SurfaceFlinger: DispSync -> VsyncController
Refactor the old DispSync to separate between Vsync math (VsyncTracker)
and fence / vsync callback management (VsyncController)
Bug: 162888874
Test: examine systraces
Test: SF unit tests
Change-Id: Id275620380a21aeb0017e966910cbf24860cecef
diff --git a/services/surfaceflinger/tests/unittests/TransactionApplicationTest.cpp b/services/surfaceflinger/tests/unittests/TransactionApplicationTest.cpp
index 44b3dc0..28415bc 100644
--- a/services/surfaceflinger/tests/unittests/TransactionApplicationTest.cpp
+++ b/services/surfaceflinger/tests/unittests/TransactionApplicationTest.cpp
@@ -31,9 +31,9 @@
#include "TestableScheduler.h"
#include "TestableSurfaceFlinger.h"
-#include "mock/MockDispSync.h"
#include "mock/MockEventThread.h"
#include "mock/MockMessageQueue.h"
+#include "mock/MockVsyncController.h"
namespace android {
@@ -75,11 +75,12 @@
new EventThreadConnection(sfEventThread.get(), ResyncCallback(),
ISurfaceComposer::eConfigChangedSuppress)));
- EXPECT_CALL(*mPrimaryDispSync, computeNextRefresh(0, _)).WillRepeatedly(Return(0));
- EXPECT_CALL(*mPrimaryDispSync, getPeriod())
+ EXPECT_CALL(*mVSyncTracker, nextAnticipatedVSyncTimeFrom(_)).WillRepeatedly(Return(0));
+ EXPECT_CALL(*mVSyncTracker, currentPeriod())
.WillRepeatedly(Return(FakeHwcDisplayInjector::DEFAULT_REFRESH_RATE));
- mFlinger.setupScheduler(std::unique_ptr<mock::DispSync>(mPrimaryDispSync),
+ mFlinger.setupScheduler(std::unique_ptr<mock::VsyncController>(mVsyncController),
+ std::unique_ptr<mock::VSyncTracker>(mVSyncTracker),
std::move(eventThread), std::move(sfEventThread));
}
@@ -89,7 +90,8 @@
std::unique_ptr<mock::EventThread> mEventThread = std::make_unique<mock::EventThread>();
mock::MessageQueue* mMessageQueue = new mock::MessageQueue();
- mock::DispSync* mPrimaryDispSync = new mock::DispSync();
+ mock::VsyncController* mVsyncController = new mock::VsyncController();
+ mock::VSyncTracker* mVSyncTracker = new mock::VSyncTracker();
struct TransactionInfo {
Vector<ComposerState> states;
@@ -123,7 +125,7 @@
ASSERT_EQ(0, mFlinger.getTransactionQueue().size());
// called in SurfaceFlinger::signalTransaction
EXPECT_CALL(*mMessageQueue, invalidate()).Times(1);
- EXPECT_CALL(*mPrimaryDispSync, expectedPresentTime(_)).WillOnce(Return(systemTime()));
+ EXPECT_CALL(*mVSyncTracker, nextAnticipatedVSyncTimeFrom(_)).WillOnce(Return(systemTime()));
TransactionInfo transaction;
setupSingle(transaction, flags, syncInputWindows,
/*desiredPresentTime*/ -1);
@@ -156,7 +158,7 @@
// first check will see desired present time has not passed,
// but afterwards it will look like the desired present time has passed
nsecs_t time = systemTime();
- EXPECT_CALL(*mPrimaryDispSync, expectedPresentTime(_))
+ EXPECT_CALL(*mVSyncTracker, nextAnticipatedVSyncTimeFrom(_))
.WillOnce(Return(time + nsecs_t(5 * 1e8)));
TransactionInfo transaction;
setupSingle(transaction, flags, syncInputWindows,
@@ -179,7 +181,7 @@
// called in SurfaceFlinger::signalTransaction
nsecs_t time = systemTime();
EXPECT_CALL(*mMessageQueue, invalidate()).Times(1);
- EXPECT_CALL(*mPrimaryDispSync, expectedPresentTime(_))
+ EXPECT_CALL(*mVSyncTracker, nextAnticipatedVSyncTimeFrom(_))
.WillOnce(Return(time + nsecs_t(5 * 1e8)));
// transaction that should go on the pending thread
TransactionInfo transactionA;
@@ -244,7 +246,7 @@
EXPECT_CALL(*mMessageQueue, invalidate()).Times(1);
// nsecs_t time = systemTime();
- EXPECT_CALL(*mPrimaryDispSync, expectedPresentTime(_))
+ EXPECT_CALL(*mVSyncTracker, nextAnticipatedVSyncTimeFrom(_))
.WillOnce(Return(nsecs_t(5 * 1e8)))
.WillOnce(Return(s2ns(2)));
TransactionInfo transactionA; // transaction to go on pending queue