BLASTBufferQueue: Set consumerIsApp to false

This will get us the same behavior as BufferQueueLayer.

Bug: 173022064
Test: Existing tests pass
Change-Id: I4e6181a1350ba4624e5f067e588b9935148f666e
diff --git a/libs/gui/BLASTBufferQueue.cpp b/libs/gui/BLASTBufferQueue.cpp
index b9ab561..0897e6d 100644
--- a/libs/gui/BLASTBufferQueue.cpp
+++ b/libs/gui/BLASTBufferQueue.cpp
@@ -123,7 +123,7 @@
         mProducer->setMaxDequeuedBufferCount(2);
     }
     mBufferItemConsumer =
-        new BLASTBufferItemConsumer(mConsumer, GraphicBuffer::USAGE_HW_COMPOSER, 1, true);
+        new BLASTBufferItemConsumer(mConsumer, GraphicBuffer::USAGE_HW_COMPOSER, 1, false);
     static int32_t id = 0;
     auto consumerName = mName + "(BLAST Consumer)" + std::to_string(id);
     id++;