SF: Use std::string for layer names

Bug: 130554049
Test: Build
Change-Id: Id083a85fcb838da4138c39a55b12cf10ff0cdddb
diff --git a/services/surfaceflinger/SurfaceInterceptor.cpp b/services/surfaceflinger/SurfaceInterceptor.cpp
index a02d14c..7e6c472 100644
--- a/services/surfaceflinger/SurfaceInterceptor.cpp
+++ b/services/surfaceflinger/SurfaceInterceptor.cpp
@@ -165,10 +165,6 @@
     return layer;
 }
 
-const std::string SurfaceInterceptor::getLayerName(const sp<const Layer>& layer) const {
-    return layer->getName().string();
-}
-
 int32_t SurfaceInterceptor::getLayerId(const sp<const Layer>& layer) const {
     return layer->sequence;
 }
@@ -490,7 +486,7 @@
 {
     SurfaceCreation* creation(increment->mutable_surface_creation());
     creation->set_id(getLayerId(layer));
-    creation->set_name(getLayerName(layer));
+    creation->set_name(layer->getName());
     creation->set_w(layer->mCurrentState.active_legacy.w);
     creation->set_h(layer->mCurrentState.active_legacy.h);
 }