Merge "Refactor some code in surfaceflinger in preparation of upcoming changes" into kraken
diff --git a/libs/surfaceflinger/Android.mk b/libs/surfaceflinger/Android.mk
index 86eb78d..b8a0630 100644
--- a/libs/surfaceflinger/Android.mk
+++ b/libs/surfaceflinger/Android.mk
@@ -13,6 +13,7 @@
     LayerDim.cpp \
     MessageQueue.cpp \
     SurfaceFlinger.cpp \
+    TextureManager.cpp \
     Tokenizer.cpp \
     Transform.cpp
 
diff --git a/libs/surfaceflinger/Layer.cpp b/libs/surfaceflinger/Layer.cpp
index 1fdc8ea..71573ac 100644
--- a/libs/surfaceflinger/Layer.cpp
+++ b/libs/surfaceflinger/Layer.cpp
@@ -48,40 +48,48 @@
 // ---------------------------------------------------------------------------
 
 Layer::Layer(SurfaceFlinger* flinger, DisplayID display, 
-        const sp<Client>& c, int32_t i)
-    :   LayerBaseClient(flinger, display, c, i),
+        const sp<Client>& client, int32_t i)
+    :   LayerBaseClient(flinger, display, client, i),
+        lcblk(NULL),
         mSecure(false),
         mNeedsBlending(true),
-        mNeedsDithering(false)
+        mNeedsDithering(false),
+        mTextureManager(mFlags),
+        mBufferManager(mTextureManager)
 {
     // no OpenGL operation is possible here, since we might not be
     // in the OpenGL thread.
-    mFrontBufferIndex = lcblk->getFrontBuffer();
+    lcblk = new SharedBufferServer(
+            client->ctrlblk, i, mBufferManager.getBufferCount(),
+            getIdentity());
+
+   mBufferManager.setActiveBufferIndex( lcblk->getFrontBuffer() );
 }
 
 Layer::~Layer()
 {
     destroy();
     // the actual buffers will be destroyed here
+    delete lcblk;
+}
+
+// called with SurfaceFlinger::mStateLock as soon as the layer is entered
+// in the purgatory list
+void Layer::onRemoved()
+{
+    // wake up the condition
+    lcblk->setStatus(NO_INIT);
 }
 
 void Layer::destroy()
 {
-    for (size_t i=0 ; i<NUM_BUFFERS ; i++) {
-        if (mTextures[i].name != -1U) {
-            glDeleteTextures(1, &mTextures[i].name);
-            mTextures[i].name = -1U;
-        }
-        if (mTextures[i].image != EGL_NO_IMAGE_KHR) {
-            EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
-            eglDestroyImageKHR(dpy, mTextures[i].image);
-            mTextures[i].image = EGL_NO_IMAGE_KHR;
-        }
-        Mutex::Autolock _l(mLock);
-        mBuffers[i].clear();
-        mWidth = mHeight = 0;
-    }
+    EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
+    mBufferManager.destroy(dpy);
+
     mSurface.clear();
+
+    Mutex::Autolock _l(mLock);
+    mWidth = mHeight = 0;
 }
 
 sp<LayerBaseClient::Surface> Layer::createSurface() const
@@ -131,17 +139,13 @@
     int layerRedsize = info.getSize(PixelFormatInfo::INDEX_RED);
     mNeedsDithering = layerRedsize > displayRedSize;
 
-    for (size_t i=0 ; i<NUM_BUFFERS ; i++) {
-        mBuffers[i] = new GraphicBuffer();
-    }
     mSurface = new SurfaceLayer(mFlinger, clientIndex(), this);
     return NO_ERROR;
 }
 
 void Layer::reloadTexture(const Region& dirty)
 {
-    Mutex::Autolock _l(mLock);
-    sp<GraphicBuffer> buffer(getFrontBufferLocked());
+    sp<GraphicBuffer> buffer(mBufferManager.getActiveBuffer());
     if (buffer == NULL) {
         // this situation can happen if we ran out of memory for instance.
         // not much we can do. continue to use whatever texture was bound
@@ -149,37 +153,24 @@
         return;
     }
 
-    const int index = mFrontBufferIndex;
-
-    // create the new texture name if needed
-    if (UNLIKELY(mTextures[index].name == -1U)) {
-        mTextures[index].name = createTexture();
-        mTextures[index].width = 0;
-        mTextures[index].height = 0;
-    }
-
 #ifdef EGL_ANDROID_image_native_buffer
     if (mFlags & DisplayHardware::DIRECT_TEXTURE) {
-        if (mTextures[index].dirty) {
-            if (initializeEglImage(buffer, &mTextures[index]) != NO_ERROR) {
-                // not sure what we can do here...
-                mFlags &= ~DisplayHardware::DIRECT_TEXTURE;
-                goto slowpath;
-            }
+        EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
+        if (mBufferManager.initEglImage(dpy, buffer) != NO_ERROR) {
+            // not sure what we can do here...
+            mFlags &= ~DisplayHardware::DIRECT_TEXTURE;
+            goto slowpath;
         }
     } else
 #endif
     {
 slowpath:
-        for (size_t i=0 ; i<NUM_BUFFERS ; i++) {
-            mTextures[i].image = EGL_NO_IMAGE_KHR;
-        }
         GGLSurface t;
         status_t res = buffer->lock(&t, GRALLOC_USAGE_SW_READ_OFTEN);
         LOGE_IF(res, "error %d (%s) locking buffer %p",
                 res, strerror(res), buffer.get());
         if (res == NO_ERROR) {
-            loadTexture(&mTextures[0], dirty, t);
+            mBufferManager.loadTexture(dirty, t);
             buffer->unlock();
         }
     }
@@ -187,11 +178,8 @@
 
 void Layer::onDraw(const Region& clip) const
 {
-    int index = mFrontBufferIndex;
-    if (mTextures[index].image == EGL_NO_IMAGE_KHR)
-        index = 0;
-    GLuint textureName = mTextures[index].name;
-    if (UNLIKELY(textureName == -1LU)) {
+    Texture tex(mBufferManager.getActiveTexture());
+    if (tex.name == -1LU) {
         // the texture has not been created yet, this Layer has
         // in fact never been drawn into. This happens frequently with
         // SurfaceView because the WindowManager can't know when the client
@@ -217,7 +205,7 @@
         }
         return;
     }
-    drawWithOpenGL(clip, mTextures[index]);
+    drawWithOpenGL(clip, tex);
 }
 
 sp<GraphicBuffer> Layer::requestBuffer(int index, int usage)
@@ -254,15 +242,7 @@
         Mutex::Autolock _l(mLock);
         w = mWidth;
         h = mHeight;
-        buffer = mBuffers[index];
-        
-        // destroy() could have been called before we get here, we log it
-        // because it's uncommon, and the code below should handle it
-        LOGW_IF(buffer==0, 
-                "mBuffers[%d] is null (mWidth=%d, mHeight=%d)",
-                index, w, h);
-        
-        mBuffers[index].clear();
+        buffer = mBufferManager.detachBuffer(index);
     }
 
     const uint32_t effectiveUsage = getEffectiveUsage(usage);
@@ -290,10 +270,7 @@
     if (err == NO_ERROR && buffer->handle != 0) {
         Mutex::Autolock _l(mLock);
         if (mWidth && mHeight) {
-            // and we have new buffer
-            mBuffers[index] = buffer;
-            // texture is now dirty...
-            mTextures[index].dirty = true;
+            mBufferManager.attachBuffer(index, buffer);
         } else {
             // oops we got killed while we were allocating the buffer
             buffer.clear();
@@ -338,13 +315,10 @@
         (front.requested_h != temp.requested_h)) {
         // the size changed, we need to ask our client to request a new buffer
         LOGD_IF(DEBUG_RESIZE,
-                    "resize (layer=%p), requested (%dx%d), "
-                    "drawing (%d,%d), (%dx%d), (%dx%d)",
+                    "resize (layer=%p), requested (%dx%d), drawing (%d,%d)",
                     this, 
                     int(temp.requested_w), int(temp.requested_h),
-                    int(front.requested_w), int(front.requested_h),
-                    int(mBuffers[0]->getWidth()), int(mBuffers[0]->getHeight()),
-                    int(mBuffers[1]->getWidth()), int(mBuffers[1]->getHeight()));
+                    int(front.requested_w), int(front.requested_h));
 
         // we're being resized and there is a freeze display request,
         // acquire a freeze lock, so that the screen stays put
@@ -396,22 +370,25 @@
 void Layer::lockPageFlip(bool& recomputeVisibleRegions)
 {
     ssize_t buf = lcblk->retireAndLock();
-    if (buf < NO_ERROR) {
-        //LOGW("nothing to retire (%s)", strerror(-buf));
-        // NOTE: here the buffer is locked because we will used 
+    if (buf == NOT_ENOUGH_DATA) {
+        // NOTE: This is not an error, it simply means there is nothing to
+        // retire. The buffer is locked because we will use it
         // for composition later in the loop
         return;
     }
 
-    // ouch, this really should never happen
-    if (uint32_t(buf)>=NUM_BUFFERS) {
+    if (buf < NO_ERROR) {
         LOGE("retireAndLock() buffer index (%d) out of range", buf);
         mPostedDirtyRegion.clear();
         return;
     }
 
     // we retired a buffer, which becomes the new front buffer
-    mFrontBufferIndex = buf;
+    if (mBufferManager.setActiveBufferIndex(buf) < NO_ERROR) {
+        LOGE("retireAndLock() buffer index (%d) out of range", buf);
+        mPostedDirtyRegion.clear();
+        return;
+    }
 
     // get the dirty region
     sp<GraphicBuffer> newFrontBuffer(getBuffer(buf));
@@ -503,10 +480,9 @@
 
 void Layer::finishPageFlip()
 {
-    status_t err = lcblk->unlock( mFrontBufferIndex );
-    LOGE_IF(err!=NO_ERROR, 
-            "layer %p, buffer=%d wasn't locked!",
-            this, mFrontBufferIndex);
+    int buf = mBufferManager.getActiveBufferIndex();
+    status_t err = lcblk->unlock( buf );
+    LOGE_IF(err!=NO_ERROR, "layer %p, buffer=%d wasn't locked!", this, buf);
 }
 
 
@@ -543,6 +519,109 @@
 
 // ---------------------------------------------------------------------------
 
+Layer::BufferManager::BufferManager(TextureManager& tm)
+    : mTextureManager(tm), mActiveBuffer(0), mFailover(false)
+{
+}
+
+size_t Layer::BufferManager::getBufferCount() const {
+    return NUM_BUFFERS;
+}
+
+// only for debugging
+sp<GraphicBuffer> Layer::BufferManager::getBuffer(size_t index) const {
+    return mBufferData[index].buffer;
+}
+
+status_t Layer::BufferManager::setActiveBufferIndex(size_t index) {
+    // TODO: need to validate 'index'
+    mActiveBuffer = index;
+    return NO_ERROR;
+}
+
+size_t Layer::BufferManager::getActiveBufferIndex() const {
+    return mActiveBuffer;
+}
+
+Texture Layer::BufferManager::getActiveTexture() const {
+    return mFailover ? mFailoverTexture : mBufferData[mActiveBuffer].texture;
+}
+
+sp<GraphicBuffer> Layer::BufferManager::getActiveBuffer() const {
+    Mutex::Autolock _l(mLock);
+    return mBufferData[mActiveBuffer].buffer;
+}
+
+sp<GraphicBuffer> Layer::BufferManager::detachBuffer(size_t index)
+{
+    sp<GraphicBuffer> buffer;
+    Mutex::Autolock _l(mLock);
+    buffer = mBufferData[index].buffer;
+    mBufferData[index].buffer = 0;
+    return buffer;
+}
+
+status_t Layer::BufferManager::attachBuffer(size_t index,
+        const sp<GraphicBuffer>& buffer)
+{
+    Mutex::Autolock _l(mLock);
+    mBufferData[index].buffer = buffer;
+    mBufferData[index].texture.dirty = true;
+    return NO_ERROR;
+}
+
+status_t Layer::BufferManager::destroyTexture(Texture* tex, EGLDisplay dpy)
+{
+    if (tex->name != -1U) {
+        glDeleteTextures(1, &tex->name);
+        tex->name = -1U;
+    }
+    if (tex->image != EGL_NO_IMAGE_KHR) {
+        eglDestroyImageKHR(dpy, tex->image);
+        tex->image = EGL_NO_IMAGE_KHR;
+    }
+    return NO_ERROR;
+}
+
+status_t Layer::BufferManager::destroy(EGLDisplay dpy)
+{
+    Mutex::Autolock _l(mLock);
+    for (size_t i=0 ; i<NUM_BUFFERS ; i++) {
+        destroyTexture(&mBufferData[i].texture, dpy);
+        mBufferData[i].buffer = 0;
+    }
+    destroyTexture(&mFailoverTexture, dpy);
+    return NO_ERROR;
+}
+
+status_t Layer::BufferManager::initEglImage(EGLDisplay dpy,
+        const sp<GraphicBuffer>& buffer)
+{
+    size_t index = mActiveBuffer;
+    Texture& texture(mBufferData[index].texture);
+    status_t err = mTextureManager.initEglImage(&texture, dpy, buffer);
+    // if EGLImage fails, we switch to regular texture mode, and we
+    // free all resources associated with using EGLImages.
+    if (err == NO_ERROR) {
+        mFailover = false;
+        destroyTexture(&mFailoverTexture, dpy);
+    } else {
+        mFailover = true;
+        for (size_t i=0 ; i<NUM_BUFFERS ; i++) {
+            destroyTexture(&mBufferData[i].texture, dpy);
+        }
+    }
+    return err;
+}
+
+status_t Layer::BufferManager::loadTexture(
+        const Region& dirty, const GGLSurface& t)
+{
+    return mTextureManager.loadTexture(&mFailoverTexture, dirty, t);
+}
+
+// ---------------------------------------------------------------------------
+
 Layer::SurfaceLayer::SurfaceLayer(const sp<SurfaceFlinger>& flinger,
         SurfaceID id, const sp<Layer>& owner)
     : Surface(flinger, id, owner->getIdentity(), owner)
@@ -558,11 +637,7 @@
     sp<GraphicBuffer> buffer;
     sp<Layer> owner(getOwner());
     if (owner != 0) {
-        LOGE_IF(uint32_t(index)>=NUM_BUFFERS,
-                "getBuffer() index (%d) out of range", index);
-        if (uint32_t(index) < NUM_BUFFERS) {
-            buffer = owner->requestBuffer(index, usage);
-        }
+        buffer = owner->requestBuffer(index, usage);
     }
     return buffer;
 }
diff --git a/libs/surfaceflinger/Layer.h b/libs/surfaceflinger/Layer.h
index f0581c9..26fb6c6 100644
--- a/libs/surfaceflinger/Layer.h
+++ b/libs/surfaceflinger/Layer.h
@@ -31,6 +31,7 @@
 
 #include "LayerBase.h"
 #include "Transform.h"
+#include "TextureManager.h"
 
 namespace android {
 
@@ -41,11 +42,13 @@
 
 // ---------------------------------------------------------------------------
 
-const size_t NUM_BUFFERS = 2;
-
 class Layer : public LayerBaseClient
 {
-public:    
+public:
+    // lcblk is (almost) only accessed from the main SF thread, in the places
+    // where it's not, a reference to Client must be held
+    SharedBufferServer*     lcblk;
+
                  Layer(SurfaceFlinger* flinger, DisplayID display,
                          const sp<Client>& client, int32_t i);
 
@@ -66,15 +69,14 @@
     virtual bool isSecure() const           { return mSecure; }
     virtual sp<Surface> createSurface() const;
     virtual status_t ditch();
+    virtual void onRemoved();
     
     // only for debugging
-    inline sp<GraphicBuffer> getBuffer(int i) const { return mBuffers[i]; }
+    inline sp<GraphicBuffer> getBuffer(int i) const { return mBufferManager.getBuffer(i); }
     // only for debugging
     inline const sp<FreezeLock>&  getFreezeLock() const { return mFreezeLock; }
     // only for debugging
     inline PixelFormat pixelFormat() const { return mFormat; }
-    // only for debugging
-    inline int getFrontBufferIndex() const { return mFrontBufferIndex; }
 
     virtual const char* getTypeId() const { return "Layer"; }
 
@@ -82,10 +84,6 @@
     virtual void dump(String8& result, char* scratch, size_t size) const;
 
 private:
-    inline sp<GraphicBuffer> getFrontBufferLocked() {
-        return mBuffers[mFrontBufferIndex];
-    }
- 
     void reloadTexture(const Region& dirty);
 
     uint32_t getEffectiveUsage(uint32_t usage) const;
@@ -115,14 +113,64 @@
             Region          mPostedDirtyRegion;
             sp<FreezeLock>  mFreezeLock;
             PixelFormat     mFormat;
-            
-            // protected by mLock
-            sp<GraphicBuffer> mBuffers[NUM_BUFFERS];
-            Texture         mTextures[NUM_BUFFERS];
-            uint32_t        mWidth;
-            uint32_t        mHeight;
-            
-   mutable Mutex mLock;
+
+            class BufferManager {
+                static const size_t NUM_BUFFERS = 2;
+                struct BufferData {
+                    sp<GraphicBuffer>   buffer;
+                    Texture             texture;
+                };
+                mutable Mutex mLock;
+                BufferData          mBufferData[NUM_BUFFERS];
+                Texture             mFailoverTexture;
+                TextureManager&     mTextureManager;
+                ssize_t             mActiveBuffer;
+                bool                mFailover;
+                static status_t destroyTexture(Texture* tex, EGLDisplay dpy);
+
+            public:
+                BufferManager(TextureManager& tm);
+
+                size_t getBufferCount() const;
+
+                // detach/attach buffer from/to given index
+                sp<GraphicBuffer> detachBuffer(size_t index);
+                status_t attachBuffer(size_t index, const sp<GraphicBuffer>& buffer);
+
+                // ----------------------------------------------
+                // must be called from GL thread
+
+                // set/get active buffer index
+                status_t setActiveBufferIndex(size_t index);
+                size_t getActiveBufferIndex() const;
+
+                // return the active buffer
+                sp<GraphicBuffer> getActiveBuffer() const;
+
+                // return the active texture (or fail-over)
+                Texture getActiveTexture() const;
+
+                // frees resources associated with all buffers
+                status_t destroy(EGLDisplay dpy);
+
+                // load bitmap data into the active buffer
+                status_t loadTexture(const Region& dirty, const GGLSurface& t);
+
+                // make active buffer an EGLImage if needed
+                status_t initEglImage(EGLDisplay dpy,
+                        const sp<GraphicBuffer>& buffer);
+
+                // ----------------------------------------------
+                // only for debugging
+                sp<GraphicBuffer> getBuffer(size_t index) const;
+            };
+
+            TextureManager mTextureManager;
+            BufferManager mBufferManager;
+
+            mutable Mutex mLock;
+            uint32_t    mWidth;
+            uint32_t    mHeight;
 };
 
 // ---------------------------------------------------------------------------
diff --git a/libs/surfaceflinger/LayerBase.cpp b/libs/surfaceflinger/LayerBase.cpp
index 48b0e47..7d8d43f 100644
--- a/libs/surfaceflinger/LayerBase.cpp
+++ b/libs/surfaceflinger/LayerBase.cpp
@@ -32,6 +32,7 @@
 #include "LayerBase.h"
 #include "SurfaceFlinger.h"
 #include "DisplayHardware/DisplayHardware.h"
+#include "TextureManager.h"
 
 
 namespace android {
@@ -340,18 +341,6 @@
     */
 }
 
-GLuint LayerBase::createTexture() const
-{
-    GLuint textureName = -1;
-    glGenTextures(1, &textureName);
-    glBindTexture(GL_TEXTURE_2D, textureName);
-    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
-    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
-    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
-    return textureName;
-}
-
 void LayerBase::clearWithOpenGL(const Region& clip, GLclampx red,
                                 GLclampx green, GLclampx blue,
                                 GLclampx alpha) const
@@ -492,187 +481,6 @@
     }
 }
 
-bool LayerBase::isSupportedYuvFormat(int format) const
-{
-    switch (format) {
-        case HAL_PIXEL_FORMAT_YCbCr_422_SP:
-        case HAL_PIXEL_FORMAT_YCbCr_420_SP:
-        case HAL_PIXEL_FORMAT_YCbCr_422_P:
-        case HAL_PIXEL_FORMAT_YCbCr_420_P:
-        case HAL_PIXEL_FORMAT_YCbCr_422_I:
-        case HAL_PIXEL_FORMAT_YCbCr_420_I:
-        case HAL_PIXEL_FORMAT_YCrCb_420_SP:
-            return true;
-    }
-    return false;
-}
-
-void LayerBase::loadTexture(Texture* texture, 
-        const Region& dirty, const GGLSurface& t) const
-{
-    if (texture->name == -1U) {
-        // uh?
-        return;
-    }
-
-    glBindTexture(GL_TEXTURE_2D, texture->name);
-
-    /*
-     * In OpenGL ES we can't specify a stride with glTexImage2D (however,
-     * GL_UNPACK_ALIGNMENT is a limited form of stride).
-     * So if the stride here isn't representable with GL_UNPACK_ALIGNMENT, we
-     * need to do something reasonable (here creating a bigger texture).
-     * 
-     * extra pixels = (((stride - width) * pixelsize) / GL_UNPACK_ALIGNMENT);
-     * 
-     * This situation doesn't happen often, but some h/w have a limitation
-     * for their framebuffer (eg: must be multiple of 8 pixels), and
-     * we need to take that into account when using these buffers as
-     * textures.
-     *
-     * This should never be a problem with POT textures
-     */
-    
-    int unpack = __builtin_ctz(t.stride * bytesPerPixel(t.format));
-    unpack = 1 << ((unpack > 3) ? 3 : unpack);
-    glPixelStorei(GL_UNPACK_ALIGNMENT, unpack);
-    
-    /*
-     * round to POT if needed 
-     */
-    if (!(mFlags & DisplayHardware::NPOT_EXTENSION)) {
-        texture->NPOTAdjust = true;
-    }
-    
-    if (texture->NPOTAdjust) {
-        // find the smallest power-of-two that will accommodate our surface
-        texture->potWidth  = 1 << (31 - clz(t.width));
-        texture->potHeight = 1 << (31 - clz(t.height));
-        if (texture->potWidth  < t.width)  texture->potWidth  <<= 1;
-        if (texture->potHeight < t.height) texture->potHeight <<= 1;
-        texture->wScale = float(t.width)  / texture->potWidth;
-        texture->hScale = float(t.height) / texture->potHeight;
-    } else {
-        texture->potWidth  = t.width;
-        texture->potHeight = t.height;
-    }
-
-    Rect bounds(dirty.bounds());
-    GLvoid* data = 0;
-    if (texture->width != t.width || texture->height != t.height) {
-        texture->width  = t.width;
-        texture->height = t.height;
-
-        // texture size changed, we need to create a new one
-        bounds.set(Rect(t.width, t.height));
-        if (t.width  == texture->potWidth &&
-            t.height == texture->potHeight) {
-            // we can do it one pass
-            data = t.data;
-        }
-
-        if (t.format == HAL_PIXEL_FORMAT_RGB_565) {
-            glTexImage2D(GL_TEXTURE_2D, 0,
-                    GL_RGB, texture->potWidth, texture->potHeight, 0,
-                    GL_RGB, GL_UNSIGNED_SHORT_5_6_5, data);
-        } else if (t.format == HAL_PIXEL_FORMAT_RGBA_4444) {
-            glTexImage2D(GL_TEXTURE_2D, 0,
-                    GL_RGBA, texture->potWidth, texture->potHeight, 0,
-                    GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, data);
-        } else if (t.format == HAL_PIXEL_FORMAT_RGBA_8888 ||
-                   t.format == HAL_PIXEL_FORMAT_RGBX_8888) {
-            glTexImage2D(GL_TEXTURE_2D, 0,
-                    GL_RGBA, texture->potWidth, texture->potHeight, 0,
-                    GL_RGBA, GL_UNSIGNED_BYTE, data);
-        } else if (isSupportedYuvFormat(t.format)) {
-            // just show the Y plane of YUV buffers
-            glTexImage2D(GL_TEXTURE_2D, 0,
-                    GL_LUMINANCE, texture->potWidth, texture->potHeight, 0,
-                    GL_LUMINANCE, GL_UNSIGNED_BYTE, data);
-        } else {
-            // oops, we don't handle this format!
-            LOGE("layer %p, texture=%d, using format %d, which is not "
-                 "supported by the GL", this, texture->name, t.format);
-        }
-    }
-    if (!data) {
-        if (t.format == HAL_PIXEL_FORMAT_RGB_565) {
-            glTexSubImage2D(GL_TEXTURE_2D, 0,
-                    0, bounds.top, t.width, bounds.height(),
-                    GL_RGB, GL_UNSIGNED_SHORT_5_6_5,
-                    t.data + bounds.top*t.stride*2);
-        } else if (t.format == HAL_PIXEL_FORMAT_RGBA_4444) {
-            glTexSubImage2D(GL_TEXTURE_2D, 0,
-                    0, bounds.top, t.width, bounds.height(),
-                    GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4,
-                    t.data + bounds.top*t.stride*2);
-        } else if (t.format == HAL_PIXEL_FORMAT_RGBA_8888 ||
-                   t.format == HAL_PIXEL_FORMAT_RGBX_8888) {
-            glTexSubImage2D(GL_TEXTURE_2D, 0,
-                    0, bounds.top, t.width, bounds.height(),
-                    GL_RGBA, GL_UNSIGNED_BYTE,
-                    t.data + bounds.top*t.stride*4);
-        } else if (isSupportedYuvFormat(t.format)) {
-            // just show the Y plane of YUV buffers
-            glTexSubImage2D(GL_TEXTURE_2D, 0,
-                    0, bounds.top, t.width, bounds.height(),
-                    GL_LUMINANCE, GL_UNSIGNED_BYTE,
-                    t.data + bounds.top*t.stride);
-        }
-    }
-}
-
-status_t LayerBase::initializeEglImage(
-        const sp<GraphicBuffer>& buffer, Texture* texture)
-{
-    status_t err = NO_ERROR;
-
-    // we need to recreate the texture
-    EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
-
-    // free the previous image
-    if (texture->image != EGL_NO_IMAGE_KHR) {
-        eglDestroyImageKHR(dpy, texture->image);
-        texture->image = EGL_NO_IMAGE_KHR;
-    }
-
-    // construct an EGL_NATIVE_BUFFER_ANDROID
-    android_native_buffer_t* clientBuf = buffer->getNativeBuffer();
-
-    // create the new EGLImageKHR
-    const EGLint attrs[] = {
-            EGL_IMAGE_PRESERVED_KHR,    EGL_TRUE,
-            EGL_NONE,                   EGL_NONE
-    };
-    texture->image = eglCreateImageKHR(
-            dpy, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
-            (EGLClientBuffer)clientBuf, attrs);
-
-    if (texture->image != EGL_NO_IMAGE_KHR) {
-        glBindTexture(GL_TEXTURE_2D, texture->name);
-        glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,
-                (GLeglImageOES)texture->image);
-        GLint error = glGetError();
-        if (UNLIKELY(error != GL_NO_ERROR)) {
-            LOGE("layer=%p, glEGLImageTargetTexture2DOES(%p) "
-                 "failed err=0x%04x",
-                 this, texture->image, error);
-            err = INVALID_OPERATION;
-        } else {
-            // Everything went okay!
-            texture->NPOTAdjust = false;
-            texture->dirty  = false;
-            texture->width  = clientBuf->width;
-            texture->height = clientBuf->height;
-        }
-    } else {
-        LOGE("layer=%p, eglCreateImageKHR() failed. err=0x%4x",
-                this, eglGetError());
-        err = INVALID_OPERATION;
-    }
-    return err;
-}
-
 void LayerBase::dump(String8& result, char* buffer, size_t SIZE) const
 {
     const Layer::State& s(drawingState());
@@ -696,12 +504,9 @@
 
 LayerBaseClient::LayerBaseClient(SurfaceFlinger* flinger, DisplayID display,
         const sp<Client>& client, int32_t i)
-    : LayerBase(flinger, display), lcblk(NULL), client(client), mIndex(i),
+    : LayerBase(flinger, display), client(client), mIndex(i),
       mIdentity(uint32_t(android_atomic_inc(&sIdentity)))
 {
-    lcblk = new SharedBufferServer(
-            client->ctrlblk, i, NUM_BUFFERS,
-            mIdentity);
 }
 
 void LayerBaseClient::onFirstRef()
@@ -718,7 +523,6 @@
     if (client != 0) {
         client->free(mIndex);
     }
-    delete lcblk;
 }
 
 ssize_t LayerBaseClient::serverIndex() const
@@ -748,14 +552,6 @@
             const_cast<LayerBaseClient *>(this));
 }
 
-// called with SurfaceFlinger::mStateLock as soon as the layer is entered
-// in the purgatory list
-void LayerBaseClient::onRemoved()
-{
-    // wake up the condition
-    lcblk->setStatus(NO_INIT);
-}
-
 void LayerBaseClient::dump(String8& result, char* buffer, size_t SIZE) const
 {
     LayerBase::dump(result, buffer, SIZE);
diff --git a/libs/surfaceflinger/LayerBase.h b/libs/surfaceflinger/LayerBase.h
index 219a53c..c500dcf 100644
--- a/libs/surfaceflinger/LayerBase.h
+++ b/libs/surfaceflinger/LayerBase.h
@@ -46,6 +46,7 @@
 class GraphicBuffer;
 class GraphicPlane;
 class SurfaceFlinger;
+class Texture;
 
 // ---------------------------------------------------------------------------
 
@@ -221,35 +222,10 @@
     const GraphicPlane& graphicPlane(int dpy) const;
           GraphicPlane& graphicPlane(int dpy);
 
-          GLuint createTexture() const;
-    
-          struct Texture {
-              Texture() : name(-1U), width(0), height(0),
-                  image(EGL_NO_IMAGE_KHR), transform(0), 
-                  NPOTAdjust(false), dirty(true) { }
-              GLuint        name;
-              GLuint        width;
-              GLuint        height;
-              GLuint        potWidth;
-              GLuint        potHeight;
-              GLfloat       wScale;
-              GLfloat       hScale;
-              EGLImageKHR   image;
-              uint32_t      transform;
-              bool          NPOTAdjust;
-              bool          dirty;
-          };
-
           void clearWithOpenGL(const Region& clip, GLclampx r, GLclampx g,
                                GLclampx b, GLclampx alpha) const;
           void clearWithOpenGL(const Region& clip) const;
           void drawWithOpenGL(const Region& clip, const Texture& texture) const;
-          void loadTexture(Texture* texture, 
-                  const Region& dirty, const GGLSurface& t) const;
-          status_t initializeEglImage(
-                  const sp<GraphicBuffer>& buffer, Texture* texture);
-
-          bool isSupportedYuvFormat(int format) const;
           
                 sp<SurfaceFlinger> mFlinger;
                 uint32_t        mFlags;
@@ -294,10 +270,6 @@
 public:
     class Surface;
 
-    // lcblk is (almost) only accessed from the main SF thread, in the places
-    // where it's not, a reference to Client must be held
-    SharedBufferServer*     lcblk;
-
     LayerBaseClient(SurfaceFlinger* flinger, DisplayID display, 
             const sp<Client>& client, int32_t i);
     virtual ~LayerBaseClient();
@@ -311,7 +283,6 @@
             sp<Surface> getSurface();
     virtual sp<Surface> createSurface() const;
     virtual ssize_t     serverIndex() const;
-    virtual void        onRemoved();
     virtual const char* getTypeId() const { return "LayerBaseClient"; }
 
     class Surface : public BnSurface 
diff --git a/libs/surfaceflinger/LayerBuffer.cpp b/libs/surfaceflinger/LayerBuffer.cpp
index 0041a0f..dfcc80f 100644
--- a/libs/surfaceflinger/LayerBuffer.cpp
+++ b/libs/surfaceflinger/LayerBuffer.cpp
@@ -328,7 +328,7 @@
 LayerBuffer::BufferSource::BufferSource(LayerBuffer& layer,
         const ISurface::BufferHeap& buffers)
     : Source(layer), mStatus(NO_ERROR), mBufferSize(0),
-      mUseEGLImageDirectly(true)
+      mTextureManager(layer.mFlags)
 {
     if (buffers.heap == NULL) {
         // this is allowed, but in this case, it is illegal to receive
@@ -460,35 +460,10 @@
     NativeBuffer src(ourBuffer->getBuffer());
     const Rect transformedBounds(mLayer.getTransformedBounds());
 
-    if (UNLIKELY(mTexture.name == -1LU)) {
-        mTexture.name = mLayer.createTexture();
-    }
-
 #if defined(EGL_ANDROID_image_native_buffer)
     if (mLayer.mFlags & DisplayHardware::DIRECT_TEXTURE) {
         err = INVALID_OPERATION;
         if (ourBuffer->supportsCopybit()) {
-
-            // there are constraints on buffers used by the GPU and these may not
-            // be honored here. We need to change the API so the buffers
-            // are allocated with gralloc. For now disable this code-path
-#if 0
-            // First, try to use the buffer as an EGLImage directly
-            if (mUseEGLImageDirectly) {
-                // NOTE: Assume the buffer is allocated with the proper USAGE flags
-
-                sp<GraphicBuffer> buffer = new  GraphicBuffer(
-                        src.img.w, src.img.h, src.img.format,
-                        GraphicBuffer::USAGE_HW_TEXTURE,
-                        src.img.w, src.img.handle, false);
-
-                err = mLayer.initializeEglImage(buffer, &mTexture);
-                if (err != NO_ERROR) {
-                    mUseEGLImageDirectly = false;
-                }
-            }
-#endif
-
             copybit_device_t* copybit = mLayer.mBlitEngine;
             if (copybit && err != NO_ERROR) {
                 // create our EGLImageKHR the first time
@@ -525,7 +500,7 @@
         t.format = src.img.format;
         t.data = (GGLubyte*)src.img.base;
         const Region dirty(Rect(t.width, t.height));
-        mLayer.loadTexture(&mTexture, dirty, t);
+        mTextureManager.loadTexture(&mTexture, dirty, t);
     }
 
     mTexture.transform = mBufferHeap.transform;
@@ -591,7 +566,8 @@
         dst.crop.r = w;
         dst.crop.b = h;
 
-        err = mLayer.initializeEglImage(buffer, &mTexture);
+        EGLDisplay dpy(mLayer.mFlinger->graphicPlane(0).getEGLDisplay());
+        err = mTextureManager.initEglImage(&mTexture, dpy, buffer);
     }
 
     return err;
@@ -607,7 +583,6 @@
     glDeleteTextures(1, &mTexture.name);
     Texture defaultTexture;
     mTexture = defaultTexture;
-    mTexture.name = mLayer.createTexture();
 }
 
 // ---------------------------------------------------------------------------
diff --git a/libs/surfaceflinger/LayerBuffer.h b/libs/surfaceflinger/LayerBuffer.h
index 243cc43..869c74f 100644
--- a/libs/surfaceflinger/LayerBuffer.h
+++ b/libs/surfaceflinger/LayerBuffer.h
@@ -21,6 +21,7 @@
 #include <sys/types.h>
 
 #include "LayerBase.h"
+#include "TextureManager.h"
 
 struct copybit_device_t;
 
@@ -139,9 +140,9 @@
         status_t                        mStatus;
         ISurface::BufferHeap            mBufferHeap;
         size_t                          mBufferSize;
-        mutable LayerBase::Texture      mTexture;
+        mutable Texture                 mTexture;
         mutable NativeBuffer            mTempBuffer;
-        mutable bool                    mUseEGLImageDirectly;
+        mutable TextureManager          mTextureManager;
     };
     
     class OverlaySource : public Source {
diff --git a/libs/surfaceflinger/TextureManager.cpp b/libs/surfaceflinger/TextureManager.cpp
new file mode 100644
index 0000000..e5d5302
--- /dev/null
+++ b/libs/surfaceflinger/TextureManager.cpp
@@ -0,0 +1,242 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <stdlib.h>
+#include <stdint.h>
+#include <sys/types.h>
+
+#include <utils/Errors.h>
+#include <utils/Log.h>
+
+#include <ui/GraphicBuffer.h>
+
+#include <GLES/gl.h>
+#include <GLES/glext.h>
+
+#include <hardware/hardware.h>
+
+#include "clz.h"
+#include "DisplayHardware/DisplayHardware.h"
+#include "TextureManager.h"
+
+namespace android {
+
+// ---------------------------------------------------------------------------
+
+TextureManager::TextureManager(uint32_t flags)
+    : mFlags(flags)
+{
+}
+
+GLuint TextureManager::createTexture()
+{
+    GLuint textureName = -1;
+    glGenTextures(1, &textureName);
+    glBindTexture(GL_TEXTURE_2D, textureName);
+    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+    return textureName;
+}
+
+bool TextureManager::isSupportedYuvFormat(int format)
+{
+    switch (format) {
+        case HAL_PIXEL_FORMAT_YCbCr_422_SP:
+        case HAL_PIXEL_FORMAT_YCbCr_420_SP:
+        case HAL_PIXEL_FORMAT_YCbCr_422_P:
+        case HAL_PIXEL_FORMAT_YCbCr_420_P:
+        case HAL_PIXEL_FORMAT_YCbCr_422_I:
+        case HAL_PIXEL_FORMAT_YCbCr_420_I:
+        case HAL_PIXEL_FORMAT_YCrCb_420_SP:
+            return true;
+    }
+    return false;
+}
+
+status_t TextureManager::initEglImage(Texture* texture,
+        EGLDisplay dpy, const sp<GraphicBuffer>& buffer)
+{
+    status_t err = NO_ERROR;
+    if (!texture->dirty) return err;
+
+    // free the previous image
+    if (texture->image != EGL_NO_IMAGE_KHR) {
+        eglDestroyImageKHR(dpy, texture->image);
+        texture->image = EGL_NO_IMAGE_KHR;
+    }
+
+    // construct an EGL_NATIVE_BUFFER_ANDROID
+    android_native_buffer_t* clientBuf = buffer->getNativeBuffer();
+
+    // create the new EGLImageKHR
+    const EGLint attrs[] = {
+            EGL_IMAGE_PRESERVED_KHR,    EGL_TRUE,
+            EGL_NONE,                   EGL_NONE
+    };
+    texture->image = eglCreateImageKHR(
+            dpy, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
+            (EGLClientBuffer)clientBuf, attrs);
+
+    if (texture->image != EGL_NO_IMAGE_KHR) {
+        if (texture->name == -1UL) {
+            texture->name = createTexture();
+            texture->width = 0;
+            texture->height = 0;
+        }
+        glBindTexture(GL_TEXTURE_2D, texture->name);
+        glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,
+                (GLeglImageOES)texture->image);
+        GLint error = glGetError();
+        if (error != GL_NO_ERROR) {
+            LOGE("glEGLImageTargetTexture2DOES(%p) failed err=0x%04x",
+                    texture->image, error);
+            err = INVALID_OPERATION;
+        } else {
+            // Everything went okay!
+            texture->NPOTAdjust = false;
+            texture->dirty  = false;
+            texture->width  = clientBuf->width;
+            texture->height = clientBuf->height;
+        }
+    } else {
+        LOGE("eglCreateImageKHR() failed. err=0x%4x", eglGetError());
+        err = INVALID_OPERATION;
+    }
+    return err;
+}
+
+status_t TextureManager::loadTexture(Texture* texture,
+        const Region& dirty, const GGLSurface& t)
+{
+    if (texture->name == -1UL) {
+        texture->name = createTexture();
+        texture->width = 0;
+        texture->height = 0;
+    }
+
+    glBindTexture(GL_TEXTURE_2D, texture->name);
+
+    /*
+     * In OpenGL ES we can't specify a stride with glTexImage2D (however,
+     * GL_UNPACK_ALIGNMENT is a limited form of stride).
+     * So if the stride here isn't representable with GL_UNPACK_ALIGNMENT, we
+     * need to do something reasonable (here creating a bigger texture).
+     *
+     * extra pixels = (((stride - width) * pixelsize) / GL_UNPACK_ALIGNMENT);
+     *
+     * This situation doesn't happen often, but some h/w have a limitation
+     * for their framebuffer (eg: must be multiple of 8 pixels), and
+     * we need to take that into account when using these buffers as
+     * textures.
+     *
+     * This should never be a problem with POT textures
+     */
+
+    int unpack = __builtin_ctz(t.stride * bytesPerPixel(t.format));
+    unpack = 1 << ((unpack > 3) ? 3 : unpack);
+    glPixelStorei(GL_UNPACK_ALIGNMENT, unpack);
+
+    /*
+     * round to POT if needed
+     */
+    if (!(mFlags & DisplayHardware::NPOT_EXTENSION)) {
+        texture->NPOTAdjust = true;
+    }
+
+    if (texture->NPOTAdjust) {
+        // find the smallest power-of-two that will accommodate our surface
+        texture->potWidth  = 1 << (31 - clz(t.width));
+        texture->potHeight = 1 << (31 - clz(t.height));
+        if (texture->potWidth  < t.width)  texture->potWidth  <<= 1;
+        if (texture->potHeight < t.height) texture->potHeight <<= 1;
+        texture->wScale = float(t.width)  / texture->potWidth;
+        texture->hScale = float(t.height) / texture->potHeight;
+    } else {
+        texture->potWidth  = t.width;
+        texture->potHeight = t.height;
+    }
+
+    Rect bounds(dirty.bounds());
+    GLvoid* data = 0;
+    if (texture->width != t.width || texture->height != t.height) {
+        texture->width  = t.width;
+        texture->height = t.height;
+
+        // texture size changed, we need to create a new one
+        bounds.set(Rect(t.width, t.height));
+        if (t.width  == texture->potWidth &&
+            t.height == texture->potHeight) {
+            // we can do it one pass
+            data = t.data;
+        }
+
+        if (t.format == HAL_PIXEL_FORMAT_RGB_565) {
+            glTexImage2D(GL_TEXTURE_2D, 0,
+                    GL_RGB, texture->potWidth, texture->potHeight, 0,
+                    GL_RGB, GL_UNSIGNED_SHORT_5_6_5, data);
+        } else if (t.format == HAL_PIXEL_FORMAT_RGBA_4444) {
+            glTexImage2D(GL_TEXTURE_2D, 0,
+                    GL_RGBA, texture->potWidth, texture->potHeight, 0,
+                    GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, data);
+        } else if (t.format == HAL_PIXEL_FORMAT_RGBA_8888 ||
+                   t.format == HAL_PIXEL_FORMAT_RGBX_8888) {
+            glTexImage2D(GL_TEXTURE_2D, 0,
+                    GL_RGBA, texture->potWidth, texture->potHeight, 0,
+                    GL_RGBA, GL_UNSIGNED_BYTE, data);
+        } else if (isSupportedYuvFormat(t.format)) {
+            // just show the Y plane of YUV buffers
+            glTexImage2D(GL_TEXTURE_2D, 0,
+                    GL_LUMINANCE, texture->potWidth, texture->potHeight, 0,
+                    GL_LUMINANCE, GL_UNSIGNED_BYTE, data);
+        } else {
+            // oops, we don't handle this format!
+            LOGE("texture=%d, using format %d, which is not "
+                 "supported by the GL", texture->name, t.format);
+        }
+    }
+    if (!data) {
+        if (t.format == HAL_PIXEL_FORMAT_RGB_565) {
+            glTexSubImage2D(GL_TEXTURE_2D, 0,
+                    0, bounds.top, t.width, bounds.height(),
+                    GL_RGB, GL_UNSIGNED_SHORT_5_6_5,
+                    t.data + bounds.top*t.stride*2);
+        } else if (t.format == HAL_PIXEL_FORMAT_RGBA_4444) {
+            glTexSubImage2D(GL_TEXTURE_2D, 0,
+                    0, bounds.top, t.width, bounds.height(),
+                    GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4,
+                    t.data + bounds.top*t.stride*2);
+        } else if (t.format == HAL_PIXEL_FORMAT_RGBA_8888 ||
+                   t.format == HAL_PIXEL_FORMAT_RGBX_8888) {
+            glTexSubImage2D(GL_TEXTURE_2D, 0,
+                    0, bounds.top, t.width, bounds.height(),
+                    GL_RGBA, GL_UNSIGNED_BYTE,
+                    t.data + bounds.top*t.stride*4);
+        } else if (isSupportedYuvFormat(t.format)) {
+            // just show the Y plane of YUV buffers
+            glTexSubImage2D(GL_TEXTURE_2D, 0,
+                    0, bounds.top, t.width, bounds.height(),
+                    GL_LUMINANCE, GL_UNSIGNED_BYTE,
+                    t.data + bounds.top*t.stride);
+        }
+    }
+    return NO_ERROR;
+}
+
+// ---------------------------------------------------------------------------
+
+}; // namespace android
diff --git a/libs/surfaceflinger/TextureManager.h b/libs/surfaceflinger/TextureManager.h
new file mode 100644
index 0000000..90cb62b
--- /dev/null
+++ b/libs/surfaceflinger/TextureManager.h
@@ -0,0 +1,79 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_TEXTURE_MANAGER_H
+#define ANDROID_TEXTURE_MANAGER_H
+
+#include <stdint.h>
+#include <sys/types.h>
+
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+#include <GLES/gl.h>
+
+#include <ui/Region.h>
+
+#include <pixelflinger/pixelflinger.h>
+
+namespace android {
+
+// ---------------------------------------------------------------------------
+
+class GraphicBuffer;
+
+// ---------------------------------------------------------------------------
+
+struct Texture {
+    Texture() : name(-1U), width(0), height(0),
+        image(EGL_NO_IMAGE_KHR), transform(0),
+        NPOTAdjust(false), dirty(true) { }
+    GLuint        name;
+    GLuint        width;
+    GLuint        height;
+    GLuint        potWidth;
+    GLuint        potHeight;
+    GLfloat       wScale;
+    GLfloat       hScale;
+    EGLImageKHR   image;
+    uint32_t      transform;
+    bool          NPOTAdjust;
+    bool          dirty;
+};
+
+// ---------------------------------------------------------------------------
+
+class TextureManager {
+    uint32_t mFlags;
+    GLuint createTexture();
+    static bool isSupportedYuvFormat(int format);
+public:
+
+    TextureManager(uint32_t flags);
+
+    // load bitmap data into the active buffer
+    status_t loadTexture(Texture* texture,
+            const Region& dirty, const GGLSurface& t);
+
+    // make active buffer an EGLImage if needed
+    status_t initEglImage(Texture* texture,
+            EGLDisplay dpy, const sp<GraphicBuffer>& buffer);
+};
+
+// ---------------------------------------------------------------------------
+
+}; // namespace android
+
+#endif // ANDROID_TEXTURE_MANAGER_H
diff --git a/libs/surfaceflinger_client/SharedBufferStack.cpp b/libs/surfaceflinger_client/SharedBufferStack.cpp
index c42cd53..d6b2375 100644
--- a/libs/surfaceflinger_client/SharedBufferStack.cpp
+++ b/libs/surfaceflinger_client/SharedBufferStack.cpp
@@ -513,6 +513,7 @@
 
 status_t SharedBufferServer::assertReallocate(int buf)
 {
+    // TODO: need to validate "buf"
     ReallocateCondition condition(this, buf);
     status_t err = waitForCondition(condition);
     return err;