Front buffered layers vote for max
...because all known use-cases for beam racing want low latency which
implies clocking the display to max
Bug: 305997105
Test: libsurfaceflinger_unittest
Test: test app with front buffered layers + youtube pip stays at max
Change-Id: Ibe33d4b43ea4943874f104409e3bc247f00cae33
diff --git a/services/surfaceflinger/Scheduler/LayerHistory.cpp b/services/surfaceflinger/Scheduler/LayerHistory.cpp
index 21bbb08..8fc9cba 100644
--- a/services/surfaceflinger/Scheduler/LayerHistory.cpp
+++ b/services/surfaceflinger/Scheduler/LayerHistory.cpp
@@ -51,6 +51,11 @@
return true;
}
+ // Make all front buffered layers active
+ if (FlagManager::getInstance().vrr_config() && info.isFrontBuffered() && info.isVisible()) {
+ return true;
+ }
+
return info.isVisible() && info.getLastUpdatedTime() >= threshold;
}
diff --git a/services/surfaceflinger/Scheduler/LayerInfo.cpp b/services/surfaceflinger/Scheduler/LayerInfo.cpp
index 54e9022..8d18769 100644
--- a/services/surfaceflinger/Scheduler/LayerInfo.cpp
+++ b/services/surfaceflinger/Scheduler/LayerInfo.cpp
@@ -334,6 +334,14 @@
return votes;
}
+ // Vote for max refresh rate whenever we're front-buffered.
+ if (FlagManager::getInstance().vrr_config() && isFrontBuffered()) {
+ ATRACE_FORMAT_INSTANT("front buffered");
+ ALOGV("%s is front-buffered", mName.c_str());
+ votes.push_back({LayerHistory::LayerVoteType::Max, Fps()});
+ return votes;
+ }
+
const LayerInfo::Frequent frequent = isFrequent(now);
mIsFrequencyConclusive = frequent.isConclusive;
if (!frequent.isFrequent) {
@@ -394,6 +402,10 @@
return mLayerProps->frameRateSelectionPriority;
}
+bool LayerInfo::isFrontBuffered() const {
+ return mLayerProps->isFrontBuffered;
+}
+
FloatRect LayerInfo::getBounds() const {
return mLayerProps->bounds;
}
diff --git a/services/surfaceflinger/Scheduler/LayerInfo.h b/services/surfaceflinger/Scheduler/LayerInfo.h
index 7d3cffa..03ab0df 100644
--- a/services/surfaceflinger/Scheduler/LayerInfo.h
+++ b/services/surfaceflinger/Scheduler/LayerInfo.h
@@ -200,6 +200,7 @@
FrameRate getSetFrameRateVote() const;
bool isVisible() const;
int32_t getFrameRateSelectionPriority() const;
+ bool isFrontBuffered() const;
FloatRect getBounds() const;
ui::Transform getTransform() const;
@@ -360,6 +361,7 @@
LayerInfo::FrameRate setFrameRateVote;
int32_t frameRateSelectionPriority = -1;
bool isSmallDirty = false;
+ bool isFrontBuffered = false;
};
} // namespace scheduler