Limit HLG to 4.926x SDR

HLG is universally too bright on basically every single platform that
supports HDR. Fix this for Android.

Bug: 362510107
Flag: com.android.graphics.surfaceflinger.flags.begone_bright_hlg
Test: HLG playback
Change-Id: I5d464c016be62b11f6a3cc1ab228e14d198afb15
diff --git a/services/surfaceflinger/common/FlagManager.cpp b/services/surfaceflinger/common/FlagManager.cpp
index b56ee01..a1b53ee 100644
--- a/services/surfaceflinger/common/FlagManager.cpp
+++ b/services/surfaceflinger/common/FlagManager.cpp
@@ -160,6 +160,7 @@
     DUMP_READ_ONLY_FLAG(connected_display_hdr);
     DUMP_READ_ONLY_FLAG(deprecate_frame_tracker);
     DUMP_READ_ONLY_FLAG(skip_invisible_windows_in_input);
+    DUMP_READ_ONLY_FLAG(begone_bright_hlg);
 
 #undef DUMP_READ_ONLY_FLAG
 #undef DUMP_SERVER_FLAG
@@ -268,6 +269,7 @@
 FLAG_MANAGER_READ_ONLY_FLAG(connected_display_hdr, "");
 FLAG_MANAGER_READ_ONLY_FLAG(deprecate_frame_tracker, "");
 FLAG_MANAGER_READ_ONLY_FLAG(skip_invisible_windows_in_input, "");
+FLAG_MANAGER_READ_ONLY_FLAG(begone_bright_hlg, "debug.sf.begone_bright_hlg");
 
 /// Trunk stable server flags ///
 FLAG_MANAGER_SERVER_FLAG(refresh_rate_overlay_on_external_display, "")