RE-SkiaVk: Use vkGetDeviceQueue2 instead of vkGetDeviceQueue
The original code violated the spec. Since RE-SkiaVk can create a
queue with the VK_DEVICE_QUEUE_CREATE_PROTECTED_BIT flag, it must use
vkGetDeviceQueue2 instead of vkGetDeviceQueue.
Test: Inspection and logcat
Bug: 266943585
Change-Id: I5a8d406ef08fba9293a2b93a4c7ca3fed736993d
diff --git a/libs/renderengine/skia/SkiaVkRenderEngine.cpp b/libs/renderengine/skia/SkiaVkRenderEngine.cpp
index 8d99f3d..936e316 100644
--- a/libs/renderengine/skia/SkiaVkRenderEngine.cpp
+++ b/libs/renderengine/skia/SkiaVkRenderEngine.cpp
@@ -444,8 +444,11 @@
ALOGD("Trying to create Vk device with protectedContent=%d (success)", protectedContent);
VkQueue graphicsQueue;
- VK_GET_DEV_PROC(device, GetDeviceQueue);
- vkGetDeviceQueue(device, graphicsQueueIndex, 0, &graphicsQueue);
+ VK_GET_DEV_PROC(device, GetDeviceQueue2);
+ const VkDeviceQueueInfo2 deviceQueueInfo2 = {VK_STRUCTURE_TYPE_DEVICE_QUEUE_INFO_2, nullptr,
+ deviceQueueCreateFlags,
+ (uint32_t)graphicsQueueIndex, 0};
+ vkGetDeviceQueue2(device, &deviceQueueInfo2, &graphicsQueue);
VK_GET_DEV_PROC(device, DeviceWaitIdle);
VK_GET_DEV_PROC(device, DestroyDevice);