SF: Create layers with layerid
When recreating layer states from transaction traces
we need to create layers with a specific layer id.
Add the layer id as part of LayerCreationArgs and pass
the struct around instead of individual args.
Test: presubmit
Bug: 200284593
Change-Id: I029cdb5362d1926deaf2ce64f70a1882a418705b
diff --git a/services/surfaceflinger/tests/unittests/RefreshRateSelectionTest.cpp b/services/surfaceflinger/tests/unittests/RefreshRateSelectionTest.cpp
index e388a6f..1e6e336 100644
--- a/services/surfaceflinger/tests/unittests/RefreshRateSelectionTest.cpp
+++ b/services/surfaceflinger/tests/unittests/RefreshRateSelectionTest.cpp
@@ -91,15 +91,14 @@
sp<BufferStateLayer> RefreshRateSelectionTest::createBufferStateLayer() {
sp<Client> client;
- LayerCreationArgs args(mFlinger.flinger(), client, "buffer-queue-layer", WIDTH, HEIGHT,
- LAYER_FLAGS, LayerMetadata());
+ LayerCreationArgs args(mFlinger.flinger(), client, "buffer-queue-layer", LAYER_FLAGS,
+ LayerMetadata());
return new BufferStateLayer(args);
}
sp<EffectLayer> RefreshRateSelectionTest::createEffectLayer() {
sp<Client> client;
- LayerCreationArgs args(mFlinger.flinger(), client, "color-layer", WIDTH, HEIGHT, LAYER_FLAGS,
- LayerMetadata());
+ LayerCreationArgs args(mFlinger.flinger(), client, "color-layer", LAYER_FLAGS, LayerMetadata());
return new EffectLayer(args);
}