SF: always preallocate the client composition buffers

We have seen that allocating a GraphicBuffer on the first use
of client composition contributes to jank. To prevent that we
pre-allocate all the needed buffers when we setup the DisplayDevice.

Bug: 191633152
Test: observe logs that pre-allocation happened.
Change-Id: Ia10e023e5c91e6fd94906b90044dd9378d01051c
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index a022a8e..f346465 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -2665,9 +2665,7 @@
 
     sp<DisplayDevice> display = getFactory().createDisplayDevice(creationArgs);
 
-    if (maxFrameBufferAcquiredBuffers >= 3) {
-        nativeWindowSurface->preallocateBuffers();
-    }
+    nativeWindowSurface->preallocateBuffers();
 
     ColorMode defaultColorMode = ColorMode::NATIVE;
     Dataspace defaultDataSpace = Dataspace::UNKNOWN;