Refactor IonBuffer to use GraphicBuffer
- Replace gralloc0 based implementation with GraphicBuffer implementation.
- Removed incompatible ion-buffer unit-tests.
- Added libui dependencies to dependants.
Bug: 34879523
Test: Tested on Lucid, validated graphics and poses are working
Change-Id: I49a129f269d54c81bda93b44d879d4b8dee2006a
diff --git a/services/vr/bufferhubd/Android.mk b/services/vr/bufferhubd/Android.mk
index 0db909c..c1a0b6f 100644
--- a/services/vr/bufferhubd/Android.mk
+++ b/services/vr/bufferhubd/Android.mk
@@ -34,7 +34,8 @@
liblog \
libsync \
libutils \
- libgui
+ libgui \
+ libui
include $(CLEAR_VARS)
# Don't strip symbols so we see stack traces in logcat.
diff --git a/services/vr/bufferhubd/buffer_hub.cpp b/services/vr/bufferhubd/buffer_hub.cpp
index 0906476..80efcf8 100644
--- a/services/vr/bufferhubd/buffer_hub.cpp
+++ b/services/vr/bufferhubd/buffer_hub.cpp
@@ -29,7 +29,7 @@
BufferHubService::~BufferHubService() {}
bool BufferHubService::IsInitialized() const {
- return BASE::IsInitialized() && IonBuffer::GetGrallocModule();
+ return BASE::IsInitialized();
}
std::string BufferHubService::DumpState(size_t /*max_length*/) {