[RenderEngine] Organize RenderEngine directory.
This patch:
1. adds proper namespace renderengine to all RenderEngine code,
and namespace gl to all GLES related code
2. creates gl/ directory for GLES backend code
3. Reorder include header files, remove unused header files.
BUG: 112585051
Test: Build, flash, run display validation
Change-Id: I81f0b8831213607cde08562958f7c38ddaf4c9e6
diff --git a/services/surfaceflinger/RenderEngine/gl/GLExtensions.h b/services/surfaceflinger/RenderEngine/gl/GLExtensions.h
new file mode 100644
index 0000000..efdd8b7
--- /dev/null
+++ b/services/surfaceflinger/RenderEngine/gl/GLExtensions.h
@@ -0,0 +1,89 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_SF_GLEXTENSION_H
+#define ANDROID_SF_GLEXTENSION_H
+
+#include <stdint.h>
+#include <sys/types.h>
+
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+#include <GLES/gl.h>
+#include <GLES/glext.h>
+#include <utils/Singleton.h>
+#include <utils/SortedVector.h>
+#include <utils/String8.h>
+
+namespace android {
+namespace renderengine {
+namespace gl {
+
+class GLExtensions : public Singleton<GLExtensions> {
+ friend class Singleton<GLExtensions>;
+
+ bool mHasNoConfigContext = false;
+ bool mHasNativeFenceSync = false;
+ bool mHasFenceSync = false;
+ bool mHasWaitSync = false;
+ bool mHasProtectedContent = false;
+ bool mHasContextPriority = false;
+
+ String8 mVendor;
+ String8 mRenderer;
+ String8 mVersion;
+ String8 mExtensions;
+ SortedVector<String8> mExtensionList;
+
+ String8 mEGLVersion;
+ String8 mEGLExtensions;
+ SortedVector<String8> mEGLExtensionList;
+
+ static SortedVector<String8> parseExtensionString(char const* extensions);
+
+ GLExtensions(const GLExtensions&);
+ GLExtensions& operator=(const GLExtensions&);
+
+protected:
+ GLExtensions() = default;
+
+public:
+ bool hasNoConfigContext() const { return mHasNoConfigContext; }
+ bool hasNativeFenceSync() const { return mHasNativeFenceSync; }
+ bool hasFenceSync() const { return mHasFenceSync; }
+ bool hasWaitSync() const { return mHasWaitSync; }
+ bool hasProtectedContent() const { return mHasProtectedContent; }
+ bool hasContextPriority() const { return mHasContextPriority; }
+
+ void initWithGLStrings(GLubyte const* vendor, GLubyte const* renderer, GLubyte const* version,
+ GLubyte const* extensions);
+ char const* getVendor() const;
+ char const* getRenderer() const;
+ char const* getVersion() const;
+ char const* getExtensions() const;
+ bool hasExtension(char const* extension) const;
+
+ void initWithEGLStrings(char const* eglVersion, char const* eglExtensions);
+ char const* getEGLVersion() const;
+ char const* getEGLExtensions() const;
+ bool hasEGLExtension(char const* extension) const;
+};
+
+} // namespace gl
+} // namespace renderengine
+} // namespace android
+
+#endif // ANDROID_SF_GLEXTENSION_H