Refactor game-related frame rate override to LayerHistory

Previously game-related frame rate overrides are maintained in Scheduler
only, which does not provide votes to the actual display refresh rate.
This causes an issue that these overrides will only be viable when they
are the divisors of the display refresh rate at the moment.

This change moves the game intervention and newly-added game default
frame rate overrides to LayerHistory, where overrides will be considered
in layer frame rate votes. Scheduler will get this information and
select the display frame rate accordingly

Bug: 286084594
Test: SurfaceFlinger unit test
      atest LayerHistoryTest
      atest FrameRateOverrideMappingsTest
      atest CtsGraphicsTestCases --test-filter "SetFrameRateTest*"
      atest CtsFrameRateOverrideTestCases
Change-Id: I9957af8e53fbdd44b8d70028572e6db8e779a1fe
diff --git a/services/surfaceflinger/tests/unittests/FrameRateOverrideMappingsTest.cpp b/services/surfaceflinger/tests/unittests/FrameRateOverrideMappingsTest.cpp
index a581c7a..7c1d4b4 100644
--- a/services/surfaceflinger/tests/unittests/FrameRateOverrideMappingsTest.cpp
+++ b/services/surfaceflinger/tests/unittests/FrameRateOverrideMappingsTest.cpp
@@ -17,6 +17,8 @@
 #undef LOG_TAG
 #define LOG_TAG "FrameRateOverrideMappingsTest"
 
+#include <com_android_graphics_surfaceflinger_flags.h>
+#include <common/test/FlagUtils.h>
 #include <gtest/gtest.h>
 #include <unordered_map>
 
@@ -34,6 +36,8 @@
 };
 
 namespace {
+using namespace com::android::graphics::surfaceflinger;
+
 TEST_F(FrameRateOverrideMappingsTest, testUpdateFrameRateOverridesByContent) {
     mFrameRateOverrideByContent.clear();
     mFrameRateOverrideByContent.emplace(0, 30.0_Hz);
@@ -59,6 +63,8 @@
 }
 
 TEST_F(FrameRateOverrideMappingsTest, testSetGameModeRefreshRateForUid) {
+    SET_FLAG_FOR_TEST(flags::game_default_frame_rate, false);
+
     mFrameRateOverrideMappings.setGameModeRefreshRateForUid({1, 30.0f});
     mFrameRateOverrideMappings.setGameModeRefreshRateForUid({2, 90.0f});
 
@@ -95,6 +101,7 @@
 }
 
 TEST_F(FrameRateOverrideMappingsTest, testGetFrameRateOverrideForUidMixed) {
+    SET_FLAG_FOR_TEST(flags::game_default_frame_rate, false);
     mFrameRateOverrideByContent.clear();
     mFrameRateOverrideByContent.emplace(0, 30.0_Hz);
     mFrameRateOverrideByContent.emplace(1, 60.0_Hz);
@@ -111,7 +118,6 @@
     ASSERT_EQ(allFrameRateOverrides,
               mFrameRateOverrideMappings.getAllFrameRateOverrides(
                       /*supportsFrameRateOverrideByContent*/ true));
-
     mFrameRateOverrideMappings.setGameModeRefreshRateForUid({1, 30.0f});
     mFrameRateOverrideMappings.setGameModeRefreshRateForUid({2, 90.0f});
     mFrameRateOverrideMappings.setGameModeRefreshRateForUid({4, 120.0f});
diff --git a/services/surfaceflinger/tests/unittests/LayerHistoryTest.cpp b/services/surfaceflinger/tests/unittests/LayerHistoryTest.cpp
index b88ef56..0ae3ca3 100644
--- a/services/surfaceflinger/tests/unittests/LayerHistoryTest.cpp
+++ b/services/surfaceflinger/tests/unittests/LayerHistoryTest.cpp
@@ -118,6 +118,9 @@
     auto createLayer(std::string name) {
         return sp<MockLayer>::make(mFlinger.flinger(), std::move(name));
     }
+    auto createLayer(std::string name, uint32_t uid) {
+        return sp<MockLayer>::make(mFlinger.flinger(), std::move(name), std::move(uid));
+    }
 
     void recordFramesAndExpect(const sp<MockLayer>& layer, nsecs_t& time, Fps frameRate,
                                Fps desiredRefreshRate, int numFrames) {
@@ -247,6 +250,105 @@
     }
 }
 
+TEST_F(LayerHistoryTest, gameFrameRateOverrideMapping) {
+    SET_FLAG_FOR_TEST(flags::game_default_frame_rate, true);
+
+    history().updateGameDefaultFrameRateOverride(FrameRateOverride({0, 60.0f}));
+
+    auto overridePair = history().getGameFrameRateOverride(0);
+    EXPECT_EQ(0_Hz, overridePair.first);
+    EXPECT_EQ(60_Hz, overridePair.second);
+
+    history().updateGameModeFrameRateOverride(FrameRateOverride({0, 40.0f}));
+    history().updateGameModeFrameRateOverride(FrameRateOverride({1, 120.0f}));
+
+    overridePair = history().getGameFrameRateOverride(0);
+    EXPECT_EQ(40_Hz, overridePair.first);
+    EXPECT_EQ(60_Hz, overridePair.second);
+
+    overridePair = history().getGameFrameRateOverride(1);
+    EXPECT_EQ(120_Hz, overridePair.first);
+    EXPECT_EQ(0_Hz, overridePair.second);
+
+    history().updateGameDefaultFrameRateOverride(FrameRateOverride({0, 0.0f}));
+    history().updateGameModeFrameRateOverride(FrameRateOverride({1, 0.0f}));
+
+    overridePair = history().getGameFrameRateOverride(0);
+    EXPECT_EQ(40_Hz, overridePair.first);
+    EXPECT_EQ(0_Hz, overridePair.second);
+
+    overridePair = history().getGameFrameRateOverride(1);
+    EXPECT_EQ(0_Hz, overridePair.first);
+    EXPECT_EQ(0_Hz, overridePair.second);
+}
+
+TEST_F(LayerHistoryTest, oneLayerGameFrameRateOverride) {
+    SET_FLAG_FOR_TEST(flags::game_default_frame_rate, true);
+
+    const uid_t uid = 0;
+    const Fps gameDefaultFrameRate = Fps::fromValue(30.0f);
+    const Fps gameModeFrameRate = Fps::fromValue(60.0f);
+    const auto layer = createLayer("GameFrameRateLayer", uid);
+    EXPECT_CALL(*layer, isVisible()).WillRepeatedly(Return(true));
+    EXPECT_CALL(*layer, getFrameRateForLayerTree()).WillRepeatedly(Return(Layer::FrameRate()));
+    EXPECT_CALL(*layer, getOwnerUid()).WillRepeatedly(Return(uid));
+
+    EXPECT_EQ(1, layerCount());
+    EXPECT_EQ(0, activeLayerCount());
+
+    // update game default frame rate override
+    history().updateGameDefaultFrameRateOverride(
+            FrameRateOverride({uid, gameDefaultFrameRate.getValue()}));
+
+    nsecs_t time = systemTime();
+    LayerHistory::Summary summary;
+    for (int i = 0; i < PRESENT_TIME_HISTORY_SIZE; i++) {
+        history().record(layer->getSequence(), layer->getLayerProps(), time, time,
+                         LayerHistory::LayerUpdateType::Buffer);
+        time += gameDefaultFrameRate.getPeriodNsecs();
+
+        summary = summarizeLayerHistory(time);
+    }
+
+    ASSERT_EQ(1, summary.size());
+    ASSERT_EQ(LayerHistory::LayerVoteType::ExplicitDefault, summary[0].vote);
+    ASSERT_EQ(30.0_Hz, summary[0].desiredRefreshRate);
+
+    // test against setFrameRate vote
+    const Fps setFrameRate = Fps::fromValue(120.0f);
+    EXPECT_CALL(*layer, getFrameRateForLayerTree())
+            .WillRepeatedly(
+                    Return(Layer::FrameRate(setFrameRate, Layer::FrameRateCompatibility::Default)));
+
+    for (int i = 0; i < PRESENT_TIME_HISTORY_SIZE; i++) {
+        history().record(layer->getSequence(), layer->getLayerProps(), time, time,
+                         LayerHistory::LayerUpdateType::Buffer);
+        time += setFrameRate.getPeriodNsecs();
+
+        summary = summarizeLayerHistory(time);
+    }
+
+    ASSERT_EQ(1, summary.size());
+    ASSERT_EQ(LayerHistory::LayerVoteType::ExplicitDefault, summary[0].vote);
+    ASSERT_EQ(120.0_Hz, summary[0].desiredRefreshRate);
+
+    // update game mode frame rate override
+    history().updateGameModeFrameRateOverride(
+            FrameRateOverride({uid, gameModeFrameRate.getValue()}));
+
+    for (int i = 0; i < PRESENT_TIME_HISTORY_SIZE; i++) {
+        history().record(layer->getSequence(), layer->getLayerProps(), time, time,
+                         LayerHistory::LayerUpdateType::Buffer);
+        time += gameModeFrameRate.getPeriodNsecs();
+
+        summary = summarizeLayerHistory(time);
+    }
+
+    ASSERT_EQ(1, summary.size());
+    ASSERT_EQ(LayerHistory::LayerVoteType::ExplicitDefault, summary[0].vote);
+    ASSERT_EQ(60.0_Hz, summary[0].desiredRefreshRate);
+}
+
 TEST_F(LayerHistoryTest, oneInvisibleLayer) {
     const auto layer = createLayer();
     EXPECT_CALL(*layer, isVisible()).WillRepeatedly(Return(true));
diff --git a/services/surfaceflinger/tests/unittests/mock/MockLayer.h b/services/surfaceflinger/tests/unittests/mock/MockLayer.h
index 3dfb649..4204aa0 100644
--- a/services/surfaceflinger/tests/unittests/mock/MockLayer.h
+++ b/services/surfaceflinger/tests/unittests/mock/MockLayer.h
@@ -17,6 +17,7 @@
 #pragma once
 
 #include <gmock/gmock.h>
+#include <optional>
 
 namespace android::mock {
 
@@ -27,6 +28,13 @@
         EXPECT_CALL(*this, getDefaultFrameRateCompatibility())
                 .WillOnce(testing::Return(scheduler::FrameRateCompatibility::Default));
     }
+
+    MockLayer(SurfaceFlinger* flinger, std::string name, std::optional<uint32_t> uid)
+          : Layer(LayerCreationArgs(flinger, nullptr, std::move(name), 0, {}, uid)) {
+        EXPECT_CALL(*this, getDefaultFrameRateCompatibility())
+                .WillOnce(testing::Return(scheduler::FrameRateCompatibility::Default));
+    }
+
     explicit MockLayer(SurfaceFlinger* flinger) : MockLayer(flinger, "TestLayer") {}
 
     MOCK_CONST_METHOD0(getType, const char*());