SF: Create layers with layerid
When recreating layer states from transaction traces
we need to create layers with a specific layer id.
Add the layer id as part of LayerCreationArgs and pass
the struct around instead of individual args.
Test: presubmit
Bug: 200284593
Change-Id: I029cdb5362d1926deaf2ce64f70a1882a418705b
diff --git a/services/surfaceflinger/tests/unittests/SetFrameRateTest.cpp b/services/surfaceflinger/tests/unittests/SetFrameRateTest.cpp
index d021178..360f9c6 100644
--- a/services/surfaceflinger/tests/unittests/SetFrameRateTest.cpp
+++ b/services/surfaceflinger/tests/unittests/SetFrameRateTest.cpp
@@ -70,8 +70,8 @@
std::string name() override { return "BufferStateLayer"; }
sp<Layer> createLayer(TestableSurfaceFlinger& flinger) override {
sp<Client> client;
- LayerCreationArgs args(flinger.flinger(), client, "buffer-state-layer", WIDTH, HEIGHT,
- LAYER_FLAGS, LayerMetadata());
+ LayerCreationArgs args(flinger.flinger(), client, "buffer-state-layer", LAYER_FLAGS,
+ LayerMetadata());
return new BufferStateLayer(args);
}
};
@@ -81,7 +81,7 @@
std::string name() override { return "EffectLayer"; }
sp<Layer> createLayer(TestableSurfaceFlinger& flinger) override {
sp<Client> client;
- LayerCreationArgs args(flinger.flinger(), client, "color-layer", WIDTH, HEIGHT, LAYER_FLAGS,
+ LayerCreationArgs args(flinger.flinger(), client, "color-layer", LAYER_FLAGS,
LayerMetadata());
return new EffectLayer(args);
}