EGL Multifile Blobcache: Make use of crc32_z algorithm instead of crc32c
To improve the performance in generating crc. Using crc32_z would reduce
the function duration by 98 ~ 99 % as follows.
Test: Genshin Impact Loading
Algorithm Num calls Total Duration (millisec)
crc32_z 3678 9909.88
crc32c 3596 1260876.81
Bug: b/373718861
Change-Id: I0b67265c4bcf199d4433b953a5a399629c9508f9
Signed-off-by: Jisun Lee <jisunnie.lee@samsung.com>
diff --git a/opengl/libs/EGL/MultifileBlobCache.h b/opengl/libs/EGL/MultifileBlobCache.h
index 18566c2..65aa2db 100644
--- a/opengl/libs/EGL/MultifileBlobCache.h
+++ b/opengl/libs/EGL/MultifileBlobCache.h
@@ -34,7 +34,7 @@
namespace android {
-constexpr uint32_t kMultifileBlobCacheVersion = 1;
+constexpr uint32_t kMultifileBlobCacheVersion = 2;
constexpr char kMultifileBlobCacheStatusFile[] = "cache.status";
struct MultifileHeader {