Revert "Bind to FBO when using GPU composition"
This reverts commit 8147b0ead81c2d26e38fb4d93bc6d2f499ebd470.
Reason for revert: Breaks screenrecord (b/119534075).
Change-Id: Iea02806d896ac53c805c27ed745f325456d9a3a4
diff --git a/libs/renderengine/gl/GLES20RenderEngine.cpp b/libs/renderengine/gl/GLES20RenderEngine.cpp
index e244a83..70a4322 100644
--- a/libs/renderengine/gl/GLES20RenderEngine.cpp
+++ b/libs/renderengine/gl/GLES20RenderEngine.cpp
@@ -275,8 +275,6 @@
// now figure out what version of GL did we actually get
// NOTE: a dummy surface is not needed if KHR_create_context is supported
- // TODO(alecmouri): don't create this surface if EGL_KHR_surfaceless_context
- // is supported.
EGLConfig dummyConfig = config;
if (dummyConfig == EGL_NO_CONFIG) {
@@ -303,10 +301,10 @@
break;
case GLES_VERSION_2_0:
case GLES_VERSION_3_0:
- engine = std::make_unique<GLES20RenderEngine>(featureFlags, display, config, ctxt,
- dummy);
+ engine = std::make_unique<GLES20RenderEngine>(featureFlags);
break;
}
+ engine->setEGLHandles(display, config, ctxt);
ALOGI("OpenGL ES informations:");
ALOGI("vendor : %s", extensions.getVendor());
@@ -316,6 +314,9 @@
ALOGI("GL_MAX_TEXTURE_SIZE = %zu", engine->getMaxTextureSize());
ALOGI("GL_MAX_VIEWPORT_DIMS = %zu", engine->getMaxViewportDims());
+ eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+ eglDestroySurface(display, dummy);
+
return engine;
}
@@ -358,13 +359,11 @@
return config;
}
-GLES20RenderEngine::GLES20RenderEngine(uint32_t featureFlags, EGLDisplay display, EGLConfig config,
- EGLContext ctxt, EGLSurface dummy)
+GLES20RenderEngine::GLES20RenderEngine(uint32_t featureFlags)
: renderengine::impl::RenderEngine(featureFlags),
- mEGLDisplay(display),
- mEGLConfig(config),
- mEGLContext(ctxt),
- mDummySurface(dummy),
+ mEGLDisplay(EGL_NO_DISPLAY),
+ mEGLConfig(nullptr),
+ mEGLContext(EGL_NO_CONTEXT),
mVpWidth(0),
mVpHeight(0),
mUseColorManagement(featureFlags & USE_COLOR_MANAGEMENT) {
@@ -637,6 +636,12 @@
// back to main framebuffer
glBindFramebuffer(GL_FRAMEBUFFER, 0);
+
+ // Workaround for b/77935566 to force the EGL driver to release the
+ // screenshot buffer
+ setScissor(Rect::EMPTY_RECT);
+ clearWithColor(0.0, 0.0, 0.0, 0.0);
+ disableScissor();
}
void GLES20RenderEngine::checkErrors() const {
@@ -969,6 +974,12 @@
return (isInputHdrDataSpace || isOutputHdrDataSpace) && inputTransfer != outputTransfer;
}
+void GLES20RenderEngine::setEGLHandles(EGLDisplay display, EGLConfig config, EGLContext ctxt) {
+ mEGLDisplay = display;
+ mEGLConfig = config;
+ mEGLContext = ctxt;
+}
+
} // namespace gl
} // namespace renderengine
} // namespace android
diff --git a/libs/renderengine/gl/GLES20RenderEngine.h b/libs/renderengine/gl/GLES20RenderEngine.h
index aebb319..148df2f 100644
--- a/libs/renderengine/gl/GLES20RenderEngine.h
+++ b/libs/renderengine/gl/GLES20RenderEngine.h
@@ -47,8 +47,7 @@
static std::unique_ptr<GLES20RenderEngine> create(int hwcFormat, uint32_t featureFlags);
static EGLConfig chooseEglConfig(EGLDisplay display, int format, bool logConfig);
- GLES20RenderEngine(uint32_t featureFlags, // See RenderEngine::FeatureFlag
- EGLDisplay display, EGLConfig config, EGLContext ctxt, EGLSurface dummy);
+ GLES20RenderEngine(uint32_t featureFlags); // See RenderEngine::FeatureFlag
~GLES20RenderEngine() override;
std::unique_ptr<Framebuffer> createFramebuffer() override;
@@ -121,12 +120,11 @@
// with PQ or HLG transfer function.
bool isHdrDataSpace(const ui::Dataspace dataSpace) const;
bool needsXYZTransformMatrix() const;
- void setEGLHandles(EGLDisplay display, EGLConfig config, EGLContext ctxt, EGLSurface dummy);
+ void setEGLHandles(EGLDisplay display, EGLConfig config, EGLContext ctxt);
EGLDisplay mEGLDisplay;
EGLConfig mEGLConfig;
EGLContext mEGLContext;
- EGLSurface mDummySurface;
GLuint mProtectedTexName;
GLint mMaxViewportDims[2];
GLint mMaxTextureSize;