Add initial gamepad support.

Change-Id: I0439648f6eb5405f200e4223c915eb3a418b32b9
diff --git a/include/ui/InputReader.h b/include/ui/InputReader.h
index 03c8112..85a0084 100644
--- a/include/ui/InputReader.h
+++ b/include/ui/InputReader.h
@@ -19,6 +19,7 @@
 
 #include <ui/EventHub.h>
 #include <ui/Input.h>
+#include <ui/InputDevice.h>
 #include <ui/InputDispatcher.h>
 #include <utils/KeyedVector.h>
 #include <utils/threads.h>
@@ -30,311 +31,8 @@
 #include <stddef.h>
 #include <unistd.h>
 
-/* Maximum pointer id value supported.
- * (This is limited by our use of BitSet32 to track pointer assignments.) */
-#define MAX_POINTER_ID 32
-
-/* Maximum number of historical samples to average. */
-#define AVERAGING_HISTORY_SIZE 5
-
-
 namespace android {
 
-extern int32_t updateMetaState(int32_t keyCode, bool down, int32_t oldMetaState);
-extern int32_t rotateKeyCode(int32_t keyCode, int32_t orientation);
-
-/*
- * An input device structure tracks the state of a single input device.
- *
- * This structure is only used by ReaderThread and is not intended to be shared with
- * DispatcherThread (because that would require locking).  This works out fine because
- * DispatcherThread is only interested in cooked event data anyways and does not need
- * any of the low-level data from InputDevice.
- */
-struct InputDevice {
-    struct AbsoluteAxisInfo {
-        bool valid;        // set to true if axis parameters are known, false otherwise
-
-        int32_t minValue;  // minimum value
-        int32_t maxValue;  // maximum value
-        int32_t range;     // range of values, equal to maxValue - minValue
-        int32_t flat;      // center flat position, eg. flat == 8 means center is between -8 and 8
-        int32_t fuzz;      // error tolerance, eg. fuzz == 4 means value is +/- 4 due to noise
-    };
-
-    struct VirtualKey {
-        int32_t keyCode;
-        int32_t scanCode;
-        uint32_t flags;
-
-        // computed hit box, specified in touch screen coords based on known display size
-        int32_t hitLeft;
-        int32_t hitTop;
-        int32_t hitRight;
-        int32_t hitBottom;
-
-        inline bool isHit(int32_t x, int32_t y) const {
-            return x >= hitLeft && x <= hitRight && y >= hitTop && y <= hitBottom;
-        }
-    };
-
-    struct KeyboardState {
-        struct Current {
-            int32_t metaState;
-            nsecs_t downTime; // time of most recent key down
-        } current;
-
-        void reset();
-    };
-
-    struct TrackballState {
-        struct Accumulator {
-            enum {
-                FIELD_BTN_MOUSE = 1,
-                FIELD_REL_X = 2,
-                FIELD_REL_Y = 4
-            };
-
-            uint32_t fields;
-
-            bool btnMouse;
-            int32_t relX;
-            int32_t relY;
-
-            inline void clear() {
-                fields = 0;
-            }
-
-            inline bool isDirty() {
-                return fields != 0;
-            }
-        } accumulator;
-
-        struct Current {
-            bool down;
-            nsecs_t downTime;
-        } current;
-
-        struct Precalculated {
-            float xScale;
-            float yScale;
-            float xPrecision;
-            float yPrecision;
-        } precalculated;
-
-        void reset();
-    };
-
-    struct SingleTouchScreenState {
-        struct Accumulator {
-            enum {
-                FIELD_BTN_TOUCH = 1,
-                FIELD_ABS_X = 2,
-                FIELD_ABS_Y = 4,
-                FIELD_ABS_PRESSURE = 8,
-                FIELD_ABS_TOOL_WIDTH = 16
-            };
-
-            uint32_t fields;
-
-            bool btnTouch;
-            int32_t absX;
-            int32_t absY;
-            int32_t absPressure;
-            int32_t absToolWidth;
-
-            inline void clear() {
-                fields = 0;
-            }
-
-            inline bool isDirty() {
-                return fields != 0;
-            }
-        } accumulator;
-
-        struct Current {
-            bool down;
-            int32_t x;
-            int32_t y;
-            int32_t pressure;
-            int32_t size;
-        } current;
-
-        void reset();
-    };
-
-    struct MultiTouchScreenState {
-        struct Accumulator {
-            enum {
-                FIELD_ABS_MT_POSITION_X = 1,
-                FIELD_ABS_MT_POSITION_Y = 2,
-                FIELD_ABS_MT_TOUCH_MAJOR = 4,
-                FIELD_ABS_MT_WIDTH_MAJOR = 8,
-                FIELD_ABS_MT_TRACKING_ID = 16
-            };
-
-            uint32_t pointerCount;
-            struct Pointer {
-                uint32_t fields;
-
-                int32_t absMTPositionX;
-                int32_t absMTPositionY;
-                int32_t absMTTouchMajor;
-                int32_t absMTWidthMajor;
-                int32_t absMTTrackingId;
-
-                inline void clear() {
-                    fields = 0;
-                }
-            } pointers[MAX_POINTERS + 1]; // + 1 to remove the need for extra range checks
-
-            inline void clear() {
-                pointerCount = 0;
-                pointers[0].clear();
-            }
-
-            inline bool isDirty() {
-                return pointerCount != 0;
-            }
-        } accumulator;
-
-        void reset();
-    };
-
-    struct PointerData {
-        uint32_t id;
-        int32_t x;
-        int32_t y;
-        int32_t pressure;
-        int32_t size;
-    };
-
-    struct TouchData {
-        uint32_t pointerCount;
-        PointerData pointers[MAX_POINTERS];
-        BitSet32 idBits;
-        uint32_t idToIndex[MAX_POINTER_ID];
-
-        void copyFrom(const TouchData& other);
-
-        inline void clear() {
-            pointerCount = 0;
-            idBits.clear();
-        }
-    };
-
-    // common state used for both single-touch and multi-touch screens after the initial
-    // touch decoding has been performed
-    struct TouchScreenState {
-        Vector<VirtualKey> virtualKeys;
-
-        struct Parameters {
-            bool useBadTouchFilter;
-            bool useJumpyTouchFilter;
-            bool useAveragingTouchFilter;
-
-            AbsoluteAxisInfo xAxis;
-            AbsoluteAxisInfo yAxis;
-            AbsoluteAxisInfo pressureAxis;
-            AbsoluteAxisInfo sizeAxis;
-        } parameters;
-
-        // The touch data of the current sample being processed.
-        TouchData currentTouch;
-
-        // The touch data of the previous sample that was processed.  This is updated
-        // incrementally while the current sample is being processed.
-        TouchData lastTouch;
-
-        // The time the primary pointer last went down.
-        nsecs_t downTime;
-
-        struct CurrentVirtualKeyState {
-            enum Status {
-                STATUS_UP,
-                STATUS_DOWN,
-                STATUS_CANCELED
-            };
-
-            Status status;
-            nsecs_t downTime;
-            int32_t keyCode;
-            int32_t scanCode;
-        } currentVirtualKey;
-
-        struct AveragingTouchFilterState {
-            // Individual history tracks are stored by pointer id
-            uint32_t historyStart[MAX_POINTERS];
-            uint32_t historyEnd[MAX_POINTERS];
-            struct {
-                struct {
-                    int32_t x;
-                    int32_t y;
-                    int32_t pressure;
-                } pointers[MAX_POINTERS];
-            } historyData[AVERAGING_HISTORY_SIZE];
-        } averagingTouchFilter;
-
-        struct JumpTouchFilterState {
-            int32_t jumpyPointsDropped;
-        } jumpyTouchFilter;
-
-        struct Precalculated {
-            int32_t xOrigin;
-            float xScale;
-
-            int32_t yOrigin;
-            float yScale;
-
-            int32_t pressureOrigin;
-            float pressureScale;
-
-            int32_t sizeOrigin;
-            float sizeScale;
-        } precalculated;
-
-        void reset();
-
-        bool applyBadTouchFilter();
-        bool applyJumpyTouchFilter();
-        void applyAveragingTouchFilter();
-        void calculatePointerIds();
-
-        bool isPointInsideDisplay(int32_t x, int32_t y) const;
-        const InputDevice::VirtualKey* findVirtualKeyHit() const;
-    };
-
-    InputDevice(int32_t id, uint32_t classes, String8 name);
-
-    int32_t id;
-    uint32_t classes;
-    String8 name;
-    bool ignored;
-
-    KeyboardState keyboard;
-    TrackballState trackball;
-    TouchScreenState touchScreen;
-    union {
-        SingleTouchScreenState singleTouchScreen;
-        MultiTouchScreenState multiTouchScreen;
-    };
-
-    void reset();
-
-    inline bool isKeyboard() const { return classes & INPUT_DEVICE_CLASS_KEYBOARD; }
-    inline bool isAlphaKey() const { return classes & INPUT_DEVICE_CLASS_ALPHAKEY; }
-    inline bool isTrackball() const { return classes & INPUT_DEVICE_CLASS_TRACKBALL; }
-    inline bool isDPad() const { return classes & INPUT_DEVICE_CLASS_DPAD; }
-    inline bool isSingleTouchScreen() const { return (classes
-            & (INPUT_DEVICE_CLASS_TOUCHSCREEN | INPUT_DEVICE_CLASS_TOUCHSCREEN_MT))
-            == INPUT_DEVICE_CLASS_TOUCHSCREEN; }
-    inline bool isMultiTouchScreen() const { return classes
-            & INPUT_DEVICE_CLASS_TOUCHSCREEN_MT; }
-    inline bool isTouchScreen() const { return classes
-            & (INPUT_DEVICE_CLASS_TOUCHSCREEN | INPUT_DEVICE_CLASS_TOUCHSCREEN_MT); }
-};
-
-
 /*
  * Input reader policy interface.
  *