Merge "Defer deleting ExternalTextures that go out of scope during DrawLayers" into sc-dev am: d966a695b5

Original change: https://googleplex-android-review.googlesource.com/c/platform/frameworks/native/+/14948686

Change-Id: Ib32b7171ddf0d45dc0c5520ddeca79b7ea8c17d3
diff --git a/libs/renderengine/gl/GLESRenderEngine.cpp b/libs/renderengine/gl/GLESRenderEngine.cpp
index 18eb7b5..b5dd8ac 100644
--- a/libs/renderengine/gl/GLESRenderEngine.cpp
+++ b/libs/renderengine/gl/GLESRenderEngine.cpp
@@ -970,37 +970,17 @@
     glBindFramebuffer(GL_FRAMEBUFFER, 0);
 }
 
-bool GLESRenderEngine::cleanupPostRender(CleanupMode mode) {
+bool GLESRenderEngine::canSkipPostRenderCleanup() const {
+    return mPriorResourcesCleaned ||
+            (mLastDrawFence != nullptr && mLastDrawFence->getStatus() != Fence::Status::Signaled);
+}
+
+void GLESRenderEngine::cleanupPostRender() {
     ATRACE_CALL();
 
-    if (mPriorResourcesCleaned ||
-        (mLastDrawFence != nullptr && mLastDrawFence->getStatus() != Fence::Status::Signaled)) {
+    if (canSkipPostRenderCleanup()) {
         // If we don't have a prior frame needing cleanup, then don't do anything.
-        return false;
-    }
-
-    // This is a bit of a band-aid fix for FrameCaptureProcessor, as we should
-    // not need to keep memory around if we don't need to do so.
-    if (mode == CleanupMode::CLEAN_ALL) {
-        // TODO: SurfaceFlinger memory utilization may benefit from resetting
-        // texture bindings as well. Assess if it does and there's no performance regression
-        // when rebinding the same image data to the same texture, and if so then its mode
-        // behavior can be tweaked.
-        if (mPlaceholderImage != EGL_NO_IMAGE_KHR) {
-            for (auto [textureName, bufferId] : mTextureView) {
-                if (bufferId && mPlaceholderImage != EGL_NO_IMAGE_KHR) {
-                    glBindTexture(GL_TEXTURE_EXTERNAL_OES, textureName);
-                    glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES,
-                                                 static_cast<GLeglImageOES>(mPlaceholderImage));
-                    mTextureView[textureName] = std::nullopt;
-                    checkErrors();
-                }
-            }
-        }
-        {
-            std::lock_guard<std::mutex> lock(mRenderingMutex);
-            mImageCache.clear();
-        }
+        return;
     }
 
     // Bind the texture to placeholder so that backing image data can be freed.
@@ -1011,7 +991,6 @@
     // we could no-op repeated calls of this method instead.
     mLastDrawFence = nullptr;
     mPriorResourcesCleaned = true;
-    return true;
 }
 
 void GLESRenderEngine::cleanFramebufferCache() {
diff --git a/libs/renderengine/gl/GLESRenderEngine.h b/libs/renderengine/gl/GLESRenderEngine.h
index 1ff3674..915dba3 100644
--- a/libs/renderengine/gl/GLESRenderEngine.h
+++ b/libs/renderengine/gl/GLESRenderEngine.h
@@ -68,7 +68,7 @@
                         const std::shared_ptr<ExternalTexture>& buffer,
                         const bool useFramebufferCache, base::unique_fd&& bufferFence,
                         base::unique_fd* drawFence) override;
-    bool cleanupPostRender(CleanupMode mode) override;
+    void cleanupPostRender() override;
     int getContextPriority() override;
     bool supportsBackgroundBlur() override { return mBlurFilter != nullptr; }
     void onPrimaryDisplaySizeChanged(ui::Size size) override {}
@@ -106,6 +106,7 @@
     void mapExternalTextureBuffer(const sp<GraphicBuffer>& buffer, bool isRenderable)
             EXCLUDES(mRenderingMutex);
     void unmapExternalTextureBuffer(const sp<GraphicBuffer>& buffer) EXCLUDES(mRenderingMutex);
+    bool canSkipPostRenderCleanup() const override;
 
 private:
     friend class BindNativeBufferAsFramebuffer;
diff --git a/libs/renderengine/include/renderengine/RenderEngine.h b/libs/renderengine/include/renderengine/RenderEngine.h
index 1da9adc..ac0affb 100644
--- a/libs/renderengine/include/renderengine/RenderEngine.h
+++ b/libs/renderengine/include/renderengine/RenderEngine.h
@@ -114,25 +114,6 @@
     virtual void genTextures(size_t count, uint32_t* names) = 0;
     virtual void deleteTextures(size_t count, uint32_t const* names) = 0;
 
-    enum class CleanupMode {
-        CLEAN_OUTPUT_RESOURCES,
-        CLEAN_ALL,
-    };
-    // Clean-up method that should be called on the main thread after the
-    // drawFence returned by drawLayers fires. This method will free up
-    // resources used by the most recently drawn frame. If the frame is still
-    // being drawn, then this call is silently ignored.
-    //
-    // If mode is CLEAN_OUTPUT_RESOURCES, then only resources related to the
-    // output framebuffer are cleaned up, including the sibling texture.
-    //
-    // If mode is CLEAN_ALL, then we also cleanup resources related to any input
-    // buffers.
-    //
-    // Returns true if resources were cleaned up, and false if we didn't need to
-    // do any work.
-    virtual bool cleanupPostRender(CleanupMode mode = CleanupMode::CLEAN_OUTPUT_RESOURCES) = 0;
-
     // queries that are required to be thread safe
     virtual size_t getMaxTextureSize() const = 0;
     virtual size_t getMaxViewportDims() const = 0;
@@ -186,6 +167,13 @@
                                 const std::shared_ptr<ExternalTexture>& buffer,
                                 const bool useFramebufferCache, base::unique_fd&& bufferFence,
                                 base::unique_fd* drawFence) = 0;
+
+    // Clean-up method that should be called on the main thread after the
+    // drawFence returned by drawLayers fires. This method will free up
+    // resources used by the most recently drawn frame. If the frame is still
+    // being drawn, then the implementation is free to silently ignore this call.
+    virtual void cleanupPostRender() = 0;
+
     virtual void cleanFramebufferCache() = 0;
     // Returns the priority this context was actually created with. Note: this may not be
     // the same as specified at context creation time, due to implementation limits on the
@@ -234,8 +222,15 @@
     // that's conflict serializable, i.e. unmap a buffer should never occur before binding the
     // buffer if the caller called mapExternalTextureBuffer before calling unmap.
     virtual void unmapExternalTextureBuffer(const sp<GraphicBuffer>& buffer) = 0;
+
+    // A thread safe query to determine if any post rendering cleanup is necessary.  Returning true
+    // is a signal that calling the postRenderCleanup method would be a no-op and that callers can
+    // avoid any thread synchronization that may be required by directly calling postRenderCleanup.
+    virtual bool canSkipPostRenderCleanup() const = 0;
+
     friend class ExternalTexture;
     friend class threaded::RenderEngineThreaded;
+    friend class RenderEngineTest_cleanupPostRender_cleansUpOnce_Test;
     const RenderEngineType mRenderEngineType;
 };
 
diff --git a/libs/renderengine/include/renderengine/mock/RenderEngine.h b/libs/renderengine/include/renderengine/mock/RenderEngine.h
index baa1305..0175af3 100644
--- a/libs/renderengine/include/renderengine/mock/RenderEngine.h
+++ b/libs/renderengine/include/renderengine/mock/RenderEngine.h
@@ -45,7 +45,8 @@
     MOCK_CONST_METHOD0(isProtected, bool());
     MOCK_CONST_METHOD0(supportsProtectedContent, bool());
     MOCK_METHOD1(useProtectedContext, bool(bool));
-    MOCK_METHOD1(cleanupPostRender, bool(CleanupMode mode));
+    MOCK_METHOD0(cleanupPostRender, void());
+    MOCK_CONST_METHOD0(canSkipPostRenderCleanup, bool());
     MOCK_METHOD6(drawLayers,
                  status_t(const DisplaySettings&, const std::vector<const LayerSettings*>&,
                           const std::shared_ptr<ExternalTexture>&, const bool, base::unique_fd&&,
diff --git a/libs/renderengine/skia/AutoBackendTexture.cpp b/libs/renderengine/skia/AutoBackendTexture.cpp
index 8356005..5c122d4 100644
--- a/libs/renderengine/skia/AutoBackendTexture.cpp
+++ b/libs/renderengine/skia/AutoBackendTexture.cpp
@@ -29,8 +29,8 @@
 namespace skia {
 
 AutoBackendTexture::AutoBackendTexture(GrDirectContext* context, AHardwareBuffer* buffer,
-                                       bool isOutputBuffer)
-      : mIsOutputBuffer(isOutputBuffer) {
+                                       bool isOutputBuffer, CleanupManager& cleanupMgr)
+      : mCleanupMgr(cleanupMgr), mIsOutputBuffer(isOutputBuffer) {
     ATRACE_CALL();
     AHardwareBuffer_Desc desc;
     AHardwareBuffer_describe(buffer, &desc);
@@ -49,6 +49,13 @@
              this, desc.width, desc.height, createProtectedImage, isOutputBuffer, desc.format);
 }
 
+AutoBackendTexture::~AutoBackendTexture() {
+    if (mBackendTexture.isValid()) {
+        mDeleteProc(mImageCtx);
+        mBackendTexture = {};
+    }
+}
+
 void AutoBackendTexture::unref(bool releaseLocalResources) {
     if (releaseLocalResources) {
         mSurface = nullptr;
@@ -57,11 +64,7 @@
 
     mUsageCount--;
     if (mUsageCount <= 0) {
-        if (mBackendTexture.isValid()) {
-            mDeleteProc(mImageCtx);
-            mBackendTexture = {};
-        }
-        delete this;
+        mCleanupMgr.add(this);
     }
 }
 
diff --git a/libs/renderengine/skia/AutoBackendTexture.h b/libs/renderengine/skia/AutoBackendTexture.h
index a9e8430..00b901b 100644
--- a/libs/renderengine/skia/AutoBackendTexture.h
+++ b/libs/renderengine/skia/AutoBackendTexture.h
@@ -25,6 +25,9 @@
 
 #include "android-base/macros.h"
 
+#include <mutex>
+#include <vector>
+
 namespace android {
 namespace renderengine {
 namespace skia {
@@ -36,13 +39,50 @@
  */
 class AutoBackendTexture {
 public:
+    // Manager class that is responsible for the immediate or deferred cleanup
+    // of AutoBackendTextures.  Clients of AutoBackendTexture are responsible for
+    // ensuring that access to this class is thread safe.  Clients also control when
+    // the resources are reclaimed by setting the manager into deferred mode.
+    class CleanupManager {
+    public:
+        CleanupManager() = default;
+        void add(AutoBackendTexture* abt) {
+            if (mDeferCleanup) {
+                mCleanupList.push_back(abt);
+            } else {
+                delete abt;
+            }
+        }
+
+        void setDeferredStatus(bool enabled) { mDeferCleanup = enabled; }
+
+        bool isEmpty() const { return mCleanupList.empty(); }
+
+        // If any AutoBackedTextures were added while in deferred mode this method
+        // will ensure they are deleted before returning.  It must only be called
+        // on the thread where the GPU context that created the AutoBackedTexture
+        // is active.
+        void cleanup() {
+            for (auto abt : mCleanupList) {
+                delete abt;
+            }
+            mCleanupList.clear();
+        }
+
+    private:
+        DISALLOW_COPY_AND_ASSIGN(CleanupManager);
+        bool mDeferCleanup = false;
+        std::vector<AutoBackendTexture*> mCleanupList;
+    };
+
     // Local reference that supports RAII-style management of an AutoBackendTexture
     // AutoBackendTexture by itself can't be managed in a similar fashion because
     // of shared ownership with Skia objects, so we wrap it here instead.
     class LocalRef {
     public:
-        LocalRef(GrDirectContext* context, AHardwareBuffer* buffer, bool isOutputBuffer) {
-            mTexture = new AutoBackendTexture(context, buffer, isOutputBuffer);
+        LocalRef(GrDirectContext* context, AHardwareBuffer* buffer, bool isOutputBuffer,
+                 CleanupManager& cleanupMgr) {
+            mTexture = new AutoBackendTexture(context, buffer, isOutputBuffer, cleanupMgr);
             mTexture->ref();
         }
 
@@ -75,10 +115,11 @@
 
 private:
     // Creates a GrBackendTexture whose contents come from the provided buffer.
-    AutoBackendTexture(GrDirectContext* context, AHardwareBuffer* buffer, bool isOutputBuffer);
+    AutoBackendTexture(GrDirectContext* context, AHardwareBuffer* buffer, bool isOutputBuffer,
+                       CleanupManager& cleanupMgr);
 
     // The only way to invoke dtor is with unref, when mUsageCount is 0.
-    ~AutoBackendTexture() {}
+    ~AutoBackendTexture();
 
     void ref() { mUsageCount++; }
 
@@ -100,6 +141,8 @@
     GrAHardwareBufferUtils::UpdateImageProc mUpdateProc;
     GrAHardwareBufferUtils::TexImageCtx mImageCtx;
 
+    CleanupManager& mCleanupMgr;
+
     static void releaseSurfaceProc(SkSurface::ReleaseContext releaseContext);
     static void releaseImageProc(SkImage::ReleaseContext releaseContext);
 
diff --git a/libs/renderengine/skia/SkiaGLRenderEngine.cpp b/libs/renderengine/skia/SkiaGLRenderEngine.cpp
index f0986a3..d28d623 100644
--- a/libs/renderengine/skia/SkiaGLRenderEngine.cpp
+++ b/libs/renderengine/skia/SkiaGLRenderEngine.cpp
@@ -531,7 +531,7 @@
         std::shared_ptr<AutoBackendTexture::LocalRef> imageTextureRef =
                 std::make_shared<AutoBackendTexture::LocalRef>(grContext,
                                                                buffer->toAHardwareBuffer(),
-                                                               isRenderable);
+                                                               isRenderable, mTextureCleanupMgr);
         cache.insert({buffer->getId(), imageTextureRef});
     }
 }
@@ -559,6 +559,31 @@
     }
 }
 
+bool SkiaGLRenderEngine::canSkipPostRenderCleanup() const {
+    std::lock_guard<std::mutex> lock(mRenderingMutex);
+    return mTextureCleanupMgr.isEmpty();
+}
+
+void SkiaGLRenderEngine::cleanupPostRender() {
+    ATRACE_CALL();
+    std::lock_guard<std::mutex> lock(mRenderingMutex);
+    mTextureCleanupMgr.cleanup();
+}
+
+// Helper class intended to be used on the stack to ensure that texture cleanup
+// is deferred until after this class goes out of scope.
+class DeferTextureCleanup final {
+public:
+    DeferTextureCleanup(AutoBackendTexture::CleanupManager& mgr) : mMgr(mgr) {
+        mMgr.setDeferredStatus(true);
+    }
+    ~DeferTextureCleanup() { mMgr.setDeferredStatus(false); }
+
+private:
+    DISALLOW_COPY_AND_ASSIGN(DeferTextureCleanup);
+    AutoBackendTexture::CleanupManager& mMgr;
+};
+
 sk_sp<SkShader> SkiaGLRenderEngine::createRuntimeEffectShader(
         sk_sp<SkShader> shader,
         const LayerSettings* layer, const DisplaySettings& display, bool undoPremultipliedAlpha,
@@ -707,6 +732,9 @@
     auto grContext = getActiveGrContext();
     auto& cache = mTextureCache;
 
+    // any AutoBackendTexture deletions will now be deferred until cleanupPostRender is called
+    DeferTextureCleanup dtc(mTextureCleanupMgr);
+
     std::shared_ptr<AutoBackendTexture::LocalRef> surfaceTextureRef;
     if (const auto& it = cache.find(buffer->getBuffer()->getId()); it != cache.end()) {
         surfaceTextureRef = it->second;
@@ -715,7 +743,7 @@
                 std::make_shared<AutoBackendTexture::LocalRef>(grContext,
                                                                buffer->getBuffer()
                                                                        ->toAHardwareBuffer(),
-                                                               true);
+                                                               true, mTextureCleanupMgr);
     }
 
     const ui::Dataspace dstDataspace =
@@ -971,7 +999,7 @@
                 imageTextureRef = std::make_shared<
                         AutoBackendTexture::LocalRef>(grContext,
                                                       item.buffer->getBuffer()->toAHardwareBuffer(),
-                                                      false);
+                                                      false, mTextureCleanupMgr);
             }
 
             // isOpaque means we need to ignore the alpha in the image,
diff --git a/libs/renderengine/skia/SkiaGLRenderEngine.h b/libs/renderengine/skia/SkiaGLRenderEngine.h
index b972c73..b30355b 100644
--- a/libs/renderengine/skia/SkiaGLRenderEngine.h
+++ b/libs/renderengine/skia/SkiaGLRenderEngine.h
@@ -59,7 +59,8 @@
                         const std::shared_ptr<ExternalTexture>& buffer,
                         const bool useFramebufferCache, base::unique_fd&& bufferFence,
                         base::unique_fd* drawFence) override;
-    void cleanFramebufferCache() override {}
+    void cleanupPostRender() override;
+    void cleanFramebufferCache() override{};
     int getContextPriority() override;
     bool isProtected() const override { return mInProtectedContext; }
     bool supportsProtectedContent() const override;
@@ -75,6 +76,7 @@
     size_t getMaxViewportDims() const override;
     void mapExternalTextureBuffer(const sp<GraphicBuffer>& buffer, bool isRenderable) override;
     void unmapExternalTextureBuffer(const sp<GraphicBuffer>& buffer) override;
+    bool canSkipPostRenderCleanup() const override;
 
 private:
     static EGLConfig chooseEglConfig(EGLDisplay display, int format, bool logConfig);
@@ -130,13 +132,14 @@
     std::unordered_map<GraphicBufferId, std::shared_ptr<AutoBackendTexture::LocalRef>> mTextureCache
             GUARDED_BY(mRenderingMutex);
     std::unordered_map<LinearEffect, sk_sp<SkRuntimeEffect>, LinearEffectHasher> mRuntimeEffects;
+    AutoBackendTexture::CleanupManager mTextureCleanupMgr GUARDED_BY(mRenderingMutex);
 
     StretchShaderFactory mStretchShaderFactory;
     // Mutex guarding rendering operations, so that:
     // 1. GL operations aren't interleaved, and
     // 2. Internal state related to rendering that is potentially modified by
     // multiple threads is guaranteed thread-safe.
-    std::mutex mRenderingMutex;
+    mutable std::mutex mRenderingMutex;
 
     sp<Fence> mLastDrawFence;
 
diff --git a/libs/renderengine/skia/SkiaRenderEngine.h b/libs/renderengine/skia/SkiaRenderEngine.h
index f098a86..31ad63e 100644
--- a/libs/renderengine/skia/SkiaRenderEngine.h
+++ b/libs/renderengine/skia/SkiaRenderEngine.h
@@ -53,7 +53,6 @@
                                 base::unique_fd* /*drawFence*/) override {
         return 0;
     };
-    virtual bool cleanupPostRender(CleanupMode) override { return true; };
     virtual int getContextPriority() override { return 0; }
     virtual void assertShadersCompiled(int numShaders) {}
     virtual int reportShadersCompiled() { return 0; }
diff --git a/libs/renderengine/tests/RenderEngineTest.cpp b/libs/renderengine/tests/RenderEngineTest.cpp
index dfab6e8..e258741 100644
--- a/libs/renderengine/tests/RenderEngineTest.cpp
+++ b/libs/renderengine/tests/RenderEngineTest.cpp
@@ -43,6 +43,7 @@
 constexpr bool WRITE_BUFFER_TO_FILE_ON_FAILURE = false;
 
 namespace android {
+namespace renderengine {
 
 class RenderEngineFactory {
 public:
@@ -1779,13 +1780,6 @@
 }
 
 TEST_P(RenderEngineTest, cleanupPostRender_cleansUpOnce) {
-    const auto& renderEngineFactory = GetParam();
-
-    if (renderEngineFactory->type() != renderengine::RenderEngine::RenderEngineType::GLES) {
-        // GLES-specific test
-        return;
-    }
-
     initializeRenderEngine();
 
     renderengine::DisplaySettings settings;
@@ -1810,53 +1804,9 @@
         sync_wait(fd, -1);
     }
     // Only cleanup the first time.
-    EXPECT_TRUE(mRE->cleanupPostRender(
-            renderengine::RenderEngine::CleanupMode::CLEAN_OUTPUT_RESOURCES));
-    EXPECT_FALSE(mRE->cleanupPostRender(
-            renderengine::RenderEngine::CleanupMode::CLEAN_OUTPUT_RESOURCES));
-}
-
-TEST_P(RenderEngineTest, cleanupPostRender_whenCleaningAll_replacesTextureMemory) {
-    const auto& renderEngineFactory = GetParam();
-
-    if (renderEngineFactory->type() != renderengine::RenderEngine::RenderEngineType::GLES) {
-        // GLES-specific test
-        return;
-    }
-
-    initializeRenderEngine();
-
-    renderengine::DisplaySettings settings;
-    settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR;
-    settings.physicalDisplay = fullscreenRect();
-    settings.clip = fullscreenRect();
-
-    std::vector<const renderengine::LayerSettings*> layers;
-    renderengine::LayerSettings layer;
-    layer.geometry.boundaries = fullscreenRect().toFloatRect();
-    BufferSourceVariant<ForceOpaqueBufferVariant>::fillColor(layer, 1.0f, 0.0f, 0.0f, this);
-    layer.alpha = 1.0;
-    layers.push_back(&layer);
-
-    base::unique_fd fence;
-    mRE->drawLayers(settings, layers, mBuffer, true, base::unique_fd(), &fence);
-
-    const int fd = fence.get();
-    if (fd >= 0) {
-        sync_wait(fd, -1);
-    }
-
-    uint64_t bufferId = layer.source.buffer.buffer->getBuffer()->getId();
-    uint32_t texName = layer.source.buffer.textureName;
-    EXPECT_TRUE(mGLESRE->isImageCachedForTesting(bufferId));
-    EXPECT_EQ(bufferId, mGLESRE->getBufferIdForTextureNameForTesting(texName));
-
-    EXPECT_TRUE(mRE->cleanupPostRender(renderengine::RenderEngine::CleanupMode::CLEAN_ALL));
-
-    // Now check that our view of memory is good.
-    EXPECT_FALSE(mGLESRE->isImageCachedForTesting(bufferId));
-    EXPECT_EQ(std::nullopt, mGLESRE->getBufferIdForTextureNameForTesting(bufferId));
-    EXPECT_TRUE(mGLESRE->isTextureNameKnownForTesting(texName));
+    EXPECT_FALSE(mRE->canSkipPostRenderCleanup());
+    mRE->cleanupPostRender();
+    EXPECT_TRUE(mRE->canSkipPostRenderCleanup());
 }
 
 TEST_P(RenderEngineTest, testRoundedCornersCrop) {
@@ -2080,6 +2030,7 @@
         expectBufferColor(rect, 0, 255, 0, 255);
     }
 }
+} // namespace renderengine
 } // namespace android
 
 // TODO(b/129481165): remove the #pragma below and fix conversion issues
diff --git a/libs/renderengine/tests/RenderEngineThreadedTest.cpp b/libs/renderengine/tests/RenderEngineThreadedTest.cpp
index e3917cc..c65e731 100644
--- a/libs/renderengine/tests/RenderEngineThreadedTest.cpp
+++ b/libs/renderengine/tests/RenderEngineThreadedTest.cpp
@@ -130,22 +130,22 @@
     ASSERT_EQ(true, result);
 }
 
-TEST_F(RenderEngineThreadedTest, cleanupPostRender_returnsFalse) {
-    EXPECT_CALL(*mRenderEngine,
-                cleanupPostRender(renderengine::RenderEngine::CleanupMode::CLEAN_ALL))
-            .WillOnce(Return(false));
-    status_t result =
-            mThreadedRE->cleanupPostRender(renderengine::RenderEngine::CleanupMode::CLEAN_ALL);
-    ASSERT_EQ(false, result);
+TEST_F(RenderEngineThreadedTest, PostRenderCleanup_skipped) {
+    EXPECT_CALL(*mRenderEngine, canSkipPostRenderCleanup()).WillOnce(Return(true));
+    EXPECT_CALL(*mRenderEngine, cleanupPostRender()).Times(0);
+    mThreadedRE->cleanupPostRender();
+
+    // call ANY synchronous function to ensure that cleanupPostRender has completed.
+    mThreadedRE->getContextPriority();
 }
 
-TEST_F(RenderEngineThreadedTest, cleanupPostRender_returnsTrue) {
-    EXPECT_CALL(*mRenderEngine,
-                cleanupPostRender(renderengine::RenderEngine::CleanupMode::CLEAN_ALL))
-            .WillOnce(Return(true));
-    status_t result =
-            mThreadedRE->cleanupPostRender(renderengine::RenderEngine::CleanupMode::CLEAN_ALL);
-    ASSERT_EQ(true, result);
+TEST_F(RenderEngineThreadedTest, PostRenderCleanup_notSkipped) {
+    EXPECT_CALL(*mRenderEngine, canSkipPostRenderCleanup()).WillOnce(Return(false));
+    EXPECT_CALL(*mRenderEngine, cleanupPostRender()).WillOnce(Return());
+    mThreadedRE->cleanupPostRender();
+
+    // call ANY synchronous function to ensure that cleanupPostRender has completed.
+    mThreadedRE->getContextPriority();
 }
 
 TEST_F(RenderEngineThreadedTest, supportsBackgroundBlur_returnsFalse) {
diff --git a/libs/renderengine/threaded/RenderEngineThreaded.cpp b/libs/renderengine/threaded/RenderEngineThreaded.cpp
index 2a65f2a..ea3871f 100644
--- a/libs/renderengine/threaded/RenderEngineThreaded.cpp
+++ b/libs/renderengine/threaded/RenderEngineThreaded.cpp
@@ -275,19 +275,26 @@
     return resultFuture.get();
 }
 
-bool RenderEngineThreaded::cleanupPostRender(CleanupMode mode) {
-    std::promise<bool> resultPromise;
-    std::future<bool> resultFuture = resultPromise.get_future();
+void RenderEngineThreaded::cleanupPostRender() {
+    if (canSkipPostRenderCleanup()) {
+        return;
+    }
+
+    // This function is designed so it can run asynchronously, so we do not need to wait
+    // for the futures.
     {
         std::lock_guard lock(mThreadMutex);
-        mFunctionCalls.push([&resultPromise, mode](renderengine::RenderEngine& instance) {
-            ATRACE_NAME("REThreaded::cleanupPostRender");
-            bool returnValue = instance.cleanupPostRender(mode);
-            resultPromise.set_value(returnValue);
+        mFunctionCalls.push([=](renderengine::RenderEngine& instance) {
+            ATRACE_NAME("REThreaded::unmapExternalTextureBuffer");
+            instance.cleanupPostRender();
         });
     }
     mCondition.notify_one();
-    return resultFuture.get();
+}
+
+bool RenderEngineThreaded::canSkipPostRenderCleanup() const {
+    waitUntilInitialized();
+    return mRenderEngine->canSkipPostRenderCleanup();
 }
 
 status_t RenderEngineThreaded::drawLayers(const DisplaySettings& display,
diff --git a/libs/renderengine/threaded/RenderEngineThreaded.h b/libs/renderengine/threaded/RenderEngineThreaded.h
index c81f137..9b523b2 100644
--- a/libs/renderengine/threaded/RenderEngineThreaded.h
+++ b/libs/renderengine/threaded/RenderEngineThreaded.h
@@ -54,7 +54,7 @@
     bool isProtected() const override;
     bool supportsProtectedContent() const override;
     bool useProtectedContext(bool useProtectedContext) override;
-    bool cleanupPostRender(CleanupMode mode) override;
+    void cleanupPostRender() override;
 
     status_t drawLayers(const DisplaySettings& display,
                         const std::vector<const LayerSettings*>& layers,
@@ -70,6 +70,7 @@
 protected:
     void mapExternalTextureBuffer(const sp<GraphicBuffer>& buffer, bool isRenderable) override;
     void unmapExternalTextureBuffer(const sp<GraphicBuffer>& buffer) override;
+    bool canSkipPostRenderCleanup() const override;
 
 private:
     void threadMain(CreateInstanceFactory factory);