SF: Remove BufferStateLayer class
This CL removes the BufferStateLayer class and some of the references to
"BufferStateLayer" in factory and utility method names. In order to keep
the diff smaller, I'll send out a separate CL to remove the remaining
references.
Bug: 238781169
Test: refactor, existing tests pass
Change-Id: I62fe00caa87e109435da62329e817c19cfb96ead
diff --git a/services/surfaceflinger/tests/unittests/GameModeTest.cpp b/services/surfaceflinger/tests/unittests/GameModeTest.cpp
index cd857c3..29aa717 100644
--- a/services/surfaceflinger/tests/unittests/GameModeTest.cpp
+++ b/services/surfaceflinger/tests/unittests/GameModeTest.cpp
@@ -53,11 +53,10 @@
ALOGD("**** Tearing down after %s.%s\n", test_info->test_case_name(), test_info->name());
}
- sp<BufferStateLayer> createBufferStateLayer() {
+ sp<Layer> createLayer() {
sp<Client> client;
- LayerCreationArgs args(mFlinger.flinger(), client, "buffer-state-layer", 0,
- LayerMetadata());
- return sp<BufferStateLayer>::make(args);
+ LayerCreationArgs args(mFlinger.flinger(), client, "layer", 0, LayerMetadata());
+ return sp<Layer>::make(args);
}
void setupScheduler() {
@@ -108,9 +107,9 @@
};
TEST_F(GameModeTest, SetGameModeSetsForAllCurrentChildren) {
- sp<BufferStateLayer> rootLayer = createBufferStateLayer();
- sp<BufferStateLayer> childLayer1 = createBufferStateLayer();
- sp<BufferStateLayer> childLayer2 = createBufferStateLayer();
+ sp<Layer> rootLayer = createLayer();
+ sp<Layer> childLayer1 = createLayer();
+ sp<Layer> childLayer2 = createLayer();
rootLayer->addChild(childLayer1);
rootLayer->addChild(childLayer2);
rootLayer->setGameModeForTree(GameMode::Performance);
@@ -121,8 +120,8 @@
}
TEST_F(GameModeTest, AddChildAppliesGameModeFromParent) {
- sp<BufferStateLayer> rootLayer = createBufferStateLayer();
- sp<BufferStateLayer> childLayer = createBufferStateLayer();
+ sp<Layer> rootLayer = createLayer();
+ sp<Layer> childLayer = createLayer();
rootLayer->setGameModeForTree(GameMode::Performance);
rootLayer->addChild(childLayer);
@@ -131,8 +130,8 @@
}
TEST_F(GameModeTest, RemoveChildResetsGameMode) {
- sp<BufferStateLayer> rootLayer = createBufferStateLayer();
- sp<BufferStateLayer> childLayer = createBufferStateLayer();
+ sp<Layer> rootLayer = createLayer();
+ sp<Layer> childLayer = createLayer();
rootLayer->setGameModeForTree(GameMode::Performance);
rootLayer->addChild(childLayer);
@@ -144,9 +143,9 @@
}
TEST_F(GameModeTest, ReparentingDoesNotOverrideMetadata) {
- sp<BufferStateLayer> rootLayer = createBufferStateLayer();
- sp<BufferStateLayer> childLayer1 = createBufferStateLayer();
- sp<BufferStateLayer> childLayer2 = createBufferStateLayer();
+ sp<Layer> rootLayer = createLayer();
+ sp<Layer> childLayer1 = createLayer();
+ sp<Layer> childLayer2 = createLayer();
rootLayer->setGameModeForTree(GameMode::Standard);
rootLayer->addChild(childLayer1);