SurfaceFlinger: handle wallpaper scenario in Scheduler
Use the fact that a layer contains wallpaper in Scheduler's
algorithm when picking a refresh rate. Wallpaper should be presented
in the lowest active refresh rate to preserve power.
Test: systrace during wallpaper
Bug: 124065567
Change-Id: Ibb18e62eaf1a6b9b3ab1ec18a3135fb17c8f57fc
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index de05f74..b47497a 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -70,7 +70,10 @@
std::atomic<int32_t> Layer::sSequence{1};
Layer::Layer(const LayerCreationArgs& args)
- : mFlinger(args.flinger), mName(args.name), mClientRef(args.client) {
+ : mFlinger(args.flinger),
+ mName(args.name),
+ mClientRef(args.client),
+ mWindowType(args.metadata.getInt32(METADATA_WINDOW_TYPE, 0)) {
mCurrentCrop.makeInvalid();
uint32_t layerFlags = 0;
@@ -115,7 +118,7 @@
mFrameEventHistory.initializeCompositorTiming(compositorTiming);
mFrameTracker.setDisplayRefreshPeriod(compositorTiming.interval);
- mSchedulerLayerHandle = mFlinger->mScheduler->registerLayer(mName.c_str());
+ mSchedulerLayerHandle = mFlinger->mScheduler->registerLayer(mName.c_str(), mWindowType);
mFlinger->onLayerCreated();
}
@@ -1300,6 +1303,7 @@
result.append("-----------------------------\n");
result.append(" Layer name\n");
result.append(" Z | ");
+ result.append(" Window Type | ");
result.append(" Comp Type | ");
result.append(" Transform | ");
result.append(" Disp Frame (LTRB) | ");
@@ -1336,6 +1340,7 @@
} else {
StringAppendF(&result, " %10d | ", layerState.z);
}
+ StringAppendF(&result, " %10d | ", mWindowType);
StringAppendF(&result, "%10s | ", toString(getCompositionType(displayDevice)).c_str());
StringAppendF(&result, "%10s | ",
toString(getCompositionLayer() ? compositionState.bufferTransform