Remove consumer frame event history
At this point only used in a part of dumpsys that no one checks, and is
churning a bunch of fd cost.
Bug: 231762515
Test: builds
Change-Id: Iaaba87a236971920b302960c5a09d9c01253d562
diff --git a/services/surfaceflinger/BufferQueueLayer.cpp b/services/surfaceflinger/BufferQueueLayer.cpp
index 926aa1d..50146d7 100644
--- a/services/surfaceflinger/BufferQueueLayer.cpp
+++ b/services/surfaceflinger/BufferQueueLayer.cpp
@@ -67,20 +67,10 @@
mConsumer->setTransformHint(mTransformHint);
}
-void BufferQueueLayer::releasePendingBuffer(nsecs_t dequeueReadyTime) {
+void BufferQueueLayer::releasePendingBuffer(nsecs_t) {
if (!mConsumer->releasePendingBuffer()) {
return;
}
-
- auto releaseFenceTime = std::make_shared<FenceTime>(mConsumer->getPrevFinalReleaseFence());
- mReleaseTimeline.updateSignalTimes();
- mReleaseTimeline.push(releaseFenceTime);
-
- Mutex::Autolock lock(mFrameEventHistoryMutex);
- if (mPreviousFrameNumber != 0) {
- mFrameEventHistory.addRelease(mPreviousFrameNumber, dequeueReadyTime,
- std::move(releaseFenceTime));
- }
}
void BufferQueueLayer::setDefaultBufferSize(uint32_t w, uint32_t h) {
@@ -320,14 +310,9 @@
return NO_ERROR;
}
-status_t BufferQueueLayer::updateFrameNumber(nsecs_t latchTime) {
+status_t BufferQueueLayer::updateFrameNumber() {
mPreviousFrameNumber = mCurrentFrameNumber;
mCurrentFrameNumber = mConsumer->getFrameNumber();
-
- {
- Mutex::Autolock lock(mFrameEventHistoryMutex);
- mFrameEventHistory.addLatch(mCurrentFrameNumber, latchTime);
- }
return NO_ERROR;
}