[RenderEngine] Organize RenderEngine directory.
This patch:
1. adds proper namespace renderengine to all RenderEngine code,
and namespace gl to all GLES related code
2. creates gl/ directory for GLES backend code
3. Reorder include header files, remove unused header files.
BUG: 112585051
Test: Build, flash, run display validation
Change-Id: I81f0b8831213607cde08562958f7c38ddaf4c9e6
diff --git a/services/surfaceflinger/DisplayDevice.h b/services/surfaceflinger/DisplayDevice.h
index ddb09c5..912deef 100644
--- a/services/surfaceflinger/DisplayDevice.h
+++ b/services/surfaceflinger/DisplayDevice.h
@@ -84,7 +84,7 @@
const wp<IBinder>& displayToken,
const sp<ANativeWindow>& nativeWindow,
const sp<DisplaySurface>& displaySurface,
- std::unique_ptr<RE::Surface> renderSurface,
+ std::unique_ptr<renderengine::Surface> renderSurface,
int displayWidth,
int displayHeight,
bool hasWideColorGamut,
@@ -231,7 +231,7 @@
sp<ANativeWindow> mNativeWindow;
sp<DisplaySurface> mDisplaySurface;
- std::unique_ptr<RE::Surface> mSurface;
+ std::unique_ptr<renderengine::Surface> mSurface;
int mDisplayWidth;
int mDisplayHeight;
mutable uint32_t mPageFlipCount;