InputDispatcher: Use floats to represent location coordinates
There should be no behavior changes in this CL.
Bug: 257118693
Test: atest inputflinger_tests
Change-Id: Ib877610197a641e9c179e0809ed962ae206ea6e5
diff --git a/services/inputflinger/dispatcher/InputDispatcher.cpp b/services/inputflinger/dispatcher/InputDispatcher.cpp
index 78cdd0d..bd8ae4a 100644
--- a/services/inputflinger/dispatcher/InputDispatcher.cpp
+++ b/services/inputflinger/dispatcher/InputDispatcher.cpp
@@ -475,7 +475,7 @@
}
// Returns true if the given window can accept pointer events at the given display location.
-bool windowAcceptsTouchAt(const WindowInfo& windowInfo, int32_t displayId, int32_t x, int32_t y,
+bool windowAcceptsTouchAt(const WindowInfo& windowInfo, int32_t displayId, float x, float y,
bool isStylus) {
const auto inputConfig = windowInfo.inputConfig;
if (windowInfo.displayId != displayId ||
@@ -540,19 +540,16 @@
return {};
}
-Point resolveTouchedPosition(const MotionEntry& entry) {
+std::pair<float, float> resolveTouchedPosition(const MotionEntry& entry) {
const bool isFromMouse = isFromSource(entry.source, AINPUT_SOURCE_MOUSE);
// Always dispatch mouse events to cursor position.
if (isFromMouse) {
- return Point(static_cast<int32_t>(entry.xCursorPosition),
- static_cast<int32_t>(entry.yCursorPosition));
+ return {entry.xCursorPosition, entry.yCursorPosition};
}
const int32_t pointerIndex = getMotionEventActionPointerIndex(entry.action);
- return Point(static_cast<int32_t>(
- entry.pointerCoords[pointerIndex].getAxisValue(AMOTION_EVENT_AXIS_X)),
- static_cast<int32_t>(
- entry.pointerCoords[pointerIndex].getAxisValue(AMOTION_EVENT_AXIS_Y)));
+ return {entry.pointerCoords[pointerIndex].getAxisValue(AMOTION_EVENT_AXIS_X),
+ entry.pointerCoords[pointerIndex].getAxisValue(AMOTION_EVENT_AXIS_Y)};
}
std::optional<nsecs_t> getDownTime(const EventEntry& eventEntry) {
@@ -1159,7 +1156,7 @@
}
std::pair<sp<WindowInfoHandle>, std::vector<InputTarget>>
-InputDispatcher::findTouchedWindowAtLocked(int32_t displayId, int32_t x, int32_t y, bool isStylus,
+InputDispatcher::findTouchedWindowAtLocked(int32_t displayId, float x, float y, bool isStylus,
bool ignoreDragWindow) const {
// Traverse windows from front to back to find touched window.
std::vector<InputTarget> outsideTargets;
@@ -1184,7 +1181,7 @@
}
std::vector<sp<WindowInfoHandle>> InputDispatcher::findTouchedSpyWindowsAtLocked(
- int32_t displayId, int32_t x, int32_t y, bool isStylus) const {
+ int32_t displayId, float x, float y, bool isStylus) const {
// Traverse windows from front to back and gather the touched spy windows.
std::vector<sp<WindowInfoHandle>> spyWindows;
const auto& windowHandles = getWindowHandlesLocked(displayId);
@@ -2231,8 +2228,7 @@
}
// Handle the case where we did not find a window.
if (newTouchedWindowHandle == nullptr) {
- ALOGD("No new touched window at (%" PRId32 ", %" PRId32 ") in display %" PRId32, x, y,
- displayId);
+ ALOGD("No new touched window at (%.1f, %.1f) in display %" PRId32, x, y, displayId);
// Try to assign the pointer to the first foreground window we find, if there is one.
newTouchedWindowHandle = tempTouchState.getFirstForegroundWindowHandle();
}
@@ -2270,7 +2266,8 @@
}
if (newTouchedWindows.empty()) {
- ALOGI("Dropping event because there is no touchable window at (%d, %d) on display %d.",
+ ALOGI("Dropping event because there is no touchable window at (%.1f, %.1f) on display "
+ "%d.",
x, y, displayId);
outInjectionResult = InputEventInjectionResult::FAILED;
return {};
@@ -4801,7 +4798,7 @@
TouchOcclusionInfo occlusionInfo = computeTouchOcclusionInfoLocked(window, x, y);
if (!isTouchTrustedLocked(occlusionInfo)) {
if (DEBUG_TOUCH_OCCLUSION) {
- ALOGD("Stack of obscuring windows during untrusted touch (%d, %d):", x, y);
+ ALOGD("Stack of obscuring windows during untrusted touch (%.1f, %.1f):", x, y);
for (const auto& log : occlusionInfo.debugInfo) {
ALOGD("%s", log.c_str());
}