Add a BufferItem parameter to onFrameAvailable
Passes the BufferItem for the queued buffer to the onFrameAvailable
callback so the consumer can track the BufferQueue's contents. Also
adds an onFrameReplaced callback, which is necessary if the consumer
wants to do anything more than simple queue length tracking.
Bug: 18111837
Change-Id: If9d07229c9b586c668e5f99074e9b63b0468feb0
diff --git a/services/surfaceflinger/DisplayHardware/FramebufferSurface.h b/services/surfaceflinger/DisplayHardware/FramebufferSurface.h
index d0bf22b..8605862 100644
--- a/services/surfaceflinger/DisplayHardware/FramebufferSurface.h
+++ b/services/surfaceflinger/DisplayHardware/FramebufferSurface.h
@@ -56,7 +56,7 @@
private:
virtual ~FramebufferSurface() { }; // this class cannot be overloaded
- virtual void onFrameAvailable();
+ virtual void onFrameAvailable(const BufferItem& item);
virtual void freeBufferLocked(int slotIndex);
virtual void dumpLocked(String8& result, const char* prefix) const;