Add FocusEvent and InputMessage::Type::FOCUS
FocusEvents will be consumed by InputConsumer on the app side. They
will be used to notify app that focus has been gained / lost. They will
also carry information about the current state of touch mode.
Also add a new type of InputMessage with type FOCUS.
This new data structure will be used to pass focus events to the apps
from input across the socket.
Bug: 70668286
Test: presubmit
Change-Id: I88582c64ee41ecb49623b9b7f5c149eafa694788
diff --git a/libs/input/InputTransport.cpp b/libs/input/InputTransport.cpp
index b7937dc..200e1f3 100644
--- a/libs/input/InputTransport.cpp
+++ b/libs/input/InputTransport.cpp
@@ -103,6 +103,8 @@
return body.motion.pointerCount > 0 && body.motion.pointerCount <= MAX_POINTERS;
case Type::FINISHED:
return true;
+ case Type::FOCUS:
+ return true;
}
}
return false;
@@ -116,6 +118,8 @@
return sizeof(Header) + body.motion.size();
case Type::FINISHED:
return sizeof(Header) + body.finished.size();
+ case Type::FOCUS:
+ return sizeof(Header) + body.focus.size();
}
return sizeof(Header);
}
@@ -220,6 +224,12 @@
msg->body.finished.handled = body.finished.handled;
break;
}
+ case InputMessage::Type::FOCUS: {
+ msg->body.focus.seq = body.focus.seq;
+ msg->body.focus.hasFocus = body.focus.hasFocus;
+ msg->body.focus.inTouchMode = body.focus.inTouchMode;
+ break;
+ }
}
}
@@ -529,6 +539,23 @@
return mChannel->sendMessage(&msg);
}
+status_t InputPublisher::publishFocusEvent(uint32_t seq, bool hasFocus, bool inTouchMode) {
+ if (ATRACE_ENABLED()) {
+ std::string message =
+ StringPrintf("publishFocusEvent(inputChannel=%s, hasFocus=%s, inTouchMode=%s)",
+ mChannel->getName().c_str(), toString(hasFocus),
+ toString(inTouchMode));
+ ATRACE_NAME(message.c_str());
+ }
+
+ InputMessage msg;
+ msg.header.type = InputMessage::Type::FOCUS;
+ msg.body.focus.seq = seq;
+ msg.body.focus.hasFocus = hasFocus ? 1 : 0;
+ msg.body.focus.inTouchMode = inTouchMode ? 1 : 0;
+ return mChannel->sendMessage(&msg);
+}
+
status_t InputPublisher::receiveFinishedSignal(uint32_t* outSeq, bool* outHandled) {
if (DEBUG_TRANSPORT_ACTIONS) {
ALOGD("channel '%s' publisher ~ receiveFinishedSignal", mChannel->getName().c_str());
@@ -565,8 +592,8 @@
return property_get_bool(PROPERTY_RESAMPLING_ENABLED, true);
}
-status_t InputConsumer::consume(InputEventFactoryInterface* factory,
- bool consumeBatches, nsecs_t frameTime, uint32_t* outSeq, InputEvent** outEvent) {
+status_t InputConsumer::consume(InputEventFactoryInterface* factory, bool consumeBatches,
+ nsecs_t frameTime, uint32_t* outSeq, InputEvent** outEvent) {
if (DEBUG_TRANSPORT_ACTIONS) {
ALOGD("channel '%s' consumer ~ consume: consumeBatches=%s, frameTime=%" PRId64,
mChannel->getName().c_str(), toString(consumeBatches), frameTime);
@@ -669,19 +696,19 @@
break;
}
- MotionEvent* motionEvent = factory->createMotionEvent();
- if (! motionEvent) return NO_MEMORY;
+ MotionEvent* motionEvent = factory->createMotionEvent();
+ if (!motionEvent) return NO_MEMORY;
- updateTouchState(mMsg);
- initializeMotionEvent(motionEvent, &mMsg);
- *outSeq = mMsg.body.motion.seq;
- *outEvent = motionEvent;
+ updateTouchState(mMsg);
+ initializeMotionEvent(motionEvent, &mMsg);
+ *outSeq = mMsg.body.motion.seq;
+ *outEvent = motionEvent;
- if (DEBUG_TRANSPORT_ACTIONS) {
- ALOGD("channel '%s' consumer ~ consumed motion event, seq=%u",
- mChannel->getName().c_str(), *outSeq);
- }
- break;
+ if (DEBUG_TRANSPORT_ACTIONS) {
+ ALOGD("channel '%s' consumer ~ consumed motion event, seq=%u",
+ mChannel->getName().c_str(), *outSeq);
+ }
+ break;
}
case InputMessage::Type::FINISHED: {
@@ -689,6 +716,16 @@
"InputConsumer!");
break;
}
+
+ case InputMessage::Type::FOCUS: {
+ FocusEvent* focusEvent = factory->createFocusEvent();
+ if (!focusEvent) return NO_MEMORY;
+
+ initializeFocusEvent(focusEvent, &mMsg);
+ *outSeq = mMsg.body.focus.seq;
+ *outEvent = focusEvent;
+ break;
+ }
}
}
return OK;
@@ -1113,6 +1150,10 @@
msg->body.key.eventTime);
}
+void InputConsumer::initializeFocusEvent(FocusEvent* event, const InputMessage* msg) {
+ event->initialize(msg->body.focus.hasFocus == 1, msg->body.focus.inTouchMode == 1);
+}
+
void InputConsumer::initializeMotionEvent(MotionEvent* event, const InputMessage* msg) {
uint32_t pointerCount = msg->body.motion.pointerCount;
PointerProperties pointerProperties[pointerCount];