Add a BufferItem parameter to onFrameAvailable
Passes the BufferItem for the queued buffer to the onFrameAvailable
callback so the consumer can track the BufferQueue's contents. Also
adds an onFrameReplaced callback, which is necessary if the consumer
wants to do anything more than simple queue length tracking.
Bug: 18111837
Change-Id: If9d07229c9b586c668e5f99074e9b63b0468feb0
diff --git a/include/gui/StreamSplitter.h b/include/gui/StreamSplitter.h
index f927953..8f47eb4 100644
--- a/include/gui/StreamSplitter.h
+++ b/include/gui/StreamSplitter.h
@@ -74,7 +74,7 @@
// can block if there are too many outstanding buffers. If it blocks, it
// will resume when onBufferReleasedByOutput releases a buffer back to the
// input.
- virtual void onFrameAvailable();
+ virtual void onFrameAvailable(const BufferItem& item);
// From IConsumerListener
// We don't care about released buffers because we detach each buffer as