Fix input injection with zero coords

In the native MotionEvent class, setting an axis value to 0 is
equivalent to removing the axis from the bitfield of valid axes. This is
because getting an axis value that is not set in the bitfield will
return 0 by default.

This means that we cannot rely on the bitfield of valid axes to know
exactly which axes are valid, since all axes are always valid with a
default value of 0.

Rather than transforming only the axies that are set in the bitfield, we
add a helper function to MotionEvent to transform the entire
PointerCoords.

Bug: 219711163
Test: manual, see bug: adb shell input draganddrop 665 531 0 531 1000
Change-Id: I335beebf8263a38f180f2f4c6a788fbd69d15a6f
Merged-In: I335beebf8263a38f180f2f4c6a788fbd69d15a6f
(cherry picked from commit 890532e49c0e329c0c462fb2733c5ae27a395b7b)
diff --git a/include/input/Input.h b/include/input/Input.h
index 2837add..b23a951 100644
--- a/include/input/Input.h
+++ b/include/input/Input.h
@@ -814,6 +814,8 @@
     static vec2 calculateTransformedXY(uint32_t source, const ui::Transform&, const vec2& xy);
     static float calculateTransformedAxisValue(int32_t axis, uint32_t source, const ui::Transform&,
                                                const PointerCoords&);
+    static PointerCoords calculateTransformedCoords(uint32_t source, const ui::Transform&,
+                                                    const PointerCoords&);
 
 protected:
     int32_t mAction;