Remove consumer frame event history

At this point only used in a part of dumpsys that no one checks, and is
churning a bunch of fd cost.

Bug: 231762515
Test: builds
Change-Id: Iaaba87a236971920b302960c5a09d9c01253d562
diff --git a/services/surfaceflinger/BufferQueueLayer.cpp b/services/surfaceflinger/BufferQueueLayer.cpp
index 926aa1d..50146d7 100644
--- a/services/surfaceflinger/BufferQueueLayer.cpp
+++ b/services/surfaceflinger/BufferQueueLayer.cpp
@@ -67,20 +67,10 @@
     mConsumer->setTransformHint(mTransformHint);
 }
 
-void BufferQueueLayer::releasePendingBuffer(nsecs_t dequeueReadyTime) {
+void BufferQueueLayer::releasePendingBuffer(nsecs_t) {
     if (!mConsumer->releasePendingBuffer()) {
         return;
     }
-
-    auto releaseFenceTime = std::make_shared<FenceTime>(mConsumer->getPrevFinalReleaseFence());
-    mReleaseTimeline.updateSignalTimes();
-    mReleaseTimeline.push(releaseFenceTime);
-
-    Mutex::Autolock lock(mFrameEventHistoryMutex);
-    if (mPreviousFrameNumber != 0) {
-        mFrameEventHistory.addRelease(mPreviousFrameNumber, dequeueReadyTime,
-                                      std::move(releaseFenceTime));
-    }
 }
 
 void BufferQueueLayer::setDefaultBufferSize(uint32_t w, uint32_t h) {
@@ -320,14 +310,9 @@
     return NO_ERROR;
 }
 
-status_t BufferQueueLayer::updateFrameNumber(nsecs_t latchTime) {
+status_t BufferQueueLayer::updateFrameNumber() {
     mPreviousFrameNumber = mCurrentFrameNumber;
     mCurrentFrameNumber = mConsumer->getFrameNumber();
-
-    {
-        Mutex::Autolock lock(mFrameEventHistoryMutex);
-        mFrameEventHistory.addLatch(mCurrentFrameNumber, latchTime);
-    }
     return NO_ERROR;
 }