConsumeKeyUp(int32_t deviceId) {
@@ -5862,7 +5806,7 @@
GTEST_SKIP() << "Flaky test (b/270393106)";
sendAndConsumeKeyDown(/*deviceId=*/1);
for (int32_t repeatCount = 1; repeatCount <= 10; ++repeatCount) {
- InputEvent* repeatEvent = mWindow->consume();
+ KeyEvent* repeatEvent = mWindow->consumeKey();
ASSERT_NE(nullptr, repeatEvent) << "Didn't receive event with repeat count " << repeatCount;
EXPECT_EQ(IdGenerator::Source::INPUT_DISPATCHER,
IdGenerator::getSource(repeatEvent->getId()));
@@ -5875,7 +5819,7 @@
std::unordered_set<int32_t> idSet;
for (int32_t repeatCount = 1; repeatCount <= 10; ++repeatCount) {
- InputEvent* repeatEvent = mWindow->consume();
+ KeyEvent* repeatEvent = mWindow->consumeKey();
ASSERT_NE(nullptr, repeatEvent) << "Didn't receive event with repeat count " << repeatCount;
int32_t id = repeatEvent->getId();
EXPECT_EQ(idSet.end(), idSet.find(id));
@@ -5935,14 +5879,14 @@
TEST_F(InputDispatcherFocusOnTwoDisplaysTest, SetInputWindow_MultiDisplayTouch) {
// Test touch down on primary display.
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
+ injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
windowInPrimary->consumeMotionDown(ADISPLAY_ID_DEFAULT);
windowInSecondary->assertNoEvents();
// Test touch down on second display.
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, SECOND_DISPLAY_ID))
+ injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, SECOND_DISPLAY_ID))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
windowInPrimary->assertNoEvents();
windowInSecondary->consumeMotionDown(SECOND_DISPLAY_ID);
@@ -5951,13 +5895,13 @@
TEST_F(InputDispatcherFocusOnTwoDisplaysTest, SetInputWindow_MultiDisplayFocus) {
// Test inject a key down with display id specified.
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectKeyDownNoRepeat(mDispatcher, ADISPLAY_ID_DEFAULT))
+ injectKeyDownNoRepeat(*mDispatcher, ADISPLAY_ID_DEFAULT))
<< "Inject key event should return InputEventInjectionResult::SUCCEEDED";
windowInPrimary->consumeKeyDown(ADISPLAY_ID_DEFAULT);
windowInSecondary->assertNoEvents();
// Test inject a key down without display id specified.
- ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDownNoRepeat(mDispatcher))
+ ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDownNoRepeat(*mDispatcher))
<< "Inject key event should return InputEventInjectionResult::SUCCEEDED";
windowInPrimary->assertNoEvents();
windowInSecondary->consumeKeyDown(ADISPLAY_ID_NONE);
@@ -5970,8 +5914,7 @@
AKEY_EVENT_FLAG_CANCELED);
// Test inject a key down, should timeout because of no target window.
- ASSERT_EQ(InputEventInjectionResult::TIMED_OUT, injectKeyDownNoRepeat(mDispatcher))
- << "Inject key event should return InputEventInjectionResult::TIMED_OUT";
+ ASSERT_NO_FATAL_FAILURE(assertInjectedKeyTimesOut(*mDispatcher));
windowInPrimary->assertNoEvents();
windowInSecondary->consumeFocusEvent(false);
windowInSecondary->assertNoEvents();
@@ -5986,7 +5929,7 @@
// Test touch down on primary display.
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
+ injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
windowInPrimary->consumeMotionDown(ADISPLAY_ID_DEFAULT);
monitorInPrimary.consumeMotionDown(ADISPLAY_ID_DEFAULT);
@@ -5995,7 +5938,7 @@
// Test touch down on second display.
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, SECOND_DISPLAY_ID))
+ injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, SECOND_DISPLAY_ID))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
windowInPrimary->assertNoEvents();
monitorInPrimary.assertNoEvents();
@@ -6004,7 +5947,7 @@
// Lift up the touch from the second display
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionUp(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, SECOND_DISPLAY_ID))
+ injectMotionUp(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, SECOND_DISPLAY_ID))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
windowInSecondary->consumeMotionUp(SECOND_DISPLAY_ID);
monitorInSecondary.consumeMotionUp(SECOND_DISPLAY_ID);
@@ -6013,7 +5956,7 @@
// If specific a display, it will dispatch to the focused window of particular display,
// or it will dispatch to the focused window of focused display.
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionDown(mDispatcher, AINPUT_SOURCE_TRACKBALL, ADISPLAY_ID_NONE))
+ injectMotionDown(*mDispatcher, AINPUT_SOURCE_TRACKBALL, ADISPLAY_ID_NONE))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
windowInPrimary->assertNoEvents();
monitorInPrimary.assertNoEvents();
@@ -6030,7 +5973,7 @@
FakeMonitorReceiver(mDispatcher, "M_2", SECOND_DISPLAY_ID);
// Test inject a key down.
- ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(mDispatcher))
+ ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(*mDispatcher))
<< "Inject key event should return InputEventInjectionResult::SUCCEEDED";
windowInPrimary->assertNoEvents();
monitorInPrimary.assertNoEvents();
@@ -6053,7 +5996,8 @@
secondWindowInPrimary->consumeFocusEvent(true);
// Test inject a key down.
- ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(mDispatcher, ADISPLAY_ID_DEFAULT))
+ ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
+ injectKeyDown(*mDispatcher, ADISPLAY_ID_DEFAULT))
<< "Inject key event should return InputEventInjectionResult::SUCCEEDED";
windowInPrimary->assertNoEvents();
windowInSecondary->assertNoEvents();
@@ -6068,14 +6012,14 @@
// Test touch down on primary display.
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
+ injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
windowInPrimary->consumeMotionDown(ADISPLAY_ID_DEFAULT);
monitorInPrimary.consumeMotionDown(ADISPLAY_ID_DEFAULT);
// Test touch down on second display.
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, SECOND_DISPLAY_ID))
+ injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, SECOND_DISPLAY_ID))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
windowInSecondary->consumeMotionDown(SECOND_DISPLAY_ID);
monitorInSecondary.consumeMotionDown(SECOND_DISPLAY_ID);
@@ -6089,14 +6033,14 @@
// Test inject a move motion event, no window/monitor should receive the event.
ASSERT_EQ(InputEventInjectionResult::FAILED,
- injectMotionEvent(mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
+ injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
ADISPLAY_ID_DEFAULT, {110, 200}))
<< "Inject motion event should return InputEventInjectionResult::FAILED";
windowInPrimary->assertNoEvents();
monitorInPrimary.assertNoEvents();
ASSERT_EQ(InputEventInjectionResult::FAILED,
- injectMotionEvent(mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
+ injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
SECOND_DISPLAY_ID, {110, 200}))
<< "Inject motion event should return InputEventInjectionResult::FAILED";
windowInSecondary->assertNoEvents();
@@ -6239,12 +6183,7 @@
InputEventInjectionSync::WAIT_FOR_RESULT, 100ms,
policyFlags | additionalPolicyFlags));
- InputEvent* received = mWindow->consume();
- ASSERT_NE(nullptr, received);
- ASSERT_EQ(resolvedDeviceId, received->getDeviceId());
- ASSERT_EQ(received->getType(), InputEventType::KEY);
- KeyEvent& keyEvent = static_cast<KeyEvent&>(*received);
- ASSERT_EQ(flags, keyEvent.getFlags());
+ mWindow->consumeKeyEvent(AllOf(WithDeviceId(resolvedDeviceId), WithFlags(flags)));
}
void testInjectedMotion(int32_t policyFlags, int32_t injectedDeviceId, int32_t resolvedDeviceId,
@@ -6274,12 +6213,7 @@
InputEventInjectionSync::WAIT_FOR_RESULT, 100ms,
policyFlags | additionalPolicyFlags));
- InputEvent* received = mWindow->consume();
- ASSERT_NE(nullptr, received);
- ASSERT_EQ(resolvedDeviceId, received->getDeviceId());
- ASSERT_EQ(received->getType(), InputEventType::MOTION);
- MotionEvent& motionEvent = static_cast<MotionEvent&>(*received);
- ASSERT_EQ(flags, motionEvent.getFlags());
+ mWindow->consumeMotionEvent(AllOf(WithFlags(flags), WithDeviceId(resolvedDeviceId)));
}
private:
@@ -6355,7 +6289,7 @@
// the onPointerDownOutsideFocus callback.
TEST_F(InputDispatcherOnPointerDownOutsideFocus, OnPointerDownOutsideFocus_Success) {
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+ injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
{20, 20}))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
mUnfocusedWindow->consumeMotionDown();
@@ -6369,7 +6303,8 @@
// onPointerDownOutsideFocus callback.
TEST_F(InputDispatcherOnPointerDownOutsideFocus, OnPointerDownOutsideFocus_NonPointerSource) {
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionDown(mDispatcher, AINPUT_SOURCE_TRACKBALL, ADISPLAY_ID_DEFAULT, {20, 20}))
+ injectMotionDown(*mDispatcher, AINPUT_SOURCE_TRACKBALL, ADISPLAY_ID_DEFAULT,
+ {20, 20}))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
mFocusedWindow->consumeMotionDown();
@@ -6381,7 +6316,7 @@
// have focus. Ensure no window received the onPointerDownOutsideFocus callback.
TEST_F(InputDispatcherOnPointerDownOutsideFocus, OnPointerDownOutsideFocus_NonMotionFailure) {
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectKeyDownNoRepeat(mDispatcher, ADISPLAY_ID_DEFAULT))
+ injectKeyDownNoRepeat(*mDispatcher, ADISPLAY_ID_DEFAULT))
<< "Inject key event should return InputEventInjectionResult::SUCCEEDED";
mFocusedWindow->consumeKeyDown(ADISPLAY_ID_DEFAULT);
@@ -6394,7 +6329,7 @@
// onPointerDownOutsideFocus callback.
TEST_F(InputDispatcherOnPointerDownOutsideFocus, OnPointerDownOutsideFocus_OnAlreadyFocusedWindow) {
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+ injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
FOCUSED_WINDOW_TOUCH_POINT))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
mFocusedWindow->consumeMotionDown();
@@ -6412,7 +6347,7 @@
.pointer(PointerBuilder(/*id=*/0, ToolType::FINGER).x(20).y(20))
.addFlag(AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE)
.build();
- ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectMotionEvent(mDispatcher, event))
+ ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectMotionEvent(*mDispatcher, event))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
mUnfocusedWindow->consumeAnyMotionDown(ADISPLAY_ID_DEFAULT, AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE);
@@ -6454,28 +6389,24 @@
void consumeMotionEvent(const sp<FakeWindowHandle>& window, int32_t expectedAction,
const std::vector<PointF>& points) {
const std::string name = window->getName();
- InputEvent* event = window->consume();
+ MotionEvent* motionEvent = window->consumeMotion();
- ASSERT_NE(nullptr, event) << name.c_str()
- << ": consumer should have returned non-NULL event.";
+ ASSERT_NE(nullptr, motionEvent)
+ << name.c_str() << ": consumer should have returned non-NULL event.";
- ASSERT_EQ(InputEventType::MOTION, event->getType())
- << name.c_str() << ": expected MotionEvent, got " << *event;
-
- const MotionEvent& motionEvent = static_cast<const MotionEvent&>(*event);
- assertMotionAction(expectedAction, motionEvent.getAction());
- ASSERT_EQ(points.size(), motionEvent.getPointerCount());
+ assertMotionAction(expectedAction, motionEvent->getAction());
+ ASSERT_EQ(points.size(), motionEvent->getPointerCount());
for (size_t i = 0; i < points.size(); i++) {
float expectedX = points[i].x;
float expectedY = points[i].y;
- EXPECT_EQ(expectedX, motionEvent.getX(i))
+ EXPECT_EQ(expectedX, motionEvent->getX(i))
<< "expected " << expectedX << " for x[" << i << "] coord of " << name.c_str()
- << ", got " << motionEvent.getX(i);
- EXPECT_EQ(expectedY, motionEvent.getY(i))
+ << ", got " << motionEvent->getX(i);
+ EXPECT_EQ(expectedY, motionEvent->getY(i))
<< "expected " << expectedY << " for y[" << i << "] coord of " << name.c_str()
- << ", got " << motionEvent.getY(i);
+ << ", got " << motionEvent->getY(i);
}
}
@@ -6688,16 +6619,17 @@
}
protected:
+ static constexpr std::chrono::duration SPY_TIMEOUT = 200ms;
std::shared_ptr<FakeApplicationHandle> mApplication;
sp<FakeWindowHandle> mWindow;
static constexpr PointF WINDOW_LOCATION = {20, 20};
void tapOnWindow() {
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+ injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
WINDOW_LOCATION));
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionUp(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+ injectMotionUp(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
WINDOW_LOCATION));
}
@@ -6707,7 +6639,7 @@
spy->setTrustedOverlay(true);
spy->setFocusable(false);
spy->setSpy(true);
- spy->setDispatchingTimeout(30ms);
+ spy->setDispatchingTimeout(SPY_TIMEOUT);
mDispatcher->onWindowInfosChanged({{*spy->getInfo(), *mWindow->getInfo()}, {}, 0, 0});
return spy;
}
@@ -6724,7 +6656,7 @@
// Send a regular key and respond, which should not cause an ANR.
TEST_F(InputDispatcherSingleWindowAnr, WhenKeyIsConsumed_NoAnr) {
- ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDownNoRepeat(mDispatcher));
+ ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDownNoRepeat(*mDispatcher));
mWindow->consumeKeyDown(ADISPLAY_ID_NONE);
ASSERT_TRUE(mDispatcher->waitForIdle());
mFakePolicy->assertNotifyAnrWasNotCalled();
@@ -6736,8 +6668,8 @@
mWindow->consumeFocusEvent(false);
InputEventInjectionResult result =
- injectKey(mDispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0, ADISPLAY_ID_DEFAULT,
- InputEventInjectionSync::NONE, /*injectionTimeout=*/50ms,
+ injectKey(*mDispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0, ADISPLAY_ID_DEFAULT,
+ InputEventInjectionSync::NONE, CONSUME_TIMEOUT_EVENT_EXPECTED,
/*allowKeyRepeat=*/false);
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, result);
// Key will not go to window because we have no focused window.
@@ -6756,7 +6688,7 @@
// So InputDispatcher will enqueue ACTION_CANCEL event as well.
TEST_F(InputDispatcherSingleWindowAnr, OnPointerDown_BasicAnr) {
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+ injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
WINDOW_LOCATION));
std::optional<uint32_t> sequenceNum = mWindow->receiveEvent(); // ACTION_DOWN
@@ -6774,7 +6706,7 @@
// Send a key to the app and have the app not respond right away.
TEST_F(InputDispatcherSingleWindowAnr, OnKeyDown_BasicAnr) {
// Inject a key, and don't respond - expect that ANR is called.
- ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDownNoRepeat(mDispatcher));
+ ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDownNoRepeat(*mDispatcher));
std::optional<uint32_t> sequenceNum = mWindow->receiveEvent();
ASSERT_TRUE(sequenceNum);
const std::chrono::duration timeout = mWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT);
@@ -6790,7 +6722,7 @@
// taps on the window work as normal
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+ injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
WINDOW_LOCATION));
ASSERT_NO_FATAL_FAILURE(mWindow->consumeMotionDown());
mDispatcher->waitForIdle();
@@ -6800,7 +6732,7 @@
// We specify the injection timeout to be smaller than the application timeout, to ensure that
// injection times out (instead of failing).
const InputEventInjectionResult result =
- injectKey(mDispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0, ADISPLAY_ID_DEFAULT,
+ injectKey(*mDispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0, ADISPLAY_ID_DEFAULT,
InputEventInjectionSync::WAIT_FOR_RESULT, 50ms, /*allowKeyRepeat=*/false);
ASSERT_EQ(InputEventInjectionResult::TIMED_OUT, result);
const std::chrono::duration timeout = mApplication->getDispatchingTimeout(DISPATCHING_TIMEOUT);
@@ -6851,8 +6783,8 @@
// We specify the injection timeout to be smaller than the application timeout, to ensure that
// injection times out (instead of failing).
const InputEventInjectionResult result =
- injectKey(mDispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0, ADISPLAY_ID_DEFAULT,
- InputEventInjectionSync::WAIT_FOR_RESULT, 50ms, /*allowKeyRepeat=*/false);
+ injectKey(*mDispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0, ADISPLAY_ID_DEFAULT,
+ InputEventInjectionSync::WAIT_FOR_RESULT, 100ms, /*allowKeyRepeat=*/false);
ASSERT_EQ(InputEventInjectionResult::TIMED_OUT, result);
const std::chrono::duration appTimeout =
mApplication->getDispatchingTimeout(DISPATCHING_TIMEOUT);
@@ -6874,16 +6806,13 @@
mWindow->consumeFocusEvent(false);
// Once a focused event arrives, we get an ANR for this application
- const InputEventInjectionResult result =
- injectKey(mDispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0, ADISPLAY_ID_DEFAULT,
- InputEventInjectionSync::WAIT_FOR_RESULT, 50ms);
- ASSERT_EQ(InputEventInjectionResult::TIMED_OUT, result);
+ ASSERT_NO_FATAL_FAILURE(assertInjectedKeyTimesOut(*mDispatcher));
const std::chrono::duration timeout = mApplication->getDispatchingTimeout(DISPATCHING_TIMEOUT);
mFakePolicy->assertNotifyNoFocusedWindowAnrWasCalled(timeout, mApplication);
// Future focused events get dropped right away
- ASSERT_EQ(InputEventInjectionResult::FAILED, injectKeyDown(mDispatcher));
+ ASSERT_EQ(InputEventInjectionResult::FAILED, injectKeyDown(*mDispatcher));
ASSERT_TRUE(mDispatcher->waitForIdle());
mWindow->assertNoEvents();
}
@@ -6899,14 +6828,14 @@
*/
TEST_F(InputDispatcherSingleWindowAnr, Anr_HandlesEventsWithIdenticalTimestamps) {
nsecs_t currentTime = systemTime(SYSTEM_TIME_MONOTONIC);
- injectMotionEvent(mDispatcher, AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
+ injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
ADISPLAY_ID_DEFAULT, WINDOW_LOCATION,
{AMOTION_EVENT_INVALID_CURSOR_POSITION,
AMOTION_EVENT_INVALID_CURSOR_POSITION},
500ms, InputEventInjectionSync::WAIT_FOR_RESULT, currentTime);
// Now send ACTION_UP, with identical timestamp
- injectMotionEvent(mDispatcher, AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN,
+ injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN,
ADISPLAY_ID_DEFAULT, WINDOW_LOCATION,
{AMOTION_EVENT_INVALID_CURSOR_POSITION,
AMOTION_EVENT_INVALID_CURSOR_POSITION},
@@ -6923,7 +6852,7 @@
sp<FakeWindowHandle> spy = addSpyWindow();
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+ injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
WINDOW_LOCATION));
mWindow->consumeMotionDown();
@@ -6945,9 +6874,9 @@
sp<FakeWindowHandle> spy = addSpyWindow();
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectKeyDown(mDispatcher, ADISPLAY_ID_DEFAULT));
+ injectKeyDown(*mDispatcher, ADISPLAY_ID_DEFAULT));
mWindow->consumeKeyDown(ADISPLAY_ID_DEFAULT);
- ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyUp(mDispatcher, ADISPLAY_ID_DEFAULT));
+ ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyUp(*mDispatcher, ADISPLAY_ID_DEFAULT));
// Stuck on the ACTION_UP
const std::chrono::duration timeout = mWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT);
@@ -6992,19 +6921,20 @@
}
TEST_F(InputDispatcherSingleWindowAnr, UnresponsiveMonitorAnr) {
- mDispatcher->setMonitorDispatchingTimeoutForTest(30ms);
+ mDispatcher->setMonitorDispatchingTimeoutForTest(SPY_TIMEOUT);
FakeMonitorReceiver monitor = FakeMonitorReceiver(mDispatcher, "M_1", ADISPLAY_ID_DEFAULT);
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+ injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
WINDOW_LOCATION));
mWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT);
const std::optional<uint32_t> consumeSeq = monitor.receiveEvent();
ASSERT_TRUE(consumeSeq);
- mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(30ms, monitor.getToken(), MONITOR_PID);
+ mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(SPY_TIMEOUT, monitor.getToken(),
+ MONITOR_PID);
monitor.finishEvent(*consumeSeq);
monitor.consumeMotionCancel(ADISPLAY_ID_DEFAULT);
@@ -7046,7 +6976,7 @@
// it.
TEST_F(InputDispatcherSingleWindowAnr, Policy_DoesNotGetDuplicateAnr) {
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+ injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
WINDOW_LOCATION));
const std::chrono::duration windowTimeout = mWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT);
@@ -7066,12 +6996,12 @@
/**
* If a window is processing a motion event, and then a key event comes in, the key event should
- * not to to the focused window until the motion is processed.
+ * not get delivered to the focused window until the motion is processed.
*
* Warning!!!
* This test depends on the value of android::inputdispatcher::KEY_WAITING_FOR_MOTION_TIMEOUT
* and the injection timeout that we specify when injecting the key.
- * We must have the injection timeout (10ms) be smaller than
+ * We must have the injection timeout (100ms) be smaller than
* KEY_WAITING_FOR_MOTION_TIMEOUT (currently 500ms).
*
* If that value changes, this test should also change.
@@ -7091,13 +7021,15 @@
// we will receive INJECTION_TIMED_OUT as the result.
InputEventInjectionResult result =
- injectKey(mDispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0, ADISPLAY_ID_DEFAULT,
- InputEventInjectionSync::WAIT_FOR_RESULT, 50ms);
+ injectKey(*mDispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0, ADISPLAY_ID_DEFAULT,
+ InputEventInjectionSync::WAIT_FOR_RESULT, 100ms);
ASSERT_EQ(InputEventInjectionResult::TIMED_OUT, result);
// Key will not be sent to the window, yet, because the window is still processing events
// and the key remains pending, waiting for the touch events to be processed
- std::optional<uint32_t> keySequenceNum = mWindow->receiveEvent();
- ASSERT_FALSE(keySequenceNum);
+ // Make sure that `assertNoEvents` doesn't wait too long, because it could cause an ANR.
+ // Rely here on the fact that it uses CONSUME_TIMEOUT_NO_EVENT_EXPECTED under the hood.
+ static_assert(CONSUME_TIMEOUT_NO_EVENT_EXPECTED < 100ms);
+ mWindow->assertNoEvents();
std::this_thread::sleep_for(500ms);
// if we wait long enough though, dispatcher will give up, and still send the key
@@ -7126,11 +7058,13 @@
// Don't finish the events yet, and send a key
// Injection is async, so it will succeed
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectKey(mDispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0, ADISPLAY_ID_DEFAULT,
- InputEventInjectionSync::NONE));
+ injectKey(*mDispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0,
+ ADISPLAY_ID_DEFAULT, InputEventInjectionSync::NONE));
// At this point, key is still pending, and should not be sent to the application yet.
- std::optional<uint32_t> keySequenceNum = mWindow->receiveEvent();
- ASSERT_FALSE(keySequenceNum);
+ // Make sure the `assertNoEvents` check doesn't take too long. It uses
+ // CONSUME_TIMEOUT_NO_EVENT_EXPECTED under the hood.
+ static_assert(CONSUME_TIMEOUT_NO_EVENT_EXPECTED < 100ms);
+ mWindow->assertNoEvents();
// Now tap down again. It should cause the pending key to go to the focused window right away.
tapOnWindow();
@@ -7242,10 +7176,10 @@
private:
void tap(const PointF& location) {
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+ injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
location));
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionUp(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+ injectMotionUp(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
location));
}
};
@@ -7254,7 +7188,7 @@
// should be ANR'd first.
TEST_F(InputDispatcherMultiWindowAnr, TwoWindows_BothUnresponsive) {
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+ injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
FOCUSED_WINDOW_LOCATION))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
mFocusedWindow->consumeMotionDown();
@@ -7265,7 +7199,7 @@
mFakePolicy->assertNotifyAnrWasNotCalled();
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+ injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
FOCUSED_WINDOW_LOCATION));
std::optional<uint32_t> unfocusedSequenceNum = mUnfocusedWindow->receiveEvent();
ASSERT_TRUE(unfocusedSequenceNum);
@@ -7346,10 +7280,10 @@
// Tap once again
// We cannot use "tapOnFocusedWindow" because it asserts the injection result to be success
ASSERT_EQ(InputEventInjectionResult::FAILED,
- injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+ injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
FOCUSED_WINDOW_LOCATION));
ASSERT_EQ(InputEventInjectionResult::FAILED,
- injectMotionUp(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+ injectMotionUp(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
FOCUSED_WINDOW_LOCATION));
// Unfocused window does not receive ACTION_OUTSIDE because the tapped window is not a
// valid touch target
@@ -7370,7 +7304,7 @@
// If you tap outside of all windows, there will not be ANR
TEST_F(InputDispatcherMultiWindowAnr, TapOutsideAllWindows_DoesNotAnr) {
ASSERT_EQ(InputEventInjectionResult::FAILED,
- injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+ injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
LOCATION_OUTSIDE_ALL_WINDOWS));
ASSERT_TRUE(mDispatcher->waitForIdle());
mFakePolicy->assertNotifyAnrWasNotCalled();
@@ -7383,7 +7317,7 @@
{{*mUnfocusedWindow->getInfo(), *mFocusedWindow->getInfo()}, {}, 0, 0});
ASSERT_EQ(InputEventInjectionResult::FAILED,
- injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+ injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
FOCUSED_WINDOW_LOCATION));
std::this_thread::sleep_for(mFocusedWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT));
@@ -7397,13 +7331,13 @@
/**
* If a window is processing a motion event, and then a key event comes in, the key event should
- * not to to the focused window until the motion is processed.
+ * not get delivered to the focused window until the motion is processed.
* If a different window becomes focused at this time, the key should go to that window instead.
*
* Warning!!!
* This test depends on the value of android::inputdispatcher::KEY_WAITING_FOR_MOTION_TIMEOUT
* and the injection timeout that we specify when injecting the key.
- * We must have the injection timeout (10ms) be smaller than
+ * We must have the injection timeout (100ms) be smaller than
* KEY_WAITING_FOR_MOTION_TIMEOUT (currently 500ms).
*
* If that value changes, this test should also change.
@@ -7424,13 +7358,15 @@
// window even if motions are still being processed.
InputEventInjectionResult result =
- injectKey(mDispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0, ADISPLAY_ID_DEFAULT,
- InputEventInjectionSync::NONE, /*injectionTimeout=*/50ms);
+ injectKey(*mDispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0, ADISPLAY_ID_DEFAULT,
+ InputEventInjectionSync::NONE, /*injectionTimeout=*/100ms);
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, result);
// Key will not be sent to the window, yet, because the window is still processing events
- // and the key remains pending, waiting for the touch events to be processed
- std::optional<uint32_t> keySequenceNum = mFocusedWindow->receiveEvent();
- ASSERT_FALSE(keySequenceNum);
+ // and the key remains pending, waiting for the touch events to be processed.
+ // Make sure `assertNoEvents` doesn't take too long. It uses CONSUME_TIMEOUT_NO_EVENT_EXPECTED
+ // under the hood.
+ static_assert(CONSUME_TIMEOUT_NO_EVENT_EXPECTED < 100ms);
+ mFocusedWindow->assertNoEvents();
// Switch the focus to the "unfocused" window that we tapped. Expect the key to go there
mFocusedWindow->setFocusable(false);
@@ -7514,7 +7450,7 @@
TEST_F(InputDispatcherMultiWindowAnr, FocusedWindowWithoutSetFocusedApplication_NoAnr) {
std::shared_ptr<FakeApplicationHandle> focusedApplication =
std::make_shared<FakeApplicationHandle>();
- focusedApplication->setDispatchingTimeout(100ms);
+ focusedApplication->setDispatchingTimeout(200ms);
mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, focusedApplication);
// The application that owns 'mFocusedWindow' and 'mUnfocusedWindow' is not focused.
mFocusedWindow->setFocusable(false);
@@ -7527,8 +7463,8 @@
// 'focusedApplication' will get blamed if this timer completes.
// Key will not be sent anywhere because we have no focused window. It will remain pending.
InputEventInjectionResult result =
- injectKey(mDispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0, ADISPLAY_ID_DEFAULT,
- InputEventInjectionSync::NONE, /*injectionTimeout=*/50ms,
+ injectKey(*mDispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0, ADISPLAY_ID_DEFAULT,
+ InputEventInjectionSync::NONE, /*injectionTimeout=*/100ms,
/*allowKeyRepeat=*/false);
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, result);
@@ -7539,7 +7475,7 @@
// simply be added to the queue without 'shouldPruneInboundQueueLocked' returning 'true'.
// For this test, it means that the key would get delivered to the window once it becomes
// focused.
- std::this_thread::sleep_for(50ms);
+ std::this_thread::sleep_for(100ms);
// Touch unfocused window. This should force the pending key to get dropped.
mDispatcher->notifyMotion(generateMotionArgs(AMOTION_EVENT_ACTION_DOWN,
@@ -7662,7 +7598,7 @@
// window gets focused
mWindow->consumeFocusEvent(true);
- ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(mDispatcher))
+ ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(*mDispatcher))
<< "Inject key event should return InputEventInjectionResult::SUCCEEDED";
mWindow->consumeKeyDown(ADISPLAY_ID_NONE);
}
@@ -7674,10 +7610,10 @@
// window gets focused
mWindow->consumeFocusEvent(true);
- ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(mDispatcher))
+ ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(*mDispatcher))
<< "Inject key event should return InputEventInjectionResult::SUCCEEDED";
mWindow->consumeKeyDown(ADISPLAY_ID_NONE);
- ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyUp(mDispatcher))
+ ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyUp(*mDispatcher))
<< "Inject key event should return InputEventInjectionResult::SUCCEEDED";
mWindow->consumeKeyUp(ADISPLAY_ID_NONE);
@@ -7687,7 +7623,7 @@
// window loses focus since one of the windows associated with the token in not focusable
mWindow->consumeFocusEvent(false);
- ASSERT_EQ(InputEventInjectionResult::TIMED_OUT, injectKeyDown(mDispatcher))
+ ASSERT_EQ(InputEventInjectionResult::TIMED_OUT, injectKeyDown(*mDispatcher))
<< "Inject key event should return InputEventInjectionResult::TIMED_OUT";
mWindow->assertNoEvents();
}
@@ -7699,20 +7635,20 @@
// window gets focused
mWindow->consumeFocusEvent(true);
- ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(mDispatcher))
+ ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(*mDispatcher))
<< "Inject key event should return InputEventInjectionResult::SUCCEEDED";
mWindow->consumeKeyDown(ADISPLAY_ID_NONE);
- ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyUp(mDispatcher))
+ ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyUp(*mDispatcher))
<< "Inject key event should return InputEventInjectionResult::SUCCEEDED";
mWindow->consumeKeyUp(ADISPLAY_ID_NONE);
mMirror->setVisible(false);
mDispatcher->onWindowInfosChanged({{*mWindow->getInfo(), *mMirror->getInfo()}, {}, 0, 0});
- ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(mDispatcher))
+ ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(*mDispatcher))
<< "Inject key event should return InputEventInjectionResult::SUCCEEDED";
mWindow->consumeKeyDown(ADISPLAY_ID_NONE);
- ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyUp(mDispatcher))
+ ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyUp(*mDispatcher))
<< "Inject key event should return InputEventInjectionResult::SUCCEEDED";
mWindow->consumeKeyUp(ADISPLAY_ID_NONE);
@@ -7722,7 +7658,7 @@
// window loses focus only after all windows associated with the token become invisible.
mWindow->consumeFocusEvent(false);
- ASSERT_EQ(InputEventInjectionResult::TIMED_OUT, injectKeyDown(mDispatcher))
+ ASSERT_EQ(InputEventInjectionResult::TIMED_OUT, injectKeyDown(*mDispatcher))
<< "Inject key event should return InputEventInjectionResult::TIMED_OUT";
mWindow->assertNoEvents();
}
@@ -7733,20 +7669,20 @@
// window gets focused
mWindow->consumeFocusEvent(true);
- ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(mDispatcher))
+ ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(*mDispatcher))
<< "Inject key event should return InputEventInjectionResult::SUCCEEDED";
mWindow->consumeKeyDown(ADISPLAY_ID_NONE);
- ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyUp(mDispatcher))
+ ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyUp(*mDispatcher))
<< "Inject key event should return InputEventInjectionResult::SUCCEEDED";
mWindow->consumeKeyUp(ADISPLAY_ID_NONE);
// single window is removed but the window token remains focused
mDispatcher->onWindowInfosChanged({{*mMirror->getInfo()}, {}, 0, 0});
- ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(mDispatcher))
+ ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(*mDispatcher))
<< "Inject key event should return InputEventInjectionResult::SUCCEEDED";
mWindow->consumeKeyDown(ADISPLAY_ID_NONE);
- ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyUp(mDispatcher))
+ ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyUp(*mDispatcher))
<< "Inject key event should return InputEventInjectionResult::SUCCEEDED";
mWindow->consumeKeyUp(ADISPLAY_ID_NONE);
@@ -7754,7 +7690,7 @@
mDispatcher->onWindowInfosChanged({{}, {}, 0, 0});
mWindow->consumeFocusEvent(false);
- ASSERT_EQ(InputEventInjectionResult::TIMED_OUT, injectKeyDown(mDispatcher))
+ ASSERT_EQ(InputEventInjectionResult::TIMED_OUT, injectKeyDown(*mDispatcher))
<< "Inject key event should return InputEventInjectionResult::TIMED_OUT";
mWindow->assertNoEvents();
}
@@ -7769,8 +7705,8 @@
// Injected key goes to pending queue.
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectKey(mDispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0, ADISPLAY_ID_DEFAULT,
- InputEventInjectionSync::NONE));
+ injectKey(*mDispatcher, AKEY_EVENT_ACTION_DOWN, /*repeatCount=*/0,
+ ADISPLAY_ID_DEFAULT, InputEventInjectionSync::NONE));
mMirror->setVisible(true);
mDispatcher->onWindowInfosChanged({{*mWindow->getInfo(), *mMirror->getInfo()}, {}, 0, 0});
@@ -8373,33 +8309,33 @@
switch (fromSource) {
case AINPUT_SOURCE_TOUCHSCREEN:
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN,
+ injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN,
ADISPLAY_ID_DEFAULT, {50, 50}))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
break;
case AINPUT_SOURCE_STYLUS:
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(
- mDispatcher,
- MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN,
- AINPUT_SOURCE_STYLUS)
- .buttonState(AMOTION_EVENT_BUTTON_STYLUS_PRIMARY)
- .pointer(PointerBuilder(0, ToolType::STYLUS)
- .x(50)
- .y(50))
- .build()));
+ injectMotionEvent(*mDispatcher,
+ MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN,
+ AINPUT_SOURCE_STYLUS)
+ .buttonState(
+ AMOTION_EVENT_BUTTON_STYLUS_PRIMARY)
+ .pointer(PointerBuilder(0, ToolType::STYLUS)
+ .x(50)
+ .y(50))
+ .build()));
break;
case AINPUT_SOURCE_MOUSE:
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(
- mDispatcher,
- MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_MOUSE)
- .buttonState(AMOTION_EVENT_BUTTON_PRIMARY)
- .pointer(PointerBuilder(MOUSE_POINTER_ID,
- ToolType::MOUSE)
- .x(50)
- .y(50))
- .build()));
+ injectMotionEvent(*mDispatcher,
+ MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN,
+ AINPUT_SOURCE_MOUSE)
+ .buttonState(AMOTION_EVENT_BUTTON_PRIMARY)
+ .pointer(PointerBuilder(MOUSE_POINTER_ID,
+ ToolType::MOUSE)
+ .x(50)
+ .y(50))
+ .build()));
break;
default:
FAIL() << "Source " << fromSource << " doesn't support drag and drop";
@@ -8446,7 +8382,7 @@
// Move on window.
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
+ injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
ADISPLAY_ID_DEFAULT, {50, 50}))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT);
@@ -8455,7 +8391,7 @@
// Move to another window.
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
+ injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
ADISPLAY_ID_DEFAULT, {150, 50}))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT);
@@ -8464,7 +8400,7 @@
// Move back to original window.
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
+ injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
ADISPLAY_ID_DEFAULT, {50, 50}))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT);
@@ -8472,7 +8408,8 @@
mSecondWindow->consumeDragEvent(true, -50, 50);
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionUp(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, {50, 50}))
+ injectMotionUp(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+ {50, 50}))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
mDragWindow->consumeMotionUp(ADISPLAY_ID_DEFAULT);
mWindow->assertNoEvents();
@@ -8492,7 +8429,7 @@
.pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(60).y(60))
.build();
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT,
+ injectMotionEvent(*mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT,
InputEventInjectionSync::WAIT_FOR_RESULT))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
@@ -8508,7 +8445,7 @@
// Move on window.
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
+ injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
ADISPLAY_ID_DEFAULT, {50, 50}))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT);
@@ -8517,7 +8454,7 @@
// Move to another window.
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
+ injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
ADISPLAY_ID_DEFAULT, {150, 50}))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT);
@@ -8526,7 +8463,7 @@
// drop to another window.
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionUp(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+ injectMotionUp(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
{150, 50}))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
mDragWindow->consumeMotionUp(ADISPLAY_ID_DEFAULT);
@@ -8540,7 +8477,7 @@
// Move on window and keep button pressed.
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher,
+ injectMotionEvent(*mDispatcher,
MotionEventBuilder(AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_STYLUS)
.buttonState(AMOTION_EVENT_BUTTON_STYLUS_PRIMARY)
.pointer(PointerBuilder(0, ToolType::STYLUS).x(50).y(50))
@@ -8552,7 +8489,7 @@
// Move to another window and release button, expect to drop item.
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher,
+ injectMotionEvent(*mDispatcher,
MotionEventBuilder(AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_STYLUS)
.buttonState(0)
.pointer(PointerBuilder(0, ToolType::STYLUS).x(150).y(50))
@@ -8565,7 +8502,7 @@
// nothing to the window.
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher,
+ injectMotionEvent(*mDispatcher,
MotionEventBuilder(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_STYLUS)
.buttonState(0)
.pointer(PointerBuilder(0, ToolType::STYLUS).x(150).y(50))
@@ -8586,7 +8523,7 @@
// Move on window.
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
+ injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
ADISPLAY_ID_DEFAULT, {50, 50}))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT);
@@ -8595,7 +8532,7 @@
// Move to another window.
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
+ injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
ADISPLAY_ID_DEFAULT, {150, 50}))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT);
@@ -8604,7 +8541,7 @@
// drop to another window.
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionUp(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+ injectMotionUp(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
{150, 50}))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
mDragWindow->consumeMotionUp(ADISPLAY_ID_DEFAULT);
@@ -8618,7 +8555,7 @@
mWindow->setPreventSplitting(true);
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+ injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
{50, 50}))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
mWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT);
@@ -8631,7 +8568,7 @@
.pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(75).y(50))
.build();
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT,
+ injectMotionEvent(*mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT,
InputEventInjectionSync::WAIT_FOR_RESULT))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
mWindow->consumeMotionPointerDown(/*pointerIndex=*/1);
@@ -8643,7 +8580,7 @@
TEST_F(InputDispatcherDragTests, DragAndDropWhenSplitTouch) {
// First down on second window.
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+ injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
{150, 50}))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
@@ -8658,7 +8595,7 @@
.pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(50).y(50))
.build();
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT,
+ injectMotionEvent(*mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT,
InputEventInjectionSync::WAIT_FOR_RESULT))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
mWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT);
@@ -8674,7 +8611,7 @@
.pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(50).y(50))
.build();
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher, secondFingerMoveEvent, INJECT_EVENT_TIMEOUT,
+ injectMotionEvent(*mDispatcher, secondFingerMoveEvent, INJECT_EVENT_TIMEOUT,
InputEventInjectionSync::WAIT_FOR_RESULT));
mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT);
mWindow->consumeDragEvent(false, 50, 50);
@@ -8688,7 +8625,7 @@
.pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(50).y(50))
.build();
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher, secondFingerUpEvent, INJECT_EVENT_TIMEOUT,
+ injectMotionEvent(*mDispatcher, secondFingerUpEvent, INJECT_EVENT_TIMEOUT,
InputEventInjectionSync::WAIT_FOR_RESULT));
mDragWindow->consumeMotionUp(ADISPLAY_ID_DEFAULT);
mFakePolicy->assertDropTargetEquals(*mDispatcher, mWindow->getToken());
@@ -8711,7 +8648,7 @@
// Let second display has a touch state.
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher,
+ injectMotionEvent(*mDispatcher,
MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN,
AINPUT_SOURCE_TOUCHSCREEN)
.displayId(SECOND_DISPLAY_ID)
@@ -8729,7 +8666,7 @@
// Move on window.
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
+ injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
ADISPLAY_ID_DEFAULT, {50, 50}))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT);
@@ -8738,7 +8675,7 @@
// Move to another window.
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
+ injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
ADISPLAY_ID_DEFAULT, {150, 50}))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT);
@@ -8747,7 +8684,7 @@
// drop to another window.
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionUp(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+ injectMotionUp(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
{150, 50}))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
mDragWindow->consumeMotionUp(ADISPLAY_ID_DEFAULT);
@@ -8760,11 +8697,10 @@
startDrag(true, AINPUT_SOURCE_MOUSE);
// Move on window.
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher,
+ injectMotionEvent(*mDispatcher,
MotionEventBuilder(AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_MOUSE)
.buttonState(AMOTION_EVENT_BUTTON_PRIMARY)
- .pointer(PointerBuilder(MOUSE_POINTER_ID,
- ToolType::MOUSE)
+ .pointer(PointerBuilder(MOUSE_POINTER_ID, ToolType::MOUSE)
.x(50)
.y(50))
.build()))
@@ -8775,11 +8711,10 @@
// Move to another window.
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher,
+ injectMotionEvent(*mDispatcher,
MotionEventBuilder(AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_MOUSE)
.buttonState(AMOTION_EVENT_BUTTON_PRIMARY)
- .pointer(PointerBuilder(MOUSE_POINTER_ID,
- ToolType::MOUSE)
+ .pointer(PointerBuilder(MOUSE_POINTER_ID, ToolType::MOUSE)
.x(150)
.y(50))
.build()))
@@ -8790,11 +8725,10 @@
// drop to another window.
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher,
+ injectMotionEvent(*mDispatcher,
MotionEventBuilder(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_MOUSE)
.buttonState(0)
- .pointer(PointerBuilder(MOUSE_POINTER_ID,
- ToolType::MOUSE)
+ .pointer(PointerBuilder(MOUSE_POINTER_ID, ToolType::MOUSE)
.x(150)
.y(50))
.build()))
@@ -9040,7 +8974,8 @@
TEST_F(InputDispatcherTouchModeChangedTests, CanChangeTouchModeWhenOwningLastInteractedWindow) {
// Interact with the window first.
- ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(mDispatcher, ADISPLAY_ID_DEFAULT))
+ ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
+ injectKeyDown(*mDispatcher, ADISPLAY_ID_DEFAULT))
<< "Inject key event should return InputEventInjectionResult::SUCCEEDED";
mWindow->consumeKeyDown(ADISPLAY_ID_DEFAULT);
@@ -9105,7 +9040,7 @@
mDispatcher->onWindowInfosChanged({{*spy->getInfo()}, {}, 0, 0});
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
+ injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
spy->consumeMotionDown(ADISPLAY_ID_DEFAULT);
}
@@ -9145,7 +9080,7 @@
}
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
+ injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
std::vector<size_t> eventOrder;
@@ -9183,7 +9118,7 @@
mDispatcher->onWindowInfosChanged({{*spy->getInfo(), *window->getInfo()}, {}, 0, 0});
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
+ injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
window->consumeMotionDown(ADISPLAY_ID_DEFAULT);
spy->assertNoEvents();
@@ -9202,19 +9137,19 @@
// Inject an event outside the spy window's touchable region.
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
+ injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
window->consumeMotionDown();
spy->assertNoEvents();
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionUp(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
+ injectMotionUp(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
window->consumeMotionUp();
spy->assertNoEvents();
// Inject an event inside the spy window's touchable region.
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+ injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
{5, 10}))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
window->consumeMotionDown();
@@ -9236,7 +9171,7 @@
// Inject an event outside the spy window's frame and touchable region.
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+ injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
{100, 200}))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
window->consumeMotionDown();
@@ -9258,7 +9193,7 @@
{{*spy->getInfo(), *windowLeft->getInfo(), *windowRight->getInfo()}, {}, 0, 0});
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+ injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
{50, 50}))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
windowLeft->consumeMotionDown();
@@ -9271,7 +9206,7 @@
.pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(150).y(50))
.build();
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT,
+ injectMotionEvent(*mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT,
InputEventInjectionSync::WAIT_FOR_RESULT))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
windowRight->consumeMotionDown();
@@ -9290,7 +9225,7 @@
mDispatcher->onWindowInfosChanged({{*spyRight->getInfo(), *window->getInfo()}, {}, 0, 0});
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+ injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
{50, 50}))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
window->consumeMotionDown();
@@ -9303,7 +9238,7 @@
.pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(150).y(50))
.build();
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT,
+ injectMotionEvent(*mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT,
InputEventInjectionSync::WAIT_FOR_RESULT))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
window->consumeMotionPointerDown(/*pointerIndex=*/1);
@@ -9327,7 +9262,7 @@
// First finger down, no window touched.
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+ injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
{100, 200}))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
spy->consumeMotionDown(ADISPLAY_ID_DEFAULT);
@@ -9342,7 +9277,7 @@
.pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(50).y(50))
.build();
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT,
+ injectMotionEvent(*mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT,
InputEventInjectionSync::WAIT_FOR_RESULT))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
@@ -9363,11 +9298,11 @@
setFocusedWindow(window);
window->consumeFocusEvent(true);
- ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(mDispatcher))
+ ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(*mDispatcher))
<< "Inject key event should return InputEventInjectionResult::SUCCEEDED";
window->consumeKeyDown(ADISPLAY_ID_NONE);
- ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyUp(mDispatcher))
+ ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyUp(*mDispatcher))
<< "Inject key event should return InputEventInjectionResult::SUCCEEDED";
window->consumeKeyUp(ADISPLAY_ID_NONE);
@@ -9388,7 +9323,7 @@
{{*spy1->getInfo(), *spy2->getInfo(), *window->getInfo()}, {}, 0, 0});
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
+ injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
window->consumeMotionDown();
spy1->consumeMotionDown();
@@ -9402,7 +9337,7 @@
// The rest of the gesture should only be sent to the second spy window.
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
+ injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
ADISPLAY_ID_DEFAULT))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
spy2->consumeMotionMove();
@@ -9420,7 +9355,7 @@
mDispatcher->onWindowInfosChanged({{*spy->getInfo(), *window->getInfo()}, {}, 0, 0});
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
+ injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
window->consumeMotionDown(ADISPLAY_ID_DEFAULT);
spy->consumeMotionDown(ADISPLAY_ID_DEFAULT);
@@ -9430,7 +9365,7 @@
EXPECT_EQ(OK, mDispatcher->pilferPointers(spy->getToken()));
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionUp(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
+ injectMotionUp(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
spy->consumeMotionUp(ADISPLAY_ID_DEFAULT);
}
@@ -9447,7 +9382,7 @@
// First finger down on the window and the spy.
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+ injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
{100, 200}))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
spy->consumeMotionDown();
@@ -9466,7 +9401,7 @@
.pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(50).y(50))
.build();
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT,
+ injectMotionEvent(*mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT,
InputEventInjectionSync::WAIT_FOR_RESULT))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
@@ -9482,7 +9417,7 @@
.pointer(PointerBuilder(/*id=*/2, ToolType::FINGER).x(-5).y(-5))
.build();
ASSERT_EQ(InputEventInjectionResult::FAILED,
- injectMotionEvent(mDispatcher, thirdFingerDownEvent, INJECT_EVENT_TIMEOUT,
+ injectMotionEvent(*mDispatcher, thirdFingerDownEvent, INJECT_EVENT_TIMEOUT,
InputEventInjectionSync::WAIT_FOR_RESULT))
<< "Inject motion event should return InputEventInjectionResult::FAILED";
@@ -9503,7 +9438,7 @@
// First finger down on the window only
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+ injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
{150, 150}))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
window->consumeMotionDown();
@@ -9517,7 +9452,7 @@
.pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(10).y(10))
.build();
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT,
+ injectMotionEvent(*mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT,
InputEventInjectionSync::WAIT_FOR_RESULT))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
spy->consumeMotionDown();
@@ -9533,7 +9468,7 @@
.pointer(PointerBuilder(/*id=*/2, ToolType::FINGER).x(50).y(50))
.build();
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher, thirdFingerDownEvent, INJECT_EVENT_TIMEOUT,
+ injectMotionEvent(*mDispatcher, thirdFingerDownEvent, INJECT_EVENT_TIMEOUT,
InputEventInjectionSync::WAIT_FOR_RESULT))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
spy->consumeMotionPointerDown(1);
@@ -9563,7 +9498,7 @@
// First finger down on both spy and window
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+ injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
{10, 10}))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
window->consumeMotionDown();
@@ -9578,7 +9513,7 @@
.pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(50).y(50))
.build();
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT,
+ injectMotionEvent(*mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT,
InputEventInjectionSync::WAIT_FOR_RESULT))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
spy->consumeMotionPointerDown(1);
@@ -9606,7 +9541,7 @@
// First finger down on both window and spy
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+ injectMotionDown(*mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
{10, 10}))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
window->consumeMotionDown();
@@ -9625,7 +9560,7 @@
.pointer(PointerBuilder(/*id=*/1, ToolType::FINGER).x(150).y(150))
.build();
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT,
+ injectMotionEvent(*mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT,
InputEventInjectionSync::WAIT_FOR_RESULT))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
window->consumeMotionDown();
@@ -9777,7 +9712,7 @@
: mPid(pid), mUid(uid), mDispatcher(dispatcher) {}
InputEventInjectionResult injectTargetedMotion(int32_t action) const {
- return injectMotionEvent(mDispatcher, action, AINPUT_SOURCE_TOUCHSCREEN,
+ return injectMotionEvent(*mDispatcher, action, AINPUT_SOURCE_TOUCHSCREEN,
ADISPLAY_ID_DEFAULT, {100, 200},
{AMOTION_EVENT_INVALID_CURSOR_POSITION,
AMOTION_EVENT_INVALID_CURSOR_POSITION},
@@ -9786,7 +9721,7 @@
}
InputEventInjectionResult injectTargetedKey(int32_t action) const {
- return inputdispatcher::injectKey(mDispatcher, action, /*repeatCount=*/0, ADISPLAY_ID_NONE,
+ return inputdispatcher::injectKey(*mDispatcher, action, /*repeatCount=*/0, ADISPLAY_ID_NONE,
InputEventInjectionSync::WAIT_FOR_RESULT,
INJECT_EVENT_TIMEOUT, /*allowKeyRepeat=*/false, {mUid},
mPolicyFlags);
@@ -9883,7 +9818,7 @@
// A user that has injection permission can inject into any window.
EXPECT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher, AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
+ injectMotionEvent(*mDispatcher, AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
ADISPLAY_ID_DEFAULT));
randosSpy->consumeMotionDown();
window->consumeMotionDown();
@@ -9891,7 +9826,7 @@
setFocusedWindow(randosSpy);
randosSpy->consumeFocusEvent(true);
- EXPECT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(mDispatcher));
+ EXPECT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(*mDispatcher));
randosSpy->consumeKeyDown(ADISPLAY_ID_NONE);
window->assertNoEvents();
}
diff --git a/services/inputflinger/tests/InstrumentedInputReader.h b/services/inputflinger/tests/InstrumentedInputReader.h
index 7f8d556..fef58ec 100644
--- a/services/inputflinger/tests/InstrumentedInputReader.h
+++ b/services/inputflinger/tests/InstrumentedInputReader.h
@@ -103,12 +103,16 @@
mExternalStylusDevices = devices;
}
+ void setPreventingTouchpadTaps(bool prevent) override { mPreventingTouchpadTaps = prevent; }
+ bool isPreventingTouchpadTaps() override { return mPreventingTouchpadTaps; }
+
private:
int32_t mGlobalMetaState;
bool mUpdateGlobalMetaStateWasCalled;
int32_t mGeneration;
std::optional<nsecs_t> mRequestedTimeout;
std::vector<InputDeviceInfo> mExternalStylusDevices;
+ bool mPreventingTouchpadTaps{false};
} mFakeContext;
friend class InputReaderTest;
diff --git a/services/inputflinger/tests/InterfaceMocks.h b/services/inputflinger/tests/InterfaceMocks.h
index d720a90..b6720c5 100644
--- a/services/inputflinger/tests/InterfaceMocks.h
+++ b/services/inputflinger/tests/InterfaceMocks.h
@@ -49,6 +49,9 @@
MOCK_METHOD(void, updateLedMetaState, (int32_t metaState), (override));
MOCK_METHOD(int32_t, getLedMetaState, (), (override));
+
+ MOCK_METHOD(void, setPreventingTouchpadTaps, (bool prevent), (override));
+ MOCK_METHOD(bool, isPreventingTouchpadTaps, (), (override));
};
class MockEventHubInterface : public EventHubInterface {
diff --git a/services/inputflinger/tests/KeyboardInputMapper_test.cpp b/services/inputflinger/tests/KeyboardInputMapper_test.cpp
new file mode 100644
index 0000000..08a5559
--- /dev/null
+++ b/services/inputflinger/tests/KeyboardInputMapper_test.cpp
@@ -0,0 +1,152 @@
+/*
+ * Copyright 2023 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "KeyboardInputMapper.h"
+
+#include <gtest/gtest.h>
+
+#include "InputMapperTest.h"
+#include "InterfaceMocks.h"
+
+#define TAG "KeyboardInputMapper_test"
+
+namespace android {
+
+using testing::_;
+using testing::DoAll;
+using testing::Return;
+using testing::SetArgPointee;
+
+/**
+ * Unit tests for KeyboardInputMapper.
+ */
+class KeyboardInputMapperUnitTest : public InputMapperUnitTest {
+protected:
+ sp<FakeInputReaderPolicy> mFakePolicy;
+ const std::unordered_map<int32_t, int32_t> mKeyCodeMap{{KEY_0, AKEYCODE_0},
+ {KEY_A, AKEYCODE_A},
+ {KEY_LEFTCTRL, AKEYCODE_CTRL_LEFT},
+ {KEY_LEFTALT, AKEYCODE_ALT_LEFT},
+ {KEY_RIGHTALT, AKEYCODE_ALT_RIGHT},
+ {KEY_LEFTSHIFT, AKEYCODE_SHIFT_LEFT},
+ {KEY_RIGHTSHIFT, AKEYCODE_SHIFT_RIGHT},
+ {KEY_FN, AKEYCODE_FUNCTION},
+ {KEY_LEFTCTRL, AKEYCODE_CTRL_LEFT},
+ {KEY_RIGHTCTRL, AKEYCODE_CTRL_RIGHT},
+ {KEY_LEFTMETA, AKEYCODE_META_LEFT},
+ {KEY_RIGHTMETA, AKEYCODE_META_RIGHT},
+ {KEY_CAPSLOCK, AKEYCODE_CAPS_LOCK},
+ {KEY_NUMLOCK, AKEYCODE_NUM_LOCK},
+ {KEY_SCROLLLOCK, AKEYCODE_SCROLL_LOCK}};
+
+ void SetUp() override {
+ InputMapperUnitTest::SetUp();
+
+ // set key-codes expected in tests
+ for (const auto& [scanCode, outKeycode] : mKeyCodeMap) {
+ EXPECT_CALL(mMockEventHub, mapKey(EVENTHUB_ID, scanCode, _, _, _, _, _))
+ .WillRepeatedly(DoAll(SetArgPointee<4>(outKeycode), Return(NO_ERROR)));
+ }
+
+ mFakePolicy = sp<FakeInputReaderPolicy>::make();
+ EXPECT_CALL(mMockInputReaderContext, getPolicy).WillRepeatedly(Return(mFakePolicy.get()));
+
+ mMapper = createInputMapper<KeyboardInputMapper>(*mDeviceContext, mReaderConfiguration,
+ AINPUT_SOURCE_KEYBOARD,
+ AINPUT_KEYBOARD_TYPE_ALPHABETIC);
+ }
+
+ void testPointerVisibilityForKeys(const std::vector<int32_t>& keyCodes, bool expectVisible) {
+ EXPECT_CALL(mMockInputReaderContext, fadePointer)
+ .Times(expectVisible ? 0 : keyCodes.size());
+ for (int32_t keyCode : keyCodes) {
+ process(EV_KEY, keyCode, 1);
+ process(EV_SYN, SYN_REPORT, 0);
+ process(EV_KEY, keyCode, 0);
+ process(EV_SYN, SYN_REPORT, 0);
+ }
+ }
+
+ void testTouchpadTapStateForKeys(const std::vector<int32_t>& keyCodes,
+ const bool expectPrevent) {
+ EXPECT_CALL(mMockInputReaderContext, isPreventingTouchpadTaps).Times(keyCodes.size());
+ if (expectPrevent) {
+ EXPECT_CALL(mMockInputReaderContext, setPreventingTouchpadTaps(true))
+ .Times(keyCodes.size());
+ }
+ for (int32_t keyCode : keyCodes) {
+ process(EV_KEY, keyCode, 1);
+ process(EV_SYN, SYN_REPORT, 0);
+ process(EV_KEY, keyCode, 0);
+ process(EV_SYN, SYN_REPORT, 0);
+ }
+ }
+};
+
+/**
+ * Pointer visibility should remain unaffected if there is no active Input Method Connection
+ */
+TEST_F(KeyboardInputMapperUnitTest, KeystrokesWithoutIMeConnectionDoesNotHidePointer) {
+ testPointerVisibilityForKeys({KEY_0, KEY_A, KEY_LEFTCTRL}, /* expectVisible= */ true);
+}
+
+/**
+ * Pointer should hide if there is a active Input Method Connection
+ */
+TEST_F(KeyboardInputMapperUnitTest, AlphanumericKeystrokesWithIMeConnectionHidePointer) {
+ mFakePolicy->setIsInputMethodConnectionActive(true);
+ testPointerVisibilityForKeys({KEY_0, KEY_A}, /* expectVisible= */ false);
+}
+
+/**
+ * Pointer visibility should remain unaffected by meta keys even if Input Method Connection is
+ * active
+ */
+TEST_F(KeyboardInputMapperUnitTest, MetaKeystrokesWithIMeConnectionDoesNotHidePointer) {
+ mFakePolicy->setIsInputMethodConnectionActive(true);
+ std::vector<int32_t> metaKeys{KEY_LEFTALT, KEY_RIGHTALT, KEY_LEFTSHIFT, KEY_RIGHTSHIFT,
+ KEY_FN, KEY_LEFTCTRL, KEY_RIGHTCTRL, KEY_LEFTMETA,
+ KEY_RIGHTMETA, KEY_CAPSLOCK, KEY_NUMLOCK, KEY_SCROLLLOCK};
+ testPointerVisibilityForKeys(metaKeys, /* expectVisible= */ true);
+}
+
+/**
+ * Touchpad tap should not be disabled if there is no active Input Method Connection
+ */
+TEST_F(KeyboardInputMapperUnitTest, KeystrokesWithoutIMeConnectionDontDisableTouchpadTap) {
+ testTouchpadTapStateForKeys({KEY_0, KEY_A, KEY_LEFTCTRL}, /* expectPrevent= */ false);
+}
+
+/**
+ * Touchpad tap should be disabled if there is a active Input Method Connection
+ */
+TEST_F(KeyboardInputMapperUnitTest, AlphanumericKeystrokesWithIMeConnectionDisableTouchpadTap) {
+ mFakePolicy->setIsInputMethodConnectionActive(true);
+ testTouchpadTapStateForKeys({KEY_0, KEY_A}, /* expectPrevent= */ true);
+}
+
+/**
+ * Touchpad tap should not be disabled by meta keys even if Input Method Connection is active
+ */
+TEST_F(KeyboardInputMapperUnitTest, MetaKeystrokesWithIMeConnectionDontDisableTouchpadTap) {
+ mFakePolicy->setIsInputMethodConnectionActive(true);
+ std::vector<int32_t> metaKeys{KEY_LEFTALT, KEY_RIGHTALT, KEY_LEFTSHIFT, KEY_RIGHTSHIFT,
+ KEY_FN, KEY_LEFTCTRL, KEY_RIGHTCTRL, KEY_LEFTMETA,
+ KEY_RIGHTMETA, KEY_CAPSLOCK, KEY_NUMLOCK, KEY_SCROLLLOCK};
+ testTouchpadTapStateForKeys(metaKeys, /* expectPrevent= */ false);
+}
+
+} // namespace android
diff --git a/services/inputflinger/tests/TestInputListenerMatchers.cpp b/services/inputflinger/tests/TestInputListenerMatchers.cpp
new file mode 100644
index 0000000..1464e60
--- /dev/null
+++ b/services/inputflinger/tests/TestInputListenerMatchers.cpp
@@ -0,0 +1,37 @@
+/*
+ * Copyright 2023 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "TestInputListenerMatchers.h"
+
+namespace android {
+
+WithKeyActionMatcher WithKeyAction(int32_t action) {
+ return WithKeyActionMatcher(action);
+}
+
+WithMotionActionMatcher WithMotionAction(int32_t action) {
+ return WithMotionActionMatcher(action);
+}
+
+WithDisplayIdMatcher WithDisplayId(int32_t displayId) {
+ return WithDisplayIdMatcher(displayId);
+}
+
+WithDeviceIdMatcher WithDeviceId(int32_t deviceId) {
+ return WithDeviceIdMatcher(deviceId);
+}
+
+} // namespace android
diff --git a/services/inputflinger/tests/TestInputListenerMatchers.h b/services/inputflinger/tests/TestInputListenerMatchers.h
index 70bad7c..020ea86 100644
--- a/services/inputflinger/tests/TestInputListenerMatchers.h
+++ b/services/inputflinger/tests/TestInputListenerMatchers.h
@@ -23,53 +23,145 @@
#include <gtest/gtest.h>
#include <input/Input.h>
+#include "NotifyArgs.h"
#include "TestConstants.h"
namespace android {
-MATCHER_P(WithMotionAction, action, "MotionEvent with specified action") {
- bool matches = action == arg.action;
- if (!matches) {
- *result_listener << "expected action " << MotionEvent::actionToString(action)
- << ", but got " << MotionEvent::actionToString(arg.action);
- }
- if (action == AMOTION_EVENT_ACTION_CANCEL) {
- if (!matches) {
- *result_listener << "; ";
- }
- *result_listener << "expected FLAG_CANCELED to be set with ACTION_CANCEL, but was not set";
- matches &= (arg.flags & AMOTION_EVENT_FLAG_CANCELED) != 0;
- }
- return matches;
-}
-
-MATCHER_P(WithKeyAction, action, "KeyEvent with specified action") {
- *result_listener << "expected action " << KeyEvent::actionToString(action) << ", but got "
- << KeyEvent::actionToString(arg.action);
- return arg.action == action;
-}
-
MATCHER_P(WithSource, source, "InputEvent with specified source") {
*result_listener << "expected source " << inputEventSourceToString(source) << ", but got "
<< inputEventSourceToString(arg.source);
return arg.source == source;
}
-MATCHER_P(WithDisplayId, displayId, "InputEvent with specified displayId") {
- *result_listener << "expected displayId " << displayId << ", but got " << arg.displayId;
- return arg.displayId == displayId;
-}
+/// Key action
+class WithKeyActionMatcher {
+public:
+ using is_gtest_matcher = void;
+ explicit WithKeyActionMatcher(int32_t action) : mAction(action) {}
-MATCHER_P(WithDeviceId, deviceId, "InputEvent with specified deviceId") {
- *result_listener << "expected deviceId " << deviceId << ", but got " << arg.deviceId;
- return arg.deviceId == deviceId;
-}
+ bool MatchAndExplain(const NotifyKeyArgs& args, std::ostream*) const {
+ return mAction == args.action;
+ }
+
+ bool MatchAndExplain(const KeyEvent& event, std::ostream*) const {
+ return mAction == event.getAction();
+ }
+
+ void DescribeTo(std::ostream* os) const {
+ *os << "with key action " << KeyEvent::actionToString(mAction);
+ }
+
+ void DescribeNegationTo(std::ostream* os) const { *os << "wrong action"; }
+
+private:
+ const int32_t mAction;
+};
+
+WithKeyActionMatcher WithKeyAction(int32_t action);
+
+/// Motion action
+class WithMotionActionMatcher {
+public:
+ using is_gtest_matcher = void;
+ explicit WithMotionActionMatcher(int32_t action) : mAction(action) {}
+
+ bool MatchAndExplain(const NotifyMotionArgs& args, std::ostream*) const {
+ bool matches = mAction == args.action;
+ if (args.action == AMOTION_EVENT_ACTION_CANCEL) {
+ matches &= (args.flags & AMOTION_EVENT_FLAG_CANCELED) != 0;
+ }
+ return matches;
+ }
+
+ bool MatchAndExplain(const MotionEvent& event, std::ostream*) const {
+ bool matches = mAction == event.getAction();
+ if (event.getAction() == AMOTION_EVENT_ACTION_CANCEL) {
+ matches &= (event.getFlags() & AMOTION_EVENT_FLAG_CANCELED) != 0;
+ }
+ return matches;
+ }
+
+ void DescribeTo(std::ostream* os) const {
+ *os << "with motion action " << MotionEvent::actionToString(mAction);
+ if (mAction == AMOTION_EVENT_ACTION_CANCEL) {
+ *os << " and FLAG_CANCELED";
+ }
+ }
+
+ void DescribeNegationTo(std::ostream* os) const { *os << "wrong action"; }
+
+private:
+ const int32_t mAction;
+};
+
+WithMotionActionMatcher WithMotionAction(int32_t action);
+
+/// Display Id
+class WithDisplayIdMatcher {
+public:
+ using is_gtest_matcher = void;
+ explicit WithDisplayIdMatcher(int32_t displayId) : mDisplayId(displayId) {}
+
+ bool MatchAndExplain(const NotifyMotionArgs& args, std::ostream*) const {
+ return mDisplayId == args.displayId;
+ }
+
+ bool MatchAndExplain(const NotifyKeyArgs& args, std::ostream*) const {
+ return mDisplayId == args.displayId;
+ }
+
+ bool MatchAndExplain(const InputEvent& event, std::ostream*) const {
+ return mDisplayId == event.getDisplayId();
+ }
+
+ void DescribeTo(std::ostream* os) const { *os << "with display id " << mDisplayId; }
+
+ void DescribeNegationTo(std::ostream* os) const { *os << "wrong display id"; }
+
+private:
+ const int32_t mDisplayId;
+};
+
+WithDisplayIdMatcher WithDisplayId(int32_t displayId);
+
+/// Device Id
+class WithDeviceIdMatcher {
+public:
+ using is_gtest_matcher = void;
+ explicit WithDeviceIdMatcher(int32_t deviceId) : mDeviceId(deviceId) {}
+
+ bool MatchAndExplain(const NotifyMotionArgs& args, std::ostream*) const {
+ return mDeviceId == args.deviceId;
+ }
+
+ bool MatchAndExplain(const NotifyKeyArgs& args, std::ostream*) const {
+ return mDeviceId == args.deviceId;
+ }
+
+ bool MatchAndExplain(const InputEvent& event, std::ostream*) const {
+ return mDeviceId == event.getDeviceId();
+ }
+
+ void DescribeTo(std::ostream* os) const { *os << "with device id " << mDeviceId; }
+
+ void DescribeNegationTo(std::ostream* os) const { *os << "wrong device id"; }
+
+private:
+ const int32_t mDeviceId;
+};
+
+WithDeviceIdMatcher WithDeviceId(int32_t deviceId);
MATCHER_P(WithKeyCode, keyCode, "KeyEvent with specified key code") {
*result_listener << "expected key code " << keyCode << ", but got " << arg.keyCode;
return arg.keyCode == keyCode;
}
+MATCHER_P(WithRepeatCount, repeatCount, "KeyEvent with specified repeat count") {
+ return arg.getRepeatCount() == repeatCount;
+}
+
MATCHER_P(WithPointerCount, count, "MotionEvent with specified number of pointers") {
*result_listener << "expected " << count << " pointer(s), but got " << arg.getPointerCount();
return arg.getPointerCount() == count;
diff --git a/services/inputflinger/tests/fuzzers/MapperHelpers.h b/services/inputflinger/tests/fuzzers/MapperHelpers.h
index e88731a..bdedfdf 100644
--- a/services/inputflinger/tests/fuzzers/MapperHelpers.h
+++ b/services/inputflinger/tests/fuzzers/MapperHelpers.h
@@ -295,7 +295,8 @@
}
void notifyInputDevicesChanged(const std::vector<InputDeviceInfo>& inputDevices) override {}
std::shared_ptr<KeyCharacterMap> getKeyboardLayoutOverlay(
- const InputDeviceIdentifier& identifier) override {
+ const InputDeviceIdentifier& identifier,
+ const std::optional<KeyboardLayoutInfo> layoutInfo) override {
return nullptr;
}
std::string getDeviceAlias(const InputDeviceIdentifier& identifier) {
@@ -307,6 +308,7 @@
}
void setTouchAffineTransformation(const TouchAffineTransformation t) { mTransform = t; }
void notifyStylusGestureStarted(int32_t, nsecs_t) {}
+ bool isInputMethodConnectionActive() override { return mFdp->ConsumeBool(); }
};
class FuzzInputListener : public virtual InputListenerInterface {
@@ -355,6 +357,9 @@
void updateLedMetaState(int32_t metaState) override{};
int32_t getLedMetaState() override { return mFdp->ConsumeIntegral<int32_t>(); };
void notifyStylusGestureStarted(int32_t, nsecs_t) {}
+
+ void setPreventingTouchpadTaps(bool prevent) {}
+ bool isPreventingTouchpadTaps() { return mFdp->ConsumeBool(); };
};
template <class Fdp>
diff --git a/services/surfaceflinger/CompositionEngine/include/compositionengine/CompositionRefreshArgs.h b/services/surfaceflinger/CompositionEngine/include/compositionengine/CompositionRefreshArgs.h
index 09bc467..1a8644e 100644
--- a/services/surfaceflinger/CompositionEngine/include/compositionengine/CompositionRefreshArgs.h
+++ b/services/surfaceflinger/CompositionEngine/include/compositionengine/CompositionRefreshArgs.h
@@ -67,9 +67,6 @@
// Controls how the color mode is chosen for an output
OutputColorSetting outputColorSetting{OutputColorSetting::kEnhanced};
- // If not Dataspace::UNKNOWN, overrides the dataspace on each output
- ui::Dataspace colorSpaceAgnosticDataspace{ui::Dataspace::UNKNOWN};
-
// Forces a color mode on the outputs being refreshed
ui::ColorMode forceOutputColorMode{ui::ColorMode::NATIVE};
diff --git a/services/surfaceflinger/CompositionEngine/include/compositionengine/DisplayColorProfile.h b/services/surfaceflinger/CompositionEngine/include/compositionengine/DisplayColorProfile.h
index df44e75..9c80cac 100644
--- a/services/surfaceflinger/CompositionEngine/include/compositionengine/DisplayColorProfile.h
+++ b/services/surfaceflinger/CompositionEngine/include/compositionengine/DisplayColorProfile.h
@@ -87,10 +87,6 @@
// Returns true if HWC for this profile supports the dataspace
virtual bool isDataspaceSupported(ui::Dataspace) const = 0;
- // Returns the target dataspace for picked color mode and dataspace
- virtual ui::Dataspace getTargetDataspace(ui::ColorMode, ui::Dataspace,
- ui::Dataspace colorSpaceAgnosticDataspace) const = 0;
-
// Debugging
virtual void dump(std::string&) const = 0;
};
diff --git a/services/surfaceflinger/CompositionEngine/include/compositionengine/Output.h b/services/surfaceflinger/CompositionEngine/include/compositionengine/Output.h
index a3d8639..370c7cf 100644
--- a/services/surfaceflinger/CompositionEngine/include/compositionengine/Output.h
+++ b/services/surfaceflinger/CompositionEngine/include/compositionengine/Output.h
@@ -136,7 +136,6 @@
ui::ColorMode mode{ui::ColorMode::NATIVE};
ui::Dataspace dataspace{ui::Dataspace::UNKNOWN};
ui::RenderIntent renderIntent{ui::RenderIntent::COLORIMETRIC};
- ui::Dataspace colorSpaceAgnosticDataspace{ui::Dataspace::UNKNOWN};
};
// Use internally to incrementally compute visibility/coverage
diff --git a/services/surfaceflinger/CompositionEngine/include/compositionengine/impl/DisplayColorProfile.h b/services/surfaceflinger/CompositionEngine/include/compositionengine/impl/DisplayColorProfile.h
index 9bc0e68..3aad04c 100644
--- a/services/surfaceflinger/CompositionEngine/include/compositionengine/impl/DisplayColorProfile.h
+++ b/services/surfaceflinger/CompositionEngine/include/compositionengine/impl/DisplayColorProfile.h
@@ -55,7 +55,6 @@
const HdrCapabilities& getHdrCapabilities() const override;
bool isDataspaceSupported(ui::Dataspace) const override;
- ui::Dataspace getTargetDataspace(ui::ColorMode, ui::Dataspace, ui::Dataspace) const override;
void dump(std::string&) const override;
diff --git a/services/surfaceflinger/CompositionEngine/include/compositionengine/impl/OutputCompositionState.h b/services/surfaceflinger/CompositionEngine/include/compositionengine/impl/OutputCompositionState.h
index 28c6e92..6cb1e7e 100644
--- a/services/surfaceflinger/CompositionEngine/include/compositionengine/impl/OutputCompositionState.h
+++ b/services/surfaceflinger/CompositionEngine/include/compositionengine/impl/OutputCompositionState.h
@@ -116,9 +116,6 @@
// Current active dataspace
ui::Dataspace dataspace{ui::Dataspace::UNKNOWN};
- // Current target dataspace
- ui::Dataspace targetDataspace{ui::Dataspace::UNKNOWN};
-
std::optional<android::HWComposer::DeviceRequestedChanges> previousDeviceRequestedChanges{};
bool previousDeviceRequestedSuccess = false;
diff --git a/services/surfaceflinger/CompositionEngine/include/compositionengine/mock/DisplayColorProfile.h b/services/surfaceflinger/CompositionEngine/include/compositionengine/mock/DisplayColorProfile.h
index 1aaebea..a904521 100644
--- a/services/surfaceflinger/CompositionEngine/include/compositionengine/mock/DisplayColorProfile.h
+++ b/services/surfaceflinger/CompositionEngine/include/compositionengine/mock/DisplayColorProfile.h
@@ -43,8 +43,6 @@
MOCK_CONST_METHOD0(getHdrCapabilities, const HdrCapabilities&());
MOCK_CONST_METHOD1(isDataspaceSupported, bool(ui::Dataspace));
- MOCK_CONST_METHOD3(getTargetDataspace,
- ui::Dataspace(ui::ColorMode, ui::Dataspace, ui::Dataspace));
MOCK_CONST_METHOD1(dump, void(std::string&));
};
diff --git a/services/surfaceflinger/CompositionEngine/src/Display.cpp b/services/surfaceflinger/CompositionEngine/src/Display.cpp
index 85fc095..f2acfc9 100644
--- a/services/surfaceflinger/CompositionEngine/src/Display.cpp
+++ b/services/surfaceflinger/CompositionEngine/src/Display.cpp
@@ -107,14 +107,9 @@
}
void Display::setColorProfile(const ColorProfile& colorProfile) {
- const ui::Dataspace targetDataspace =
- getDisplayColorProfile()->getTargetDataspace(colorProfile.mode, colorProfile.dataspace,
- colorProfile.colorSpaceAgnosticDataspace);
-
if (colorProfile.mode == getState().colorMode &&
colorProfile.dataspace == getState().dataspace &&
- colorProfile.renderIntent == getState().renderIntent &&
- targetDataspace == getState().targetDataspace) {
+ colorProfile.renderIntent == getState().renderIntent) {
return;
}
diff --git a/services/surfaceflinger/CompositionEngine/src/DisplayColorProfile.cpp b/services/surfaceflinger/CompositionEngine/src/DisplayColorProfile.cpp
index a7c4512..8f67f36 100644
--- a/services/surfaceflinger/CompositionEngine/src/DisplayColorProfile.cpp
+++ b/services/surfaceflinger/CompositionEngine/src/DisplayColorProfile.cpp
@@ -391,17 +391,6 @@
}
}
-ui::Dataspace DisplayColorProfile::getTargetDataspace(ColorMode mode, Dataspace dataspace,
- Dataspace colorSpaceAgnosticDataspace) const {
- if (isHdrColorMode(mode)) {
- return Dataspace::UNKNOWN;
- }
- if (colorSpaceAgnosticDataspace != ui::Dataspace::UNKNOWN) {
- return colorSpaceAgnosticDataspace;
- }
- return dataspace;
-}
-
void DisplayColorProfile::dump(std::string& out) const {
out.append(" Composition Display Color State:");
diff --git a/services/surfaceflinger/CompositionEngine/src/Output.cpp b/services/surfaceflinger/CompositionEngine/src/Output.cpp
index b1b5708..d4230f5 100644
--- a/services/surfaceflinger/CompositionEngine/src/Output.cpp
+++ b/services/surfaceflinger/CompositionEngine/src/Output.cpp
@@ -261,22 +261,16 @@
}
void Output::setColorProfile(const ColorProfile& colorProfile) {
- ui::Dataspace targetDataspace =
- getDisplayColorProfile()->getTargetDataspace(colorProfile.mode, colorProfile.dataspace,
- colorProfile.colorSpaceAgnosticDataspace);
-
auto& outputState = editState();
if (outputState.colorMode == colorProfile.mode &&
outputState.dataspace == colorProfile.dataspace &&
- outputState.renderIntent == colorProfile.renderIntent &&
- outputState.targetDataspace == targetDataspace) {
+ outputState.renderIntent == colorProfile.renderIntent) {
return;
}
outputState.colorMode = colorProfile.mode;
outputState.dataspace = colorProfile.dataspace;
outputState.renderIntent = colorProfile.renderIntent;
- outputState.targetDataspace = targetDataspace;
mRenderSurface->setBufferDataspace(colorProfile.dataspace);
@@ -984,8 +978,7 @@
const compositionengine::CompositionRefreshArgs& refreshArgs) const {
if (refreshArgs.outputColorSetting == OutputColorSetting::kUnmanaged) {
return ColorProfile{ui::ColorMode::NATIVE, ui::Dataspace::UNKNOWN,
- ui::RenderIntent::COLORIMETRIC,
- refreshArgs.colorSpaceAgnosticDataspace};
+ ui::RenderIntent::COLORIMETRIC};
}
ui::Dataspace hdrDataSpace;
@@ -1031,8 +1024,7 @@
mDisplayColorProfile->getBestColorMode(bestDataSpace, intent, &outDataSpace, &outMode,
&outRenderIntent);
- return ColorProfile{outMode, outDataSpace, outRenderIntent,
- refreshArgs.colorSpaceAgnosticDataspace};
+ return ColorProfile{outMode, outDataSpace, outRenderIntent};
}
void Output::beginFrame() {
diff --git a/services/surfaceflinger/CompositionEngine/src/OutputCompositionState.cpp b/services/surfaceflinger/CompositionEngine/src/OutputCompositionState.cpp
index 9713e79..39cf671 100644
--- a/services/surfaceflinger/CompositionEngine/src/OutputCompositionState.cpp
+++ b/services/surfaceflinger/CompositionEngine/src/OutputCompositionState.cpp
@@ -52,7 +52,6 @@
dumpVal(out, "colorMode", toString(colorMode), colorMode);
dumpVal(out, "renderIntent", toString(renderIntent), renderIntent);
dumpVal(out, "dataspace", toString(dataspace), dataspace);
- dumpVal(out, "targetDataspace", toString(targetDataspace), targetDataspace);
out.append("\n ");
dumpVal(out, "colorTransformMatrix", colorTransformMatrix);
diff --git a/services/surfaceflinger/CompositionEngine/src/OutputLayer.cpp b/services/surfaceflinger/CompositionEngine/src/OutputLayer.cpp
index 0ac0ecb..b492b6a 100644
--- a/services/surfaceflinger/CompositionEngine/src/OutputLayer.cpp
+++ b/services/surfaceflinger/CompositionEngine/src/OutputLayer.cpp
@@ -315,9 +315,10 @@
// Determine the output dependent dataspace for this layer. If it is
// colorspace agnostic, it just uses the dataspace chosen for the output to
// avoid the need for color conversion.
- state.dataspace = layerFEState->isColorspaceAgnostic &&
- outputState.targetDataspace != ui::Dataspace::UNKNOWN
- ? outputState.targetDataspace
+ // For now, also respect the colorspace agnostic flag if we're drawing to HDR, to avoid drastic
+ // luminance shift. TODO(b/292162273): we should check if that's true though.
+ state.dataspace = layerFEState->isColorspaceAgnostic && !isHdrDataspace(outputState.dataspace)
+ ? outputState.dataspace
: layerFEState->dataspace;
// Override the dataspace transfer from 170M to sRGB if the device configuration requests this.
diff --git a/services/surfaceflinger/CompositionEngine/tests/DisplayColorProfileTest.cpp b/services/surfaceflinger/CompositionEngine/tests/DisplayColorProfileTest.cpp
index 21b9aa9..b3ff2ec 100644
--- a/services/surfaceflinger/CompositionEngine/tests/DisplayColorProfileTest.cpp
+++ b/services/surfaceflinger/CompositionEngine/tests/DisplayColorProfileTest.cpp
@@ -646,29 +646,5 @@
EXPECT_TRUE(profile.isDataspaceSupported(Dataspace::BT2020_ITU_HLG));
}
-/*
- * RenderSurface::getTargetDataspace()
- */
-
-TEST_F(DisplayColorProfileTest, getTargetDataspaceWorks) {
- auto profile = ProfileFactory::createProfileWithNoColorModeSupport();
-
- // For a non-HDR colorspace with no colorSpaceAgnosticDataspace override,
- // the input dataspace should be returned.
- EXPECT_EQ(Dataspace::DISPLAY_P3,
- profile.getTargetDataspace(ColorMode::DISPLAY_P3, Dataspace::DISPLAY_P3,
- Dataspace::UNKNOWN));
-
- // If colorSpaceAgnosticDataspace is set, its value should be returned
- EXPECT_EQ(Dataspace::V0_SRGB,
- profile.getTargetDataspace(ColorMode::DISPLAY_P3, Dataspace::DISPLAY_P3,
- Dataspace::V0_SRGB));
-
- // For an HDR colorspace, Dataspace::UNKNOWN should be returned.
- EXPECT_EQ(Dataspace::UNKNOWN,
- profile.getTargetDataspace(ColorMode::BT2100_PQ, Dataspace::BT2020_PQ,
- Dataspace::UNKNOWN));
-}
-
} // namespace
} // namespace android::compositionengine
diff --git a/services/surfaceflinger/CompositionEngine/tests/DisplayTest.cpp b/services/surfaceflinger/CompositionEngine/tests/DisplayTest.cpp
index 9be6bc2..027004a 100644
--- a/services/surfaceflinger/CompositionEngine/tests/DisplayTest.cpp
+++ b/services/surfaceflinger/CompositionEngine/tests/DisplayTest.cpp
@@ -403,23 +403,18 @@
mock::DisplayColorProfile* colorProfile = new StrictMock<mock::DisplayColorProfile>();
mDisplay->setDisplayColorProfileForTest(std::unique_ptr<DisplayColorProfile>(colorProfile));
- EXPECT_CALL(*colorProfile, getTargetDataspace(_, _, _))
- .WillRepeatedly(Return(ui::Dataspace::UNKNOWN));
-
// These values are expected to be the initial state.
ASSERT_EQ(ui::ColorMode::NATIVE, mDisplay->getState().colorMode);
ASSERT_EQ(ui::Dataspace::UNKNOWN, mDisplay->getState().dataspace);
ASSERT_EQ(ui::RenderIntent::COLORIMETRIC, mDisplay->getState().renderIntent);
- ASSERT_EQ(ui::Dataspace::UNKNOWN, mDisplay->getState().targetDataspace);
// Otherwise if the values are unchanged, nothing happens
mDisplay->setColorProfile(ColorProfile{ui::ColorMode::NATIVE, ui::Dataspace::UNKNOWN,
- ui::RenderIntent::COLORIMETRIC, ui::Dataspace::UNKNOWN});
+ ui::RenderIntent::COLORIMETRIC});
EXPECT_EQ(ui::ColorMode::NATIVE, mDisplay->getState().colorMode);
EXPECT_EQ(ui::Dataspace::UNKNOWN, mDisplay->getState().dataspace);
EXPECT_EQ(ui::RenderIntent::COLORIMETRIC, mDisplay->getState().renderIntent);
- EXPECT_EQ(ui::Dataspace::UNKNOWN, mDisplay->getState().targetDataspace);
// Otherwise if the values are different, updates happen
EXPECT_CALL(*renderSurface, setBufferDataspace(ui::Dataspace::DISPLAY_P3)).Times(1);
@@ -429,13 +424,11 @@
.Times(1);
mDisplay->setColorProfile(ColorProfile{ui::ColorMode::DISPLAY_P3, ui::Dataspace::DISPLAY_P3,
- ui::RenderIntent::TONE_MAP_COLORIMETRIC,
- ui::Dataspace::UNKNOWN});
+ ui::RenderIntent::TONE_MAP_COLORIMETRIC});
EXPECT_EQ(ui::ColorMode::DISPLAY_P3, mDisplay->getState().colorMode);
EXPECT_EQ(ui::Dataspace::DISPLAY_P3, mDisplay->getState().dataspace);
EXPECT_EQ(ui::RenderIntent::TONE_MAP_COLORIMETRIC, mDisplay->getState().renderIntent);
- EXPECT_EQ(ui::Dataspace::UNKNOWN, mDisplay->getState().targetDataspace);
}
TEST_F(DisplaySetColorModeTest, doesNothingForVirtualDisplay) {
@@ -448,19 +441,13 @@
virtualDisplay->setDisplayColorProfileForTest(
std::unique_ptr<DisplayColorProfile>(colorProfile));
- EXPECT_CALL(*colorProfile,
- getTargetDataspace(ui::ColorMode::DISPLAY_P3, ui::Dataspace::DISPLAY_P3,
- ui::Dataspace::UNKNOWN))
- .WillOnce(Return(ui::Dataspace::UNKNOWN));
-
- virtualDisplay->setColorProfile(
- ColorProfile{ui::ColorMode::DISPLAY_P3, ui::Dataspace::DISPLAY_P3,
- ui::RenderIntent::TONE_MAP_COLORIMETRIC, ui::Dataspace::UNKNOWN});
+ virtualDisplay->setColorProfile(ColorProfile{ui::ColorMode::DISPLAY_P3,
+ ui::Dataspace::DISPLAY_P3,
+ ui::RenderIntent::TONE_MAP_COLORIMETRIC});
EXPECT_EQ(ui::ColorMode::NATIVE, virtualDisplay->getState().colorMode);
EXPECT_EQ(ui::Dataspace::UNKNOWN, virtualDisplay->getState().dataspace);
EXPECT_EQ(ui::RenderIntent::COLORIMETRIC, virtualDisplay->getState().renderIntent);
- EXPECT_EQ(ui::Dataspace::UNKNOWN, virtualDisplay->getState().targetDataspace);
}
/*
diff --git a/services/surfaceflinger/CompositionEngine/tests/OutputLayerTest.cpp b/services/surfaceflinger/CompositionEngine/tests/OutputLayerTest.cpp
index aa83883..9039d16 100644
--- a/services/surfaceflinger/CompositionEngine/tests/OutputLayerTest.cpp
+++ b/services/surfaceflinger/CompositionEngine/tests/OutputLayerTest.cpp
@@ -642,7 +642,7 @@
TEST_F(OutputLayerUpdateCompositionStateTest, setsOutputLayerColorspaceCorrectly) {
mLayerFEState.dataspace = ui::Dataspace::DISPLAY_P3;
- mOutputState.targetDataspace = ui::Dataspace::V0_SCRGB;
+ mOutputState.dataspace = ui::Dataspace::V0_SCRGB;
// If the layer is not colorspace agnostic, the output layer dataspace
// should use the layers requested colorspace.
@@ -659,11 +659,18 @@
mOutputLayer.updateCompositionState(false, false, ui::Transform::RotationFlags::ROT_0);
EXPECT_EQ(ui::Dataspace::V0_SCRGB, mOutputLayer.getState().dataspace);
+
+ // If the output is HDR, then don't blind the user with a colorspace agnostic dataspace
+ // drawing all white
+ mOutputState.dataspace = ui::Dataspace::BT2020_PQ;
+
+ mOutputLayer.updateCompositionState(false, false, ui::Transform::RotationFlags::ROT_0);
+
+ EXPECT_EQ(ui::Dataspace::DISPLAY_P3, mOutputLayer.getState().dataspace);
}
TEST_F(OutputLayerUpdateCompositionStateTest, setsOutputLayerColorspaceWith170mReplacement) {
mLayerFEState.dataspace = ui::Dataspace::TRANSFER_SMPTE_170M;
- mOutputState.targetDataspace = ui::Dataspace::V0_SCRGB;
mOutputState.treat170mAsSrgb = false;
mLayerFEState.isColorspaceAgnostic = false;
diff --git a/services/surfaceflinger/CompositionEngine/tests/OutputTest.cpp b/services/surfaceflinger/CompositionEngine/tests/OutputTest.cpp
index 9e0e7b5..ebf9a2b 100644
--- a/services/surfaceflinger/CompositionEngine/tests/OutputTest.cpp
+++ b/services/surfaceflinger/CompositionEngine/tests/OutputTest.cpp
@@ -175,12 +175,10 @@
using ColorProfile = compositionengine::Output::ColorProfile;
void dumpColorProfile(ColorProfile profile, std::string& result, const char* name) {
- android::base::StringAppendF(&result, "%s (%s[%d] %s[%d] %s[%d] %s[%d]) ", name,
+ android::base::StringAppendF(&result, "%s (%s[%d] %s[%d] %s[%d]) ", name,
toString(profile.mode).c_str(), profile.mode,
toString(profile.dataspace).c_str(), profile.dataspace,
- toString(profile.renderIntent).c_str(), profile.renderIntent,
- toString(profile.colorSpaceAgnosticDataspace).c_str(),
- profile.colorSpaceAgnosticDataspace);
+ toString(profile.renderIntent).c_str(), profile.renderIntent);
}
// Checks for a ColorProfile match
@@ -192,8 +190,7 @@
*result_listener << buf;
return (expected.mode == arg.mode) && (expected.dataspace == arg.dataspace) &&
- (expected.renderIntent == arg.renderIntent) &&
- (expected.colorSpaceAgnosticDataspace == arg.colorSpaceAgnosticDataspace);
+ (expected.renderIntent == arg.renderIntent);
}
/*
@@ -540,20 +537,14 @@
TEST_F(OutputSetColorProfileTest, setsStateAndDirtiesOutputIfChanged) {
using ColorProfile = Output::ColorProfile;
- EXPECT_CALL(*mDisplayColorProfile,
- getTargetDataspace(ui::ColorMode::DISPLAY_P3, ui::Dataspace::DISPLAY_P3,
- ui::Dataspace::UNKNOWN))
- .WillOnce(Return(ui::Dataspace::UNKNOWN));
EXPECT_CALL(*mRenderSurface, setBufferDataspace(ui::Dataspace::DISPLAY_P3)).Times(1);
mOutput->setColorProfile(ColorProfile{ui::ColorMode::DISPLAY_P3, ui::Dataspace::DISPLAY_P3,
- ui::RenderIntent::TONE_MAP_COLORIMETRIC,
- ui::Dataspace::UNKNOWN});
+ ui::RenderIntent::TONE_MAP_COLORIMETRIC});
EXPECT_EQ(ui::ColorMode::DISPLAY_P3, mOutput->getState().colorMode);
EXPECT_EQ(ui::Dataspace::DISPLAY_P3, mOutput->getState().dataspace);
EXPECT_EQ(ui::RenderIntent::TONE_MAP_COLORIMETRIC, mOutput->getState().renderIntent);
- EXPECT_EQ(ui::Dataspace::UNKNOWN, mOutput->getState().targetDataspace);
EXPECT_THAT(mOutput->getState().dirtyRegion, RegionEq(Region(kDefaultDisplaySize)));
}
@@ -561,19 +552,12 @@
TEST_F(OutputSetColorProfileTest, doesNothingIfNoChange) {
using ColorProfile = Output::ColorProfile;
- EXPECT_CALL(*mDisplayColorProfile,
- getTargetDataspace(ui::ColorMode::DISPLAY_P3, ui::Dataspace::DISPLAY_P3,
- ui::Dataspace::UNKNOWN))
- .WillOnce(Return(ui::Dataspace::UNKNOWN));
-
mOutput->editState().colorMode = ui::ColorMode::DISPLAY_P3;
mOutput->editState().dataspace = ui::Dataspace::DISPLAY_P3;
mOutput->editState().renderIntent = ui::RenderIntent::TONE_MAP_COLORIMETRIC;
- mOutput->editState().targetDataspace = ui::Dataspace::UNKNOWN;
mOutput->setColorProfile(ColorProfile{ui::ColorMode::DISPLAY_P3, ui::Dataspace::DISPLAY_P3,
- ui::RenderIntent::TONE_MAP_COLORIMETRIC,
- ui::Dataspace::UNKNOWN});
+ ui::RenderIntent::TONE_MAP_COLORIMETRIC});
EXPECT_THAT(mOutput->getState().dirtyRegion, RegionEq(Region()));
}
@@ -2133,12 +2117,11 @@
EXPECT_CALL(mOutput, getOutputLayerCount()).WillRepeatedly(Return(3u));
EXPECT_CALL(mOutput,
- setColorProfile(ColorProfileEq(
- ColorProfile{ui::ColorMode::NATIVE, ui::Dataspace::UNKNOWN,
- ui::RenderIntent::COLORIMETRIC, ui::Dataspace::UNKNOWN})));
+ setColorProfile(
+ ColorProfileEq(ColorProfile{ui::ColorMode::NATIVE, ui::Dataspace::UNKNOWN,
+ ui::RenderIntent::COLORIMETRIC})));
mRefreshArgs.outputColorSetting = OutputColorSetting::kUnmanaged;
- mRefreshArgs.colorSpaceAgnosticDataspace = ui::Dataspace::UNKNOWN;
mOutput.updateColorProfile(mRefreshArgs);
}
@@ -2148,7 +2131,6 @@
OutputUpdateColorProfileTest_GetBestColorModeResultBecomesSetProfile() {
EXPECT_CALL(mOutput, getOutputLayerCount()).WillRepeatedly(Return(0u));
mRefreshArgs.outputColorSetting = OutputColorSetting::kEnhanced;
- mRefreshArgs.colorSpaceAgnosticDataspace = ui::Dataspace::UNKNOWN;
}
struct ExpectBestColorModeCallResultUsedToSetColorProfileState
@@ -2163,8 +2145,7 @@
SetArgPointee<4>(renderIntent)));
EXPECT_CALL(getInstance()->mOutput,
setColorProfile(
- ColorProfileEq(ColorProfile{colorMode, dataspace, renderIntent,
- ui::Dataspace::UNKNOWN})));
+ ColorProfileEq(ColorProfile{colorMode, dataspace, renderIntent})));
return nextState<ExecuteState>();
}
};
@@ -2191,55 +2172,6 @@
.execute();
}
-struct OutputUpdateColorProfileTest_ColorSpaceAgnosticeDataspaceAffectsSetColorProfile
- : public OutputUpdateColorProfileTest {
- OutputUpdateColorProfileTest_ColorSpaceAgnosticeDataspaceAffectsSetColorProfile() {
- EXPECT_CALL(mOutput, getOutputLayerCount()).WillRepeatedly(Return(0u));
- EXPECT_CALL(*mDisplayColorProfile,
- getBestColorMode(ui::Dataspace::V0_SRGB, ui::RenderIntent::ENHANCE, _, _, _))
- .WillRepeatedly(DoAll(SetArgPointee<2>(ui::Dataspace::UNKNOWN),
- SetArgPointee<3>(ui::ColorMode::NATIVE),
- SetArgPointee<4>(ui::RenderIntent::COLORIMETRIC)));
- mRefreshArgs.outputColorSetting = OutputColorSetting::kEnhanced;
- }
-
- struct IfColorSpaceAgnosticDataspaceSetToState
- : public CallOrderStateMachineHelper<TestType, IfColorSpaceAgnosticDataspaceSetToState> {
- [[nodiscard]] auto ifColorSpaceAgnosticDataspaceSetTo(ui::Dataspace dataspace) {
- getInstance()->mRefreshArgs.colorSpaceAgnosticDataspace = dataspace;
- return nextState<ThenExpectSetColorProfileCallUsesColorSpaceAgnosticDataspaceState>();
- }
- };
-
- struct ThenExpectSetColorProfileCallUsesColorSpaceAgnosticDataspaceState
- : public CallOrderStateMachineHelper<
- TestType, ThenExpectSetColorProfileCallUsesColorSpaceAgnosticDataspaceState> {
- [[nodiscard]] auto thenExpectSetColorProfileCallUsesColorSpaceAgnosticDataspace(
- ui::Dataspace dataspace) {
- EXPECT_CALL(getInstance()->mOutput,
- setColorProfile(ColorProfileEq(
- ColorProfile{ui::ColorMode::NATIVE, ui::Dataspace::UNKNOWN,
- ui::RenderIntent::COLORIMETRIC, dataspace})));
- return nextState<ExecuteState>();
- }
- };
-
- // Call this member function to start using the mini-DSL defined above.
- [[nodiscard]] auto verify() { return IfColorSpaceAgnosticDataspaceSetToState::make(this); }
-};
-
-TEST_F(OutputUpdateColorProfileTest_ColorSpaceAgnosticeDataspaceAffectsSetColorProfile, DisplayP3) {
- verify().ifColorSpaceAgnosticDataspaceSetTo(ui::Dataspace::DISPLAY_P3)
- .thenExpectSetColorProfileCallUsesColorSpaceAgnosticDataspace(ui::Dataspace::DISPLAY_P3)
- .execute();
-}
-
-TEST_F(OutputUpdateColorProfileTest_ColorSpaceAgnosticeDataspaceAffectsSetColorProfile, V0_SRGB) {
- verify().ifColorSpaceAgnosticDataspaceSetTo(ui::Dataspace::V0_SRGB)
- .thenExpectSetColorProfileCallUsesColorSpaceAgnosticDataspace(ui::Dataspace::V0_SRGB)
- .execute();
-}
-
struct OutputUpdateColorProfileTest_TopmostLayerPreferenceSetsOutputPreference
: public OutputUpdateColorProfileTest {
// Internally the implementation looks through the dataspaces of all the
@@ -2248,7 +2180,6 @@
OutputUpdateColorProfileTest_TopmostLayerPreferenceSetsOutputPreference() {
mRefreshArgs.outputColorSetting = OutputColorSetting::kEnhanced;
- mRefreshArgs.colorSpaceAgnosticDataspace = ui::Dataspace::UNKNOWN;
EXPECT_CALL(mOutput, getOutputLayerCount()).WillRepeatedly(Return(3u));
EXPECT_CALL(mOutput, setColorProfile(_)).WillRepeatedly(Return());
@@ -2368,7 +2299,6 @@
OutputUpdateColorProfileTest_ForceOutputColorOverrides() {
mRefreshArgs.outputColorSetting = OutputColorSetting::kEnhanced;
- mRefreshArgs.colorSpaceAgnosticDataspace = ui::Dataspace::UNKNOWN;
mLayer1.mLayerFEState.dataspace = ui::Dataspace::DISPLAY_BT2020;
@@ -2424,7 +2354,6 @@
struct OutputUpdateColorProfileTest_Hdr : public OutputUpdateColorProfileTest {
OutputUpdateColorProfileTest_Hdr() {
mRefreshArgs.outputColorSetting = OutputColorSetting::kEnhanced;
- mRefreshArgs.colorSpaceAgnosticDataspace = ui::Dataspace::UNKNOWN;
EXPECT_CALL(mOutput, getOutputLayerCount()).WillRepeatedly(Return(2u));
EXPECT_CALL(mOutput, setColorProfile(_)).WillRepeatedly(Return());
}
@@ -2703,7 +2632,6 @@
OutputUpdateColorProfile_AffectsChosenRenderIntentTest() {
mRefreshArgs.outputColorSetting = OutputColorSetting::kEnhanced;
- mRefreshArgs.colorSpaceAgnosticDataspace = ui::Dataspace::UNKNOWN;
mLayer1.mLayerFEState.dataspace = ui::Dataspace::BT2020_PQ;
EXPECT_CALL(mOutput, getOutputLayerCount()).WillRepeatedly(Return(1u));
EXPECT_CALL(mOutput, setColorProfile(_)).WillRepeatedly(Return());
diff --git a/services/surfaceflinger/Scheduler/RefreshRateSelector.cpp b/services/surfaceflinger/Scheduler/RefreshRateSelector.cpp
index 2529095..fb985f7 100644
--- a/services/surfaceflinger/Scheduler/RefreshRateSelector.cpp
+++ b/services/surfaceflinger/Scheduler/RefreshRateSelector.cpp
@@ -302,6 +302,19 @@
if (layer.vote == LayerVoteType::ExplicitExactOrMultiple ||
layer.vote == LayerVoteType::Heuristic) {
+ using fps_approx_ops::operator<;
+ if (refreshRate < 60_Hz) {
+ const bool favorsAtLeast60 =
+ std::find_if(mFrameRatesThatFavorsAtLeast60.begin(),
+ mFrameRatesThatFavorsAtLeast60.end(), [&](Fps fps) {
+ using fps_approx_ops::operator==;
+ return fps == layer.desiredRefreshRate;
+ }) != mFrameRatesThatFavorsAtLeast60.end();
+ if (favorsAtLeast60) {
+ return 0;
+ }
+ }
+
const float multiplier = refreshRate.getValue() / layer.desiredRefreshRate.getValue();
// We only want to score this layer as a fractional pair if the content is not
diff --git a/services/surfaceflinger/Scheduler/RefreshRateSelector.h b/services/surfaceflinger/Scheduler/RefreshRateSelector.h
index 5052e6e..7af8d03 100644
--- a/services/surfaceflinger/Scheduler/RefreshRateSelector.h
+++ b/services/surfaceflinger/Scheduler/RefreshRateSelector.h
@@ -18,6 +18,7 @@
#include <algorithm>
#include <numeric>
+#include <set>
#include <type_traits>
#include <utility>
#include <variant>
@@ -500,6 +501,12 @@
const std::vector<Fps> mKnownFrameRates;
const Config mConfig;
+
+ // A list of known frame rates that favors at least 60Hz if there is no exact match display
+ // refresh rate
+ const std::vector<Fps> mFrameRatesThatFavorsAtLeast60 = {23.976_Hz, 25_Hz, 29.97_Hz, 50_Hz,
+ 59.94_Hz};
+
Config::FrameRateOverride mFrameRateOverrideConfig;
struct GetRankedFrameRatesCache {
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index fda8d68..9de623f 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -406,9 +406,6 @@
wideColorGamutCompositionPixelFormat =
static_cast<ui::PixelFormat>(wcg_composition_pixel_format(ui::PixelFormat::RGBA_8888));
- mColorSpaceAgnosticDataspace =
- static_cast<ui::Dataspace>(color_space_agnostic_dataspace(Dataspace::UNKNOWN));
-
mLayerCachingEnabled = [] {
const bool enable =
android::sysprop::SurfaceFlingerProperties::enable_layer_caching().value_or(false);
@@ -1526,7 +1523,7 @@
}
display->getCompositionDisplay()->setColorProfile(
- {mode, Dataspace::UNKNOWN, RenderIntent::COLORIMETRIC, Dataspace::UNKNOWN});
+ {mode, Dataspace::UNKNOWN, RenderIntent::COLORIMETRIC});
return NO_ERROR;
});
@@ -2609,7 +2606,6 @@
refreshArgs.outputColorSetting = useColorManagement
? mDisplayColorSetting
: compositionengine::OutputColorSetting::kUnmanaged;
- refreshArgs.colorSpaceAgnosticDataspace = mColorSpaceAgnosticDataspace;
refreshArgs.forceOutputColorMode = mForceColorMode;
refreshArgs.updatingOutputGeometryThisFrame = mVisibleRegionsDirty;
@@ -3421,8 +3417,7 @@
}
display->getCompositionDisplay()->setColorProfile(
compositionengine::Output::ColorProfile{defaultColorMode, defaultDataSpace,
- RenderIntent::COLORIMETRIC,
- Dataspace::UNKNOWN});
+ RenderIntent::COLORIMETRIC});
if (const auto& physical = state.physical) {
mPhysicalDisplays.get(physical->id)
diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h
index d1b6660..4374f94 100644
--- a/services/surfaceflinger/SurfaceFlinger.h
+++ b/services/surfaceflinger/SurfaceFlinger.h
@@ -1303,7 +1303,6 @@
ui::Dataspace mDefaultCompositionDataspace;
ui::Dataspace mWideColorGamutCompositionDataspace;
- ui::Dataspace mColorSpaceAgnosticDataspace;
std::unique_ptr<renderengine::RenderEngine> mRenderEngine;
std::atomic<int> mNumTrustedPresentationListeners = 0;
diff --git a/services/surfaceflinger/SurfaceFlingerProperties.cpp b/services/surfaceflinger/SurfaceFlingerProperties.cpp
index 96c8b54..66c8f33 100644
--- a/services/surfaceflinger/SurfaceFlingerProperties.cpp
+++ b/services/surfaceflinger/SurfaceFlingerProperties.cpp
@@ -227,14 +227,6 @@
return static_cast<int32_t>(defaultValue);
}
-int64_t color_space_agnostic_dataspace(Dataspace defaultValue) {
- auto temp = SurfaceFlingerProperties::color_space_agnostic_dataspace();
- if (temp.has_value()) {
- return *temp;
- }
- return static_cast<int64_t>(defaultValue);
-}
-
bool refresh_rate_switching(bool defaultValue) {
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
diff --git a/services/surfaceflinger/SurfaceFlingerProperties.h b/services/surfaceflinger/SurfaceFlingerProperties.h
index 951f8f8..a080420 100644
--- a/services/surfaceflinger/SurfaceFlingerProperties.h
+++ b/services/surfaceflinger/SurfaceFlingerProperties.h
@@ -71,9 +71,6 @@
int32_t wcg_composition_pixel_format(
android::hardware::graphics::common::V1_2::PixelFormat defaultValue);
-int64_t color_space_agnostic_dataspace(
- android::hardware::graphics::common::V1_2::Dataspace defaultValue);
-
bool refresh_rate_switching(bool defaultValue);
int32_t set_idle_timer_ms(int32_t defaultValue);
diff --git a/services/surfaceflinger/sysprop/SurfaceFlingerProperties.sysprop b/services/surfaceflinger/sysprop/SurfaceFlingerProperties.sysprop
index 5cac086..be29be4 100644
--- a/services/surfaceflinger/sysprop/SurfaceFlingerProperties.sysprop
+++ b/services/surfaceflinger/sysprop/SurfaceFlingerProperties.sysprop
@@ -199,6 +199,7 @@
# useColorManagement indicates whether SurfaceFlinger should manage color
# by switching to appropriate color mode automatically depending on the
# Dataspace of the surfaces on screen.
+# DEPRECATED: SurfaceFlinger is always color managed.
prop {
api_name: "use_color_management"
type: Boolean
@@ -207,7 +208,7 @@
prop_name: "ro.surface_flinger.use_color_management"
}
-# The following four propertiess define:
+# The following four properties define:
# Returns the default data space and pixel format that SurfaceFlinger
# expects to receive and output as well as the wide color gamut data space
# and pixel format for wide color gamut surfaces.
@@ -276,7 +277,7 @@
# The variable works only when useColorManagement is specified. If
# unspecified, the data space follows what SurfaceFlinger expects for
# surfaces when useColorManagement is specified.
-
+# DEPRECATED: do not use
prop {
api_name: "color_space_agnostic_dataspace"
type: Long
diff --git a/services/surfaceflinger/tests/LayerTransaction_test.cpp b/services/surfaceflinger/tests/LayerTransaction_test.cpp
index cbd54e7..03de8d0 100644
--- a/services/surfaceflinger/tests/LayerTransaction_test.cpp
+++ b/services/surfaceflinger/tests/LayerTransaction_test.cpp
@@ -184,6 +184,35 @@
}
}
+TEST_F(LayerTransactionTest, CommitCallbackCalledOnce) {
+ auto callCount = 0;
+ auto commitCallback =
+ [&callCount](void* /* context */, nsecs_t /* latchTime */,
+ const sp<Fence>& /* presentFence */,
+ const std::vector<SurfaceControlStats>& /* stats */) mutable {
+ callCount++;
+ };
+
+ // Create two transactions that both contain the same callback id.
+ Transaction t1;
+ t1.addTransactionCommittedCallback(commitCallback, nullptr);
+ Parcel parcel;
+ t1.writeToParcel(&parcel);
+ parcel.setDataPosition(0);
+ Transaction t2;
+ t2.readFromParcel(&parcel);
+
+ // Apply the two transactions. There is a race here as we can't guarantee that the two
+ // transactions will be applied within the same SurfaceFlinger commit. If the transactions are
+ // applied within the same commit then we verify that callback ids are deduplicated within a
+ // single commit. Otherwise, we verify that commit callbacks are deduplicated across separate
+ // commits.
+ t1.apply();
+ t2.apply(/*synchronous=*/true);
+
+ ASSERT_EQ(callCount, 1);
+}
+
} // namespace android
// TODO(b/129481165): remove the #pragma below and fix conversion issues
diff --git a/services/surfaceflinger/tests/unittests/RefreshRateSelectorTest.cpp b/services/surfaceflinger/tests/unittests/RefreshRateSelectorTest.cpp
index 646d9cc..aaf55fb 100644
--- a/services/surfaceflinger/tests/unittests/RefreshRateSelectorTest.cpp
+++ b/services/surfaceflinger/tests/unittests/RefreshRateSelectorTest.cpp
@@ -222,6 +222,7 @@
makeModes(kMode60, kMode90, kMode72_G1, kMode120_G1, kMode30_G1, kMode25_G1, kMode50);
static inline const DisplayModes kModes_60_120 = makeModes(kMode60, kMode120);
static inline const DisplayModes kModes_1_5_10 = makeModes(kMode1, kMode5, kMode10);
+ static inline const DisplayModes kModes_60_90_120 = makeModes(kMode60, kMode90, kMode120);
// This is a typical TV configuration.
static inline const DisplayModes kModes_24_25_30_50_60_Frac =
@@ -1413,7 +1414,9 @@
ss << "ExplicitDefault " << desired;
lr.name = ss.str();
- EXPECT_EQ(expected, selector.getBestFrameRateMode(layers)->getFps());
+ const auto bestFps = selector.getBestFrameRateMode(layers)->getFps();
+ EXPECT_EQ(expected, bestFps)
+ << "expected " << expected << " for " << desired << " but got " << bestFps;
}
}
@@ -1422,7 +1425,7 @@
std::vector<LayerRequirement> layers = {{.weight = 1.f}};
auto& lr = layers[0];
- // Test that 23.976 will choose 24 if 23.976 is not supported
+ // Test that 23.976 will prefer 60 over 59.94 and 30
{
auto selector = createSelector(makeModes(kMode24, kMode25, kMode30, kMode30Frac, kMode60,
kMode60Frac),
@@ -1431,7 +1434,7 @@
lr.vote = LayerVoteType::ExplicitExactOrMultiple;
lr.desiredRefreshRate = 23.976_Hz;
lr.name = "ExplicitExactOrMultiple 23.976 Hz";
- EXPECT_EQ(kModeId24, selector.getBestFrameRateMode(layers)->getId());
+ EXPECT_EQ(kModeId60, selector.getBestFrameRateMode(layers)->getId());
}
// Test that 24 will choose 23.976 if 24 is not supported
@@ -1456,13 +1459,13 @@
EXPECT_EQ(kModeId60Frac, selector.getBestFrameRateMode(layers)->getId());
}
- // Test that 29.97 will choose 30 if 59.94 is not supported
+ // Test that 29.97 will choose 60 if 59.94 is not supported
{
auto selector = createSelector(makeModes(kMode30, kMode60), kModeId60);
lr.desiredRefreshRate = 29.97_Hz;
lr.name = "ExplicitExactOrMultiple 29.97 Hz";
- EXPECT_EQ(kModeId30, selector.getBestFrameRateMode(layers)->getId());
+ EXPECT_EQ(kModeId60, selector.getBestFrameRateMode(layers)->getId());
}
// Test that 59.94 will choose 60 if 59.94 is not supported
@@ -2516,6 +2519,71 @@
EXPECT_FALSE(RefreshRateSelector::isFractionalPairOrMultiple(29.97_Hz, 59.94_Hz));
}
+TEST_P(RefreshRateSelectorTest, test23976Chooses120) {
+ auto selector = createSelector(kModes_60_90_120, kModeId120);
+ std::vector<LayerRequirement> layers = {{.weight = 1.f}};
+ layers[0].name = "23.976 ExplicitExactOrMultiple";
+ layers[0].vote = LayerVoteType::ExplicitExactOrMultiple;
+ layers[0].desiredRefreshRate = 23.976_Hz;
+ EXPECT_FRAME_RATE_MODE(kMode120, 120_Hz, selector.getBestScoredFrameRate(layers).frameRateMode);
+}
+
+TEST_P(RefreshRateSelectorTest, test23976Chooses60IfThresholdIs120) {
+ auto selector =
+ createSelector(kModes_60_90_120, kModeId120, {.frameRateMultipleThreshold = 120});
+ std::vector<LayerRequirement> layers = {{.weight = 1.f}};
+ layers[0].name = "23.976 ExplicitExactOrMultiple";
+ layers[0].vote = LayerVoteType::ExplicitExactOrMultiple;
+ layers[0].desiredRefreshRate = 23.976_Hz;
+ EXPECT_FRAME_RATE_MODE(kMode60, 60_Hz, selector.getBestScoredFrameRate(layers).frameRateMode);
+}
+
+TEST_P(RefreshRateSelectorTest, test25Chooses60) {
+ auto selector = createSelector(kModes_60_90_120, kModeId120);
+ std::vector<LayerRequirement> layers = {{.weight = 1.f}};
+ layers[0].name = "25 ExplicitExactOrMultiple";
+ layers[0].vote = LayerVoteType::ExplicitExactOrMultiple;
+ layers[0].desiredRefreshRate = 25.00_Hz;
+ EXPECT_FRAME_RATE_MODE(kMode60, 60_Hz, selector.getBestScoredFrameRate(layers).frameRateMode);
+}
+
+TEST_P(RefreshRateSelectorTest, test2997Chooses60) {
+ auto selector = createSelector(kModes_60_90_120, kModeId120);
+ std::vector<LayerRequirement> layers = {{.weight = 1.f}};
+ layers[0].name = "29.97 ExplicitExactOrMultiple";
+ layers[0].vote = LayerVoteType::ExplicitExactOrMultiple;
+ layers[0].desiredRefreshRate = 29.97_Hz;
+ EXPECT_FRAME_RATE_MODE(kMode60, 60_Hz, selector.getBestScoredFrameRate(layers).frameRateMode);
+}
+
+TEST_P(RefreshRateSelectorTest, test50Chooses120) {
+ auto selector = createSelector(kModes_60_90_120, kModeId120);
+ std::vector<LayerRequirement> layers = {{.weight = 1.f}};
+ layers[0].name = "50 ExplicitExactOrMultiple";
+ layers[0].vote = LayerVoteType::ExplicitExactOrMultiple;
+ layers[0].desiredRefreshRate = 50.00_Hz;
+ EXPECT_FRAME_RATE_MODE(kMode120, 120_Hz, selector.getBestScoredFrameRate(layers).frameRateMode);
+}
+
+TEST_P(RefreshRateSelectorTest, test50Chooses60IfThresholdIs120) {
+ auto selector =
+ createSelector(kModes_60_90_120, kModeId120, {.frameRateMultipleThreshold = 120});
+ std::vector<LayerRequirement> layers = {{.weight = 1.f}};
+ layers[0].name = "50 ExplicitExactOrMultiple";
+ layers[0].vote = LayerVoteType::ExplicitExactOrMultiple;
+ layers[0].desiredRefreshRate = 50.00_Hz;
+ EXPECT_FRAME_RATE_MODE(kMode60, 60_Hz, selector.getBestScoredFrameRate(layers).frameRateMode);
+}
+
+TEST_P(RefreshRateSelectorTest, test5994Chooses60) {
+ auto selector = createSelector(kModes_60_90_120, kModeId120);
+ std::vector<LayerRequirement> layers = {{.weight = 1.f}};
+ layers[0].name = "59.94 ExplicitExactOrMultiple";
+ layers[0].vote = LayerVoteType::ExplicitExactOrMultiple;
+ layers[0].desiredRefreshRate = 59.94_Hz;
+ EXPECT_FRAME_RATE_MODE(kMode60, 60_Hz, selector.getBestScoredFrameRate(layers).frameRateMode);
+}
+
TEST_P(RefreshRateSelectorTest, getFrameRateOverrides_noLayers) {
auto selector = createSelector(kModes_30_60_72_90_120, kModeId120);