EGL: refactor and enforce clang-format
Test: build, flash and boot
Change-Id: Idbc4426ef485f7fc18a6a499f5933437af14fac8
diff --git a/opengl/libs/EGL/egl_object.h b/opengl/libs/EGL/egl_object.h
index fb2bdf4..e593b1c 100644
--- a/opengl/libs/EGL/egl_object.h
+++ b/opengl/libs/EGL/egl_object.h
@@ -17,30 +17,25 @@
#ifndef ANDROID_EGL_OBJECT_H
#define ANDROID_EGL_OBJECT_H
-#include <atomic>
-#include <stdint.h>
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+#include <log/log.h>
#include <stddef.h>
+#include <stdint.h>
+#include <system/window.h>
+#include <atomic>
#include <string>
#include <vector>
-#include <EGL/egl.h>
-#include <EGL/eglext.h>
-
-#include <system/window.h>
-
-#include <log/log.h>
-
#include "egl_display.h"
-// ----------------------------------------------------------------------------
namespace android {
-// ----------------------------------------------------------------------------
class egl_display_t;
class egl_object_t {
- egl_display_t *display;
+ egl_display_t* display;
mutable std::atomic_size_t count;
protected:
@@ -64,6 +59,7 @@
egl_object_t* ref;
LocalRef() = delete;
LocalRef(const LocalRef* rhs) = delete;
+
public:
~LocalRef();
explicit LocalRef(egl_object_t* rhs);
@@ -73,9 +69,7 @@
ref = native;
}
}
- inline N* get() {
- return static_cast<N*>(ref);
- }
+ inline N* get() { return static_cast<N*>(ref); }
void acquire() const;
void release() const;
void terminate();
@@ -84,7 +78,7 @@
friend class LocalRef;
};
-template<typename N, typename T>
+template <typename N, typename T>
egl_object_t::LocalRef<N, T>::LocalRef(egl_object_t* rhs) : ref(rhs) {
if (ref) {
ref->incRef();
@@ -92,21 +86,21 @@
}
template <typename N, typename T>
-egl_object_t::LocalRef<N,T>::~LocalRef() {
+egl_object_t::LocalRef<N, T>::~LocalRef() {
if (ref) {
ref->destroy();
}
}
template <typename N, typename T>
-void egl_object_t::LocalRef<N,T>::acquire() const {
+void egl_object_t::LocalRef<N, T>::acquire() const {
if (ref) {
ref->incRef();
}
}
template <typename N, typename T>
-void egl_object_t::LocalRef<N,T>::release() const {
+void egl_object_t::LocalRef<N, T>::release() const {
if (ref) {
if (ref->decRef() == 1) {
// shouldn't happen because this is called from LocalRef
@@ -116,7 +110,7 @@
}
template <typename N, typename T>
-void egl_object_t::LocalRef<N,T>::terminate() {
+void egl_object_t::LocalRef<N, T>::terminate() {
if (ref) {
ref->terminate();
}
@@ -128,6 +122,7 @@
protected:
~egl_surface_t();
void terminate() override;
+
public:
typedef egl_object_t::LocalRef<egl_surface_t, EGLSurface> Ref;
@@ -151,10 +146,13 @@
// it's not hard to imagine native games accessing them.
EGLSurface surface;
EGLConfig config;
+
private:
ANativeWindow* win;
+
public:
egl_connection_t const* cnx;
+
private:
bool connected;
void disconnect();
@@ -186,14 +184,15 @@
egl_cta861_3_metadata egl_cta861_3_metadata;
};
-class egl_context_t: public egl_object_t {
+class egl_context_t : public egl_object_t {
protected:
~egl_context_t() {}
+
public:
typedef egl_object_t::LocalRef<egl_context_t, EGLContext> Ref;
- egl_context_t(EGLDisplay dpy, EGLContext context, EGLConfig config,
- egl_connection_t const* cnx, int version);
+ egl_context_t(EGLDisplay dpy, EGLContext context, EGLConfig config, egl_connection_t const* cnx,
+ int version);
void onLooseCurrent();
void onMakeCurrent(EGLSurface draw, EGLSurface read);
@@ -209,30 +208,22 @@
std::vector<std::string> tokenized_gl_extensions;
};
-// ----------------------------------------------------------------------------
+typedef egl_surface_t::Ref SurfaceRef;
+typedef egl_context_t::Ref ContextRef;
-typedef egl_surface_t::Ref SurfaceRef;
-typedef egl_context_t::Ref ContextRef;
-
-// ----------------------------------------------------------------------------
-
-template<typename NATIVE, typename EGL>
+template <typename NATIVE, typename EGL>
static inline NATIVE* egl_to_native_cast(EGL arg) {
return reinterpret_cast<NATIVE*>(arg);
}
-static inline
-egl_surface_t* get_surface(EGLSurface surface) {
+static inline egl_surface_t* get_surface(EGLSurface surface) {
return egl_to_native_cast<egl_surface_t>(surface);
}
-static inline
-egl_context_t* get_context(EGLContext context) {
+static inline egl_context_t* get_context(EGLContext context) {
return egl_to_native_cast<egl_context_t>(context);
}
-// ----------------------------------------------------------------------------
}; // namespace android
-// ----------------------------------------------------------------------------
#endif // ANDROID_EGL_OBJECT_H