Merge "Ensure injected touches poke user activity" into udc-qpr-dev
diff --git a/services/inputflinger/dispatcher/Android.bp b/services/inputflinger/dispatcher/Android.bp
index da4e42f..492551e 100644
--- a/services/inputflinger/dispatcher/Android.bp
+++ b/services/inputflinger/dispatcher/Android.bp
@@ -94,6 +94,7 @@
cc_library_static {
name: "libinputdispatcher",
+ host_supported: true,
defaults: [
"inputflinger_defaults",
"libinputdispatcher_defaults",
diff --git a/services/inputflinger/reporter/Android.bp b/services/inputflinger/reporter/Android.bp
index 693ff06..b1e1aee 100644
--- a/services/inputflinger/reporter/Android.bp
+++ b/services/inputflinger/reporter/Android.bp
@@ -37,6 +37,7 @@
cc_defaults {
name: "libinputreporter_defaults",
srcs: [":libinputreporter_sources"],
+ host_supported: true,
shared_libs: [
"liblog",
"libutils",
diff --git a/services/inputflinger/tests/InputDispatcher_test.cpp b/services/inputflinger/tests/InputDispatcher_test.cpp
index 3f2658a..74be843 100644
--- a/services/inputflinger/tests/InputDispatcher_test.cpp
+++ b/services/inputflinger/tests/InputDispatcher_test.cpp
@@ -1727,19 +1727,21 @@
InputEventInjectionSync injectionMode = InputEventInjectionSync::WAIT_FOR_RESULT,
nsecs_t eventTime = systemTime(SYSTEM_TIME_MONOTONIC),
std::optional<int32_t> targetUid = {}, uint32_t policyFlags = DEFAULT_POLICY_FLAGS) {
- MotionEvent event = MotionEventBuilder(action, source)
- .displayId(displayId)
- .eventTime(eventTime)
- .rawXCursorPosition(cursorPosition.x)
- .rawYCursorPosition(cursorPosition.y)
- .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER)
- .x(position.x)
- .y(position.y))
- .build();
+ MotionEventBuilder motionBuilder =
+ MotionEventBuilder(action, source)
+ .displayId(displayId)
+ .eventTime(eventTime)
+ .rawXCursorPosition(cursorPosition.x)
+ .rawYCursorPosition(cursorPosition.y)
+ .pointer(
+ PointerBuilder(/*id=*/0, ToolType::FINGER).x(position.x).y(position.y));
+ if (MotionEvent::getActionMasked(action) == ACTION_DOWN) {
+ motionBuilder.downTime(eventTime);
+ }
// Inject event until dispatch out.
- return injectMotionEvent(dispatcher, event, injectionTimeout, injectionMode, targetUid,
- policyFlags);
+ return injectMotionEvent(dispatcher, motionBuilder.build(), injectionTimeout, injectionMode,
+ targetUid, policyFlags);
}
static InputEventInjectionResult injectMotionDown(
@@ -4921,6 +4923,25 @@
mFakePolicy->assertUserActivityPoked();
}
+TEST_F(InputDispatcherTest, InjectedTouchesPokeUserActivity) {
+ std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
+ sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher,
+ "Fake Window", ADISPLAY_ID_DEFAULT);
+
+ mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
+
+ ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
+ injectMotionEvent(mDispatcher, AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
+ ADISPLAY_ID_DEFAULT, {100, 100}))
+ << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
+
+ window->consumeMotionEvent(
+ AllOf(WithMotionAction(ACTION_DOWN), WithDisplayId(ADISPLAY_ID_DEFAULT)));
+
+ // Should have poked user activity
+ mFakePolicy->assertUserActivityPoked();
+}
+
TEST_F(InputDispatcherTest, UnfocusedWindow_DoesNotReceiveFocusEventOrKeyEvent) {
std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher,