Merge "Ensure injected touches poke user activity" into udc-qpr-dev
diff --git a/services/inputflinger/dispatcher/Android.bp b/services/inputflinger/dispatcher/Android.bp
index da4e42f..492551e 100644
--- a/services/inputflinger/dispatcher/Android.bp
+++ b/services/inputflinger/dispatcher/Android.bp
@@ -94,6 +94,7 @@
 
 cc_library_static {
     name: "libinputdispatcher",
+    host_supported: true,
     defaults: [
         "inputflinger_defaults",
         "libinputdispatcher_defaults",
diff --git a/services/inputflinger/reporter/Android.bp b/services/inputflinger/reporter/Android.bp
index 693ff06..b1e1aee 100644
--- a/services/inputflinger/reporter/Android.bp
+++ b/services/inputflinger/reporter/Android.bp
@@ -37,6 +37,7 @@
 cc_defaults {
     name: "libinputreporter_defaults",
     srcs: [":libinputreporter_sources"],
+    host_supported: true,
     shared_libs: [
         "liblog",
         "libutils",
diff --git a/services/inputflinger/tests/InputDispatcher_test.cpp b/services/inputflinger/tests/InputDispatcher_test.cpp
index 3f2658a..74be843 100644
--- a/services/inputflinger/tests/InputDispatcher_test.cpp
+++ b/services/inputflinger/tests/InputDispatcher_test.cpp
@@ -1727,19 +1727,21 @@
         InputEventInjectionSync injectionMode = InputEventInjectionSync::WAIT_FOR_RESULT,
         nsecs_t eventTime = systemTime(SYSTEM_TIME_MONOTONIC),
         std::optional<int32_t> targetUid = {}, uint32_t policyFlags = DEFAULT_POLICY_FLAGS) {
-    MotionEvent event = MotionEventBuilder(action, source)
-                                .displayId(displayId)
-                                .eventTime(eventTime)
-                                .rawXCursorPosition(cursorPosition.x)
-                                .rawYCursorPosition(cursorPosition.y)
-                                .pointer(PointerBuilder(/*id=*/0, ToolType::FINGER)
-                                                 .x(position.x)
-                                                 .y(position.y))
-                                .build();
+    MotionEventBuilder motionBuilder =
+            MotionEventBuilder(action, source)
+                    .displayId(displayId)
+                    .eventTime(eventTime)
+                    .rawXCursorPosition(cursorPosition.x)
+                    .rawYCursorPosition(cursorPosition.y)
+                    .pointer(
+                            PointerBuilder(/*id=*/0, ToolType::FINGER).x(position.x).y(position.y));
+    if (MotionEvent::getActionMasked(action) == ACTION_DOWN) {
+        motionBuilder.downTime(eventTime);
+    }
 
     // Inject event until dispatch out.
-    return injectMotionEvent(dispatcher, event, injectionTimeout, injectionMode, targetUid,
-                             policyFlags);
+    return injectMotionEvent(dispatcher, motionBuilder.build(), injectionTimeout, injectionMode,
+                             targetUid, policyFlags);
 }
 
 static InputEventInjectionResult injectMotionDown(
@@ -4921,6 +4923,25 @@
     mFakePolicy->assertUserActivityPoked();
 }
 
+TEST_F(InputDispatcherTest, InjectedTouchesPokeUserActivity) {
+    std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
+    sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher,
+                                                             "Fake Window", ADISPLAY_ID_DEFAULT);
+
+    mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
+
+    ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
+              injectMotionEvent(mDispatcher, AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
+                                ADISPLAY_ID_DEFAULT, {100, 100}))
+            << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
+
+    window->consumeMotionEvent(
+            AllOf(WithMotionAction(ACTION_DOWN), WithDisplayId(ADISPLAY_ID_DEFAULT)));
+
+    // Should have poked user activity
+    mFakePolicy->assertUserActivityPoked();
+}
+
 TEST_F(InputDispatcherTest, UnfocusedWindow_DoesNotReceiveFocusEventOrKeyEvent) {
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
     sp<FakeWindowHandle> window = sp<FakeWindowHandle>::make(application, mDispatcher,