SF: improve RenderThread jank classificaion
Mark UI frames that didn't make it to their expected presentation
due to RenderThread animations as dropped.
Screenshot from Perfetto: https://screenshot.googleplex.com/3pQuNaDYAhHLYu7
Bug: 210605870
Test: manual
Change-Id: Ibc91bcaac2f9296ec0bddd5deebb4289c5b5bf7e
diff --git a/libs/gui/Surface.cpp b/libs/gui/Surface.cpp
index ed69100..53a2f64 100644
--- a/libs/gui/Surface.cpp
+++ b/libs/gui/Surface.cpp
@@ -1792,19 +1792,20 @@
int Surface::dispatchSetFrameTimelineInfo(va_list args) {
ATRACE_CALL();
- auto frameNumber = static_cast<uint64_t>(va_arg(args, uint64_t));
- auto frameTimelineVsyncId = static_cast<int64_t>(va_arg(args, int64_t));
- auto inputEventId = static_cast<int32_t>(va_arg(args, int32_t));
- auto startTimeNanos = static_cast<int64_t>(va_arg(args, int64_t));
- auto useForRefreshRateSelection = static_cast<bool>(va_arg(args, int32_t));
-
ALOGV("Surface::%s", __func__);
+
+ const auto nativeWindowFtlInfo = static_cast<ANativeWindowFrameTimelineInfo>(
+ va_arg(args, ANativeWindowFrameTimelineInfo));
+
FrameTimelineInfo ftlInfo;
- ftlInfo.vsyncId = frameTimelineVsyncId;
- ftlInfo.inputEventId = inputEventId;
- ftlInfo.startTimeNanos = startTimeNanos;
- ftlInfo.useForRefreshRateSelection = useForRefreshRateSelection;
- return setFrameTimelineInfo(frameNumber, ftlInfo);
+ ftlInfo.vsyncId = nativeWindowFtlInfo.frameTimelineVsyncId;
+ ftlInfo.inputEventId = nativeWindowFtlInfo.inputEventId;
+ ftlInfo.startTimeNanos = nativeWindowFtlInfo.startTimeNanos;
+ ftlInfo.useForRefreshRateSelection = nativeWindowFtlInfo.useForRefreshRateSelection;
+ ftlInfo.skippedFrameVsyncId = nativeWindowFtlInfo.skippedFrameVsyncId;
+ ftlInfo.skippedFrameStartTimeNanos = nativeWindowFtlInfo.skippedFrameStartTimeNanos;
+
+ return setFrameTimelineInfo(nativeWindowFtlInfo.frameNumber, ftlInfo);
}
bool Surface::transformToDisplayInverse() const {