SF: Use std::string for layer names
Bug: 130554049
Test: Build
Change-Id: Id083a85fcb838da4138c39a55b12cf10ff0cdddb
diff --git a/services/surfaceflinger/SurfaceInterceptor.cpp b/services/surfaceflinger/SurfaceInterceptor.cpp
index a02d14c..7e6c472 100644
--- a/services/surfaceflinger/SurfaceInterceptor.cpp
+++ b/services/surfaceflinger/SurfaceInterceptor.cpp
@@ -165,10 +165,6 @@
return layer;
}
-const std::string SurfaceInterceptor::getLayerName(const sp<const Layer>& layer) const {
- return layer->getName().string();
-}
-
int32_t SurfaceInterceptor::getLayerId(const sp<const Layer>& layer) const {
return layer->sequence;
}
@@ -490,7 +486,7 @@
{
SurfaceCreation* creation(increment->mutable_surface_creation());
creation->set_id(getLayerId(layer));
- creation->set_name(getLayerName(layer));
+ creation->set_name(layer->getName());
creation->set_w(layer->mCurrentState.active_legacy.w);
creation->set_h(layer->mCurrentState.active_legacy.h);
}