EGL Multifile Blobcache: Make use of crc32_z algorithm instead of crc32c

To improve the performance in generating crc. Using crc32_z would reduce
the function duration by 98 ~ 99 % as follows.

Test: Genshin Impact Loading
      Algorithm    Num calls    Total Duration (millisec)
      crc32_z      3678         9909.88
      crc32c       3596         1260876.81

Bug: b/373718861
Change-Id: I0b67265c4bcf199d4433b953a5a399629c9508f9
Signed-off-by: Jisun Lee <jisunnie.lee@samsung.com>
diff --git a/opengl/libs/EGL/MultifileBlobCache.h b/opengl/libs/EGL/MultifileBlobCache.h
index 18566c2..65aa2db 100644
--- a/opengl/libs/EGL/MultifileBlobCache.h
+++ b/opengl/libs/EGL/MultifileBlobCache.h
@@ -34,7 +34,7 @@
 
 namespace android {
 
-constexpr uint32_t kMultifileBlobCacheVersion = 1;
+constexpr uint32_t kMultifileBlobCacheVersion = 2;
 constexpr char kMultifileBlobCacheStatusFile[] = "cache.status";
 
 struct MultifileHeader {