Use rect instead of four int frame values for WindowInfo

Test: Builds
Bug: 290795410
Change-Id: Iff104ad14c5da792f32a68d25145b936f6ea71f6
diff --git a/libs/gui/WindowInfo.cpp b/libs/gui/WindowInfo.cpp
index 52af9d5..2eb6bd6 100644
--- a/libs/gui/WindowInfo.cpp
+++ b/libs/gui/WindowInfo.cpp
@@ -43,7 +43,7 @@
 }
 
 bool WindowInfo::frameContainsPoint(int32_t x, int32_t y) const {
-    return x >= frameLeft && x < frameRight && y >= frameTop && y < frameBottom;
+    return x >= frame.left && x < frame.right && y >= frame.top && y < frame.bottom;
 }
 
 bool WindowInfo::supportsSplitTouch() const {
@@ -59,18 +59,15 @@
 }
 
 bool WindowInfo::overlaps(const WindowInfo* other) const {
-    const bool nonEmpty = (frameRight - frameLeft > 0) || (frameBottom - frameTop > 0);
-    return nonEmpty && frameLeft < other->frameRight && frameRight > other->frameLeft &&
-            frameTop < other->frameBottom && frameBottom > other->frameTop;
+    return !frame.isEmpty() && frame.left < other->frame.right && frame.right > other->frame.left &&
+            frame.top < other->frame.bottom && frame.bottom > other->frame.top;
 }
 
 bool WindowInfo::operator==(const WindowInfo& info) const {
     return info.token == token && info.id == id && info.name == name &&
-            info.dispatchingTimeout == dispatchingTimeout && info.frameLeft == frameLeft &&
-            info.frameTop == frameTop && info.frameRight == frameRight &&
-            info.frameBottom == frameBottom && info.surfaceInset == surfaceInset &&
-            info.globalScaleFactor == globalScaleFactor && info.transform == transform &&
-            info.touchableRegion.hasSameRects(touchableRegion) &&
+            info.dispatchingTimeout == dispatchingTimeout && info.frame == frame &&
+            info.surfaceInset == surfaceInset && info.globalScaleFactor == globalScaleFactor &&
+            info.transform == transform && info.touchableRegion.hasSameRects(touchableRegion) &&
             info.touchOcclusionMode == touchOcclusionMode && info.ownerPid == ownerPid &&
             info.ownerUid == ownerUid && info.packageName == packageName &&
             info.inputConfig == inputConfig && info.displayId == displayId &&
@@ -103,10 +100,7 @@
         parcel->writeInt32(layoutParamsFlags.get()) ?:
         parcel->writeInt32(
                 static_cast<std::underlying_type_t<WindowInfo::Type>>(layoutParamsType)) ?:
-        parcel->writeInt32(frameLeft) ?:
-        parcel->writeInt32(frameTop) ?:
-        parcel->writeInt32(frameRight) ?:
-        parcel->writeInt32(frameBottom) ?:
+        parcel->write(frame) ?:
         parcel->writeInt32(surfaceInset) ?:
         parcel->writeFloat(globalScaleFactor) ?:
         parcel->writeFloat(alpha) ?:
@@ -155,10 +149,7 @@
     // clang-format off
     status = parcel->readInt32(&lpFlags) ?:
         parcel->readInt32(&lpType) ?:
-        parcel->readInt32(&frameLeft) ?:
-        parcel->readInt32(&frameTop) ?:
-        parcel->readInt32(&frameRight) ?:
-        parcel->readInt32(&frameBottom) ?:
+        parcel->read(frame) ?:
         parcel->readInt32(&surfaceInset) ?:
         parcel->readFloat(&globalScaleFactor) ?:
         parcel->readFloat(&alpha) ?:
diff --git a/libs/gui/fuzzer/libgui_surfaceComposerClient_fuzzer.cpp b/libs/gui/fuzzer/libgui_surfaceComposerClient_fuzzer.cpp
index 3e37e48..4daa3be 100644
--- a/libs/gui/fuzzer/libgui_surfaceComposerClient_fuzzer.cpp
+++ b/libs/gui/fuzzer/libgui_surfaceComposerClient_fuzzer.cpp
@@ -178,10 +178,8 @@
     windowInfo->name = mFdp.ConsumeRandomLengthString(kRandomStringMaxBytes);
     windowInfo->layoutParamsFlags = mFdp.PickValueInArray(kFlags);
     windowInfo->layoutParamsType = mFdp.PickValueInArray(kType);
-    windowInfo->frameLeft = mFdp.ConsumeIntegral<int32_t>();
-    windowInfo->frameTop = mFdp.ConsumeIntegral<int32_t>();
-    windowInfo->frameRight = mFdp.ConsumeIntegral<int32_t>();
-    windowInfo->frameBottom = mFdp.ConsumeIntegral<int32_t>();
+    windowInfo->frame = Rect(mFdp.ConsumeIntegral<int32_t>(), mFdp.ConsumeIntegral<int32_t>(),
+                             mFdp.ConsumeIntegral<int32_t>(), mFdp.ConsumeIntegral<int32_t>());
     windowInfo->surfaceInset = mFdp.ConsumeIntegral<int32_t>();
     windowInfo->alpha = mFdp.ConsumeFloatingPointInRange<float>(0, 1);
     ui::Transform transform(mFdp.PickValueInArray(kOrientation));
diff --git a/libs/gui/include/gui/WindowInfo.h b/libs/gui/include/gui/WindowInfo.h
index 7ff7387..bd2eb74 100644
--- a/libs/gui/include/gui/WindowInfo.h
+++ b/libs/gui/include/gui/WindowInfo.h
@@ -194,10 +194,7 @@
     std::chrono::nanoseconds dispatchingTimeout = std::chrono::seconds(5);
 
     /* These values are filled in by SurfaceFlinger. */
-    int32_t frameLeft = -1;
-    int32_t frameTop = -1;
-    int32_t frameRight = -1;
-    int32_t frameBottom = -1;
+    Rect frame = Rect::INVALID_RECT;
 
     /*
      * SurfaceFlinger consumes this value to shrink the computed frame. This is
diff --git a/libs/gui/tests/WindowInfo_test.cpp b/libs/gui/tests/WindowInfo_test.cpp
index 461fe4a..f2feaef 100644
--- a/libs/gui/tests/WindowInfo_test.cpp
+++ b/libs/gui/tests/WindowInfo_test.cpp
@@ -52,10 +52,7 @@
     i.layoutParamsFlags = WindowInfo::Flag::SLIPPERY;
     i.layoutParamsType = WindowInfo::Type::INPUT_METHOD;
     i.dispatchingTimeout = 12s;
-    i.frameLeft = 93;
-    i.frameTop = 34;
-    i.frameRight = 16;
-    i.frameBottom = 19;
+    i.frame = Rect(93, 34, 16, 19);
     i.surfaceInset = 17;
     i.globalScaleFactor = 0.3;
     i.alpha = 0.7;
@@ -85,10 +82,7 @@
     ASSERT_EQ(i.layoutParamsFlags, i2.layoutParamsFlags);
     ASSERT_EQ(i.layoutParamsType, i2.layoutParamsType);
     ASSERT_EQ(i.dispatchingTimeout, i2.dispatchingTimeout);
-    ASSERT_EQ(i.frameLeft, i2.frameLeft);
-    ASSERT_EQ(i.frameTop, i2.frameTop);
-    ASSERT_EQ(i.frameRight, i2.frameRight);
-    ASSERT_EQ(i.frameBottom, i2.frameBottom);
+    ASSERT_EQ(i.frame, i2.frame);
     ASSERT_EQ(i.surfaceInset, i2.surfaceInset);
     ASSERT_EQ(i.globalScaleFactor, i2.globalScaleFactor);
     ASSERT_EQ(i.alpha, i2.alpha);