SF: Rename functions related to mode switching
This change renames several function in SF in order to increase
readibility.
* performSetActiveMode --> setActiveModeInHwcIfNeeded
* setActiveModeInternal --> updateInternalStateWithChangedMode
* setActiveMode --> setActiveModeFromBackdoor
This CL doesn't change behaviour.
Bug: 190982486
Test: m
Change-Id: I2723f66302016ffc196530f2000fce4a44524fb4
diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h
index 6093be9..53cbcab 100644
--- a/services/surfaceflinger/SurfaceFlinger.h
+++ b/services/surfaceflinger/SurfaceFlinger.h
@@ -659,13 +659,13 @@
void onInitializeDisplays() REQUIRES(mStateLock);
// Sets the desired active mode bit. It obtains the lock, and sets mDesiredActiveMode.
void setDesiredActiveMode(const ActiveModeInfo& info) REQUIRES(mStateLock);
- status_t setActiveMode(const sp<IBinder>& displayToken, int id);
+ status_t setActiveModeFromBackdoor(const sp<IBinder>& displayToken, int id);
// Once HWC has returned the present fence, this sets the active mode and a new refresh
// rate in SF.
- void setActiveModeInternal() REQUIRES(mStateLock);
+ void updateInternalStateWithChangedMode() REQUIRES(mStateLock);
// Calls to setActiveMode on the main thread if there is a pending mode change
// that needs to be applied.
- void performSetActiveMode() REQUIRES(mStateLock);
+ void setActiveModeInHwcIfNeeded() REQUIRES(mStateLock);
void clearDesiredActiveModeState(const sp<DisplayDevice>&) REQUIRES(mStateLock);
// Called when active mode is no longer is progress
void desiredActiveModeChangeDone(const sp<DisplayDevice>&) REQUIRES(mStateLock);