Support combined vibration effects with input device.

Support combined vibration effects with multi-channel FF effect input
device.

Bug: 161629089
Test: atest InputDeviceVibratorTest
Change-Id: I566f6cdd601f716b34c2f70e3705340ef8906897
diff --git a/services/inputflinger/reader/include/InputDevice.h b/services/inputflinger/reader/include/InputDevice.h
index 7d160eb..8b14b06 100644
--- a/services/inputflinger/reader/include/InputDevice.h
+++ b/services/inputflinger/reader/include/InputDevice.h
@@ -82,8 +82,10 @@
     int32_t getSwitchState(uint32_t sourceMask, int32_t switchCode);
     bool markSupportedKeyCodes(uint32_t sourceMask, size_t numCodes, const int32_t* keyCodes,
                                uint8_t* outFlags);
-    void vibrate(const std::vector<VibrationElement>& pattern, ssize_t repeat, int32_t token);
+    void vibrate(const VibrationSequence& sequence, ssize_t repeat, int32_t token);
     void cancelVibrate(int32_t token);
+    bool isVibrating();
+    std::vector<int32_t> getVibratorIds();
     void cancelTouch(nsecs_t when);
 
     int32_t getMetaState();
@@ -272,6 +274,8 @@
     }
     inline void cancelVibrate() { return mEventHub->cancelVibrate(mId); }
 
+    inline std::vector<int32_t> getVibratorIds() { return mEventHub->getVibratorIds(mId); }
+
     inline bool hasAbsoluteAxis(int32_t code) const {
         RawAbsoluteAxisInfo info;
         mEventHub->getAbsoluteAxisInfo(mId, code, &info);