Revert "Bind to FBO when using GPU composition"
This reverts commit 8147b0ead81c2d26e38fb4d93bc6d2f499ebd470.
Reason for revert: Breaks screenrecord (b/119534075).
Change-Id: Iea02806d896ac53c805c27ed745f325456d9a3a4
diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h
index ca40913..e449e20 100644
--- a/services/surfaceflinger/SurfaceFlinger.h
+++ b/services/surfaceflinger/SurfaceFlinger.h
@@ -716,10 +716,10 @@
void doDebugFlashRegions(const sp<DisplayDevice>& display, bool repaintEverything);
void doTracing(const char* where);
void logLayerStats();
- void doDisplayComposition(const sp<DisplayDevice>& display, const Region& dirtyRegion);
+ void doDisplayComposition(const sp<const DisplayDevice>& display, const Region& dirtyRegion);
// This fails if using GL and the surface has been destroyed.
- bool doComposeSurfaces(const sp<DisplayDevice>& display);
+ bool doComposeSurfaces(const sp<const DisplayDevice>& display);
void postFramebuffer(const sp<DisplayDevice>& display);
void postFrame();