RE: move useProtectedContext calls to drawLayers
This change removes a race condition when calling RenderEngine from
multiple threads. Before this change, two competing threads could call
RenderEngine::useProtectedContext with different values, potentially
causing RenderEngine::drawLayers to use the wrong context.
We currently call RenderEngine from a single thread but that will change
with the upcoming refactor of SurfaceFlinger::renderScreenImpl.
Bug: 238643986
Test: presubmits
Change-Id: I78ca00797b1604cedae1f134e963b6b78f2b802f
diff --git a/libs/renderengine/skia/SkiaRenderEngine.h b/libs/renderengine/skia/SkiaRenderEngine.h
index e7c5b8f..1973c7d 100644
--- a/libs/renderengine/skia/SkiaRenderEngine.h
+++ b/libs/renderengine/skia/SkiaRenderEngine.h
@@ -68,7 +68,6 @@
std::future<void> primeCache() override final;
void cleanupPostRender() override final;
void cleanFramebufferCache() override final{ }
- bool isProtected() const override final{ return mInProtectedContext; }
bool supportsBackgroundBlur() override final {
return mBlurFilter != nullptr;
}
@@ -102,6 +101,8 @@
size_t getMaxViewportDims() const override final;
GrDirectContext* getActiveGrContext();
+ bool isProtected() const { return mInProtectedContext; }
+
// Implements PersistentCache as a way to monitor what SkSL shaders Skia has
// cached.
class SkSLCacheMonitor : public GrContextOptions::PersistentCache {