Merge "SF: Fix hdr info listeners"
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 2d8b9c1..e8dc7d4 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -1833,17 +1833,6 @@
     return NO_ERROR;
 }
 
-bool SurfaceFlinger::hasVisibleHdrLayer(const sp<DisplayDevice>& display) {
-    bool hasHdrLayers = false;
-    mDrawingState.traverse([&,
-                            compositionDisplay = display->getCompositionDisplay()](Layer* layer) {
-        hasHdrLayers |= (layer->isVisible() &&
-                         compositionDisplay->includesLayer(layer->getCompositionEngineLayerFE()) &&
-                         isHdrDataspace(layer->getDataSpace()));
-    });
-    return hasHdrLayers;
-}
-
 status_t SurfaceFlinger::setDisplayBrightness(const sp<IBinder>& displayToken,
                                               const gui::DisplayBrightness& brightness) {
     if (!displayToken) {
@@ -2638,7 +2627,8 @@
             int32_t maxArea = 0;
             mDrawingState.traverse([&, compositionDisplay = compositionDisplay](Layer* layer) {
                 const auto layerFe = layer->getCompositionEngineLayerFE();
-                if (layer->isVisible() && compositionDisplay->includesLayer(layerFe)) {
+                if (layer->isVisible() &&
+                    compositionDisplay->includesLayer(layer->getOutputFilter())) {
                     if (isHdrLayer(layer)) {
                         const auto* outputLayer =
                             compositionDisplay->getOutputLayerForLayer(layerFe);
diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h
index 33f0402..5457be8 100644
--- a/services/surfaceflinger/SurfaceFlinger.h
+++ b/services/surfaceflinger/SurfaceFlinger.h
@@ -673,9 +673,6 @@
     void setPowerModeInternal(const sp<DisplayDevice>& display, hal::PowerMode mode)
             REQUIRES(mStateLock, kMainThreadContext);
 
-    // Returns true if the display has a visible HDR layer in its layer stack.
-    bool hasVisibleHdrLayer(const sp<DisplayDevice>& display) REQUIRES(mStateLock);
-
     // Returns the preferred mode for PhysicalDisplayId if the Scheduler has selected one for that
     // display. Falls back to the display's defaultModeId otherwise.
     ftl::Optional<scheduler::FrameRateMode> getPreferredDisplayMode(