Limit HLG to 4.926x SDR
HLG is universally too bright on basically every single platform that
supports HDR. Fix this for Android.
Bug: 362510107
Flag: com.android.graphics.surfaceflinger.flags.begone_bright_hlg
Test: HLG playback
Change-Id: I5d464c016be62b11f6a3cc1ab228e14d198afb15
diff --git a/services/surfaceflinger/CompositionEngine/src/OutputLayer.cpp b/services/surfaceflinger/CompositionEngine/src/OutputLayer.cpp
index f6d9a1a..bb01946 100644
--- a/services/surfaceflinger/CompositionEngine/src/OutputLayer.cpp
+++ b/services/surfaceflinger/CompositionEngine/src/OutputLayer.cpp
@@ -26,6 +26,7 @@
#include <ui/FloatRect.h>
#include <ui/HdrRenderTypeUtils.h>
#include <cstdint>
+#include <limits>
#include "system/graphics-base-v1.0.h"
#include <com_android_graphics_libgui_flags.h>
@@ -398,11 +399,22 @@
// For hdr content, treat the white point as the display brightness - HDR content should not be
// boosted or dimmed.
// If the layer explicitly requests to disable dimming, then don't dim either.
- if (hdrRenderType == HdrRenderType::GENERIC_HDR ||
- getOutput().getState().displayBrightnessNits == getOutput().getState().sdrWhitePointNits ||
- getOutput().getState().displayBrightnessNits == 0.f || !layerFEState->dimmingEnabled) {
+ if (getOutput().getState().displayBrightnessNits == getOutput().getState().sdrWhitePointNits ||
+ getOutput().getState().displayBrightnessNits <= 0.f || !layerFEState->dimmingEnabled) {
state.dimmingRatio = 1.f;
state.whitePointNits = getOutput().getState().displayBrightnessNits;
+ } else if (hdrRenderType == HdrRenderType::GENERIC_HDR) {
+ float deviceHeadroom = getOutput().getState().displayBrightnessNits /
+ getOutput().getState().sdrWhitePointNits;
+ float idealizedMaxHeadroom = deviceHeadroom;
+
+ if (FlagManager::getInstance().begone_bright_hlg()) {
+ idealizedMaxHeadroom =
+ std::min(idealizedMaxHeadroom, getIdealizedMaxHeadroom(state.dataspace));
+ }
+
+ state.dimmingRatio = std::min(idealizedMaxHeadroom / deviceHeadroom, 1.0f);
+ state.whitePointNits = getOutput().getState().displayBrightnessNits * state.dimmingRatio;
} else {
float layerBrightnessNits = getOutput().getState().sdrWhitePointNits;
// RANGE_EXTENDED can "self-promote" to HDR, but is still rendered for a particular