BLASTBufferQueue: Set consumerIsApp to false
This will get us the same behavior as BufferQueueLayer.
Bug: 173022064
Test: Existing tests pass
Change-Id: I4e6181a1350ba4624e5f067e588b9935148f666e
diff --git a/libs/gui/BLASTBufferQueue.cpp b/libs/gui/BLASTBufferQueue.cpp
index b9ab561..0897e6d 100644
--- a/libs/gui/BLASTBufferQueue.cpp
+++ b/libs/gui/BLASTBufferQueue.cpp
@@ -123,7 +123,7 @@
mProducer->setMaxDequeuedBufferCount(2);
}
mBufferItemConsumer =
- new BLASTBufferItemConsumer(mConsumer, GraphicBuffer::USAGE_HW_COMPOSER, 1, true);
+ new BLASTBufferItemConsumer(mConsumer, GraphicBuffer::USAGE_HW_COMPOSER, 1, false);
static int32_t id = 0;
auto consumerName = mName + "(BLAST Consumer)" + std::to_string(id);
id++;