[RenderEngine] Organize RenderEngine directory.
This patch:
1. adds proper namespace renderengine to all RenderEngine code,
and namespace gl to all GLES related code
2. creates gl/ directory for GLES backend code
3. Reorder include header files, remove unused header files.
BUG: 112585051
Test: Build, flash, run display validation
Change-Id: I81f0b8831213607cde08562958f7c38ddaf4c9e6
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index c7d67e2..d2ab1b3 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -795,7 +795,8 @@
}
}
-void Layer::computeGeometry(const RenderArea& renderArea, Mesh& mesh,
+void Layer::computeGeometry(const RenderArea& renderArea,
+ renderengine::Mesh& mesh,
bool useIdentityTransform) const {
const Layer::State& s(getDrawingState());
const ui::Transform renderAreaTransform(renderArea.getTransform());
@@ -823,7 +824,7 @@
boundPoint(&rt, finalCrop);
}
- Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>());
+ renderengine::Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>());
position[0] = renderAreaTransform.transform(lt);
position[1] = renderAreaTransform.transform(lb);
position[2] = renderAreaTransform.transform(rb);