Use std::bitset for tracking pointers in the dispatcher
Convert pointerIds to std::bitset. This will allow us to do
bitwise operations with other fields that already use std::bitset.
Bug: 211379801
Test: m inputflinger_tests && $ANDROID_HOST_OUT/nativetest64/inputflinger_tests/inputflinger_tests
Change-Id: I0347b5e171a0597fc88ba628f40dcf6cd59ea093
diff --git a/services/inputflinger/dispatcher/InputDispatcher.h b/services/inputflinger/dispatcher/InputDispatcher.h
index 81f8de8..b94858b 100644
--- a/services/inputflinger/dispatcher/InputDispatcher.h
+++ b/services/inputflinger/dispatcher/InputDispatcher.h
@@ -46,6 +46,7 @@
#include <utils/Looper.h>
#include <utils/Timers.h>
#include <utils/threads.h>
+#include <bitset>
#include <condition_variable>
#include <deque>
#include <optional>
@@ -550,7 +551,8 @@
const std::vector<Monitor>& gestureMonitors) const REQUIRES(mLock);
void addWindowTargetLocked(const sp<android::gui::WindowInfoHandle>& windowHandle,
- ftl::Flags<InputTarget::Flags> targetFlags, BitSet32 pointerIds,
+ ftl::Flags<InputTarget::Flags> targetFlags,
+ std::bitset<MAX_POINTER_ID + 1> pointerIds,
std::optional<nsecs_t> firstDownTimeInTarget,
std::vector<InputTarget>& inputTargets) const REQUIRES(mLock);
void addGlobalMonitoringTargetsLocked(std::vector<InputTarget>& inputTargets, int32_t displayId)
@@ -636,7 +638,8 @@
// Splitting motion events across windows. When splitting motion event for a target,
// splitDownTime refers to the time of first 'down' event on that particular target
std::unique_ptr<MotionEntry> splitMotionEvent(const MotionEntry& originalMotionEntry,
- BitSet32 pointerIds, nsecs_t splitDownTime);
+ std::bitset<MAX_POINTER_ID + 1> pointerIds,
+ nsecs_t splitDownTime);
// Reset and drop everything the dispatcher is doing.
void resetAndDropEverythingLocked(const char* reason) REQUIRES(mLock);
@@ -703,7 +706,8 @@
ftl::Flags<InputTarget::Flags> newTargetFlags,
const sp<android::gui::WindowInfoHandle> fromWindowHandle,
const sp<android::gui::WindowInfoHandle> toWindowHandle,
- TouchState& state, const BitSet32& pointerIds) REQUIRES(mLock);
+ TouchState& state, std::bitset<MAX_POINTER_ID + 1> pointerIds)
+ REQUIRES(mLock);
sp<android::gui::WindowInfoHandle> findWallpaperWindowBelow(
const sp<android::gui::WindowInfoHandle>& windowHandle) const REQUIRES(mLock);