Set the render rate on the created surface frame instead of the old one.

Otherwise this crashes when overriding a framerate, since mSurfaceFrame
may not be initialized when a layer is first created.

Bug: 180141499
Test: builds, boots
Change-Id: I1f5cecae3fa44a00a61f125435245bcfb2b9ff90
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index 6a28da3..237aaff 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -1583,7 +1583,7 @@
     surfaceFrame->setAcquireFenceTime(postTime);
     const auto fps = mFlinger->mScheduler->getFrameRateOverride(getOwnerUid());
     if (fps) {
-        mSurfaceFrame->setRenderRate(*fps);
+        surfaceFrame->setRenderRate(*fps);
     }
     onSurfaceFrameCreated(surfaceFrame);
     return surfaceFrame;
@@ -1598,7 +1598,7 @@
     surfaceFrame->setActualQueueTime(queueTime);
     const auto fps = mFlinger->mScheduler->getFrameRateOverride(getOwnerUid());
     if (fps) {
-        mSurfaceFrame->setRenderRate(*fps);
+        surfaceFrame->setRenderRate(*fps);
     }
     // TODO(b/178542907): Implement onSurfaceFrameCreated for BQLayer as well.
     onSurfaceFrameCreated(surfaceFrame);