Add GLES32 class templates

- Added a script that takes the #defines in gl2/3.h and formats them
  for use in the Java template.

- Generated GLES32.spec using glgen2.

- Added full support for void* in glgen. It wasn't previously
  necessary since the apis were using GLvoid instead.

- Created the GLES32 header stubs. Added stubs for GLES32 functions
  that couldn't be handled by the code generator. Added checks in the
  checks.spec file where appropriate.

- Generated the GLES32 class and JNI.

Change-Id: Ifc8512ed56af75bbc3e7ec2ea1377895201d5325
diff --git a/opengl/tools/glgen/src/CFunc.java b/opengl/tools/glgen/src/CFunc.java
index a192c00..99c62b5 100644
--- a/opengl/tools/glgen/src/CFunc.java
+++ b/opengl/tools/glgen/src/CFunc.java
@@ -141,7 +141,10 @@
             String tok = tokens[i++];
 
             if (tok.equals("(")) {
-                continue;
+                tok = tokens[i++];
+                if (tok.equals("void")) {
+                    break;
+                }
             }
             if (tok.equals(")")) {
                 break;
@@ -158,10 +161,6 @@
             }
             argType.setBaseType(argTypeName);
 
-            if (argTypeName.equals("void")) {
-                break;
-            }
-
             argName = tokens[i++];
             if (argName.startsWith("*")) {
                 argType.setIsPointer(true);