Disconnect from surface when the RenderSurface object is removed.

When a display is created, SurfaceFlinger creates a DisplayDevice object that
handles connecting to the surface. This is done through the RenderSurface
class. However, there's no implicit call to disconnect the surface when the
DisplayDevice is removed, leaving the surface connected. This prevents the
surface from behing able to get connected to to another renderer.

This change adds the disconnect call in the destructor of the RenderSurface
object to ensure it's disconnected when the renderer is removed.

Fixes: 124415123
Test: No longer repro issue in bug
Test: VirtualDisplayTest.VirtualDisplayDestroyedSurfaceReuse
Test: libsurfaceflinger_unittest
Test: libcompositionengine_test
Change-Id: I2061e4e66c63f2b46608f599dcb31304ac8e11f5
diff --git a/services/surfaceflinger/tests/VirtualDisplay_test.cpp b/services/surfaceflinger/tests/VirtualDisplay_test.cpp
new file mode 100644
index 0000000..9fd2227
--- /dev/null
+++ b/services/surfaceflinger/tests/VirtualDisplay_test.cpp
@@ -0,0 +1,63 @@
+/*
+ * Copyright (C) 2019 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <binder/Binder.h>
+
+#include <gtest/gtest.h>
+#include <gui/GLConsumer.h>
+#include <gui/Surface.h>
+#include <gui/SurfaceComposerClient.h>
+
+namespace android {
+namespace {
+
+class VirtualDisplayTest : public ::testing::Test {
+protected:
+    void SetUp() override {
+        sp<IGraphicBufferConsumer> consumer;
+
+        BufferQueue::createBufferQueue(&mProducer, &consumer);
+        consumer->setConsumerName(String8("Virtual disp consumer"));
+        consumer->setDefaultBufferSize(100, 100);
+
+        mGLConsumer = new GLConsumer(consumer, GLConsumer::TEXTURE_EXTERNAL, true, false);
+    }
+
+    sp<IGraphicBufferProducer> mProducer;
+    sp<GLConsumer> mGLConsumer;
+};
+
+TEST_F(VirtualDisplayTest, VirtualDisplayDestroyedSurfaceReuse) {
+    sp<IBinder> virtualDisplay =
+            SurfaceComposerClient::createDisplay(String8("VirtualDisplay"), false /*secure*/);
+
+    SurfaceComposerClient::Transaction t;
+    t.setDisplaySurface(virtualDisplay, mProducer);
+    t.apply(true);
+
+    SurfaceComposerClient::destroyDisplay(virtualDisplay);
+    virtualDisplay.clear();
+    // Sync here to ensure the display was completely destroyed in SF
+    t.apply(true);
+
+    sp<Surface> surface = new Surface(mProducer);
+    sp<ANativeWindow> window(surface);
+
+    ASSERT_EQ(NO_ERROR, native_window_api_connect(window.get(), NATIVE_WINDOW_API_EGL));
+}
+
+} // namespace
+} // namespace android
\ No newline at end of file