Align HLG and PQ color management to 203 nits == SDR max by default

The public HLG and PQ definitions map 203 nits to SDR white by scaling
the respective transfer functions.

Bug: 278121691
Bug: 278122024
Test: HwAccelerationTest test gradients
Test: HDR test videos match DPU and GPU composition
Test: SilkFX test HLG and PQ images
Change-Id: Id830e2ac72f5bcf8566556053fcf3af6b945581b
diff --git a/libs/shaders/shaders.cpp b/libs/shaders/shaders.cpp
index 19518ea..b8f2be1 100644
--- a/libs/shaders/shaders.cpp
+++ b/libs/shaders/shaders.cpp
@@ -33,187 +33,46 @@
     return static_cast<aidl::android::hardware::graphics::common::Dataspace>(dataspace);
 }
 
-void generateEOTF(ui::Dataspace dataspace, std::string& shader) {
-    switch (dataspace & HAL_DATASPACE_TRANSFER_MASK) {
-        case HAL_DATASPACE_TRANSFER_ST2084:
-            shader.append(R"(
-
-                float3 EOTF(float3 color) {
-                    float m1 = (2610.0 / 4096.0) / 4.0;
-                    float m2 = (2523.0 / 4096.0) * 128.0;
-                    float c1 = (3424.0 / 4096.0);
-                    float c2 = (2413.0 / 4096.0) * 32.0;
-                    float c3 = (2392.0 / 4096.0) * 32.0;
-
-                    float3 tmp = pow(clamp(color, 0.0, 1.0), 1.0 / float3(m2));
-                    tmp = max(tmp - c1, 0.0) / (c2 - c3 * tmp);
-                    return pow(tmp, 1.0 / float3(m1));
-                }
-            )");
-            break;
-        case HAL_DATASPACE_TRANSFER_HLG:
-            shader.append(R"(
-                float EOTF_channel(float channel) {
-                    const float a = 0.17883277;
-                    const float b = 0.28466892;
-                    const float c = 0.55991073;
-                    return channel <= 0.5 ? channel * channel / 3.0 :
-                            (exp((channel - c) / a) + b) / 12.0;
-                }
-
-                float3 EOTF(float3 color) {
-                    return float3(EOTF_channel(color.r), EOTF_channel(color.g),
-                            EOTF_channel(color.b));
-                }
-            )");
-            break;
-        case HAL_DATASPACE_TRANSFER_LINEAR:
-            shader.append(R"(
-                float3 EOTF(float3 color) {
-                    return color;
-                }
-            )");
-            break;
-        case HAL_DATASPACE_TRANSFER_SMPTE_170M:
-            shader.append(R"(
-
-                float EOTF_sRGB(float srgb) {
-                    return srgb <= 0.08125 ? srgb / 4.50 : pow((srgb + 0.099) / 1.099, 1 / 0.45);
-                }
-
-                float3 EOTF_sRGB(float3 srgb) {
-                    return float3(EOTF_sRGB(srgb.r), EOTF_sRGB(srgb.g), EOTF_sRGB(srgb.b));
-                }
-
-                float3 EOTF(float3 srgb) {
-                    return sign(srgb.rgb) * EOTF_sRGB(abs(srgb.rgb));
-                }
-            )");
-            break;
-        case HAL_DATASPACE_TRANSFER_GAMMA2_2:
-            shader.append(R"(
-
-                float EOTF_sRGB(float srgb) {
-                    return pow(srgb, 2.2);
-                }
-
-                float3 EOTF_sRGB(float3 srgb) {
-                    return float3(EOTF_sRGB(srgb.r), EOTF_sRGB(srgb.g), EOTF_sRGB(srgb.b));
-                }
-
-                float3 EOTF(float3 srgb) {
-                    return sign(srgb.rgb) * EOTF_sRGB(abs(srgb.rgb));
-                }
-            )");
-            break;
-        case HAL_DATASPACE_TRANSFER_GAMMA2_6:
-            shader.append(R"(
-
-                float EOTF_sRGB(float srgb) {
-                    return pow(srgb, 2.6);
-                }
-
-                float3 EOTF_sRGB(float3 srgb) {
-                    return float3(EOTF_sRGB(srgb.r), EOTF_sRGB(srgb.g), EOTF_sRGB(srgb.b));
-                }
-
-                float3 EOTF(float3 srgb) {
-                    return sign(srgb.rgb) * EOTF_sRGB(abs(srgb.rgb));
-                }
-            )");
-            break;
-        case HAL_DATASPACE_TRANSFER_GAMMA2_8:
-            shader.append(R"(
-
-                float EOTF_sRGB(float srgb) {
-                    return pow(srgb, 2.8);
-                }
-
-                float3 EOTF_sRGB(float3 srgb) {
-                    return float3(EOTF_sRGB(srgb.r), EOTF_sRGB(srgb.g), EOTF_sRGB(srgb.b));
-                }
-
-                float3 EOTF(float3 srgb) {
-                    return sign(srgb.rgb) * EOTF_sRGB(abs(srgb.rgb));
-                }
-            )");
-            break;
-        case HAL_DATASPACE_TRANSFER_SRGB:
-        default:
-            shader.append(R"(
-
-                float EOTF_sRGB(float srgb) {
-                    return srgb <= 0.04045 ? srgb / 12.92 : pow((srgb + 0.055) / 1.055, 2.4);
-                }
-
-                float3 EOTF_sRGB(float3 srgb) {
-                    return float3(EOTF_sRGB(srgb.r), EOTF_sRGB(srgb.g), EOTF_sRGB(srgb.b));
-                }
-
-                float3 EOTF(float3 srgb) {
-                    return sign(srgb.rgb) * EOTF_sRGB(abs(srgb.rgb));
-                }
-            )");
-            break;
-    }
-}
-
 void generateXYZTransforms(std::string& shader) {
     shader.append(R"(
-        uniform float4x4 in_rgbToXyz;
-        uniform float4x4 in_xyzToRgb;
+        uniform float3x3 in_rgbToXyz;
+        uniform float3x3 in_xyzToSrcRgb;
+        uniform float4x4 in_colorTransform;
         float3 ToXYZ(float3 rgb) {
-            return (in_rgbToXyz * float4(rgb, 1.0)).rgb;
+            return in_rgbToXyz * rgb;
         }
 
-        float3 ToRGB(float3 xyz) {
-            return clamp((in_xyzToRgb * float4(xyz, 1.0)).rgb, 0.0, 1.0);
+        float3 ToSrcRGB(float3 xyz) {
+            return in_xyzToSrcRgb * xyz;
+        }
+
+        float3 ApplyColorTransform(float3 rgb) {
+            return (in_colorTransform * float4(rgb, 1.0)).rgb;
         }
     )");
 }
 
-// Conversion from relative light to absolute light (maps from [0, 1] to [0, maxNits])
-void generateLuminanceScalesForOOTF(ui::Dataspace inputDataspace, ui::Dataspace outputDataspace,
-                                    std::string& shader) {
+// Conversion from relative light to absolute light
+// Note that 1.0 == 203 nits.
+void generateLuminanceScalesForOOTF(ui::Dataspace inputDataspace, std::string& shader) {
     switch (inputDataspace & HAL_DATASPACE_TRANSFER_MASK) {
-        case HAL_DATASPACE_TRANSFER_ST2084:
-            shader.append(R"(
-                    float3 ScaleLuminance(float3 xyz) {
-                        return xyz * 10000.0;
-                    }
-                )");
-            break;
         case HAL_DATASPACE_TRANSFER_HLG:
+            // BT. 2408 says that a signal level of 0.75 == 203 nits for HLG, but that's after
+            // applying OOTF. But we haven't applied OOTF yet, so we need to scale by a different
+            // constant instead.
             shader.append(R"(
-                    float3 ScaleLuminance(float3 xyz) {
-                        return xyz * 1000.0;
-                    }
-                )");
+                float3 ScaleLuminance(float3 xyz) {
+                    return xyz * 264.96;
+                }
+            )");
             break;
         default:
-            // Input is SDR so map to its white point luminance
-            switch (outputDataspace & HAL_DATASPACE_TRANSFER_MASK) {
-                // Max HLG output is nominally 1000 nits, but BT. 2100-2 allows
-                // for gamma correcting the HLG OOTF for displays with a different
-                // dynamic range. Scale to 1000 nits to apply an inverse OOTF against
-                // a reference display correctly.
-                // TODO: Use knowledge of the dimming ratio here to prevent
-                // unintended gamma shaft.
-                case HAL_DATASPACE_TRANSFER_HLG:
-                    shader.append(R"(
-                            float3 ScaleLuminance(float3 xyz) {
-                                return xyz * 1000.0;
-                            }
-                        )");
-                    break;
-                default:
-                    shader.append(R"(
-                            float3 ScaleLuminance(float3 xyz) {
-                                return xyz * in_libtonemap_displayMaxLuminance;
-                            }
-                        )");
-                    break;
-            }
+            shader.append(R"(
+                float3 ScaleLuminance(float3 xyz) {
+                    return xyz * 203.0;
+                }
+            )");
+            break;
     }
 }
 
@@ -224,17 +83,17 @@
     switch (outputDataspace & HAL_DATASPACE_TRANSFER_MASK) {
         case HAL_DATASPACE_TRANSFER_ST2084:
             shader.append(R"(
-                    float3 NormalizeLuminance(float3 xyz) {
-                        return xyz / 10000.0;
-                    }
-                )");
+                float3 NormalizeLuminance(float3 xyz) {
+                    return xyz / 203.0;
+                }
+            )");
             break;
         case HAL_DATASPACE_TRANSFER_HLG:
             switch (inputDataspace & HAL_DATASPACE_TRANSFER_MASK) {
                 case HAL_DATASPACE_TRANSFER_HLG:
                     shader.append(R"(
                             float3 NormalizeLuminance(float3 xyz) {
-                                return xyz / 1000.0;
+                                return xyz / 264.96;
                             }
                         )");
                     break;
@@ -242,24 +101,39 @@
                     // Transcoding to HLG requires applying the inverse OOTF
                     // with the expectation that the OOTF is then applied during
                     // tonemapping downstream.
+                    // BT. 2100-2 operates on normalized luminances, so renormalize to the input to
+                    // correctly adjust gamma.
                     shader.append(R"(
                             float3 NormalizeLuminance(float3 xyz) {
-                                // BT. 2100-2 operates on normalized luminances,
-                                // so renormalize to the input
-                                float ootfGain = pow(xyz.y / 1000.0, -0.2 / 1.2) / 1000.0;
-                                return xyz * ootfGain;
+                                float ootfGain = pow(xyz.y / 1000.0, -0.2 / 1.2);
+                                return xyz * ootfGain / 203.0;
                             }
                         )");
                     break;
             }
             break;
         default:
-            shader.append(R"(
-                    float3 NormalizeLuminance(float3 xyz) {
-                        return xyz / in_libtonemap_displayMaxLuminance;
-                    }
-                )");
-            break;
+            switch (inputDataspace & HAL_DATASPACE_TRANSFER_MASK) {
+                case HAL_DATASPACE_TRANSFER_HLG:
+                case HAL_DATASPACE_TRANSFER_ST2084:
+                    // libtonemap outputs a range [0, in_libtonemap_displayMaxLuminance], so
+                    // normalize back to [0, 1] when the output is SDR.
+                    shader.append(R"(
+                        float3 NormalizeLuminance(float3 xyz) {
+                            return xyz / in_libtonemap_displayMaxLuminance;
+                        }
+                    )");
+                    break;
+                default:
+                    // Otherwise normalize back down to the range [0, 1]
+                    // TODO: get this working for extended range outputs
+                    shader.append(R"(
+                        float3 NormalizeLuminance(float3 xyz) {
+                            return xyz / 203.0;
+                        }
+                    )");
+                    break;
+            }
     }
 }
 
@@ -270,145 +144,34 @@
                                                           toAidlDataspace(outputDataspace))
                           .c_str());
 
-    generateLuminanceScalesForOOTF(inputDataspace, outputDataspace, shader);
+    generateLuminanceScalesForOOTF(inputDataspace, shader);
     generateLuminanceNormalizationForOOTF(inputDataspace, outputDataspace, shader);
 
+    // Some tonemappers operate on CIE luminance, other tonemappers operate on linear rgb
+    // luminance in the source gamut.
     shader.append(R"(
-            float3 OOTF(float3 linearRGB, float3 xyz) {
+            float3 OOTF(float3 linearRGB) {
                 float3 scaledLinearRGB = ScaleLuminance(linearRGB);
-                float3 scaledXYZ = ScaleLuminance(xyz);
+                float3 scaledXYZ = ToXYZ(scaledLinearRGB);
 
-                float gain = libtonemap_LookupTonemapGain(scaledLinearRGB, scaledXYZ);
+                float gain = libtonemap_LookupTonemapGain(ToSrcRGB(scaledXYZ), scaledXYZ);
 
                 return NormalizeLuminance(scaledXYZ * gain);
             }
         )");
 }
 
-void generateOETF(ui::Dataspace dataspace, std::string& shader) {
-    switch (dataspace & HAL_DATASPACE_TRANSFER_MASK) {
-        case HAL_DATASPACE_TRANSFER_ST2084:
-            shader.append(R"(
-
-                float3 OETF(float3 xyz) {
-                    float m1 = (2610.0 / 4096.0) / 4.0;
-                    float m2 = (2523.0 / 4096.0) * 128.0;
-                    float c1 = (3424.0 / 4096.0);
-                    float c2 = (2413.0 / 4096.0) * 32.0;
-                    float c3 = (2392.0 / 4096.0) * 32.0;
-
-                    float3 tmp = pow(xyz, float3(m1));
-                    tmp = (c1 + c2 * tmp) / (1.0 + c3 * tmp);
-                    return pow(tmp, float3(m2));
-                }
-            )");
-            break;
-        case HAL_DATASPACE_TRANSFER_HLG:
-            shader.append(R"(
-                float OETF_channel(float channel) {
-                    const float a = 0.17883277;
-                    const float b = 0.28466892;
-                    const float c = 0.55991073;
-                    return channel <= 1.0 / 12.0 ? sqrt(3.0 * channel) :
-                            a * log(12.0 * channel - b) + c;
-                }
-
-                float3 OETF(float3 linear) {
-                    return float3(OETF_channel(linear.r), OETF_channel(linear.g),
-                            OETF_channel(linear.b));
-                }
-            )");
-            break;
-        case HAL_DATASPACE_TRANSFER_LINEAR:
-            shader.append(R"(
-                float3 OETF(float3 linear) {
-                    return linear;
-                }
-            )");
-            break;
-        case HAL_DATASPACE_TRANSFER_SMPTE_170M:
-            shader.append(R"(
-                float OETF_sRGB(float linear) {
-                    return linear <= 0.018 ?
-                            linear * 4.50 : (pow(linear, 0.45) * 1.099) - 0.099;
-                }
-
-                float3 OETF_sRGB(float3 linear) {
-                    return float3(OETF_sRGB(linear.r), OETF_sRGB(linear.g), OETF_sRGB(linear.b));
-                }
-
-                float3 OETF(float3 linear) {
-                    return sign(linear.rgb) * OETF_sRGB(abs(linear.rgb));
-                }
-            )");
-            break;
-        case HAL_DATASPACE_TRANSFER_GAMMA2_2:
-            shader.append(R"(
-                float OETF_sRGB(float linear) {
-                    return pow(linear, (1.0 / 2.2));
-                }
-
-                float3 OETF_sRGB(float3 linear) {
-                    return float3(OETF_sRGB(linear.r), OETF_sRGB(linear.g), OETF_sRGB(linear.b));
-                }
-
-                float3 OETF(float3 linear) {
-                    return sign(linear.rgb) * OETF_sRGB(abs(linear.rgb));
-                }
-            )");
-            break;
-        case HAL_DATASPACE_TRANSFER_GAMMA2_6:
-            shader.append(R"(
-                float OETF_sRGB(float linear) {
-                    return pow(linear, (1.0 / 2.6));
-                }
-
-                float3 OETF_sRGB(float3 linear) {
-                    return float3(OETF_sRGB(linear.r), OETF_sRGB(linear.g), OETF_sRGB(linear.b));
-                }
-
-                float3 OETF(float3 linear) {
-                    return sign(linear.rgb) * OETF_sRGB(abs(linear.rgb));
-                }
-            )");
-            break;
-        case HAL_DATASPACE_TRANSFER_GAMMA2_8:
-            shader.append(R"(
-                float OETF_sRGB(float linear) {
-                    return pow(linear, (1.0 / 2.8));
-                }
-
-                float3 OETF_sRGB(float3 linear) {
-                    return float3(OETF_sRGB(linear.r), OETF_sRGB(linear.g), OETF_sRGB(linear.b));
-                }
-
-                float3 OETF(float3 linear) {
-                    return sign(linear.rgb) * OETF_sRGB(abs(linear.rgb));
-                }
-            )");
-            break;
-        case HAL_DATASPACE_TRANSFER_SRGB:
-        default:
-            shader.append(R"(
-                float OETF_sRGB(float linear) {
-                    return linear <= 0.0031308 ?
-                            linear * 12.92 : (pow(linear, 1.0 / 2.4) * 1.055) - 0.055;
-                }
-
-                float3 OETF_sRGB(float3 linear) {
-                    return float3(OETF_sRGB(linear.r), OETF_sRGB(linear.g), OETF_sRGB(linear.b));
-                }
-
-                float3 OETF(float3 linear) {
-                    return sign(linear.rgb) * OETF_sRGB(abs(linear.rgb));
-                }
-            )");
-            break;
-    }
+void generateOETF(std::string& shader) {
+    // Only support gamma 2.2 for now
+    shader.append(R"(
+        float OETF(float3 linear) {
+            return sign(linear) * pow(abs(linear), (1.0 / 2.2));
+        }
+    )");
 }
 
 void generateEffectiveOOTF(bool undoPremultipliedAlpha, LinearEffect::SkSLType type,
-                           std::string& shader) {
+                           bool needsCustomOETF, std::string& shader) {
     switch (type) {
         case LinearEffect::SkSLType::ColorFilter:
             shader.append(R"(
@@ -429,11 +192,19 @@
             c.rgb = c.rgb / (c.a + 0.0019);
         )");
     }
+    // We are using linear sRGB as a working space, with 1.0 == 203 nits
     shader.append(R"(
-        float3 linearRGB = EOTF(c.rgb);
-        float3 xyz = ToXYZ(linearRGB);
-        c.rgb = OETF(ToRGB(OOTF(linearRGB, xyz)));
+        c.rgb = ApplyColorTransform(OOTF(toLinearSrgb(c.rgb)));
     )");
+    if (needsCustomOETF) {
+        shader.append(R"(
+            c.rgb = OETF(c.rgb);
+        )");
+    } else {
+        shader.append(R"(
+            c.rgb = fromLinearSrgb(c.rgb);
+        )");
+    }
     if (undoPremultipliedAlpha) {
         shader.append(R"(
             c.rgb = c.rgb * (c.a + 0.0019);
@@ -445,33 +216,6 @@
     )");
 }
 
-// please keep in sync with toSkColorSpace function in renderengine/skia/ColorSpaces.cpp
-ColorSpace toColorSpace(ui::Dataspace dataspace) {
-    switch (dataspace & HAL_DATASPACE_STANDARD_MASK) {
-        case HAL_DATASPACE_STANDARD_BT709:
-            return ColorSpace::sRGB();
-        case HAL_DATASPACE_STANDARD_DCI_P3:
-            return ColorSpace::DisplayP3();
-        case HAL_DATASPACE_STANDARD_BT2020:
-        case HAL_DATASPACE_STANDARD_BT2020_CONSTANT_LUMINANCE:
-            return ColorSpace::BT2020();
-        case HAL_DATASPACE_STANDARD_ADOBE_RGB:
-            return ColorSpace::AdobeRGB();
-        // TODO(b/208290320): BT601 format and variants return different primaries
-        case HAL_DATASPACE_STANDARD_BT601_625:
-        case HAL_DATASPACE_STANDARD_BT601_625_UNADJUSTED:
-        case HAL_DATASPACE_STANDARD_BT601_525:
-        case HAL_DATASPACE_STANDARD_BT601_525_UNADJUSTED:
-        // TODO(b/208290329): BT407M format returns different primaries
-        case HAL_DATASPACE_STANDARD_BT470M:
-        // TODO(b/208290904): FILM format returns different primaries
-        case HAL_DATASPACE_STANDARD_FILM:
-        case HAL_DATASPACE_STANDARD_UNSPECIFIED:
-        default:
-            return ColorSpace::sRGB();
-    }
-}
-
 template <typename T, std::enable_if_t<std::is_trivially_copyable<T>::value, bool> = true>
 std::vector<uint8_t> buildUniformValue(T value) {
     std::vector<uint8_t> result;
@@ -484,17 +228,45 @@
 
 std::string buildLinearEffectSkSL(const LinearEffect& linearEffect) {
     std::string shaderString;
-    generateEOTF(linearEffect.fakeInputDataspace == ui::Dataspace::UNKNOWN
-                         ? linearEffect.inputDataspace
-                         : linearEffect.fakeInputDataspace,
-                 shaderString);
     generateXYZTransforms(shaderString);
     generateOOTF(linearEffect.inputDataspace, linearEffect.outputDataspace, shaderString);
-    generateOETF(linearEffect.outputDataspace, shaderString);
-    generateEffectiveOOTF(linearEffect.undoPremultipliedAlpha, linearEffect.type, shaderString);
+
+    const bool needsCustomOETF = (linearEffect.fakeOutputDataspace & HAL_DATASPACE_TRANSFER_MASK) ==
+            HAL_DATASPACE_TRANSFER_GAMMA2_2;
+    if (needsCustomOETF) {
+        generateOETF(shaderString);
+    }
+    generateEffectiveOOTF(linearEffect.undoPremultipliedAlpha, linearEffect.type, needsCustomOETF,
+                          shaderString);
     return shaderString;
 }
 
+ColorSpace toColorSpace(ui::Dataspace dataspace) {
+    switch (dataspace & HAL_DATASPACE_STANDARD_MASK) {
+        case HAL_DATASPACE_STANDARD_BT709:
+            return ColorSpace::sRGB();
+        case HAL_DATASPACE_STANDARD_DCI_P3:
+            return ColorSpace::DisplayP3();
+        case HAL_DATASPACE_STANDARD_BT2020:
+        case HAL_DATASPACE_STANDARD_BT2020_CONSTANT_LUMINANCE:
+            return ColorSpace::BT2020();
+        case HAL_DATASPACE_STANDARD_ADOBE_RGB:
+            return ColorSpace::AdobeRGB();
+            // TODO(b/208290320): BT601 format and variants return different primaries
+        case HAL_DATASPACE_STANDARD_BT601_625:
+        case HAL_DATASPACE_STANDARD_BT601_625_UNADJUSTED:
+        case HAL_DATASPACE_STANDARD_BT601_525:
+        case HAL_DATASPACE_STANDARD_BT601_525_UNADJUSTED:
+            // TODO(b/208290329): BT407M format returns different primaries
+        case HAL_DATASPACE_STANDARD_BT470M:
+            // TODO(b/208290904): FILM format returns different primaries
+        case HAL_DATASPACE_STANDARD_FILM:
+        case HAL_DATASPACE_STANDARD_UNSPECIFIED:
+        default:
+            return ColorSpace::sRGB();
+    }
+}
+
 // Generates a list of uniforms to set on the LinearEffect shader above.
 std::vector<tonemap::ShaderUniform> buildLinearEffectUniforms(
         const LinearEffect& linearEffect, const mat4& colorTransform, float maxDisplayLuminance,
@@ -502,23 +274,24 @@
         aidl::android::hardware::graphics::composer3::RenderIntent renderIntent) {
     std::vector<tonemap::ShaderUniform> uniforms;
 
-    const ui::Dataspace inputDataspace = linearEffect.fakeInputDataspace == ui::Dataspace::UNKNOWN
-            ? linearEffect.inputDataspace
-            : linearEffect.fakeInputDataspace;
+    auto inputColorSpace = toColorSpace(linearEffect.inputDataspace);
+    auto outputColorSpace = toColorSpace(linearEffect.outputDataspace);
 
-    if (inputDataspace == linearEffect.outputDataspace) {
-        uniforms.push_back({.name = "in_rgbToXyz", .value = buildUniformValue<mat4>(mat4())});
-        uniforms.push_back(
-                {.name = "in_xyzToRgb", .value = buildUniformValue<mat4>(colorTransform)});
-    } else {
-        ColorSpace inputColorSpace = toColorSpace(inputDataspace);
-        ColorSpace outputColorSpace = toColorSpace(linearEffect.outputDataspace);
-        uniforms.push_back({.name = "in_rgbToXyz",
-                            .value = buildUniformValue<mat4>(mat4(inputColorSpace.getRGBtoXYZ()))});
-        uniforms.push_back({.name = "in_xyzToRgb",
-                            .value = buildUniformValue<mat4>(
-                                    colorTransform * mat4(outputColorSpace.getXYZtoRGB()))});
-    }
+    uniforms.push_back(
+            {.name = "in_rgbToXyz",
+             .value = buildUniformValue<mat3>(ColorSpace::linearExtendedSRGB().getRGBtoXYZ())});
+    uniforms.push_back({.name = "in_xyzToSrcRgb",
+                        .value = buildUniformValue<mat3>(inputColorSpace.getXYZtoRGB())});
+    // Transforms xyz colors to linear source colors, then applies the color transform, then
+    // transforms to linear extended RGB for skia to color manage.
+    uniforms.push_back({.name = "in_colorTransform",
+                        .value = buildUniformValue<mat4>(
+                                mat4(ColorSpace::linearExtendedSRGB().getXYZtoRGB()) *
+                                // TODO: the color transform ideally should be applied
+                                // in the source colorspace, but doing that breaks
+                                // renderengine tests
+                                mat4(outputColorSpace.getRGBtoXYZ()) * colorTransform *
+                                mat4(outputColorSpace.getXYZtoRGB()))});
 
     tonemap::Metadata metadata{.displayMaxLuminance = maxDisplayLuminance,
                                // If the input luminance is unknown, use display luminance (aka,