Use a strongly typed Uid in WindowInfo

Bug: 286428012
Test: presubmit
Change-Id: I039e2892274b293eeea4a167d748234a4170541e
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index f627501..c413741 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -2452,7 +2452,7 @@
 WindowInfo Layer::fillInputInfo(const InputDisplayArgs& displayArgs) {
     if (!hasInputInfo()) {
         mDrawingState.inputInfo.name = getName();
-        mDrawingState.inputInfo.ownerUid = mOwnerUid;
+        mDrawingState.inputInfo.ownerUid = gui::Uid{mOwnerUid};
         mDrawingState.inputInfo.ownerPid = mOwnerPid;
         mDrawingState.inputInfo.inputConfig |= WindowInfo::InputConfig::NO_INPUT_CHANNEL;
         mDrawingState.inputInfo.displayId = getLayerStack().id;