libbinder_ndk: to/fromJavaBinder
am: 02f756599e

Change-Id: I00acb1886132142412849a86e79e91cdf444412d
diff --git a/libs/binder/Status.cpp b/libs/binder/Status.cpp
index a9d5055..e318a7f 100644
--- a/libs/binder/Status.cpp
+++ b/libs/binder/Status.cpp
@@ -136,7 +136,7 @@
     // Something really bad has happened, and we're not going to even
     // try returning rich error data.
     if (mException == EX_TRANSACTION_FAILED) {
-        return mErrorCode;
+        return mErrorCode == OK ? FAILED_TRANSACTION : mErrorCode;
     }
 
     status_t status = parcel->writeInt32(mException);
diff --git a/libs/binder/ndk/include_ndk/android/binder_parcel.h b/libs/binder/ndk/include_ndk/android/binder_parcel.h
index 271810a..c35aee7 100644
--- a/libs/binder/ndk/include_ndk/android/binder_parcel.h
+++ b/libs/binder/ndk/include_ndk/android/binder_parcel.h
@@ -68,6 +68,12 @@
 
 /**
  * Writes an AStatus object to the next location in a non-null parcel.
+ *
+ * If the status is considered to be a low-level status and has no additional information other
+ * than a binder_status_t (for instance, if it is created with AStatus_fromStatus), then that
+ * status will be returned from this method and nothing will be written to the parcel. If either
+ * this happens or if writing the status object itself fails, the return value from this function
+ * should be propagated to the client, and AParcel_readStatusHeader shouldn't be called.
  */
 binder_status_t AParcel_writeStatusHeader(AParcel* parcel, const AStatus* status);
 
diff --git a/libs/binder/ndk/status.cpp b/libs/binder/ndk/status.cpp
index 549e4b3..e0ae469 100644
--- a/libs/binder/ndk/status.cpp
+++ b/libs/binder/ndk/status.cpp
@@ -71,8 +71,6 @@
 }
 
 binder_status_t PruneStatusT(status_t status) {
-    if (status > 0) return status;
-
     switch (status) {
         case ::android::OK:
             return STATUS_OK;
diff --git a/libs/gui/BufferQueueProducer.cpp b/libs/gui/BufferQueueProducer.cpp
index c8021e4..c96a2dd 100644
--- a/libs/gui/BufferQueueProducer.cpp
+++ b/libs/gui/BufferQueueProducer.cpp
@@ -381,7 +381,6 @@
 
     { // Autolock scope
         Mutex::Autolock lock(mCore->mMutex);
-        mCore->waitWhileAllocatingLocked();
 
         if (format == 0) {
             format = mCore->mDefaultBufferFormat;
@@ -1345,7 +1344,9 @@
                 return;
             }
 
-            newBufferCount = mCore->mFreeSlots.size();
+            // Only allocate one buffer at a time to reduce risks of overlapping an allocation from
+            // both allocateBuffers and dequeueBuffer.
+            newBufferCount = mCore->mFreeSlots.empty() ? 0 : 1;
             if (newBufferCount == 0) {
                 return;
             }
@@ -1360,7 +1361,7 @@
         } // Autolock scope
 
         Vector<sp<GraphicBuffer>> buffers;
-        for (size_t i = 0; i <  newBufferCount; ++i) {
+        for (size_t i = 0; i < newBufferCount; ++i) {
             sp<GraphicBuffer> graphicBuffer = new GraphicBuffer(
                     allocWidth, allocHeight, allocFormat, BQ_LAYER_COUNT,
                     allocUsage, allocName);
diff --git a/libs/gui/IGraphicBufferProducer.cpp b/libs/gui/IGraphicBufferProducer.cpp
index 0749fde..0b37960 100644
--- a/libs/gui/IGraphicBufferProducer.cpp
+++ b/libs/gui/IGraphicBufferProducer.cpp
@@ -355,7 +355,7 @@
         data.writeUint32(height);
         data.writeInt32(static_cast<int32_t>(format));
         data.writeUint64(usage);
-        status_t result = remote()->transact(ALLOCATE_BUFFERS, data, &reply);
+        status_t result = remote()->transact(ALLOCATE_BUFFERS, data, &reply, TF_ONE_WAY);
         if (result != NO_ERROR) {
             ALOGE("allocateBuffers failed to transact: %d", result);
         }
diff --git a/libs/gui/Surface.cpp b/libs/gui/Surface.cpp
index 339bd0f..2de14c8 100644
--- a/libs/gui/Surface.cpp
+++ b/libs/gui/Surface.cpp
@@ -464,8 +464,12 @@
     if (interval > maxSwapInterval)
         interval = maxSwapInterval;
 
+    const bool wasSwapIntervalZero = mSwapIntervalZero;
     mSwapIntervalZero = (interval == 0);
-    mGraphicBufferProducer->setAsyncMode(mSwapIntervalZero);
+
+    if (mSwapIntervalZero != wasSwapIntervalZero) {
+        mGraphicBufferProducer->setAsyncMode(mSwapIntervalZero);
+    }
 
     return NO_ERROR;
 }
diff --git a/libs/vr/libpdx/private/pdx/rpc/variant.h b/libs/vr/libpdx/private/pdx/rpc/variant.h
index bdcb293..0a4802e 100644
--- a/libs/vr/libpdx/private/pdx/rpc/variant.h
+++ b/libs/vr/libpdx/private/pdx/rpc/variant.h
@@ -553,7 +553,7 @@
   template <typename T>
   constexpr std::int32_t index_of() const {
     static_assert(HasType<T>::value, "T is not an element type of Variant.");
-    return value_.template index(DecayedTypeTag<T>{});
+    return value_.index(DecayedTypeTag<T>{});
   }
 
   // Returns the index of the active type. If the Variant is empty -1 is
@@ -575,7 +575,7 @@
   template <typename T>
   T* get() {
     if (is<T>())
-      return &value_.template get(DecayedTypeTag<T>{});
+      return &value_.get(DecayedTypeTag<T>{});
     else
       return nullptr;
   }
@@ -589,7 +589,7 @@
   template <std::size_t I>
   TypeForIndex<I>* get() {
     if (is<TypeForIndex<I>>())
-      return &value_.template get(TypeTagForIndex<I>{});
+      return &value_.get(TypeTagForIndex<I>{});
     else
       return nullptr;
   }
diff --git a/services/surfaceflinger/Android.bp b/services/surfaceflinger/Android.bp
index c2bb6ad..320e11f 100644
--- a/services/surfaceflinger/Android.bp
+++ b/services/surfaceflinger/Android.bp
@@ -27,6 +27,7 @@
         "android.hardware.graphics.composer@2.1",
         "android.hardware.graphics.composer@2.2",
         "android.hardware.power@1.0",
+        "android.hardware.power@1.3",
         "libbase",
         "libbinder",
         "libbufferhubqueue",
@@ -69,6 +70,7 @@
         "android.hardware.graphics.allocator@2.0",
         "android.hardware.graphics.composer@2.1",
         "android.hardware.graphics.composer@2.2",
+        "android.hardware.power@1.3",
         "libhidlbase",
         "libhidltransport",
         "libhwbinder",
@@ -96,6 +98,7 @@
         "DisplayHardware/HWC2.cpp",
         "DisplayHardware/HWComposer.cpp",
         "DisplayHardware/HWComposerBufferCache.cpp",
+        "DisplayHardware/PowerAdvisor.cpp",
         "DisplayHardware/VirtualDisplaySurface.cpp",
         "DispSync.cpp",
         "Effects/Daltonizer.cpp",
diff --git a/services/surfaceflinger/BufferLayer.cpp b/services/surfaceflinger/BufferLayer.cpp
index f04bd17..3db633b 100644
--- a/services/surfaceflinger/BufferLayer.cpp
+++ b/services/surfaceflinger/BufferLayer.cpp
@@ -63,7 +63,7 @@
         mRefreshPending(false) {
     ALOGV("Creating Layer %s", name.string());
 
-    mFlinger->getRenderEngine().genTextures(1, &mTextureName);
+    mTextureName = mFlinger->getNewTexture();
     mTexture.init(Texture::TEXTURE_EXTERNAL, mTextureName);
 
     if (flags & ISurfaceComposerClient::eNonPremultiplied) mPremultipliedAlpha = false;
@@ -709,8 +709,12 @@
     sp<IGraphicBufferConsumer> consumer;
     BufferQueue::createBufferQueue(&producer, &consumer, true);
     mProducer = new MonitoredProducer(producer, mFlinger, this);
-    mConsumer = new BufferLayerConsumer(consumer,
-            mFlinger->getRenderEngine(), mTextureName, this);
+    {
+        // Grab the SF state lock during this since it's the only safe way to access RenderEngine
+        Mutex::Autolock lock(mFlinger->mStateLock);
+        mConsumer = new BufferLayerConsumer(consumer, mFlinger->getRenderEngine(), mTextureName,
+                                            this);
+    }
     mConsumer->setConsumerUsageBits(getEffectiveUsage(0));
     mConsumer->setContentsChangedListener(this);
     mConsumer->setName(mName);
diff --git a/services/surfaceflinger/Client.cpp b/services/surfaceflinger/Client.cpp
index 077469b..0b59147 100644
--- a/services/surfaceflinger/Client.cpp
+++ b/services/surfaceflinger/Client.cpp
@@ -170,48 +170,8 @@
         }
     }
 
-    /*
-     * createSurface must be called from the GL thread so that it can
-     * have access to the GL context.
-     */
-    class MessageCreateLayer : public MessageBase {
-        SurfaceFlinger* flinger;
-        Client* client;
-        sp<IBinder>* handle;
-        sp<IGraphicBufferProducer>* gbp;
-        status_t result;
-        const String8& name;
-        uint32_t w, h;
-        PixelFormat format;
-        uint32_t flags;
-        sp<Layer>* parent;
-        int32_t windowType;
-        int32_t ownerUid;
-    public:
-        MessageCreateLayer(SurfaceFlinger* flinger,
-                const String8& name, Client* client,
-                uint32_t w, uint32_t h, PixelFormat format, uint32_t flags,
-                sp<IBinder>* handle, int32_t windowType, int32_t ownerUid,
-                sp<IGraphicBufferProducer>* gbp,
-                sp<Layer>* parent)
-            : flinger(flinger), client(client),
-              handle(handle), gbp(gbp), result(NO_ERROR),
-              name(name), w(w), h(h), format(format), flags(flags),
-              parent(parent), windowType(windowType), ownerUid(ownerUid) {
-        }
-        status_t getResult() const { return result; }
-        virtual bool handler() {
-            result = flinger->createLayer(name, client, w, h, format, flags,
-                    windowType, ownerUid, handle, gbp, parent);
-            return true;
-        }
-    };
-
-    sp<MessageBase> msg = new MessageCreateLayer(mFlinger.get(),
-            name, this, w, h, format, flags, handle,
-            windowType, ownerUid, gbp, &parent);
-    mFlinger->postMessageSync(msg);
-    return static_cast<MessageCreateLayer*>( msg.get() )->getResult();
+    return mFlinger->createLayer(name, this, w, h, format, flags, windowType,
+                                 ownerUid, handle, gbp, &parent);
 }
 
 status_t Client::destroySurface(const sp<IBinder>& handle) {
diff --git a/services/surfaceflinger/ContainerLayer.h b/services/surfaceflinger/ContainerLayer.h
index 543f60a..b352b96 100644
--- a/services/surfaceflinger/ContainerLayer.h
+++ b/services/surfaceflinger/ContainerLayer.h
@@ -35,6 +35,8 @@
     bool isVisible() const override;
 
     void setPerFrameData(const sp<const DisplayDevice>& displayDevice) override;
+
+    bool isCreatedFromMainThread() const override { return true; }
 };
 
 } // namespace android
diff --git a/services/surfaceflinger/DispSync.cpp b/services/surfaceflinger/DispSync.cpp
index 7acbd11..37dc27d 100644
--- a/services/surfaceflinger/DispSync.cpp
+++ b/services/surfaceflinger/DispSync.cpp
@@ -222,7 +222,13 @@
                 // Pretend that the last time this event was handled at the same frame but with the
                 // new offset to allow for a seamless offset change without double-firing or
                 // skipping.
-                listener.mLastEventTime -= (oldPhase - phase);
+                nsecs_t diff = oldPhase - phase;
+                if (diff > mPeriod / 2) {
+                    diff -= mPeriod;
+                } else if (diff < -mPeriod / 2) {
+                    diff += mPeriod;
+                }
+                listener.mLastEventTime -= diff;
                 mCond.signal();
                 return NO_ERROR;
             }
diff --git a/services/surfaceflinger/DisplayHardware/HWC2.cpp b/services/surfaceflinger/DisplayHardware/HWC2.cpp
index 61758b6..1a60c83 100644
--- a/services/surfaceflinger/DisplayHardware/HWC2.cpp
+++ b/services/surfaceflinger/DisplayHardware/HWC2.cpp
@@ -138,7 +138,7 @@
     }
 
     auto display = std::make_unique<Display>(
-            *mComposer.get(), mCapabilities, displayId, DisplayType::Virtual);
+            *mComposer.get(), mPowerAdvisor, mCapabilities, displayId, DisplayType::Virtual);
     display->setConnected(true);
     *outDisplay = display.get();
     mDisplays.emplace(displayId, std::move(display));
@@ -177,7 +177,7 @@
         }
 
         auto newDisplay = std::make_unique<Display>(
-                *mComposer.get(), mCapabilities, displayId, displayType);
+                *mComposer.get(), mPowerAdvisor, mCapabilities, displayId, displayType);
         newDisplay->setConnected(true);
         mDisplays.emplace(displayId, std::move(newDisplay));
     } else if (connection == Connection::Disconnected) {
@@ -219,10 +219,11 @@
 
 // Display methods
 
-Display::Display(android::Hwc2::Composer& composer,
+Display::Display(android::Hwc2::Composer& composer, android::Hwc2::PowerAdvisor& advisor,
                  const std::unordered_set<Capability>& capabilities, hwc2_display_t id,
                  DisplayType type)
       : mComposer(composer),
+        mPowerAdvisor(advisor),
         mCapabilities(capabilities),
         mId(id),
         mIsConnected(false),
@@ -605,6 +606,12 @@
 
 Error Display::setColorMode(ColorMode mode, RenderIntent renderIntent)
 {
+    // When the color mode is switched to DISPLAY_P3, we want to boost the GPU frequency
+    // so that GPU composition can finish in time. When color mode is switched from
+    // DISPLAY_P3, we want to reset GPU frequency.
+    const bool expensiveRenderingExpected = (mode == ColorMode::DISPLAY_P3);
+    mPowerAdvisor.setExpensiveRenderingExpected(mId, expensiveRenderingExpected);
+
     auto intError = mComposer.setColorMode(mId, mode, renderIntent);
     return static_cast<Error>(intError);
 }
diff --git a/services/surfaceflinger/DisplayHardware/HWC2.h b/services/surfaceflinger/DisplayHardware/HWC2.h
index 29d7a47..e423167 100644
--- a/services/surfaceflinger/DisplayHardware/HWC2.h
+++ b/services/surfaceflinger/DisplayHardware/HWC2.h
@@ -37,6 +37,8 @@
 #include <unordered_set>
 #include <vector>
 
+#include "PowerAdvisor.h"
+
 namespace android {
     class Fence;
     class FloatRect;
@@ -119,6 +121,7 @@
     std::unique_ptr<android::Hwc2::Composer> mComposer;
     std::unordered_set<Capability> mCapabilities;
     std::unordered_map<hwc2_display_t, std::unique_ptr<Display>> mDisplays;
+    android::Hwc2::impl::PowerAdvisor mPowerAdvisor;
     bool mRegisteredCallback = false;
 };
 
@@ -126,7 +129,8 @@
 class Display
 {
 public:
-    Display(android::Hwc2::Composer& composer, const std::unordered_set<Capability>& capabilities,
+    Display(android::Hwc2::Composer& composer, android::Hwc2::PowerAdvisor& advisor,
+            const std::unordered_set<Capability>& capabilities,
             hwc2_display_t id, DisplayType type);
     ~Display();
 
@@ -282,6 +286,7 @@
     // this HWC2::Display, so these references are guaranteed to be valid for
     // the lifetime of this object.
     android::Hwc2::Composer& mComposer;
+    android::Hwc2::PowerAdvisor& mPowerAdvisor;
     const std::unordered_set<Capability>& mCapabilities;
 
     hwc2_display_t mId;
diff --git a/services/surfaceflinger/DisplayHardware/PowerAdvisor.cpp b/services/surfaceflinger/DisplayHardware/PowerAdvisor.cpp
new file mode 100644
index 0000000..12bbae2
--- /dev/null
+++ b/services/surfaceflinger/DisplayHardware/PowerAdvisor.cpp
@@ -0,0 +1,99 @@
+/*
+ * Copyright 2018 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#undef LOG_TAG
+#define LOG_TAG "PowerAdvisor"
+
+#include <cinttypes>
+
+#include <utils/Log.h>
+#include <utils/Mutex.h>
+
+#include "PowerAdvisor.h"
+
+namespace android {
+namespace Hwc2 {
+
+PowerAdvisor::~PowerAdvisor() = default;
+
+namespace impl {
+
+namespace V1_0 = android::hardware::power::V1_0;
+using V1_3::PowerHint;
+
+PowerAdvisor::~PowerAdvisor() = default;
+
+PowerAdvisor::PowerAdvisor() = default;
+
+void PowerAdvisor::setExpensiveRenderingExpected(hwc2_display_t displayId, bool expected) {
+    if (expected) {
+        mExpensiveDisplays.insert(displayId);
+    } else {
+        mExpensiveDisplays.erase(displayId);
+    }
+
+    const bool expectsExpensiveRendering = !mExpensiveDisplays.empty();
+    if (mNotifiedExpensiveRendering != expectsExpensiveRendering) {
+        const sp<V1_3::IPower> powerHal = getPowerHal();
+        if (powerHal == nullptr) {
+            return;
+        }
+        auto ret = powerHal->powerHintAsync_1_3(PowerHint::EXPENSIVE_RENDERING,
+                                                expectsExpensiveRendering);
+        // If Power HAL 1.3 was available previously but now fails,
+        // it may restart, so attempt to reconnect next time
+        if (!ret.isOk()) {
+            mReconnectPowerHal = true;
+            return;
+        }
+        mNotifiedExpensiveRendering = expectsExpensiveRendering;
+    }
+}
+
+sp<V1_3::IPower> PowerAdvisor::getPowerHal() {
+    static sp<V1_3::IPower> sPowerHal_1_3 = nullptr;
+    static bool sHasPowerHal_1_3 = true;
+
+    if (mReconnectPowerHal) {
+        sPowerHal_1_3 = nullptr;
+        mReconnectPowerHal = false;
+    }
+
+    // Power HAL 1.3 is not guaranteed to be available, thus we need to query
+    // Power HAL 1.0 first and try to cast it to Power HAL 1.3.
+    // Power HAL 1.0 is always available, thus if we fail to query it, it means
+    // Power HAL is not available temporarily and we should retry later. However,
+    // if Power HAL 1.0 is available and we can't cast it to Power HAL 1.3,
+    // it means Power HAL 1.3 is not available at all, so we should stop trying.
+    if (sHasPowerHal_1_3 && sPowerHal_1_3 == nullptr) {
+        sp<V1_0::IPower> powerHal_1_0 = V1_0::IPower::getService();
+        if (powerHal_1_0 != nullptr) {
+            // Try to cast to Power HAL 1.3
+            sPowerHal_1_3 =  V1_3::IPower::castFrom(powerHal_1_0);
+            if (sPowerHal_1_3 == nullptr) {
+                ALOGW("No Power HAL 1.3 service in system");
+                sHasPowerHal_1_3 = false;
+            } else {
+                ALOGI("Loaded Power HAL 1.3 service");
+            }
+        }
+    }
+    return sPowerHal_1_3;
+}
+
+} // namespace impl
+} // namespace Hwc2
+} // namespace android
diff --git a/services/surfaceflinger/DisplayHardware/PowerAdvisor.h b/services/surfaceflinger/DisplayHardware/PowerAdvisor.h
new file mode 100644
index 0000000..573a1a9
--- /dev/null
+++ b/services/surfaceflinger/DisplayHardware/PowerAdvisor.h
@@ -0,0 +1,63 @@
+/*
+ * Copyright 2018 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+#define HWC2_INCLUDE_STRINGIFICATION
+#define HWC2_USE_CPP11
+#include <hardware/hwcomposer2.h>
+#undef HWC2_INCLUDE_STRINGIFICATION
+#undef HWC2_USE_CPP11
+
+#include <android/hardware/power/1.3/IPower.h>
+#include <utils/StrongPointer.h>
+
+#include <unordered_set>
+
+namespace android {
+namespace Hwc2 {
+
+class PowerAdvisor {
+public:
+    virtual ~PowerAdvisor();
+
+    virtual void setExpensiveRenderingExpected(hwc2_display_t displayId, bool expected) = 0;
+};
+
+namespace impl {
+
+namespace V1_3 = android::hardware::power::V1_3;
+
+// PowerAdvisor is a wrapper around IPower HAL which takes into account the
+// full state of the system when sending out power hints to things like the GPU.
+class PowerAdvisor final : public Hwc2::PowerAdvisor {
+public:
+    PowerAdvisor();
+    ~PowerAdvisor() override;
+
+    void setExpensiveRenderingExpected(hwc2_display_t displayId, bool expected) override;
+
+private:
+    sp<V1_3::IPower> getPowerHal();
+
+    std::unordered_set<hwc2_display_t> mExpensiveDisplays;
+    bool mNotifiedExpensiveRendering = false;
+    bool mReconnectPowerHal = false;
+};
+
+} // namespace impl
+} // namespace Hwc2
+} // namespace android
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index 1dc3f4c..90e0e9e 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -130,17 +130,26 @@
     // drawing state & current state are identical
     mDrawingState = mCurrentState;
 
-    const auto& hwc = flinger->getHwComposer();
-    const auto& activeConfig = hwc.getActiveConfig(HWC_DISPLAY_PRIMARY);
-    nsecs_t displayPeriod = activeConfig->getVsyncPeriod();
-    mFrameTracker.setDisplayRefreshPeriod(displayPeriod);
-
     CompositorTiming compositorTiming;
     flinger->getCompositorTiming(&compositorTiming);
     mFrameEventHistory.initializeCompositorTiming(compositorTiming);
 }
 
-void Layer::onFirstRef() {}
+void Layer::onFirstRef() NO_THREAD_SAFETY_ANALYSIS {
+    if (!isCreatedFromMainThread()) {
+        // Grab the SF state lock during this since it's the only way to safely access HWC
+        mFlinger->mStateLock.lock();
+    }
+
+    const auto& hwc = mFlinger->getHwComposer();
+    const auto& activeConfig = hwc.getActiveConfig(HWC_DISPLAY_PRIMARY);
+    nsecs_t displayPeriod = activeConfig->getVsyncPeriod();
+    mFrameTracker.setDisplayRefreshPeriod(displayPeriod);
+
+    if (!isCreatedFromMainThread()) {
+        mFlinger->mStateLock.unlock();
+    }
+}
 
 Layer::~Layer() {
     sp<Client> c(mClientRef.promote());
@@ -345,20 +354,25 @@
         win.intersect(s.crop, &win);
     }
 
-    Rect bounds = win;
     const auto& p = mDrawingParent.promote();
+    FloatRect floatWin = win.toFloatRect();
+    FloatRect parentBounds = floatWin;
     if (p != nullptr) {
-        // Look in computeScreenBounds recursive call for explanation of
-        // why we pass false here.
-        bounds = p->computeScreenBounds(false /* reduceTransparentRegion */);
+        // We pass an empty Region here for reasons mirroring that of the case described in
+        // the computeScreenBounds reduceTransparentRegion=false case.
+        parentBounds = p->computeBounds(Region());
     }
 
-    Transform t = getTransform();
+    Transform t = s.active.transform;
 
-    FloatRect floatWin = win.toFloatRect();
-    if (p != nullptr) {
+
+    if (p != nullptr || !s.finalCrop.isEmpty()) {
         floatWin = t.transform(floatWin);
-        floatWin = floatWin.intersect(bounds.toFloatRect());
+        floatWin = floatWin.intersect(parentBounds);
+
+        if (!s.finalCrop.isEmpty()) {
+            floatWin = floatWin.intersect(s.finalCrop.toFloatRect());
+        }
         floatWin = t.inverse().transform(floatWin);
     }
 
@@ -1252,7 +1266,15 @@
     return true;
 }
 
-bool Layer::setMatrix(const layer_state_t::matrix22_t& matrix) {
+bool Layer::setMatrix(const layer_state_t::matrix22_t& matrix,
+        bool allowNonRectPreservingTransforms) {
+    Transform t;
+    t.set(matrix.dsdx, matrix.dtdy, matrix.dtdx, matrix.dsdy);
+
+    if (!allowNonRectPreservingTransforms && !t.preserveRects()) {
+        ALOGW("Attempt to set rotation matrix without permission ACCESS_SURFACE_FLINGER ignored");
+        return false;
+    }
     mCurrentState.sequence++;
     mCurrentState.requested.transform.set(matrix.dsdx, matrix.dtdy, matrix.dtdx, matrix.dsdy);
     mCurrentState.modified = true;
@@ -1977,6 +1999,16 @@
     layerInfo->set_refresh_pending(isBufferLatched());
     layerInfo->set_window_type(state.type);
     layerInfo->set_app_id(state.appId);
+    layerInfo->set_curr_frame(mCurrentFrameNumber);
+
+    for (const auto& pendingState : mPendingStates) {
+        auto barrierLayer = pendingState.barrierLayer.promote();
+        if (barrierLayer != nullptr) {
+            BarrierLayerProto* barrierLayerProto = layerInfo->add_barrier_layer();
+            barrierLayerProto->set_id(barrierLayer->sequence);
+            barrierLayerProto->set_frame_number(pendingState.frameNumber);
+        }
+    }
 }
 
 void Layer::writeToProto(LayerProto* layerInfo, int32_t hwcId) {
diff --git a/services/surfaceflinger/Layer.h b/services/surfaceflinger/Layer.h
index 34811fb..2239679 100644
--- a/services/surfaceflinger/Layer.h
+++ b/services/surfaceflinger/Layer.h
@@ -258,7 +258,7 @@
     // Set a 2x2 transformation matrix on the layer. This transform
     // will be applied after parent transforms, but before any final
     // producer specified transform.
-    bool setMatrix(const layer_state_t::matrix22_t& matrix);
+    bool setMatrix(const layer_state_t::matrix22_t& matrix, bool allowNonRectPreservingTransforms);
 
     // This second set of geometry attributes are controlled by
     // setGeometryAppliesWithResize, and their default mode is to be
@@ -360,6 +360,11 @@
      */
     virtual bool isFixedSize() const { return true; }
 
+    // Most layers aren't created from the main thread, and therefore need to
+    // grab the SF state lock to access HWC, but ContainerLayer does, so we need
+    // to avoid grabbing the lock again to avoid deadlock
+    virtual bool isCreatedFromMainThread() const { return false; }
+
 
     bool isPendingRemoval() const { return mPendingRemoval; }
 
diff --git a/services/surfaceflinger/RenderEngine/Description.cpp b/services/surfaceflinger/RenderEngine/Description.cpp
index 09414fd..c218e4d 100644
--- a/services/surfaceflinger/RenderEngine/Description.cpp
+++ b/services/surfaceflinger/RenderEngine/Description.cpp
@@ -51,10 +51,6 @@
     mProjectionMatrix = mtx;
 }
 
-void Description::setSaturationMatrix(const mat4& mtx) {
-    mSaturationMatrix = mtx;
-}
-
 void Description::setColorMatrix(const mat4& mtx) {
     mColorMatrix = mtx;
 }
@@ -82,11 +78,6 @@
     return mColorMatrix != identity;
 }
 
-bool Description::hasSaturationMatrix() const {
-    const mat4 identity;
-    return mSaturationMatrix != identity;
-}
-
 const mat4& Description::getColorMatrix() const {
     return mColorMatrix;
 }
diff --git a/services/surfaceflinger/RenderEngine/Description.h b/services/surfaceflinger/RenderEngine/Description.h
index 06eaf35..6ebb340 100644
--- a/services/surfaceflinger/RenderEngine/Description.h
+++ b/services/surfaceflinger/RenderEngine/Description.h
@@ -42,14 +42,12 @@
     void disableTexture();
     void setColor(const half4& color);
     void setProjectionMatrix(const mat4& mtx);
-    void setSaturationMatrix(const mat4& mtx);
     void setColorMatrix(const mat4& mtx);
     void setInputTransformMatrix(const mat3& matrix);
     void setOutputTransformMatrix(const mat4& matrix);
     bool hasInputTransformMatrix() const;
     bool hasOutputTransformMatrix() const;
     bool hasColorMatrix() const;
-    bool hasSaturationMatrix() const;
     const mat4& getColorMatrix() const;
 
     void setY410BT2020(bool enable);
@@ -92,7 +90,6 @@
     // projection matrix
     mat4 mProjectionMatrix;
     mat4 mColorMatrix;
-    mat4 mSaturationMatrix;
     mat3 mInputTransformMatrix;
     mat4 mOutputTransformMatrix;
 };
diff --git a/services/surfaceflinger/RenderEngine/GLES20RenderEngine.cpp b/services/surfaceflinger/RenderEngine/GLES20RenderEngine.cpp
index 0048000..744a70c 100644
--- a/services/surfaceflinger/RenderEngine/GLES20RenderEngine.cpp
+++ b/services/surfaceflinger/RenderEngine/GLES20RenderEngine.cpp
@@ -267,10 +267,6 @@
     mState.setColorMatrix(colorTransform);
 }
 
-void GLES20RenderEngine::setSaturationMatrix(const mat4& saturationMatrix) {
-    mState.setSaturationMatrix(saturationMatrix);
-}
-
 void GLES20RenderEngine::disableTexturing() {
     mState.disableTexture();
 }
@@ -383,11 +379,10 @@
 
         // we need to convert the RGB value to linear space and convert it back when:
         // - there is a color matrix that is not an identity matrix, or
-        // - there is a saturation matrix that is not an identity matrix, or
         // - there is an output transform matrix that is not an identity matrix, or
         // - the input transfer function doesn't match the output transfer function.
-        if (wideColorState.hasColorMatrix() || wideColorState.hasSaturationMatrix() ||
-            wideColorState.hasOutputTransformMatrix() || inputTransfer != outputTransfer) {
+        if (wideColorState.hasColorMatrix() || wideColorState.hasOutputTransformMatrix() ||
+            inputTransfer != outputTransfer) {
             switch (inputTransfer) {
                 case Dataspace::TRANSFER_ST2084:
                     wideColorState.setInputTransferFunction(Description::TransferFunction::ST2084);
diff --git a/services/surfaceflinger/RenderEngine/GLES20RenderEngine.h b/services/surfaceflinger/RenderEngine/GLES20RenderEngine.h
index de5761b..cc8eb1d 100644
--- a/services/surfaceflinger/RenderEngine/GLES20RenderEngine.h
+++ b/services/surfaceflinger/RenderEngine/GLES20RenderEngine.h
@@ -81,7 +81,6 @@
     virtual void setupLayerBlackedOut();
     virtual void setupFillWithColor(float r, float g, float b, float a);
     virtual void setupColorTransform(const mat4& colorTransform);
-    virtual void setSaturationMatrix(const mat4& saturationMatrix);
     virtual void disableTexturing();
     virtual void disableBlending();
 
diff --git a/services/surfaceflinger/RenderEngine/Program.cpp b/services/surfaceflinger/RenderEngine/Program.cpp
index 95adaca..fe536f0 100644
--- a/services/surfaceflinger/RenderEngine/Program.cpp
+++ b/services/surfaceflinger/RenderEngine/Program.cpp
@@ -135,22 +135,13 @@
         glUniform4fv(mColorLoc, 1, color);
     }
     if (mInputTransformMatrixLoc >= 0) {
-        // If the input transform matrix is not identity matrix, we want to merge
-        // the saturation matrix with input transform matrix so that the saturation
-        // matrix is applied at the correct stage.
-        mat4 inputTransformMatrix = mat4(desc.mInputTransformMatrix) * desc.mSaturationMatrix;
+        mat4 inputTransformMatrix = mat4(desc.mInputTransformMatrix);
         glUniformMatrix4fv(mInputTransformMatrixLoc, 1, GL_FALSE, inputTransformMatrix.asArray());
     }
     if (mOutputTransformMatrixLoc >= 0) {
         // The output transform matrix and color matrix can be combined as one matrix
         // that is applied right before applying OETF.
         mat4 outputTransformMatrix = desc.mColorMatrix * desc.mOutputTransformMatrix;
-        // If there is no input transform matrix, we want to merge the saturation
-        // matrix with output transform matrix to avoid extra matrix multiplication
-        // in shader.
-        if (mInputTransformMatrixLoc < 0) {
-            outputTransformMatrix *= desc.mSaturationMatrix;
-        }
         glUniformMatrix4fv(mOutputTransformMatrixLoc, 1, GL_FALSE,
                            outputTransformMatrix.asArray());
     }
diff --git a/services/surfaceflinger/RenderEngine/ProgramCache.cpp b/services/surfaceflinger/RenderEngine/ProgramCache.cpp
index 796901a..9dc6858 100644
--- a/services/surfaceflinger/RenderEngine/ProgramCache.cpp
+++ b/services/surfaceflinger/RenderEngine/ProgramCache.cpp
@@ -149,8 +149,7 @@
                  description.hasInputTransformMatrix() ?
                      Key::INPUT_TRANSFORM_MATRIX_ON : Key::INPUT_TRANSFORM_MATRIX_OFF)
             .set(Key::Key::OUTPUT_TRANSFORM_MATRIX_MASK,
-                 description.hasOutputTransformMatrix() || description.hasColorMatrix() ||
-                 (!description.hasInputTransformMatrix() && description.hasSaturationMatrix()) ?
+                 description.hasOutputTransformMatrix() || description.hasColorMatrix() ?
                      Key::OUTPUT_TRANSFORM_MATRIX_ON : Key::OUTPUT_TRANSFORM_MATRIX_OFF);
 
     needs.set(Key::Y410_BT2020_MASK,
diff --git a/services/surfaceflinger/RenderEngine/RenderEngine.h b/services/surfaceflinger/RenderEngine/RenderEngine.h
index 1196216..1786155 100644
--- a/services/surfaceflinger/RenderEngine/RenderEngine.h
+++ b/services/surfaceflinger/RenderEngine/RenderEngine.h
@@ -113,7 +113,6 @@
     virtual void setupFillWithColor(float r, float g, float b, float a) = 0;
 
     virtual void setupColorTransform(const mat4& /* colorTransform */) = 0;
-    virtual void setSaturationMatrix(const mat4& /* saturationMatrix */) = 0;
 
     virtual void disableTexturing() = 0;
     virtual void disableBlending() = 0;
@@ -228,7 +227,6 @@
     void checkErrors() const override;
 
     void setupColorTransform(const mat4& /* colorTransform */) override {}
-    void setSaturationMatrix(const mat4& /* saturationMatrix */) override {}
 
     // internal to RenderEngine
     EGLDisplay getEGLDisplay() const;
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 87baf8c..cf53930 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -37,6 +37,7 @@
 
 #include <dvr/vr_flinger.h>
 
+#include <ui/ColorSpace.h>
 #include <ui/DebugUtils.h>
 #include <ui/DisplayInfo.h>
 #include <ui/DisplayStatInfo.h>
@@ -222,6 +223,7 @@
         mVisibleRegionsDirty(false),
         mGeometryInvalid(false),
         mAnimCompositionPending(false),
+        mBootStage(BootStage::BOOTLOADER),
         mDebugRegion(0),
         mDebugDDMS(0),
         mDebugDisableHWC(0),
@@ -230,7 +232,6 @@
         mLastSwapBufferTime(0),
         mDebugInTransaction(0),
         mLastTransactionTime(0),
-        mBootFinished(false),
         mForceFullDamage(false),
         mPrimaryDispSync("PrimaryDispSync"),
         mPrimaryHWVsyncEnabled(false),
@@ -331,11 +332,26 @@
     auto listSize = property_get_int32("debug.sf.max_igbp_list_size", int32_t(defaultListSize));
     mMaxGraphicBufferProducerListSize = (listSize > 0) ? size_t(listSize) : defaultListSize;
 
-    property_get("debug.sf.early_phase_offset_ns", value, "0");
-    const int earlyWakeupOffsetOffsetNs = atoi(value);
-    ALOGI_IF(earlyWakeupOffsetOffsetNs != 0, "Enabling separate early offset");
-    mVsyncModulator.setPhaseOffsets(sfVsyncPhaseOffsetNs - earlyWakeupOffsetOffsetNs,
-            sfVsyncPhaseOffsetNs);
+    property_get("debug.sf.early_phase_offset_ns", value, "-1");
+    const int earlySfOffsetNs = atoi(value);
+
+    property_get("debug.sf.early_gl_phase_offset_ns", value, "-1");
+    const int earlyGlSfOffsetNs = atoi(value);
+
+    property_get("debug.sf.early_app_phase_offset_ns", value, "-1");
+    const int earlyAppOffsetNs = atoi(value);
+
+    property_get("debug.sf.early_gl_app_phase_offset_ns", value, "-1");
+    const int earlyGlAppOffsetNs = atoi(value);
+
+    const VSyncModulator::Offsets earlyOffsets =
+            {earlySfOffsetNs != -1 ? earlySfOffsetNs : sfVsyncPhaseOffsetNs,
+            earlyAppOffsetNs != -1 ? earlyAppOffsetNs : vsyncPhaseOffsetNs};
+    const VSyncModulator::Offsets earlyGlOffsets =
+            {earlyGlSfOffsetNs != -1 ? earlyGlSfOffsetNs : sfVsyncPhaseOffsetNs,
+            earlyGlAppOffsetNs != -1 ? earlyGlAppOffsetNs : vsyncPhaseOffsetNs};
+    mVsyncModulator.setPhaseOffsets(earlyOffsets, earlyGlOffsets,
+            {sfVsyncPhaseOffsetNs, vsyncPhaseOffsetNs});
 
     // We should be reading 'persist.sys.sf.color_saturation' here
     // but since /data may be encrypted, we need to wait until after vold
@@ -482,10 +498,32 @@
 
     sp<LambdaMessage> readProperties = new LambdaMessage([&]() {
         readPersistentProperties();
+        mBootStage = BootStage::FINISHED;
     });
     postMessageAsync(readProperties);
 }
 
+uint32_t SurfaceFlinger::getNewTexture() {
+    {
+        std::lock_guard lock(mTexturePoolMutex);
+        if (!mTexturePool.empty()) {
+            uint32_t name = mTexturePool.back();
+            mTexturePool.pop_back();
+            ATRACE_INT("TexturePoolSize", mTexturePool.size());
+            return name;
+        }
+
+        // The pool was too small, so increase it for the future
+        ++mTexturePoolSize;
+    }
+
+    // The pool was empty, so we need to get a new texture name directly using a
+    // blocking call to the main thread
+    uint32_t name = 0;
+    postMessageSync(new LambdaMessage([&]() { getRenderEngine().genTextures(1, &name); }));
+    return name;
+}
+
 void SurfaceFlinger::deleteTextureAsync(uint32_t texture) {
     class MessageDestroyGLTexture : public MessageBase {
         RE::RenderEngine& engine;
@@ -662,7 +700,7 @@
                                                 },
                                                 "sfEventThread");
     mEventQueue->setEventThread(mSFEventThread.get());
-    mVsyncModulator.setEventThread(mSFEventThread.get());
+    mVsyncModulator.setEventThreads(mSFEventThread.get(), mEventThread.get());
 
     // Get a RenderEngine for the given display / config (can't fail)
     getBE().mRenderEngine =
@@ -732,9 +770,24 @@
         ALOGE("Run StartPropertySetThread failed!");
     }
 
-    mLegacySrgbSaturationMatrix = getBE().mHwc->getDataspaceSaturationMatrix(HWC_DISPLAY_PRIMARY,
+    // This is a hack. Per definition of getDataspaceSaturationMatrix, the returned matrix
+    // is used to saturate legacy sRGB content. However, to make sure the same color under
+    // Display P3 will be saturated to the same color, we intentionally break the API spec
+    // and apply this saturation matrix on Display P3 content. Unless the risk of applying
+    // such saturation matrix on Display P3 is understood fully, the API should always return
+    // identify matrix.
+    mEnhancedSaturationMatrix = getBE().mHwc->getDataspaceSaturationMatrix(HWC_DISPLAY_PRIMARY,
             Dataspace::SRGB_LINEAR);
 
+    // we will apply this on Display P3.
+    if (mEnhancedSaturationMatrix != mat4()) {
+        ColorSpace srgb(ColorSpace::sRGB());
+        ColorSpace displayP3(ColorSpace::DisplayP3());
+        mat4 srgbToP3 = mat4(ColorSpaceConnector(srgb, displayP3).getTransform());
+        mat4 p3ToSrgb = mat4(ColorSpaceConnector(displayP3, srgb).getTransform());
+        mEnhancedSaturationMatrix = srgbToP3 * mEnhancedSaturationMatrix * p3ToSrgb;
+    }
+
     ALOGV("Done initializing");
 }
 
@@ -1496,7 +1549,7 @@
             bool refreshNeeded = handleMessageTransaction();
             refreshNeeded |= handleMessageInvalidate();
             refreshNeeded |= mRepaintEverything;
-            if (refreshNeeded) {
+            if (refreshNeeded && CC_LIKELY(mBootStage != BootStage::BOOTLOADER)) {
                 // Signal a refresh if a transaction modified the window state,
                 // a new buffer was latched, or if HWC has requested a full
                 // repaint
@@ -1809,6 +1862,17 @@
         getBE().mTotalTime += elapsedTime;
     }
     getBE().mLastSwapTime = currentTime;
+
+    {
+        std::lock_guard lock(mTexturePoolMutex);
+        const size_t refillCount = mTexturePoolSize - mTexturePool.size();
+        if (refillCount > 0) {
+            const size_t offset = mTexturePool.size();
+            mTexturePool.resize(mTexturePoolSize);
+            getRenderEngine().genTextures(refillCount, mTexturePool.data() + offset);
+            ATRACE_INT("TexturePoolSize", mTexturePool.size());
+        }
+    }
 }
 
 void SurfaceFlinger::rebuildLayerStacks() {
@@ -2855,6 +2919,12 @@
         signalLayerUpdate();
     }
 
+    // enter boot animation on first buffer latch
+    if (CC_UNLIKELY(mBootStage == BootStage::BOOTLOADER && newDataLatched)) {
+        ALOGI("Enter boot animation");
+        mBootStage = BootStage::BOOTANIMATION;
+    }
+
     // Only continue with the refresh if there is actually new work to do
     return !mLayersWithQueuedFrames.empty() && newDataLatched;
 }
@@ -2897,8 +2967,7 @@
     ATRACE_INT("hasClientComposition", hasClientComposition);
 
     bool applyColorMatrix = false;
-    bool needsLegacyColorMatrix = false;
-    bool legacyColorMatrixApplied = false;
+    bool needsEnhancedColorMatrix = false;
 
     if (hasClientComposition) {
         ALOGV("hasClientComposition");
@@ -2915,15 +2984,23 @@
         const bool skipClientColorTransform = getBE().mHwc->hasCapability(
             HWC2::Capability::SkipClientColorTransform);
 
+        mat4 colorMatrix;
         applyColorMatrix = !hasDeviceComposition && !skipClientColorTransform;
         if (applyColorMatrix) {
-            getRenderEngine().setupColorTransform(mDrawingState.colorMatrix);
+            colorMatrix = mDrawingState.colorMatrix;
         }
 
-        needsLegacyColorMatrix =
+        // The current enhanced saturation matrix is designed to enhance Display P3,
+        // thus we only apply this matrix when the render intent is not colorimetric
+        // and the output color space is Display P3.
+        needsEnhancedColorMatrix =
             (displayDevice->getActiveRenderIntent() >= RenderIntent::ENHANCE &&
-             outputDataspace != Dataspace::UNKNOWN &&
-             outputDataspace != Dataspace::SRGB);
+             outputDataspace == Dataspace::DISPLAY_P3);
+        if (needsEnhancedColorMatrix) {
+            colorMatrix *= mEnhancedSaturationMatrix;
+        }
+
+        getRenderEngine().setupColorTransform(colorMatrix);
 
         if (!displayDevice->makeCurrent()) {
             ALOGW("DisplayDevice::makeCurrent failed. Aborting surface composition for display %s",
@@ -3010,17 +3087,6 @@
                     break;
                 }
                 case HWC2::Composition::Client: {
-                    // switch color matrices lazily
-                    if (layer->isLegacyDataSpace() && needsLegacyColorMatrix) {
-                        if (!legacyColorMatrixApplied) {
-                            getRenderEngine().setSaturationMatrix(mLegacySrgbSaturationMatrix);
-                            legacyColorMatrixApplied = true;
-                        }
-                    } else if (legacyColorMatrixApplied) {
-                        getRenderEngine().setSaturationMatrix(mat4());
-                        legacyColorMatrixApplied = false;
-                    }
-
                     layer->draw(renderArea, clip);
                     break;
                 }
@@ -3033,12 +3099,9 @@
         firstLayer = false;
     }
 
-    if (applyColorMatrix) {
+    if (applyColorMatrix || needsEnhancedColorMatrix) {
         getRenderEngine().setupColorTransform(mat4());
     }
-    if (needsLegacyColorMatrix && legacyColorMatrixApplied) {
-        getRenderEngine().setSaturationMatrix(mat4());
-    }
 
     // disable scissor at the end of the frame
     getBE().mRenderEngine->disableScissor();
@@ -3327,6 +3390,18 @@
     return flags;
 }
 
+bool callingThreadHasUnscopedSurfaceFlingerAccess() {
+    IPCThreadState* ipc = IPCThreadState::self();
+    const int pid = ipc->getCallingPid();
+    const int uid = ipc->getCallingUid();
+
+    if ((uid != AID_GRAPHICS && uid != AID_SYSTEM) &&
+            !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)) {
+        return false;
+    }
+    return true;
+}
+
 uint32_t SurfaceFlinger::setClientStateLocked(const ComposerState& composerState) {
     const layer_state_t& s = composerState.state;
     sp<Client> client(static_cast<Client*>(composerState.client.get()));
@@ -3408,7 +3483,22 @@
             flags |= eTraversalNeeded;
     }
     if (what & layer_state_t::eMatrixChanged) {
-        if (layer->setMatrix(s.matrix))
+        // TODO: b/109894387
+        //
+        // SurfaceFlinger's renderer is not prepared to handle cropping in the face of arbitrary
+        // rotation. To see the problem observe that if we have a square parent, and a child
+        // of the same size, then we rotate the child 45 degrees around it's center, the child
+        // must now be cropped to a non rectangular 8 sided region.
+        //
+        // Of course we can fix this in the future. For now, we are lucky, SurfaceControl is
+        // private API, and the WindowManager only uses rotation in one case, which is on a top
+        // level layer in which cropping is not an issue.
+        //
+        // However given that abuse of rotation matrices could lead to surfaces extending outside
+        // of cropped areas, we need to prevent non-root clients without permission ACCESS_SURFACE_FLINGER
+        // (a.k.a. everyone except WindowManager and tests) from setting non rectangle preserving
+        // transformations.
+        if (layer->setMatrix(s.matrix, callingThreadHasUnscopedSurfaceFlingerAccess()))
             flags |= eTraversalNeeded;
     }
     if (what & layer_state_t::eTransparentRegionChanged) {
@@ -3574,10 +3664,13 @@
     // Tack on our counter whether there is a hit or not, so everyone gets a tag
     String8 uniqueName = name + "#" + String8(std::to_string(dupeCounter).c_str());
 
+    // Grab the state lock since we're accessing mCurrentState
+    Mutex::Autolock lock(mStateLock);
+
     // Loop over layers until we're sure there is no matching name
     while (matchFound) {
         matchFound = false;
-        mDrawingState.traverseInZOrder([&](Layer* layer) {
+        mCurrentState.traverseInZOrder([&](Layer* layer) {
             if (layer->getName() == uniqueName) {
                 matchFound = true;
                 uniqueName = name + "#" + String8(std::to_string(++dupeCounter).c_str());
@@ -4207,9 +4300,22 @@
     colorizer.bold(result);
     result.append("DispSync configuration: ");
     colorizer.reset(result);
-    result.appendFormat("app phase %" PRId64 " ns, sf phase %" PRId64 " ns, early sf phase %" PRId64
-        " ns, present offset %" PRId64 " ns (refresh %" PRId64 " ns)",
-        vsyncPhaseOffsetNs, sfVsyncPhaseOffsetNs, mVsyncModulator.getEarlyPhaseOffset(),
+    const auto [sfEarlyOffset, appEarlyOffset] = mVsyncModulator.getEarlyOffsets();
+    const auto [sfEarlyGlOffset, appEarlyGlOffset] = mVsyncModulator.getEarlyGlOffsets();
+    result.appendFormat(
+        "app phase %" PRId64 " ns, "
+        "sf phase %" PRId64 " ns, "
+        "early app phase %" PRId64 " ns, "
+        "early sf phase %" PRId64 " ns, "
+        "early app gl phase %" PRId64 " ns, "
+        "early sf gl phase %" PRId64 " ns, "
+        "present offset %" PRId64 " ns (refresh %" PRId64 " ns)",
+        vsyncPhaseOffsetNs,
+        sfVsyncPhaseOffsetNs,
+        appEarlyOffset,
+        sfEarlyOffset,
+        appEarlyGlOffset,
+        sfEarlyOffset,
         dispSyncPresentTimeOffset, activeConfig->getVsyncPeriod());
     result.append("\n");
 
@@ -4412,12 +4518,10 @@
         case INJECT_VSYNC:
         {
             // codes that require permission check
-            IPCThreadState* ipc = IPCThreadState::self();
-            const int pid = ipc->getCallingPid();
-            const int uid = ipc->getCallingUid();
-            if ((uid != AID_GRAPHICS && uid != AID_SYSTEM) &&
-                    !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)) {
-                ALOGE("Permission Denial: can't access SurfaceFlinger pid=%d, uid=%d", pid, uid);
+            if (!callingThreadHasUnscopedSurfaceFlingerAccess()) {
+                IPCThreadState* ipc = IPCThreadState::self();
+                ALOGE("Permission Denial: can't access SurfaceFlinger pid=%d, uid=%d",
+                        ipc->getCallingPid(), ipc->getCallingUid());
                 return PERMISSION_DENIED;
             }
             break;
diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h
index 8566b03..8f724e9 100644
--- a/services/surfaceflinger/SurfaceFlinger.h
+++ b/services/surfaceflinger/SurfaceFlinger.h
@@ -320,6 +320,10 @@
         return getDefaultDisplayDeviceLocked();
     }
 
+    // Obtains a name from the texture pool, or, if the pool is empty, posts a
+    // synchronous message to the main thread to obtain one on the fly
+    uint32_t getNewTexture();
+
     // utility function to delete a texture on the main thread
     void deleteTextureAsync(uint32_t texture);
 
@@ -808,6 +812,13 @@
     sp<Fence> mPreviousPresentFence = Fence::NO_FENCE;
     bool mHadClientComposition = false;
 
+    enum class BootStage {
+        BOOTLOADER,
+        BOOTANIMATION,
+        FINISHED,
+    };
+    BootStage mBootStage;
+
     struct HotplugEvent {
         hwc2_display_t display;
         HWC2::Connection connection = HWC2::Connection::Invalid;
@@ -828,7 +839,6 @@
     nsecs_t mLastSwapBufferTime;
     volatile nsecs_t mDebugInTransaction;
     nsecs_t mLastTransactionTime;
-    bool mBootFinished;
     bool mForceFullDamage;
     bool mPropagateBackpressure = true;
     std::unique_ptr<SurfaceInterceptor> mInterceptor =
@@ -858,6 +868,13 @@
 
     std::atomic<bool> mRefreshPending{false};
 
+    // We maintain a pool of pre-generated texture names to hand out to avoid
+    // layer creation needing to run on the main thread (which it would
+    // otherwise need to do to access RenderEngine).
+    std::mutex mTexturePoolMutex;
+    uint32_t mTexturePoolSize = 0;
+    std::vector<uint32_t> mTexturePool;
+
     /* ------------------------------------------------------------------------
      * Feature prototyping
      */
@@ -878,9 +895,9 @@
     static bool useVrFlinger;
     std::thread::id mMainThreadId;
 
-    DisplayColorSetting mDisplayColorSetting = DisplayColorSetting::MANAGED;
-    // Applied on sRGB layers when the render intent is non-colorimetric.
-    mat4 mLegacySrgbSaturationMatrix;
+    DisplayColorSetting mDisplayColorSetting = DisplayColorSetting::ENHANCED;
+    // Applied on Display P3 layers when the render intent is non-colorimetric.
+    mat4 mEnhancedSaturationMatrix;
 
     using CreateBufferQueueFunction =
             std::function<void(sp<IGraphicBufferProducer>* /* outProducer */,
diff --git a/services/surfaceflinger/VSyncModulator.h b/services/surfaceflinger/VSyncModulator.h
index d526313..e071a59 100644
--- a/services/surfaceflinger/VSyncModulator.h
+++ b/services/surfaceflinger/VSyncModulator.h
@@ -36,6 +36,11 @@
 
 public:
 
+    struct Offsets {
+        nsecs_t sf;
+        nsecs_t app;
+    };
+
     enum TransactionStart {
         EARLY,
         NORMAL
@@ -43,21 +48,32 @@
 
     // Sets the phase offsets
     //
-    // early: the phase offset when waking up early. May be the same as late, in which case we don't
-    //        shift offsets.
-    // late: the regular sf phase offset.
-    void setPhaseOffsets(nsecs_t early, nsecs_t late) {
-        mEarlyPhaseOffset = early;
-        mLatePhaseOffset = late;
-        mPhaseOffset = late;
+    // sfEarly: The phase offset when waking up SF early, which happens when marking a transaction
+    //          as early. May be the same as late, in which case we don't shift offsets.
+    // sfEarlyGl: Like sfEarly, but only if we used GL composition. If we use both GL composition
+    //            and the transaction was marked as early, we'll use sfEarly.
+    // sfLate: The regular SF vsync phase offset.
+    // appEarly: Like sfEarly, but for the app-vsync
+    // appEarlyGl: Like sfEarlyGl, but for the app-vsync.
+    // appLate: The regular app vsync phase offset.
+    void setPhaseOffsets(Offsets early, Offsets earlyGl, Offsets late) {
+        mEarlyOffsets = early;
+        mEarlyGlOffsets = earlyGl;
+        mLateOffsets = late;
+        mOffsets = late;
     }
 
-    nsecs_t getEarlyPhaseOffset() const {
-        return mEarlyPhaseOffset;
+    Offsets getEarlyOffsets() const {
+        return mEarlyOffsets;
     }
 
-    void setEventThread(EventThread* eventThread) {
-        mEventThread = eventThread;
+    Offsets getEarlyGlOffsets() const {
+        return mEarlyGlOffsets;
+    }
+
+    void setEventThreads(EventThread* sfEventThread, EventThread* appEventThread) {
+        mSfEventThread = sfEventThread;
+        mAppEventThread = appEventThread;
     }
 
     void setTransactionStart(TransactionStart transactionStart) {
@@ -71,63 +87,70 @@
             return;
         }
         mTransactionStart = transactionStart;
-        updatePhaseOffsets();
+        updateOffsets();
     }
 
     void onTransactionHandled() {
         if (mTransactionStart == TransactionStart::NORMAL) return;
         mTransactionStart = TransactionStart::NORMAL;
-        updatePhaseOffsets();
+        updateOffsets();
     }
 
     void onRefreshed(bool usedRenderEngine) {
-        bool updatePhaseOffsetsNeeded = false;
+        bool updateOffsetsNeeded = false;
         if (mRemainingEarlyFrameCount > 0) {
             mRemainingEarlyFrameCount--;
-            updatePhaseOffsetsNeeded = true;
+            updateOffsetsNeeded = true;
         }
         if (usedRenderEngine != mLastFrameUsedRenderEngine) {
             mLastFrameUsedRenderEngine = usedRenderEngine;
-            updatePhaseOffsetsNeeded = true;
+            updateOffsetsNeeded = true;
         }
-        if (updatePhaseOffsetsNeeded) {
-            updatePhaseOffsets();
+        if (updateOffsetsNeeded) {
+            updateOffsets();
         }
     }
 
 private:
 
-    void updatePhaseOffsets() {
+    void updateOffsets() {
+        const Offsets desired = getOffsets();
+        const Offsets current = mOffsets;
 
-        // Do not change phase offsets if disabled.
-        if (mEarlyPhaseOffset == mLatePhaseOffset) return;
+        bool changed = false;
+        if (desired.sf != current.sf) {
+            mSfEventThread->setPhaseOffset(desired.sf);
+            changed = true;
+        }
+        if (desired.app != current.app) {
+            mAppEventThread->setPhaseOffset(desired.app);
+            changed = true;
+        }
 
-        if (shouldUseEarlyOffset()) {
-            if (mPhaseOffset != mEarlyPhaseOffset) {
-                if (mEventThread) {
-                    mEventThread->setPhaseOffset(mEarlyPhaseOffset);
-                }
-                mPhaseOffset = mEarlyPhaseOffset;
-            }
-        } else {
-            if (mPhaseOffset != mLatePhaseOffset) {
-                if (mEventThread) {
-                    mEventThread->setPhaseOffset(mLatePhaseOffset);
-                }
-                mPhaseOffset = mLatePhaseOffset;
-            }
+        if (changed) {
+            mOffsets = desired;
         }
     }
 
-    bool shouldUseEarlyOffset() {
-        return mTransactionStart == TransactionStart::EARLY || mLastFrameUsedRenderEngine
-                || mRemainingEarlyFrameCount > 0;
+    Offsets getOffsets() {
+        if (mTransactionStart == TransactionStart::EARLY || mRemainingEarlyFrameCount > 0) {
+            return mEarlyOffsets;
+        } else if (mLastFrameUsedRenderEngine) {
+            return mEarlyGlOffsets;
+        } else {
+            return mLateOffsets;
+        }
     }
 
-    nsecs_t mLatePhaseOffset = 0;
-    nsecs_t mEarlyPhaseOffset = 0;
-    EventThread* mEventThread = nullptr;
-    std::atomic<nsecs_t> mPhaseOffset = 0;
+    Offsets mLateOffsets;
+    Offsets mEarlyOffsets;
+    Offsets mEarlyGlOffsets;
+
+    EventThread* mSfEventThread = nullptr;
+    EventThread* mAppEventThread = nullptr;
+
+    std::atomic<Offsets> mOffsets;
+
     std::atomic<TransactionStart> mTransactionStart = TransactionStart::NORMAL;
     std::atomic<bool> mLastFrameUsedRenderEngine = false;
     std::atomic<int> mRemainingEarlyFrameCount = 0;
diff --git a/services/surfaceflinger/layerproto/layers.proto b/services/surfaceflinger/layerproto/layers.proto
index 77c6675..edf56ab 100644
--- a/services/surfaceflinger/layerproto/layers.proto
+++ b/services/surfaceflinger/layerproto/layers.proto
@@ -80,6 +80,10 @@
   optional int32 hwc_composition_type = 35;
   // If it's a buffer layer, indicate if the content is protected
   optional bool is_protected = 36;
+  // Current frame number being rendered.
+  optional uint64 curr_frame = 37;
+  // A list of barriers that the layer is waiting to update state.
+  repeated BarrierLayerProto barrier_layer = 38;
 }
 
 message PositionProto {
@@ -131,3 +135,10 @@
   optional float b = 3;
   optional float a = 4;
 }
+
+message BarrierLayerProto {
+  // layer id the barrier is waiting on.
+  optional int32 id = 1;
+  // frame number the barrier is waiting on.
+  optional uint64 frame_number = 2;
+}
diff --git a/services/surfaceflinger/main_surfaceflinger.cpp b/services/surfaceflinger/main_surfaceflinger.cpp
index 8255b41..b1ff522 100644
--- a/services/surfaceflinger/main_surfaceflinger.cpp
+++ b/services/surfaceflinger/main_surfaceflinger.cpp
@@ -102,7 +102,7 @@
     // publish surface flinger
     sp<IServiceManager> sm(defaultServiceManager());
     sm->addService(String16(SurfaceFlinger::getServiceName()), flinger, false,
-                   IServiceManager::DUMP_FLAG_PRIORITY_CRITICAL);
+                   IServiceManager::DUMP_FLAG_PRIORITY_CRITICAL | IServiceManager::DUMP_FLAG_PROTO);
 
     // publish GpuService
     sp<GpuService> gpuservice = new GpuService();
diff --git a/services/surfaceflinger/tests/fakehwc/Android.bp b/services/surfaceflinger/tests/fakehwc/Android.bp
index 19af82c..6ad1b87 100644
--- a/services/surfaceflinger/tests/fakehwc/Android.bp
+++ b/services/surfaceflinger/tests/fakehwc/Android.bp
@@ -11,6 +11,7 @@
     shared_libs: [
         "android.hardware.graphics.composer@2.1",
         "android.hardware.graphics.mapper@2.0",
+        "android.hardware.power@1.3",
         "libbase",
         "libbinder",
         "libcutils",
diff --git a/services/surfaceflinger/tests/unittests/Android.bp b/services/surfaceflinger/tests/unittests/Android.bp
index 8c268b2..9949bfa 100644
--- a/services/surfaceflinger/tests/unittests/Android.bp
+++ b/services/surfaceflinger/tests/unittests/Android.bp
@@ -23,6 +23,7 @@
         "EventThreadTest.cpp",
         "mock/DisplayHardware/MockComposer.cpp",
         "mock/DisplayHardware/MockDisplaySurface.cpp",
+        "mock/DisplayHardware/MockPowerAdvisor.cpp",
         "mock/gui/MockGraphicBufferConsumer.cpp",
         "mock/gui/MockGraphicBufferProducer.cpp",
         "mock/MockEventControlThread.cpp",
diff --git a/services/surfaceflinger/tests/unittests/TestableSurfaceFlinger.h b/services/surfaceflinger/tests/unittests/TestableSurfaceFlinger.h
index f1556d8..acd16fe 100644
--- a/services/surfaceflinger/tests/unittests/TestableSurfaceFlinger.h
+++ b/services/surfaceflinger/tests/unittests/TestableSurfaceFlinger.h
@@ -149,12 +149,18 @@
      * Wrapper classes for Read-write access to private data to set up
      * preconditions and assert post-conditions.
      */
+    class FakePowerAdvisor : public Hwc2::PowerAdvisor {
+    public:
+        FakePowerAdvisor() = default;
+        ~FakePowerAdvisor() override = default;
+        void setExpensiveRenderingExpected(hwc2_display_t, bool) override { }
+    };
 
     struct HWC2Display : public HWC2::Display {
-        HWC2Display(Hwc2::Composer& composer,
+        HWC2Display(Hwc2::Composer& composer, Hwc2::PowerAdvisor& advisor,
                     const std::unordered_set<HWC2::Capability>& capabilities, hwc2_display_t id,
                     HWC2::DisplayType type)
-              : HWC2::Display(composer, capabilities, id, type) {}
+              : HWC2::Display(composer, advisor, capabilities, id, type) {}
         ~HWC2Display() {
             // Prevents a call to disable vsyncs.
             mType = HWC2::DisplayType::Invalid;
@@ -217,8 +223,8 @@
         }
 
         void inject(TestableSurfaceFlinger* flinger, Hwc2::Composer* composer) {
-            auto display = std::make_unique<HWC2Display>(*composer, mCapabilities, mHwcDisplayId,
-                                                         mHwcDisplayType);
+            auto display = std::make_unique<HWC2Display>(*composer, mPowerAdvisor, mCapabilities,
+                                                         mHwcDisplayId, mHwcDisplayType);
 
             auto config = HWC2::Display::Config::Builder(*display, mActiveConfig);
             config.setWidth(mWidth);
@@ -248,6 +254,7 @@
         int32_t mDpiY = DEFAULT_DPI;
         int32_t mActiveConfig = DEFAULT_ACTIVE_CONFIG;
         std::unordered_set<HWC2::Capability> mCapabilities;
+        FakePowerAdvisor mPowerAdvisor;
     };
 
     class FakeDisplayDeviceInjector {
diff --git a/services/surfaceflinger/tests/unittests/mock/DisplayHardware/MockPowerAdvisor.cpp b/services/surfaceflinger/tests/unittests/mock/DisplayHardware/MockPowerAdvisor.cpp
new file mode 100644
index 0000000..8be7077
--- /dev/null
+++ b/services/surfaceflinger/tests/unittests/mock/DisplayHardware/MockPowerAdvisor.cpp
@@ -0,0 +1,29 @@
+/*
+ * Copyright (C) 2018 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "MockPowerAdvisor.h"
+
+namespace android {
+namespace Hwc2 {
+namespace mock {
+
+// Explicit default instantiation is recommended.
+PowerAdvisor::PowerAdvisor() = default;
+PowerAdvisor::~PowerAdvisor() = default;
+
+} // namespace mock
+} // namespace Hwc2
+} // namespace android
diff --git a/services/surfaceflinger/tests/unittests/mock/DisplayHardware/MockPowerAdvisor.h b/services/surfaceflinger/tests/unittests/mock/DisplayHardware/MockPowerAdvisor.h
new file mode 100644
index 0000000..dc6d83b
--- /dev/null
+++ b/services/surfaceflinger/tests/unittests/mock/DisplayHardware/MockPowerAdvisor.h
@@ -0,0 +1,37 @@
+/*
+ * Copyright 2018 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+#include <gmock/gmock.h>
+
+#include "DisplayHardware/PowerAdvisor.h"
+
+namespace android {
+namespace Hwc2 {
+namespace mock {
+
+class PowerAdvisor : public android::Hwc2::PowerAdvisor {
+public:
+    PowerAdvisor();
+    ~PowerAdvisor() override;
+
+    MOCK_METHOD2(setExpensiveRenderingExpected, void(hwc2_display_t displayId, bool expected));
+};
+
+} // namespace mock
+} // namespace Hwc2
+} // namespace android
diff --git a/vulkan/api/vulkan.api b/vulkan/api/vulkan.api
index 8817e8d..fa63fbd 100644
--- a/vulkan/api/vulkan.api
+++ b/vulkan/api/vulkan.api
@@ -28,7 +28,7 @@
 // API version (major.minor.patch)
 define VERSION_MAJOR 1
 define VERSION_MINOR 1
-define VERSION_PATCH 84
+define VERSION_PATCH 85
 
 // API limits
 define VK_MAX_PHYSICAL_DEVICE_NAME_SIZE 256
@@ -173,6 +173,10 @@
 @extension("VK_AMD_shader_image_load_store_lod") define VK_AMD_SHADER_IMAGE_LOAD_STORE_LOD_SPEC_VERSION 1
 @extension("VK_AMD_shader_image_load_store_lod") define VK_AMD_SHADER_IMAGE_LOAD_STORE_LOD_EXTENSION_NAME "VK_AMD_shader_image_load_store_lod"
 
+// 51
+@extension("VK_NV_corner_sampled_image") define VK_NV_CORNER_SAMPLED_IMAGE_SPEC_VERSION 2
+@extension("VK_NV_corner_sampled_image") define VK_NV_CORNER_SAMPLED_IMAGE_EXTENSION_NAME "VK_NV_corner_sampled_image"
+
 // 54
 @extension("VK_KHR_multiview") define VK_KHR_MULTIVIEW_SPEC_VERSION 1
 @extension("VK_KHR_multiview") define VK_KHR_MULTIVIEW_EXTENSION_NAME "VK_KHR_multiview"
@@ -501,10 +505,22 @@
 @extension("VK_EXT_descriptor_indexing") define VK_EXT_DESCRIPTOR_INDEXING_SPEC_VERSION 2
 @extension("VK_EXT_descriptor_indexing") define VK_EXT_DESCRIPTOR_INDEXING_EXTENSION_NAME "VK_EXT_descriptor_indexing"
 
-// 165
+// 163
 @extension("VK_EXT_shader_viewport_index_layer") define VK_EXT_SHADER_VIEWPORT_INDEX_LAYER_SPEC_VERSION 1
 @extension("VK_EXT_shader_viewport_index_layer") define VK_EXT_SHADER_VIEWPORT_INDEX_LAYER_EXTENSION_NAME "VK_EXT_shader_viewport_index_layer"
 
+// 165
+@extension("VK_NV_shading_rate_image") define VK_NV_SHADING_RATE_IMAGE_SPEC_VERSION 3
+@extension("VK_NV_shading_rate_image") define VK_NV_SHADING_RATE_IMAGE_EXTENSION_NAME "VK_NV_shading_rate_image"
+
+// 166
+@extension("VK_NVX_raytracing") define VK_NVX_RAYTRACING_SPEC_VERSION 1
+@extension("VK_NVX_raytracing") define VK_NVX_RAYTRACING_EXTENSION_NAME "VK_NVX_raytracing"
+
+// 167
+@extension("VK_NV_representative_fragment_test") define VK_NV_REPRESENTATIVE_FRAGMENT_TEST_SPEC_VERSION 1
+@extension("VK_NV_representative_fragment_test") define VK_NV_REPRESENTATIVE_FRAGMENT_TEST_EXTENSION_NAME "VK_NV_representative_fragment_test"
+
 // 169
 @extension("VK_KHR_maintenance3") define VK_KHR_MAINTENANCE3_SPEC_VERSION 1
 @extension("VK_KHR_maintenance3") define VK_KHR_MAINTENANCE3_EXTENSION_NAME "VK_KHR_maintenance3"
@@ -541,6 +557,26 @@
 @extension("VK_NV_shader_subgroup_partitioned") define VK_NV_SHADER_SUBGROUP_PARTITIONED_SPEC_VERSION 1
 @extension("VK_NV_shader_subgroup_partitioned") define VK_NV_SHADER_SUBGROUP_PARTITIONED_EXTENSION_NAME "VK_NV_shader_subgroup_partitioned"
 
+// 202
+@extension("VK_NV_compute_shader_derivatives") define VK_NV_COMPUTE_SHADER_DERIVATIVES_SPEC_VERSION 1
+@extension("VK_NV_compute_shader_derivatives") define VK_NV_COMPUTE_SHADER_DERIVATIVES_EXTENSION_NAME "VK_NV_compute_shader_derivatives"
+
+// 203
+@extension("VK_NV_mesh_shader") define VK_NV_MESH_SHADER_SPEC_VERSION 1
+@extension("VK_NV_mesh_shader") define VK_NV_MESH_SHADER_EXTENSION_NAME "VK_NV_mesh_shader"
+
+// 204
+@extension("VK_NV_fragment_shader_barycentric") define VK_NV_FRAGMENT_SHADER_BARYCENTRIC_SPEC_VERSION 1
+@extension("VK_NV_fragment_shader_barycentric") define VK_NV_FRAGMENT_SHADER_BARYCENTRIC_EXTENSION_NAME "VK_NV_fragment_shader_barycentric"
+
+// 205
+@extension("VK_NV_shader_image_footprint") define VK_NV_SHADER_IMAGE_FOOTPRINT_SPEC_VERSION 1
+@extension("VK_NV_shader_image_footprint") define VK_NV_SHADER_IMAGE_FOOTPRINT_EXTENSION_NAME "VK_NV_shader_image_footprint"
+
+// 206
+@extension("VK_NV_scissor_exclusive") define VK_NV_SCISSOR_EXCLUSIVE_SPEC_VERSION 1
+@extension("VK_NV_scissor_exclusive") define VK_NV_SCISSOR_EXCLUSIVE_EXTENSION_NAME "VK_NV_scissor_exclusive"
+
 // 207
 @extension("VK_NV_device_diagnostic_checkpoints") define VK_NV_DEVICE_DIAGNOSTIC_CHECKPOINTS_SPEC_VERSION 2
 @extension("VK_NV_device_diagnostic_checkpoints") define VK_NV_DEVICE_DIAGNOSTIC_CHECKPOINTS_EXTENSION_NAME "VK_NV_device_diagnostic_checkpoints"
@@ -620,6 +656,9 @@
 // 161
 @extension("VK_EXT_validation_cache") @nonDispatchHandle type u64 VkValidationCacheEXT
 
+// 166
+@extension("VK_NVX_raytracing") @nonDispatchHandle type u64 VkAccelerationStructureNVX
+
 /////////////
 //  Enums  //
 /////////////
@@ -648,6 +687,9 @@
     //@extension("VK_KHR_maintenance2") // 118
     VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL_KHR  = 1000117000,
     VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL_KHR  = 1000117001,
+
+    //@extension("VK_NV_shading_rate_image") // 165
+    VK_IMAGE_LAYOUT_SHADING_RATE_OPTIMAL_NV                 = 1000164003,
 }
 
 enum VkAttachmentLoadOp {
@@ -712,12 +754,18 @@
 
     //@extension("VK_EXT_inline_uniform_block") // 139
     VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT             = 1000138000,
+
+    //@extension("VK_NVX_raytracing") // 166
+    VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_NVX           = 1000165000,
 }
 
 enum VkQueryType {
     VK_QUERY_TYPE_OCCLUSION                                 = 0x00000000,
     VK_QUERY_TYPE_PIPELINE_STATISTICS                       = 0x00000001, /// Optional
     VK_QUERY_TYPE_TIMESTAMP                                 = 0x00000002,
+
+    //@extension("VK_NVX_raytracing") // 166
+    VK_QUERY_TYPE_COMPACTED_SIZE_NVX                        = 1000165000,
 }
 
 enum VkBorderColor {
@@ -732,6 +780,9 @@
 enum VkPipelineBindPoint {
     VK_PIPELINE_BIND_POINT_GRAPHICS                         = 0x00000000,
     VK_PIPELINE_BIND_POINT_COMPUTE                          = 0x00000001,
+
+    //@extension("VK_NVX_raytracing") // 166
+    VK_PIPELINE_BIND_POINT_RAYTRACING_NVX                   = 1000165000,
 }
 
 enum VkPrimitiveTopology {
@@ -1387,6 +1438,9 @@
     //@extension("VK_AMD_texture_gather_bias_lod") // 42
     VK_STRUCTURE_TYPE_TEXTURE_LOD_GATHER_FORMAT_PROPERTIES_AMD  = 1000041000,
 
+    //@extension("VK_NV_corner_sampled_image") // 51
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CORNER_SAMPLED_IMAGE_FEATURES_NV  = 1000050000,
+
     //@extension("VK_KHR_multiview") // 54
     VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO_KHR     = 1000053000,
     VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES_KHR    = 1000053001,
@@ -1671,6 +1725,29 @@
     VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_ALLOCATE_INFO_EXT    = 1000161003,
     VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_LAYOUT_SUPPORT_EXT   = 1000161004,
 
+    //@extension("VK_NV_shading_rate_image") // 165
+    VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_SHADING_RATE_IMAGE_STATE_CREATE_INFO_NV = 1000164000,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADING_RATE_IMAGE_FEATURES_NV = 1000164001,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADING_RATE_IMAGE_PROPERTIES_NV = 1000164002,
+    VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_COARSE_SAMPLE_ORDER_STATE_CREATE_INFO_NV = 1000164005,
+
+    //@extension("VK_NVX_raytracing") // 166
+    VK_STRUCTURE_TYPE_RAYTRACING_PIPELINE_CREATE_INFO_NVX = 1000165000,
+    VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_NVX = 1000165001,
+    VK_STRUCTURE_TYPE_GEOMETRY_INSTANCE_NVX = 1000165002,
+    VK_STRUCTURE_TYPE_GEOMETRY_NVX = 1000165003,
+    VK_STRUCTURE_TYPE_GEOMETRY_TRIANGLES_NVX = 1000165004,
+    VK_STRUCTURE_TYPE_GEOMETRY_AABB_NVX = 1000165005,
+    VK_STRUCTURE_TYPE_BIND_ACCELERATION_STRUCTURE_MEMORY_INFO_NVX = 1000165006,
+    VK_STRUCTURE_TYPE_DESCRIPTOR_ACCELERATION_STRUCTURE_INFO_NVX = 1000165007,
+    VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_INFO_NVX = 1000165008,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAYTRACING_PROPERTIES_NVX = 1000165009,
+    VK_STRUCTURE_TYPE_HIT_SHADER_MODULE_CREATE_INFO_NVX = 1000165010,
+
+    //@extension("VK_NV_representative_fragment_test") // 167
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_REPRESENTATIVE_FRAGMENT_TEST_FEATURES_NV = 1000166000,
+    VK_STRUCTURE_TYPE_PIPELINE_REPRESENTATIVE_FRAGMENT_TEST_STATE_CREATE_INFO_NV = 1000166001,
+
     //@extension("VK_KHR_maintenance3") // 169
     VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_3_PROPERTIES_KHR      = 1000168000,
     VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_SUPPORT_KHR                 = 1000168001,
@@ -1791,6 +1868,13 @@
 
     //@extension("VK_EXT_sample_locations") // 144
     VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT                   = 1000143000,
+
+    //@extension("VK_NV_shading_rate_image") // 165
+    VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV       = 1000164004,
+    VK_DYNAMIC_STATE_VIEWPORT_COARSE_SAMPLE_ORDER_NV        = 1000164006,
+
+    //@extension("VK_NV_scissor_exclusive") // 206
+    VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV                   = 1000205001,
 }
 
 enum VkObjectType {
@@ -1853,6 +1937,9 @@
 
     //@extension("VK_EXT_validation_cache") // 161
     VK_OBJECT_TYPE_VALIDATION_CACHE_EXT                     = 1000160000,
+
+    //@extension("VK_NVX_raytracing") // 166
+    VK_OBJECT_TYPE_ACCELERATION_STRUCTURE_NVX               = 1000165000,
 }
 
 
@@ -1974,6 +2061,9 @@
 
     //@extension("VK_KHR_sampler_ycbcr_conversion") // 157
     VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION_KHR_EXT = 1000156000,
+
+    //@extension("VK_NVX_raytracing") // 166
+    VK_DEBUG_REPORT_OBJECT_TYPE_ACCELERATION_STRUCTURE_NVX_EXT  = 1000165000,
 }
 
 @extension("VK_AMD_rasterization_order") // 19
@@ -2124,6 +2214,48 @@
     VK_VALIDATION_CACHE_HEADER_VERSION_ONE_EXT              = 1,
 }
 
+@extension("VK_NV_shading_rate_image") // 165
+enum VkShadingRatePaletteEntryNV {
+    VK_SHADING_RATE_PALETTE_ENTRY_NO_INVOCATIONS_NV                 = 0,
+    VK_SHADING_RATE_PALETTE_ENTRY_16_INVOCATIONS_PER_PIXEL_NV       = 1,
+    VK_SHADING_RATE_PALETTE_ENTRY_8_INVOCATIONS_PER_PIXEL_NV        = 2,
+    VK_SHADING_RATE_PALETTE_ENTRY_4_INVOCATIONS_PER_PIXEL_NV        = 3,
+    VK_SHADING_RATE_PALETTE_ENTRY_2_INVOCATIONS_PER_PIXEL_NV        = 4,
+    VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_PIXEL_NV         = 5,
+    VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_2X1_PIXELS_NV    = 6,
+    VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_1X2_PIXELS_NV    = 7,
+    VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_2X2_PIXELS_NV    = 8,
+    VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_4X2_PIXELS_NV    = 9,
+    VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_2X4_PIXELS_NV    = 10,
+    VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_4X4_PIXELS_NV    = 11,
+}
+
+@extension("VK_NV_shading_rate_image") // 165
+enum VkCoarseSampleOrderTypeNV {
+    VK_COARSE_SAMPLE_ORDER_TYPE_DEFAULT_NV                  = 0,
+    VK_COARSE_SAMPLE_ORDER_TYPE_CUSTOM_NV                   = 1,
+    VK_COARSE_SAMPLE_ORDER_TYPE_PIXEL_MAJOR_NV              = 2,
+    VK_COARSE_SAMPLE_ORDER_TYPE_SAMPLE_MAJOR_NV             = 3,
+}
+
+@extension("VK_NVX_raytracing") // 166
+enum VkGeometryTypeNVX {
+    VK_GEOMETRY_TYPE_TRIANGLES_NVX                          = 0,
+    VK_GEOMETRY_TYPE_AABBS_NVX                              = 1,
+}
+
+@extension("VK_NVX_raytracing") // 166
+enum VkAccelerationStructureTypeNVX {
+    VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_NVX            = 0,
+    VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_NVX         = 1,
+}
+
+@extension("VK_NVX_raytracing") // 166
+enum VkCopyAccelerationStructureModeNVX {
+    VK_COPY_ACCELERATION_STRUCTURE_MODE_CLONE_NVX           = 0,
+    VK_COPY_ACCELERATION_STRUCTURE_MODE_COMPACT_NVX         = 1,
+}
+
 @extension("VK_EXT_global_priority") // 175
 enum VkQueueGlobalPriorityEXT {
     VK_QUEUE_GLOBAL_PRIORITY_LOW_EXT                        = 128,
@@ -2203,6 +2335,13 @@
 
     //@extension("VK_EXT_conditional_rendering") // 82
     VK_ACCESS_CONDITIONAL_RENDERING_READ_BIT_EXT            = 0x00100000,
+
+    //@extension("VK_NV_shading_rate_image") // 165
+    VK_ACCESS_SHADING_RATE_IMAGE_READ_BIT_NV                = 0x00800000,
+
+    //@extension("VK_NVX_raytracing") // 166
+    VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_NVX           = 0x00200000,
+    VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_NVX          = 0x00400000,
 }
 
 /// Buffer usage flags
@@ -2220,6 +2359,9 @@
 
     //@extension("VK_EXT_conditional_rendering") // 82
     VK_BUFFER_USAGE_CONDITIONAL_RENDERING_BIT_EXT           = 0x00000200,
+
+    //@extension("VK_NVX_raytracing") // 166
+    VK_BUFFER_USAGE_RAYTRACING_BIT_NVX                      = 0x00000400,
 }
 
 /// Buffer creation flags
@@ -2245,6 +2387,18 @@
     VK_SHADER_STAGE_ALL_GRAPHICS                            = 0x0000001F,
 
     VK_SHADER_STAGE_ALL                                     = 0x7FFFFFFF,
+
+    //@extension("VK_NVX_raytracing") // 166
+    VK_SHADER_STAGE_RAYGEN_BIT_NVX                          = 0x00000100,
+    VK_SHADER_STAGE_ANY_HIT_BIT_NVX                         = 0x00000200,
+    VK_SHADER_STAGE_CLOSEST_HIT_BIT_NVX                     = 0x00000400,
+    VK_SHADER_STAGE_MISS_BIT_NVX                            = 0x00000800,
+    VK_SHADER_STAGE_INTERSECTION_BIT_NVX                    = 0x00001000,
+    VK_SHADER_STAGE_CALLABLE_BIT_NVX                        = 0x00002000,
+
+    //@extension("VK_NV_mesh_shader") // 203
+    VK_SHADER_STAGE_TASK_BIT_NV                             = 0x00000040,
+    VK_SHADER_STAGE_MESH_BIT_NV                             = 0x00000080,
 }
 
 /// Descriptor pool create flags
@@ -2272,6 +2426,9 @@
     VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT             = 0x00000020,    /// Can be used as framebuffer depth/stencil attachment
     VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT                 = 0x00000040,    /// Image data not needed outside of rendering
     VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT                     = 0x00000080,    /// Can be used as framebuffer input attachment
+
+    //@extension("VK_NV_shading_rate_image") // 165
+    VK_IMAGE_USAGE_SHADING_RATE_IMAGE_BIT_NV                = 0x00000100,
 }
 
 /// Image creation flags
@@ -2310,6 +2467,9 @@
 
     //@extension("VK_EXT_sample_locations") // 144
     VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT = 0x00001000,
+
+    //@extension("VK_NV_corner_sampled_image") // 51
+    VK_IMAGE_CREATE_CORNER_SAMPLED_BIT_NV                   = 0x00002000,
 }
 
 /// Image view creation flags
@@ -2331,6 +2491,9 @@
     //@extension("VK_KHR_device_group") // 61
     VK_PIPELINE_CREATE_VIEW_INDEX_FROM_DEVICE_INDEX_BIT_KHR = 0x00000008,
     VK_PIPELINE_CREATE_DISPATCH_BASE_KHR                    = 0x00000010,
+
+    //@extension("VK_NVX_raytracing") // 166
+    VK_PIPELINE_CREATE_DEFER_COMPILE_BIT_NVX                = 0x00000020,
 }
 
 /// Color component flags
@@ -2515,6 +2678,16 @@
 
     //@extension("VK_EXT_conditional_rendering") // 82
     VK_PIPELINE_STAGE_CONDITIONAL_RENDERING_BIT_EXT         = 0x00040000,
+
+    //@extension("VK_NV_shading_rate_image") // 165
+    VK_PIPELINE_STAGE_SHADING_RATE_IMAGE_BIT_NV             = 0x00400000,
+
+    //@extension("VK_NVX_raytracing") // 166
+    VK_PIPELINE_STAGE_RAYTRACING_BIT_NVX                    = 0x00200000,
+
+    //@extension("VK_NV_mesh_shader") // 203
+    VK_PIPELINE_STAGE_TASK_SHADER_BIT_NV                    = 0x00080000,
+    VK_PIPELINE_STAGE_MESH_SHADER_BIT_NV                    = 0x00100000,
 }
 
 /// Render pass attachment description flags
@@ -3193,6 +3366,35 @@
     VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT_EXT     = 0x00000008,
 }
 
+@extension("VK_NVX_raytracing") // 166
+type VkFlags VkGeometryFlagsNVX
+@extension("VK_NVX_raytracing") // 166
+bitfield VkGeometryFlagBitsNVX {
+    VK_GEOMETRY_OPAQUE_BIT_NVX                          = 0x00000001,
+    VK_GEOMETRY_NO_DUPLICATE_ANY_HIT_INVOCATION_BIT_NVX = 0x00000002,
+}
+
+@extension("VK_NVX_raytracing") // 166
+type VkFlags VkGeometryInstanceFlagsNVX
+@extension("VK_NVX_raytracing") // 166
+bitfield VkGeometryInstanceFlagBitsNVX {
+    VK_GEOMETRY_INSTANCE_TRIANGLE_CULL_DISABLE_BIT_NVX      = 0x00000001,
+    VK_GEOMETRY_INSTANCE_TRIANGLE_CULL_FLIP_WINDING_BIT_NVX = 0x00000002,
+    VK_GEOMETRY_INSTANCE_FORCE_OPAQUE_BIT_NVX               = 0x00000004,
+    VK_GEOMETRY_INSTANCE_FORCE_NO_OPAQUE_BIT_NVX            = 0x00000008,
+}
+
+@extension("VK_NVX_raytracing") // 166
+type VkFlags VkBuildAccelerationStructureFlagsNVX
+@extension("VK_NVX_raytracing") // 166
+bitfield VkBuildAccelerationStructureFlagBitsNVX {
+    VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_UPDATE_BIT_NVX        = 0x00000001,
+    VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_COMPACTION_BIT_NVX    = 0x00000002,
+    VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_NVX   = 0x00000004,
+    VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_BUILD_BIT_NVX   = 0x00000008,
+    VK_BUILD_ACCELERATION_STRUCTURE_LOW_MEMORY_BIT_NVX          = 0x00000010,
+}
+
 //////////////////
 //  Structures  //
 //////////////////
@@ -5154,6 +5356,13 @@
     u32[3]                                      computeWorkGroupSize
 }
 
+@extension("VK_NV_corner_sampled_image") // 51
+class VkPhysicalDeviceCornerSampledImageFeaturesNV {
+    VkStructureType                             sType
+    void*                                       pNext
+    VkBool32                                    cornerSampledImage
+}
+
 @extension("VK_KHR_multiview") // 54
 class VkRenderPassMultiviewCreateInfoKHR {
     VkStructureType                             sType
@@ -6779,6 +6988,179 @@
     u32                                             maxVariableDescriptorCount
 }
 
+@extension("VK_NV_shading_rate_image") // 165
+class VkShadingRatePaletteNV {
+    u32                                             shadingRatePaletteEntryCount
+    const VkShadingRatePaletteEntryNV*              pShadingRatePaletteEntries
+}
+
+@extension("VK_NV_shading_rate_image") // 165
+class VkPipelineViewportShadingRateImageStateCreateInfoNV {
+    VkStructureType                                 sType
+    const void*                                     pNext
+    VkBool32                                        shadingRateImageEnable
+    u32                                             viewportCount
+    const VkShadingRatePaletteNV*                   pShadingRatePalettes
+}
+
+@extension("VK_NV_shading_rate_image") // 165
+class VkPhysicalDeviceShadingRateImageFeaturesNV {
+    VkStructureType                                 sType
+    void*                                           pNext
+    VkBool32                                        shadingRateImage
+    VkBool32                                        shadingRateCoarseSampleOrder
+}
+
+@extension("VK_NV_shading_rate_image") // 165
+class VkPhysicalDeviceShadingRateImagePropertiesNV {
+    VkStructureType                                 sType
+    void*                                           pNext
+    VkExtent2D                                      shadingRateTexelSize
+    u32                                             shadingRatePaletteSize
+    u32                                             shadingRateMaxCoarseSamples
+}
+
+@extension("VK_NV_shading_rate_image") // 165
+class VkCoarseSampleLocationNV {
+    u32                                             pixelX
+    u32                                             pixelY
+    u32                                             sample
+}
+
+@extension("VK_NV_shading_rate_image") // 165
+class VkCoarseSampleOrderCustomNV {
+    VkShadingRatePaletteEntryNV                     shadingRate
+    u32                                             sampleCount
+    u32                                             sampleLocationCount
+    const VkCoarseSampleLocationNV*                 pSampleLocations
+}
+
+@extension("VK_NV_shading_rate_image") // 165
+class VkPipelineViewportCoarseSampleOrderStateCreateInfoNV {
+    VkStructureType                                 sType
+    const void*                                     pNext
+    VkCoarseSampleOrderTypeNV                       sampleOrderType
+    u32                                             customSampleOrderCount
+    const VkCoarseSampleOrderCustomNV*              pCustomSampleOrders
+}
+
+@extension("VK_NVX_raytracing") // 166
+class VkRaytracingPipelineCreateInfoNVX {
+    VkStructureType                                 sType
+    const void*                                     pNext
+    VkPipelineCreateFlags                           flags
+    u32                                             stageCount
+    const VkPipelineShaderStageCreateInfo*          pStages
+    const u32*                                      pGroupNumbers
+    u32                                             maxRecursionDepth
+    VkPipelineLayout                                layout
+    VkPipeline                                      basePipelineHandle
+    s32                                             basePipelineIndex
+}
+
+@extension("VK_NVX_raytracing") // 166
+class VkGeometryTrianglesNVX {
+    VkStructureType                                 sType
+    const void*                                     pNext
+    VkBuffer                                        vertexData
+    VkDeviceSize                                    vertexOffset
+    u32                                             vertexCount
+    VkDeviceSize                                    vertexStride
+    VkFormat                                        vertexFormat
+    VkBuffer                                        indexData
+    VkDeviceSize                                    indexOffset
+    u32                                             indexCount
+    VkIndexType                                     indexType
+    VkBuffer                                        transformData
+    VkDeviceSize                                    transformOffset
+}
+
+@extension("VK_NVX_raytracing") // 166
+class VkGeometryAABBNVX {
+    VkStructureType                                 sType
+    const void*                                     pNext
+    VkBuffer                                        aabbData
+    u32                                             numAABBs
+    u32                                             stride
+    VkDeviceSize                                    offset
+}
+
+@extension("VK_NVX_raytracing") // 166
+class VkGeometryDataNVX {
+    VkGeometryTrianglesNVX                          triangles
+    VkGeometryAABBNVX                               aabbs
+}
+
+@extension("VK_NVX_raytracing") // 166
+class VkGeometryNVX {
+    VkStructureType                                 sType
+    const void*                                     pNext
+    VkGeometryTypeNVX                               geometryType
+    VkGeometryDataNVX                               geometry
+    VkGeometryFlagsNVX                              flags
+}
+
+@extension("VK_NVX_raytracing") // 166
+class VkAccelerationStructureCreateInfoNVX {
+    VkStructureType                                 sType
+    const void*                                     pNext
+    VkAccelerationStructureTypeNVX                  type
+    VkBuildAccelerationStructureFlagsNVX            flags
+    VkDeviceSize                                    compactedSize
+    u32                                             instanceCount
+    u32                                             geometryCount
+    const VkGeometryNVX*                            pGeometries
+}
+
+@extension("VK_NVX_raytracing") // 166
+class VkBindAccelerationStructureMemoryInfoNVX {
+    VkStructureType                                 sType
+    const void*                                     pNext
+    VkAccelerationStructureNVX                      accelerationStructure
+    VkDeviceMemory                                  memory
+    VkDeviceSize                                    memoryOffset
+    u32                                             deviceIndexCount
+    const u32*                                      pDeviceIndices
+}
+
+@extension("VK_NVX_raytracing") // 166
+class VkDescriptorAccelerationStructureInfoNVX {
+    VkStructureType                                 sType
+    const void*                                     pNext
+    u32                                             accelerationStructureCount
+    const VkAccelerationStructureNVX*               pAccelerationStructures
+}
+
+@extension("VK_NVX_raytracing") // 166
+class VkAccelerationStructureMemoryRequirementsInfoNVX {
+    VkStructureType                                 sType
+    const void*                                     pNext
+    VkAccelerationStructureNVX                      accelerationStructure
+}
+
+@extension("VK_NVX_raytracing") // 166
+class VkPhysicalDeviceRaytracingPropertiesNVX {
+    VkStructureType                                 sType
+    void*                                           pNext
+    u32                                             shaderHeaderSize
+    u32                                             maxRecursionDepth
+    u32                                             maxGeometryCount
+}
+
+@extension("VK_NV_representative_fragment_test") // 167
+class VkPhysicalDeviceRepresentativeFragmentTestFeaturesNV {
+    VkStructureType                                 sType
+    void*                                           pNext
+    VkBool32                                        representativeFragmentTest
+}
+
+@extension("VK_NV_representative_fragment_test") // 167
+class VkPipelineRepresentativeFragmentTestStateCreateInfoNV {
+    VkStructureType                                 sType
+    const void*                                     pNext
+    VkBool32                                        representativeFragmentTestEnable
+}
+
 @extension("VK_KHR_maintenance3") // 169
 class VkPhysicalDeviceMaintenance3PropertiesKHR {
     VkStructureType                                 sType
@@ -6881,6 +7263,76 @@
     VkBool32                                        vertexAttributeInstanceRateZeroDivisor
 }
 
+@extension("VK_NV_compute_shader_derivatives") // 202
+class VkPhysicalDeviceComputeShaderDerivativesFeaturesNV {
+    VkStructureType                                 sType
+    void*                                           pNext
+    VkBool32                                        computeDerivativeGroupQuads
+    VkBool32                                        computeDerivativeGroupLinear
+}
+
+@extension("VK_NV_mesh_shader") // 203
+class VkPhysicalDeviceMeshShaderFeaturesNV {
+    VkStructureType                                 sType
+    void*                                           pNext
+    VkBool32                                        taskShader
+    VkBool32                                        meshShader
+}
+
+@extension("VK_NV_mesh_shader") // 203
+class VkPhysicalDeviceMeshShaderPropertiesNV {
+    VkStructureType                                 sType
+    void*                                           pNext
+    u32                                             maxDrawMeshTasksCount
+    u32                                             maxTaskWorkGroupInvocations
+    u32[3]                                          maxTaskWorkGroupSize
+    u32                                             maxTaskTotalMemorySize
+    u32                                             maxTaskOutputCount
+    u32                                             maxMeshWorkGroupInvocations
+    u32[3]                                          maxMeshWorkGroupSize
+    u32                                             maxMeshTotalMemorySize
+    u32                                             maxMeshOutputVertices
+    u32                                             maxMeshOutputPrimitives
+    u32                                             maxMeshMultiviewViewCount
+    u32                                             meshOutputPerVertexGranularity
+    u32                                             meshOutputPerPrimitiveGranularity
+}
+
+@extension("VK_NV_mesh_shader") // 203
+class VkDrawMeshTasksIndirectCommandNV {
+    u32                                             taskCount
+    u32                                             firstTask
+}
+
+@extension("VK_NV_fragment_shader_barycentric") // 204
+class VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV {
+    VkStructureType                                 sType
+    void*                                           pNext
+    VkBool32                                        fragmentShaderBarycentric
+}
+
+@extension("VK_NV_shader_image_footprint") // 205
+class VkPhysicalDeviceShaderImageFootprintFeaturesNV {
+    VkStructureType                                 sType
+    void*                                           pNext
+    VkBool32                                        imageFootprint
+}
+
+@extension("VK_NV_scissor_exclusive") // 206
+class VkPipelineViewportExclusiveScissorStateCreateInfoNV {
+    VkStructureType                                 sType
+    const void*                                     pNext
+    u32                                             exclusiveScissorCount
+    const VkRect2D*                                 pExclusiveScissors
+}
+
+@extension("VK_NV_scissor_exclusive") // 206
+class VkPhysicalDeviceExclusiveScissorFeaturesNV {
+    VkStructureType                                 sType
+    void*                                           pNext
+    VkBool32                                        exclusiveScissor
+}
+
 @extension("VK_NV_device_diagnostic_checkpoints") // 207
 class VkQueueFamilyCheckpointPropertiesNV {
     VkStructureType                                 sType
@@ -10653,6 +11105,155 @@
     return ?
 }
 
+@extension("VK_NV_shading_rate_image") // 165
+cmd void vkCmdBindShadingRateImageNV(
+        VkCommandBuffer                             commandBuffer,
+        VkImageView                                 imageView,
+        VkImageLayout                               imageLayout) {
+}
+
+@extension("VK_NV_shading_rate_image") // 165
+cmd void vkCmdSetViewportShadingRatePaletteNV(
+        VkCommandBuffer                             commandBuffer,
+        u32                                         firstViewport,
+        u32                                         viewportCount,
+        const VkShadingRatePaletteNV*               pShadingRatePalettes) {
+}
+
+@extension("VK_NV_shading_rate_image") // 165
+cmd void vkCmdSetCoarseSampleOrderNV(
+        VkCommandBuffer                             commandBuffer,
+        VkCoarseSampleOrderTypeNV                   sampleOrderType,
+        u32                                         customSampleOrderCount,
+        const VkCoarseSampleOrderCustomNV*          pCustomSampleOrders) {
+}
+
+@extension("VK_NVX_raytracing") // 166
+cmd VkResult vkCreateAccelerationStructureNVX(
+        VkDevice                                    device,
+        const VkAccelerationStructureCreateInfoNVX* pCreateInfo,
+        const VkAllocationCallbacks*                pAllocator,
+        VkAccelerationStructureNVX*                 pAccelerationStructure) {
+    return ?
+}
+
+@extension("VK_NVX_raytracing") // 166
+cmd void vkDestroyAccelerationStructureNVX(
+        VkDevice                                    device,
+        VkAccelerationStructureNVX                  accelerationStructure,
+        const VkAllocationCallbacks*                pAllocator) {
+}
+
+@extension("VK_NVX_raytracing") // 166
+cmd void vkGetAccelerationStructureMemoryRequirementsNVX(
+        VkDevice                                                device,
+        const VkAccelerationStructureMemoryRequirementsInfoNVX* pInfo,
+        VkMemoryRequirements2KHR*                               pMemoryRequirements) {
+}
+
+@extension("VK_NVX_raytracing") // 166
+cmd void vkGetAccelerationStructureScratchMemoryRequirementsNVX(
+        VkDevice                                                device,
+        const VkAccelerationStructureMemoryRequirementsInfoNVX* pInfo,
+        VkMemoryRequirements2KHR*                               pMemoryRequirements) {
+}
+
+@extension("VK_NVX_raytracing") // 166
+cmd VkResult vkBindAccelerationStructureMemoryNVX(
+        VkDevice                                        device,
+        u32                                             bindInfoCount,
+        const VkBindAccelerationStructureMemoryInfoNVX* pBindInfos) {
+    return ?
+}
+
+@extension("VK_NVX_raytracing") // 166
+cmd void vkCmdBuildAccelerationStructureNVX(
+        VkCommandBuffer                         cmdBuf,
+        VkAccelerationStructureTypeNVX          type,
+        u32                                     instanceCount,
+        VkBuffer                                instanceData,
+        VkDeviceSize                            instanceOffset,
+        u32                                     geometryCount,
+        const VkGeometryNVX*                    pGeometries,
+        VkBuildAccelerationStructureFlagsNVX    flags,
+        VkBool32                                update,
+        VkAccelerationStructureNVX              dst,
+        VkAccelerationStructureNVX              src,
+        VkBuffer                                scratch,
+        VkDeviceSize                            scratchOffset) {
+}
+
+@extension("VK_NVX_raytracing") // 166
+cmd void vkCmdCopyAccelerationStructureNVX(
+        VkCommandBuffer                         cmdBuf,
+        VkAccelerationStructureNVX              dst,
+        VkAccelerationStructureNVX              src,
+        VkCopyAccelerationStructureModeNVX      mode) {
+}
+
+@extension("VK_NVX_raytracing") // 166
+cmd void vkCmdTraceRaysNVX(
+        VkCommandBuffer                         cmdBuf,
+        VkBuffer                                raygenShaderBindingTableBuffer,
+        VkDeviceSize                            raygenShaderBindingOffset,
+        VkBuffer                                missShaderBindingTableBuffer,
+        VkDeviceSize                            missShaderBindingOffset,
+        VkDeviceSize                            missShaderBindingStride,
+        VkBuffer                                hitShaderBindingTableBuffer,
+        VkDeviceSize                            hitShaderBindingOffset,
+        VkDeviceSize                            hitShaderBindingStride,
+        u32                                     width,
+        u32                                     height) {
+}
+
+@extension("VK_NVX_raytracing") // 166
+cmd VkResult vkCreateRaytracingPipelinesNVX(
+        VkDevice                                    device,
+        VkPipelineCache                             pipelineCache,
+        u32                                         createInfoCount,
+        const VkRaytracingPipelineCreateInfoNVX*    pCreateInfos,
+        const VkAllocationCallbacks*                pAllocator,
+        VkPipeline*                                 pPipelines) {
+    return ?
+}
+
+@extension("VK_NVX_raytracing") // 166
+cmd VkResult vkGetRaytracingShaderHandlesNVX(
+        VkDevice                                device,
+        VkPipeline                              pipeline,
+        u32                                     firstGroup,
+        u32                                     groupCount,
+        platform.size_t                         dataSize,
+        void*                                   pData) {
+    return ?
+}
+
+@extension("VK_NVX_raytracing") // 166
+cmd VkResult vkGetAccelerationStructureHandleNVX(
+        VkDevice                                device,
+        VkAccelerationStructureNVX              accelerationStructure,
+        platform.size_t                         dataSize,
+        void*                                   pData) {
+    return ?
+}
+
+@extension("VK_NVX_raytracing") // 166
+cmd void vkCmdWriteAccelerationStructurePropertiesNVX(
+        VkCommandBuffer                         cmdBuf,
+        VkAccelerationStructureNVX              accelerationStructure,
+        VkQueryType                             queryType,
+        VkQueryPool                             queryPool,
+        u32                                     query) {
+}
+
+@extension("VK_NVX_raytracing") // 166
+cmd VkResult vkCompileDeferredNVX(
+        VkDevice                                device,
+        VkPipeline                              pipeline,
+        u32                                     shader) {
+    return ?
+}
+
 @extension("VK_KHR_maintenance3") // 169
 cmd void vkGetDescriptorSetLayoutSupportKHR(
         VkDevice                                    device,
@@ -10700,6 +11301,41 @@
         u32                                         marker) {
 }
 
+@extension("VK_NV_mesh_shader") // 203
+cmd void vkCmdDrawMeshTasksNV(
+        VkCommandBuffer                             commandBuffer,
+        u32                                         taskCount,
+        u32                                         firstTask) {
+}
+
+@extension("VK_NV_mesh_shader") // 203
+cmd void vkCmdDrawMeshTasksIndirectNV(
+        VkCommandBuffer                             commandBuffer,
+        VkBuffer                                    buffer,
+        VkDeviceSize                                offset,
+        u32                                         drawCount,
+        u32                                         stride) {
+}
+
+@extension("VK_NV_mesh_shader") // 203
+cmd void vkCmdDrawMeshTasksIndirectCountNV(
+        VkCommandBuffer                             commandBuffer,
+        VkBuffer                                    buffer,
+        VkDeviceSize                                offset,
+        VkBuffer                                    countBuffer,
+        VkDeviceSize                                countBufferOffset,
+        u32                                         maxDrawCount,
+        u32                                         stride) {
+}
+
+@extension("VK_NV_scissor_exclusive") // 206
+cmd void vkCmdSetExclusiveScissorNV(
+        VkCommandBuffer                             commandBuffer,
+        u32                                         firstExclusiveScissor,
+        u32                                         exclusiveScissorCount,
+        const VkRect2D*                             pExclusiveScissors) {
+}
+
 @extension("VK_NV_device_diagnostic_checkpoints") // 207
 cmd void vkCmdSetCheckpointNV(
         VkCommandBuffer                             commandBuffer,
diff --git a/vulkan/include/vulkan/vulkan_core.h b/vulkan/include/vulkan/vulkan_core.h
index fe45014..2d1b3f5 100644
--- a/vulkan/include/vulkan/vulkan_core.h
+++ b/vulkan/include/vulkan/vulkan_core.h
@@ -43,7 +43,7 @@
 #define VK_VERSION_MINOR(version) (((uint32_t)(version) >> 12) & 0x3ff)
 #define VK_VERSION_PATCH(version) ((uint32_t)(version) & 0xfff)
 // Version of this file
-#define VK_HEADER_VERSION 84
+#define VK_HEADER_VERSION 85
 
 
 #define VK_NULL_HANDLE 0
@@ -298,6 +298,7 @@
     VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_BUFFER_CREATE_INFO_NV = 1000026001,
     VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_MEMORY_ALLOCATE_INFO_NV = 1000026002,
     VK_STRUCTURE_TYPE_TEXTURE_LOD_GATHER_FORMAT_PROPERTIES_AMD = 1000041000,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CORNER_SAMPLED_IMAGE_FEATURES_NV = 1000050000,
     VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO_NV = 1000056000,
     VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO_NV = 1000056001,
     VK_STRUCTURE_TYPE_IMPORT_MEMORY_WIN32_HANDLE_INFO_NV = 1000057000,
@@ -404,6 +405,23 @@
     VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_PROPERTIES_EXT = 1000161002,
     VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_ALLOCATE_INFO_EXT = 1000161003,
     VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_LAYOUT_SUPPORT_EXT = 1000161004,
+    VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_SHADING_RATE_IMAGE_STATE_CREATE_INFO_NV = 1000164000,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADING_RATE_IMAGE_FEATURES_NV = 1000164001,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADING_RATE_IMAGE_PROPERTIES_NV = 1000164002,
+    VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_COARSE_SAMPLE_ORDER_STATE_CREATE_INFO_NV = 1000164005,
+    VK_STRUCTURE_TYPE_RAYTRACING_PIPELINE_CREATE_INFO_NVX = 1000165000,
+    VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_NVX = 1000165001,
+    VK_STRUCTURE_TYPE_GEOMETRY_INSTANCE_NVX = 1000165002,
+    VK_STRUCTURE_TYPE_GEOMETRY_NVX = 1000165003,
+    VK_STRUCTURE_TYPE_GEOMETRY_TRIANGLES_NVX = 1000165004,
+    VK_STRUCTURE_TYPE_GEOMETRY_AABB_NVX = 1000165005,
+    VK_STRUCTURE_TYPE_BIND_ACCELERATION_STRUCTURE_MEMORY_INFO_NVX = 1000165006,
+    VK_STRUCTURE_TYPE_DESCRIPTOR_ACCELERATION_STRUCTURE_INFO_NVX = 1000165007,
+    VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_INFO_NVX = 1000165008,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAYTRACING_PROPERTIES_NVX = 1000165009,
+    VK_STRUCTURE_TYPE_HIT_SHADER_MODULE_CREATE_INFO_NVX = 1000165010,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_REPRESENTATIVE_FRAGMENT_TEST_FEATURES_NV = 1000166000,
+    VK_STRUCTURE_TYPE_PIPELINE_REPRESENTATIVE_FRAGMENT_TEST_STATE_CREATE_INFO_NV = 1000166001,
     VK_STRUCTURE_TYPE_DEVICE_QUEUE_GLOBAL_PRIORITY_CREATE_INFO_EXT = 1000174000,
     VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_8BIT_STORAGE_FEATURES_KHR = 1000177000,
     VK_STRUCTURE_TYPE_IMPORT_MEMORY_HOST_POINTER_INFO_EXT = 1000178000,
@@ -413,6 +431,13 @@
     VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_PROPERTIES_EXT = 1000190000,
     VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_DIVISOR_STATE_CREATE_INFO_EXT = 1000190001,
     VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_FEATURES_EXT = 1000190002,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COMPUTE_SHADER_DERIVATIVES_FEATURES_NV = 1000201000,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MESH_SHADER_FEATURES_NV = 1000202000,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MESH_SHADER_PROPERTIES_NV = 1000202001,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_BARYCENTRIC_FEATURES_NV = 1000203000,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_IMAGE_FOOTPRINT_FEATURES_NV = 1000204000,
+    VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_EXCLUSIVE_SCISSOR_STATE_CREATE_INFO_NV = 1000205000,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXCLUSIVE_SCISSOR_FEATURES_NV = 1000205002,
     VK_STRUCTURE_TYPE_CHECKPOINT_DATA_NV = 1000206000,
     VK_STRUCTURE_TYPE_QUEUE_FAMILY_CHECKPOINT_PROPERTIES_NV = 1000206001,
     VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_MEMORY_MODEL_FEATURES_KHR = 1000211000,
@@ -806,6 +831,7 @@
     VK_QUERY_TYPE_OCCLUSION = 0,
     VK_QUERY_TYPE_PIPELINE_STATISTICS = 1,
     VK_QUERY_TYPE_TIMESTAMP = 2,
+    VK_QUERY_TYPE_COMPACTED_SIZE_NVX = 1000165000,
     VK_QUERY_TYPE_BEGIN_RANGE = VK_QUERY_TYPE_OCCLUSION,
     VK_QUERY_TYPE_END_RANGE = VK_QUERY_TYPE_TIMESTAMP,
     VK_QUERY_TYPE_RANGE_SIZE = (VK_QUERY_TYPE_TIMESTAMP - VK_QUERY_TYPE_OCCLUSION + 1),
@@ -835,6 +861,7 @@
     VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL = 1000117001,
     VK_IMAGE_LAYOUT_PRESENT_SRC_KHR = 1000001002,
     VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR = 1000111000,
+    VK_IMAGE_LAYOUT_SHADING_RATE_OPTIMAL_NV = 1000164003,
     VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL_KHR = VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL,
     VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL_KHR = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL,
     VK_IMAGE_LAYOUT_BEGIN_RANGE = VK_IMAGE_LAYOUT_UNDEFINED,
@@ -1068,6 +1095,9 @@
     VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV = 1000087000,
     VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT = 1000099000,
     VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT = 1000143000,
+    VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV = 1000164004,
+    VK_DYNAMIC_STATE_VIEWPORT_COARSE_SAMPLE_ORDER_NV = 1000164006,
+    VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV = 1000205001,
     VK_DYNAMIC_STATE_BEGIN_RANGE = VK_DYNAMIC_STATE_VIEWPORT,
     VK_DYNAMIC_STATE_END_RANGE = VK_DYNAMIC_STATE_STENCIL_REFERENCE,
     VK_DYNAMIC_STATE_RANGE_SIZE = (VK_DYNAMIC_STATE_STENCIL_REFERENCE - VK_DYNAMIC_STATE_VIEWPORT + 1),
@@ -1131,6 +1161,7 @@
     VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC = 9,
     VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT = 10,
     VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT = 1000138000,
+    VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_NVX = 1000165000,
     VK_DESCRIPTOR_TYPE_BEGIN_RANGE = VK_DESCRIPTOR_TYPE_SAMPLER,
     VK_DESCRIPTOR_TYPE_END_RANGE = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT,
     VK_DESCRIPTOR_TYPE_RANGE_SIZE = (VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT - VK_DESCRIPTOR_TYPE_SAMPLER + 1),
@@ -1159,6 +1190,7 @@
 typedef enum VkPipelineBindPoint {
     VK_PIPELINE_BIND_POINT_GRAPHICS = 0,
     VK_PIPELINE_BIND_POINT_COMPUTE = 1,
+    VK_PIPELINE_BIND_POINT_RAYTRACING_NVX = 1000165000,
     VK_PIPELINE_BIND_POINT_BEGIN_RANGE = VK_PIPELINE_BIND_POINT_GRAPHICS,
     VK_PIPELINE_BIND_POINT_END_RANGE = VK_PIPELINE_BIND_POINT_COMPUTE,
     VK_PIPELINE_BIND_POINT_RANGE_SIZE = (VK_PIPELINE_BIND_POINT_COMPUTE - VK_PIPELINE_BIND_POINT_GRAPHICS + 1),
@@ -1230,6 +1262,7 @@
     VK_OBJECT_TYPE_INDIRECT_COMMANDS_LAYOUT_NVX = 1000086001,
     VK_OBJECT_TYPE_DEBUG_UTILS_MESSENGER_EXT = 1000128000,
     VK_OBJECT_TYPE_VALIDATION_CACHE_EXT = 1000160000,
+    VK_OBJECT_TYPE_ACCELERATION_STRUCTURE_NVX = 1000165000,
     VK_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_KHR = VK_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE,
     VK_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION_KHR = VK_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION,
     VK_OBJECT_TYPE_BEGIN_RANGE = VK_OBJECT_TYPE_UNKNOWN,
@@ -1297,6 +1330,7 @@
     VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT = 0x00000020,
     VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT = 0x00000040,
     VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT = 0x00000080,
+    VK_IMAGE_USAGE_SHADING_RATE_IMAGE_BIT_NV = 0x00000100,
     VK_IMAGE_USAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
 } VkImageUsageFlagBits;
 typedef VkFlags VkImageUsageFlags;
@@ -1314,6 +1348,7 @@
     VK_IMAGE_CREATE_EXTENDED_USAGE_BIT = 0x00000100,
     VK_IMAGE_CREATE_PROTECTED_BIT = 0x00000800,
     VK_IMAGE_CREATE_DISJOINT_BIT = 0x00000200,
+    VK_IMAGE_CREATE_CORNER_SAMPLED_BIT_NV = 0x00002000,
     VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT = 0x00001000,
     VK_IMAGE_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT_KHR = VK_IMAGE_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT,
     VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT_KHR = VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT,
@@ -1393,6 +1428,10 @@
     VK_PIPELINE_STAGE_ALL_COMMANDS_BIT = 0x00010000,
     VK_PIPELINE_STAGE_CONDITIONAL_RENDERING_BIT_EXT = 0x00040000,
     VK_PIPELINE_STAGE_COMMAND_PROCESS_BIT_NVX = 0x00020000,
+    VK_PIPELINE_STAGE_SHADING_RATE_IMAGE_BIT_NV = 0x00400000,
+    VK_PIPELINE_STAGE_RAYTRACING_BIT_NVX = 0x00200000,
+    VK_PIPELINE_STAGE_TASK_SHADER_BIT_NV = 0x00080000,
+    VK_PIPELINE_STAGE_MESH_SHADER_BIT_NV = 0x00100000,
     VK_PIPELINE_STAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
 } VkPipelineStageFlagBits;
 typedef VkFlags VkPipelineStageFlags;
@@ -1481,6 +1520,7 @@
     VK_BUFFER_USAGE_VERTEX_BUFFER_BIT = 0x00000080,
     VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT = 0x00000100,
     VK_BUFFER_USAGE_CONDITIONAL_RENDERING_BIT_EXT = 0x00000200,
+    VK_BUFFER_USAGE_RAYTRACING_BIT_NVX = 0x00000400,
     VK_BUFFER_USAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
 } VkBufferUsageFlagBits;
 typedef VkFlags VkBufferUsageFlags;
@@ -1495,6 +1535,7 @@
     VK_PIPELINE_CREATE_DERIVATIVE_BIT = 0x00000004,
     VK_PIPELINE_CREATE_VIEW_INDEX_FROM_DEVICE_INDEX_BIT = 0x00000008,
     VK_PIPELINE_CREATE_DISPATCH_BASE = 0x00000010,
+    VK_PIPELINE_CREATE_DEFER_COMPILE_BIT_NVX = 0x00000020,
     VK_PIPELINE_CREATE_VIEW_INDEX_FROM_DEVICE_INDEX_BIT_KHR = VK_PIPELINE_CREATE_VIEW_INDEX_FROM_DEVICE_INDEX_BIT,
     VK_PIPELINE_CREATE_DISPATCH_BASE_KHR = VK_PIPELINE_CREATE_DISPATCH_BASE,
     VK_PIPELINE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
@@ -1511,6 +1552,14 @@
     VK_SHADER_STAGE_COMPUTE_BIT = 0x00000020,
     VK_SHADER_STAGE_ALL_GRAPHICS = 0x0000001F,
     VK_SHADER_STAGE_ALL = 0x7FFFFFFF,
+    VK_SHADER_STAGE_RAYGEN_BIT_NVX = 0x00000100,
+    VK_SHADER_STAGE_ANY_HIT_BIT_NVX = 0x00000200,
+    VK_SHADER_STAGE_CLOSEST_HIT_BIT_NVX = 0x00000400,
+    VK_SHADER_STAGE_MISS_BIT_NVX = 0x00000800,
+    VK_SHADER_STAGE_INTERSECTION_BIT_NVX = 0x00001000,
+    VK_SHADER_STAGE_CALLABLE_BIT_NVX = 0x00002000,
+    VK_SHADER_STAGE_TASK_BIT_NV = 0x00000040,
+    VK_SHADER_STAGE_MESH_BIT_NV = 0x00000080,
     VK_SHADER_STAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
 } VkShaderStageFlagBits;
 typedef VkFlags VkPipelineVertexInputStateCreateFlags;
@@ -1596,6 +1645,9 @@
     VK_ACCESS_COMMAND_PROCESS_READ_BIT_NVX = 0x00020000,
     VK_ACCESS_COMMAND_PROCESS_WRITE_BIT_NVX = 0x00040000,
     VK_ACCESS_COLOR_ATTACHMENT_READ_NONCOHERENT_BIT_EXT = 0x00080000,
+    VK_ACCESS_SHADING_RATE_IMAGE_READ_BIT_NV = 0x00800000,
+    VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_NVX = 0x00200000,
+    VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_NVX = 0x00400000,
     VK_ACCESS_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
 } VkAccessFlagBits;
 typedef VkFlags VkAccessFlags;
@@ -4062,6 +4114,8 @@
     VkMemoryRequirements    memoryRequirements;
 } VkMemoryRequirements2;
 
+typedef VkMemoryRequirements2 VkMemoryRequirements2KHR;
+
 typedef struct VkSparseImageMemoryRequirements2 {
     VkStructureType                    sType;
     void*                              pNext;
@@ -5826,8 +5880,6 @@
 
 typedef VkImageSparseMemoryRequirementsInfo2 VkImageSparseMemoryRequirementsInfo2KHR;
 
-typedef VkMemoryRequirements2 VkMemoryRequirements2KHR;
-
 typedef VkSparseImageMemoryRequirements2 VkSparseImageMemoryRequirements2KHR;
 
 
@@ -6049,6 +6101,7 @@
     VK_DEBUG_REPORT_OBJECT_TYPE_VALIDATION_CACHE_EXT_EXT = 33,
     VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION_EXT = 1000156000,
     VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_EXT = 1000085000,
+    VK_DEBUG_REPORT_OBJECT_TYPE_ACCELERATION_STRUCTURE_NVX_EXT = 1000165000,
     VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_EXT = VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_CALLBACK_EXT_EXT,
     VK_DEBUG_REPORT_OBJECT_TYPE_VALIDATION_CACHE_EXT = VK_DEBUG_REPORT_OBJECT_TYPE_VALIDATION_CACHE_EXT_EXT,
     VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_KHR_EXT = VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_EXT,
@@ -6355,6 +6408,18 @@
 #define VK_AMD_SHADER_IMAGE_LOAD_STORE_LOD_EXTENSION_NAME "VK_AMD_shader_image_load_store_lod"
 
 
+#define VK_NV_corner_sampled_image 1
+#define VK_NV_CORNER_SAMPLED_IMAGE_SPEC_VERSION 2
+#define VK_NV_CORNER_SAMPLED_IMAGE_EXTENSION_NAME "VK_NV_corner_sampled_image"
+
+typedef struct VkPhysicalDeviceCornerSampledImageFeaturesNV {
+    VkStructureType    sType;
+    void*              pNext;
+    VkBool32           cornerSampledImage;
+} VkPhysicalDeviceCornerSampledImageFeaturesNV;
+
+
+
 #define VK_IMG_format_pvrtc 1
 #define VK_IMG_FORMAT_PVRTC_SPEC_VERSION  1
 #define VK_IMG_FORMAT_PVRTC_EXTENSION_NAME "VK_IMG_format_pvrtc"
@@ -7711,6 +7776,397 @@
 #define VK_EXT_SHADER_VIEWPORT_INDEX_LAYER_EXTENSION_NAME "VK_EXT_shader_viewport_index_layer"
 
 
+#define VK_NV_shading_rate_image 1
+#define VK_NV_SHADING_RATE_IMAGE_SPEC_VERSION 3
+#define VK_NV_SHADING_RATE_IMAGE_EXTENSION_NAME "VK_NV_shading_rate_image"
+
+
+typedef enum VkShadingRatePaletteEntryNV {
+    VK_SHADING_RATE_PALETTE_ENTRY_NO_INVOCATIONS_NV = 0,
+    VK_SHADING_RATE_PALETTE_ENTRY_16_INVOCATIONS_PER_PIXEL_NV = 1,
+    VK_SHADING_RATE_PALETTE_ENTRY_8_INVOCATIONS_PER_PIXEL_NV = 2,
+    VK_SHADING_RATE_PALETTE_ENTRY_4_INVOCATIONS_PER_PIXEL_NV = 3,
+    VK_SHADING_RATE_PALETTE_ENTRY_2_INVOCATIONS_PER_PIXEL_NV = 4,
+    VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_PIXEL_NV = 5,
+    VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_2X1_PIXELS_NV = 6,
+    VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_1X2_PIXELS_NV = 7,
+    VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_2X2_PIXELS_NV = 8,
+    VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_4X2_PIXELS_NV = 9,
+    VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_2X4_PIXELS_NV = 10,
+    VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_4X4_PIXELS_NV = 11,
+    VK_SHADING_RATE_PALETTE_ENTRY_BEGIN_RANGE_NV = VK_SHADING_RATE_PALETTE_ENTRY_NO_INVOCATIONS_NV,
+    VK_SHADING_RATE_PALETTE_ENTRY_END_RANGE_NV = VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_4X4_PIXELS_NV,
+    VK_SHADING_RATE_PALETTE_ENTRY_RANGE_SIZE_NV = (VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_4X4_PIXELS_NV - VK_SHADING_RATE_PALETTE_ENTRY_NO_INVOCATIONS_NV + 1),
+    VK_SHADING_RATE_PALETTE_ENTRY_MAX_ENUM_NV = 0x7FFFFFFF
+} VkShadingRatePaletteEntryNV;
+
+typedef enum VkCoarseSampleOrderTypeNV {
+    VK_COARSE_SAMPLE_ORDER_TYPE_DEFAULT_NV = 0,
+    VK_COARSE_SAMPLE_ORDER_TYPE_CUSTOM_NV = 1,
+    VK_COARSE_SAMPLE_ORDER_TYPE_PIXEL_MAJOR_NV = 2,
+    VK_COARSE_SAMPLE_ORDER_TYPE_SAMPLE_MAJOR_NV = 3,
+    VK_COARSE_SAMPLE_ORDER_TYPE_BEGIN_RANGE_NV = VK_COARSE_SAMPLE_ORDER_TYPE_DEFAULT_NV,
+    VK_COARSE_SAMPLE_ORDER_TYPE_END_RANGE_NV = VK_COARSE_SAMPLE_ORDER_TYPE_SAMPLE_MAJOR_NV,
+    VK_COARSE_SAMPLE_ORDER_TYPE_RANGE_SIZE_NV = (VK_COARSE_SAMPLE_ORDER_TYPE_SAMPLE_MAJOR_NV - VK_COARSE_SAMPLE_ORDER_TYPE_DEFAULT_NV + 1),
+    VK_COARSE_SAMPLE_ORDER_TYPE_MAX_ENUM_NV = 0x7FFFFFFF
+} VkCoarseSampleOrderTypeNV;
+
+typedef struct VkShadingRatePaletteNV {
+    uint32_t                              shadingRatePaletteEntryCount;
+    const VkShadingRatePaletteEntryNV*    pShadingRatePaletteEntries;
+} VkShadingRatePaletteNV;
+
+typedef struct VkPipelineViewportShadingRateImageStateCreateInfoNV {
+    VkStructureType                  sType;
+    const void*                      pNext;
+    VkBool32                         shadingRateImageEnable;
+    uint32_t                         viewportCount;
+    const VkShadingRatePaletteNV*    pShadingRatePalettes;
+} VkPipelineViewportShadingRateImageStateCreateInfoNV;
+
+typedef struct VkPhysicalDeviceShadingRateImageFeaturesNV {
+    VkStructureType    sType;
+    void*              pNext;
+    VkBool32           shadingRateImage;
+    VkBool32           shadingRateCoarseSampleOrder;
+} VkPhysicalDeviceShadingRateImageFeaturesNV;
+
+typedef struct VkPhysicalDeviceShadingRateImagePropertiesNV {
+    VkStructureType    sType;
+    void*              pNext;
+    VkExtent2D         shadingRateTexelSize;
+    uint32_t           shadingRatePaletteSize;
+    uint32_t           shadingRateMaxCoarseSamples;
+} VkPhysicalDeviceShadingRateImagePropertiesNV;
+
+typedef struct VkCoarseSampleLocationNV {
+    uint32_t    pixelX;
+    uint32_t    pixelY;
+    uint32_t    sample;
+} VkCoarseSampleLocationNV;
+
+typedef struct VkCoarseSampleOrderCustomNV {
+    VkShadingRatePaletteEntryNV        shadingRate;
+    uint32_t                           sampleCount;
+    uint32_t                           sampleLocationCount;
+    const VkCoarseSampleLocationNV*    pSampleLocations;
+} VkCoarseSampleOrderCustomNV;
+
+typedef struct VkPipelineViewportCoarseSampleOrderStateCreateInfoNV {
+    VkStructureType                       sType;
+    const void*                           pNext;
+    VkCoarseSampleOrderTypeNV             sampleOrderType;
+    uint32_t                              customSampleOrderCount;
+    const VkCoarseSampleOrderCustomNV*    pCustomSampleOrders;
+} VkPipelineViewportCoarseSampleOrderStateCreateInfoNV;
+
+
+typedef void (VKAPI_PTR *PFN_vkCmdBindShadingRateImageNV)(VkCommandBuffer commandBuffer, VkImageView imageView, VkImageLayout imageLayout);
+typedef void (VKAPI_PTR *PFN_vkCmdSetViewportShadingRatePaletteNV)(VkCommandBuffer commandBuffer, uint32_t firstViewport, uint32_t viewportCount, const VkShadingRatePaletteNV* pShadingRatePalettes);
+typedef void (VKAPI_PTR *PFN_vkCmdSetCoarseSampleOrderNV)(VkCommandBuffer commandBuffer, VkCoarseSampleOrderTypeNV sampleOrderType, uint32_t customSampleOrderCount, const VkCoarseSampleOrderCustomNV* pCustomSampleOrders);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkCmdBindShadingRateImageNV(
+    VkCommandBuffer                             commandBuffer,
+    VkImageView                                 imageView,
+    VkImageLayout                               imageLayout);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetViewportShadingRatePaletteNV(
+    VkCommandBuffer                             commandBuffer,
+    uint32_t                                    firstViewport,
+    uint32_t                                    viewportCount,
+    const VkShadingRatePaletteNV*               pShadingRatePalettes);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetCoarseSampleOrderNV(
+    VkCommandBuffer                             commandBuffer,
+    VkCoarseSampleOrderTypeNV                   sampleOrderType,
+    uint32_t                                    customSampleOrderCount,
+    const VkCoarseSampleOrderCustomNV*          pCustomSampleOrders);
+#endif
+
+#define VK_NVX_raytracing 1
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkAccelerationStructureNVX)
+
+#define VK_NVX_RAYTRACING_SPEC_VERSION    1
+#define VK_NVX_RAYTRACING_EXTENSION_NAME  "VK_NVX_raytracing"
+
+
+typedef enum VkGeometryTypeNVX {
+    VK_GEOMETRY_TYPE_TRIANGLES_NVX = 0,
+    VK_GEOMETRY_TYPE_AABBS_NVX = 1,
+    VK_GEOMETRY_TYPE_BEGIN_RANGE_NVX = VK_GEOMETRY_TYPE_TRIANGLES_NVX,
+    VK_GEOMETRY_TYPE_END_RANGE_NVX = VK_GEOMETRY_TYPE_AABBS_NVX,
+    VK_GEOMETRY_TYPE_RANGE_SIZE_NVX = (VK_GEOMETRY_TYPE_AABBS_NVX - VK_GEOMETRY_TYPE_TRIANGLES_NVX + 1),
+    VK_GEOMETRY_TYPE_MAX_ENUM_NVX = 0x7FFFFFFF
+} VkGeometryTypeNVX;
+
+typedef enum VkAccelerationStructureTypeNVX {
+    VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_NVX = 0,
+    VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_NVX = 1,
+    VK_ACCELERATION_STRUCTURE_TYPE_BEGIN_RANGE_NVX = VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_NVX,
+    VK_ACCELERATION_STRUCTURE_TYPE_END_RANGE_NVX = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_NVX,
+    VK_ACCELERATION_STRUCTURE_TYPE_RANGE_SIZE_NVX = (VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_NVX - VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_NVX + 1),
+    VK_ACCELERATION_STRUCTURE_TYPE_MAX_ENUM_NVX = 0x7FFFFFFF
+} VkAccelerationStructureTypeNVX;
+
+typedef enum VkCopyAccelerationStructureModeNVX {
+    VK_COPY_ACCELERATION_STRUCTURE_MODE_CLONE_NVX = 0,
+    VK_COPY_ACCELERATION_STRUCTURE_MODE_COMPACT_NVX = 1,
+    VK_COPY_ACCELERATION_STRUCTURE_MODE_BEGIN_RANGE_NVX = VK_COPY_ACCELERATION_STRUCTURE_MODE_CLONE_NVX,
+    VK_COPY_ACCELERATION_STRUCTURE_MODE_END_RANGE_NVX = VK_COPY_ACCELERATION_STRUCTURE_MODE_COMPACT_NVX,
+    VK_COPY_ACCELERATION_STRUCTURE_MODE_RANGE_SIZE_NVX = (VK_COPY_ACCELERATION_STRUCTURE_MODE_COMPACT_NVX - VK_COPY_ACCELERATION_STRUCTURE_MODE_CLONE_NVX + 1),
+    VK_COPY_ACCELERATION_STRUCTURE_MODE_MAX_ENUM_NVX = 0x7FFFFFFF
+} VkCopyAccelerationStructureModeNVX;
+
+
+typedef enum VkGeometryFlagBitsNVX {
+    VK_GEOMETRY_OPAQUE_BIT_NVX = 0x00000001,
+    VK_GEOMETRY_NO_DUPLICATE_ANY_HIT_INVOCATION_BIT_NVX = 0x00000002,
+    VK_GEOMETRY_FLAG_BITS_MAX_ENUM_NVX = 0x7FFFFFFF
+} VkGeometryFlagBitsNVX;
+typedef VkFlags VkGeometryFlagsNVX;
+
+typedef enum VkGeometryInstanceFlagBitsNVX {
+    VK_GEOMETRY_INSTANCE_TRIANGLE_CULL_DISABLE_BIT_NVX = 0x00000001,
+    VK_GEOMETRY_INSTANCE_TRIANGLE_CULL_FLIP_WINDING_BIT_NVX = 0x00000002,
+    VK_GEOMETRY_INSTANCE_FORCE_OPAQUE_BIT_NVX = 0x00000004,
+    VK_GEOMETRY_INSTANCE_FORCE_NO_OPAQUE_BIT_NVX = 0x00000008,
+    VK_GEOMETRY_INSTANCE_FLAG_BITS_MAX_ENUM_NVX = 0x7FFFFFFF
+} VkGeometryInstanceFlagBitsNVX;
+typedef VkFlags VkGeometryInstanceFlagsNVX;
+
+typedef enum VkBuildAccelerationStructureFlagBitsNVX {
+    VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_UPDATE_BIT_NVX = 0x00000001,
+    VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_COMPACTION_BIT_NVX = 0x00000002,
+    VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_NVX = 0x00000004,
+    VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_BUILD_BIT_NVX = 0x00000008,
+    VK_BUILD_ACCELERATION_STRUCTURE_LOW_MEMORY_BIT_NVX = 0x00000010,
+    VK_BUILD_ACCELERATION_STRUCTURE_FLAG_BITS_MAX_ENUM_NVX = 0x7FFFFFFF
+} VkBuildAccelerationStructureFlagBitsNVX;
+typedef VkFlags VkBuildAccelerationStructureFlagsNVX;
+
+typedef struct VkRaytracingPipelineCreateInfoNVX {
+    VkStructureType                           sType;
+    const void*                               pNext;
+    VkPipelineCreateFlags                     flags;
+    uint32_t                                  stageCount;
+    const VkPipelineShaderStageCreateInfo*    pStages;
+    const uint32_t*                           pGroupNumbers;
+    uint32_t                                  maxRecursionDepth;
+    VkPipelineLayout                          layout;
+    VkPipeline                                basePipelineHandle;
+    int32_t                                   basePipelineIndex;
+} VkRaytracingPipelineCreateInfoNVX;
+
+typedef struct VkGeometryTrianglesNVX {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkBuffer           vertexData;
+    VkDeviceSize       vertexOffset;
+    uint32_t           vertexCount;
+    VkDeviceSize       vertexStride;
+    VkFormat           vertexFormat;
+    VkBuffer           indexData;
+    VkDeviceSize       indexOffset;
+    uint32_t           indexCount;
+    VkIndexType        indexType;
+    VkBuffer           transformData;
+    VkDeviceSize       transformOffset;
+} VkGeometryTrianglesNVX;
+
+typedef struct VkGeometryAABBNVX {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkBuffer           aabbData;
+    uint32_t           numAABBs;
+    uint32_t           stride;
+    VkDeviceSize       offset;
+} VkGeometryAABBNVX;
+
+typedef struct VkGeometryDataNVX {
+    VkGeometryTrianglesNVX    triangles;
+    VkGeometryAABBNVX         aabbs;
+} VkGeometryDataNVX;
+
+typedef struct VkGeometryNVX {
+    VkStructureType       sType;
+    const void*           pNext;
+    VkGeometryTypeNVX     geometryType;
+    VkGeometryDataNVX     geometry;
+    VkGeometryFlagsNVX    flags;
+} VkGeometryNVX;
+
+typedef struct VkAccelerationStructureCreateInfoNVX {
+    VkStructureType                         sType;
+    const void*                             pNext;
+    VkAccelerationStructureTypeNVX          type;
+    VkBuildAccelerationStructureFlagsNVX    flags;
+    VkDeviceSize                            compactedSize;
+    uint32_t                                instanceCount;
+    uint32_t                                geometryCount;
+    const VkGeometryNVX*                    pGeometries;
+} VkAccelerationStructureCreateInfoNVX;
+
+typedef struct VkBindAccelerationStructureMemoryInfoNVX {
+    VkStructureType               sType;
+    const void*                   pNext;
+    VkAccelerationStructureNVX    accelerationStructure;
+    VkDeviceMemory                memory;
+    VkDeviceSize                  memoryOffset;
+    uint32_t                      deviceIndexCount;
+    const uint32_t*               pDeviceIndices;
+} VkBindAccelerationStructureMemoryInfoNVX;
+
+typedef struct VkDescriptorAccelerationStructureInfoNVX {
+    VkStructureType                      sType;
+    const void*                          pNext;
+    uint32_t                             accelerationStructureCount;
+    const VkAccelerationStructureNVX*    pAccelerationStructures;
+} VkDescriptorAccelerationStructureInfoNVX;
+
+typedef struct VkAccelerationStructureMemoryRequirementsInfoNVX {
+    VkStructureType               sType;
+    const void*                   pNext;
+    VkAccelerationStructureNVX    accelerationStructure;
+} VkAccelerationStructureMemoryRequirementsInfoNVX;
+
+typedef struct VkPhysicalDeviceRaytracingPropertiesNVX {
+    VkStructureType    sType;
+    void*              pNext;
+    uint32_t           shaderHeaderSize;
+    uint32_t           maxRecursionDepth;
+    uint32_t           maxGeometryCount;
+} VkPhysicalDeviceRaytracingPropertiesNVX;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateAccelerationStructureNVX)(VkDevice device, const VkAccelerationStructureCreateInfoNVX* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkAccelerationStructureNVX* pAccelerationStructure);
+typedef void (VKAPI_PTR *PFN_vkDestroyAccelerationStructureNVX)(VkDevice device, VkAccelerationStructureNVX accelerationStructure, const VkAllocationCallbacks* pAllocator);
+typedef void (VKAPI_PTR *PFN_vkGetAccelerationStructureMemoryRequirementsNVX)(VkDevice device, const VkAccelerationStructureMemoryRequirementsInfoNVX* pInfo, VkMemoryRequirements2KHR* pMemoryRequirements);
+typedef void (VKAPI_PTR *PFN_vkGetAccelerationStructureScratchMemoryRequirementsNVX)(VkDevice device, const VkAccelerationStructureMemoryRequirementsInfoNVX* pInfo, VkMemoryRequirements2KHR* pMemoryRequirements);
+typedef VkResult (VKAPI_PTR *PFN_vkBindAccelerationStructureMemoryNVX)(VkDevice device, uint32_t bindInfoCount, const VkBindAccelerationStructureMemoryInfoNVX* pBindInfos);
+typedef void (VKAPI_PTR *PFN_vkCmdBuildAccelerationStructureNVX)(VkCommandBuffer cmdBuf, VkAccelerationStructureTypeNVX type, uint32_t instanceCount, VkBuffer instanceData, VkDeviceSize instanceOffset, uint32_t geometryCount, const VkGeometryNVX* pGeometries, VkBuildAccelerationStructureFlagsNVX flags, VkBool32 update, VkAccelerationStructureNVX dst, VkAccelerationStructureNVX src, VkBuffer scratch, VkDeviceSize scratchOffset);
+typedef void (VKAPI_PTR *PFN_vkCmdCopyAccelerationStructureNVX)(VkCommandBuffer cmdBuf, VkAccelerationStructureNVX dst, VkAccelerationStructureNVX src, VkCopyAccelerationStructureModeNVX mode);
+typedef void (VKAPI_PTR *PFN_vkCmdTraceRaysNVX)(VkCommandBuffer cmdBuf, VkBuffer raygenShaderBindingTableBuffer, VkDeviceSize raygenShaderBindingOffset, VkBuffer missShaderBindingTableBuffer, VkDeviceSize missShaderBindingOffset, VkDeviceSize missShaderBindingStride, VkBuffer hitShaderBindingTableBuffer, VkDeviceSize hitShaderBindingOffset, VkDeviceSize hitShaderBindingStride, uint32_t width, uint32_t height);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateRaytracingPipelinesNVX)(VkDevice device, VkPipelineCache pipelineCache, uint32_t createInfoCount, const VkRaytracingPipelineCreateInfoNVX* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkPipeline* pPipelines);
+typedef VkResult (VKAPI_PTR *PFN_vkGetRaytracingShaderHandlesNVX)(VkDevice device, VkPipeline pipeline, uint32_t firstGroup, uint32_t groupCount, size_t dataSize, void* pData);
+typedef VkResult (VKAPI_PTR *PFN_vkGetAccelerationStructureHandleNVX)(VkDevice device, VkAccelerationStructureNVX accelerationStructure, size_t dataSize, void* pData);
+typedef void (VKAPI_PTR *PFN_vkCmdWriteAccelerationStructurePropertiesNVX)(VkCommandBuffer cmdBuf, VkAccelerationStructureNVX accelerationStructure, VkQueryType queryType, VkQueryPool queryPool, uint32_t query);
+typedef VkResult (VKAPI_PTR *PFN_vkCompileDeferredNVX)(VkDevice device, VkPipeline pipeline, uint32_t shader);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateAccelerationStructureNVX(
+    VkDevice                                    device,
+    const VkAccelerationStructureCreateInfoNVX* pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkAccelerationStructureNVX*                 pAccelerationStructure);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyAccelerationStructureNVX(
+    VkDevice                                    device,
+    VkAccelerationStructureNVX                  accelerationStructure,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR void VKAPI_CALL vkGetAccelerationStructureMemoryRequirementsNVX(
+    VkDevice                                    device,
+    const VkAccelerationStructureMemoryRequirementsInfoNVX* pInfo,
+    VkMemoryRequirements2KHR*                   pMemoryRequirements);
+
+VKAPI_ATTR void VKAPI_CALL vkGetAccelerationStructureScratchMemoryRequirementsNVX(
+    VkDevice                                    device,
+    const VkAccelerationStructureMemoryRequirementsInfoNVX* pInfo,
+    VkMemoryRequirements2KHR*                   pMemoryRequirements);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkBindAccelerationStructureMemoryNVX(
+    VkDevice                                    device,
+    uint32_t                                    bindInfoCount,
+    const VkBindAccelerationStructureMemoryInfoNVX* pBindInfos);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdBuildAccelerationStructureNVX(
+    VkCommandBuffer                             cmdBuf,
+    VkAccelerationStructureTypeNVX              type,
+    uint32_t                                    instanceCount,
+    VkBuffer                                    instanceData,
+    VkDeviceSize                                instanceOffset,
+    uint32_t                                    geometryCount,
+    const VkGeometryNVX*                        pGeometries,
+    VkBuildAccelerationStructureFlagsNVX        flags,
+    VkBool32                                    update,
+    VkAccelerationStructureNVX                  dst,
+    VkAccelerationStructureNVX                  src,
+    VkBuffer                                    scratch,
+    VkDeviceSize                                scratchOffset);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdCopyAccelerationStructureNVX(
+    VkCommandBuffer                             cmdBuf,
+    VkAccelerationStructureNVX                  dst,
+    VkAccelerationStructureNVX                  src,
+    VkCopyAccelerationStructureModeNVX          mode);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdTraceRaysNVX(
+    VkCommandBuffer                             cmdBuf,
+    VkBuffer                                    raygenShaderBindingTableBuffer,
+    VkDeviceSize                                raygenShaderBindingOffset,
+    VkBuffer                                    missShaderBindingTableBuffer,
+    VkDeviceSize                                missShaderBindingOffset,
+    VkDeviceSize                                missShaderBindingStride,
+    VkBuffer                                    hitShaderBindingTableBuffer,
+    VkDeviceSize                                hitShaderBindingOffset,
+    VkDeviceSize                                hitShaderBindingStride,
+    uint32_t                                    width,
+    uint32_t                                    height);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateRaytracingPipelinesNVX(
+    VkDevice                                    device,
+    VkPipelineCache                             pipelineCache,
+    uint32_t                                    createInfoCount,
+    const VkRaytracingPipelineCreateInfoNVX*    pCreateInfos,
+    const VkAllocationCallbacks*                pAllocator,
+    VkPipeline*                                 pPipelines);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetRaytracingShaderHandlesNVX(
+    VkDevice                                    device,
+    VkPipeline                                  pipeline,
+    uint32_t                                    firstGroup,
+    uint32_t                                    groupCount,
+    size_t                                      dataSize,
+    void*                                       pData);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetAccelerationStructureHandleNVX(
+    VkDevice                                    device,
+    VkAccelerationStructureNVX                  accelerationStructure,
+    size_t                                      dataSize,
+    void*                                       pData);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdWriteAccelerationStructurePropertiesNVX(
+    VkCommandBuffer                             cmdBuf,
+    VkAccelerationStructureNVX                  accelerationStructure,
+    VkQueryType                                 queryType,
+    VkQueryPool                                 queryPool,
+    uint32_t                                    query);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCompileDeferredNVX(
+    VkDevice                                    device,
+    VkPipeline                                  pipeline,
+    uint32_t                                    shader);
+#endif
+
+#define VK_NV_representative_fragment_test 1
+#define VK_NV_REPRESENTATIVE_FRAGMENT_TEST_SPEC_VERSION 1
+#define VK_NV_REPRESENTATIVE_FRAGMENT_TEST_EXTENSION_NAME "VK_NV_representative_fragment_test"
+
+typedef struct VkPhysicalDeviceRepresentativeFragmentTestFeaturesNV {
+    VkStructureType    sType;
+    void*              pNext;
+    VkBool32           representativeFragmentTest;
+} VkPhysicalDeviceRepresentativeFragmentTestFeaturesNV;
+
+typedef struct VkPipelineRepresentativeFragmentTestStateCreateInfoNV {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkBool32           representativeFragmentTestEnable;
+} VkPipelineRepresentativeFragmentTestStateCreateInfoNV;
+
+
+
 #define VK_EXT_global_priority 1
 #define VK_EXT_GLOBAL_PRIORITY_SPEC_VERSION 2
 #define VK_EXT_GLOBAL_PRIORITY_EXTENSION_NAME "VK_EXT_global_priority"
@@ -7845,6 +8301,133 @@
 #define VK_NV_SHADER_SUBGROUP_PARTITIONED_EXTENSION_NAME "VK_NV_shader_subgroup_partitioned"
 
 
+#define VK_NV_compute_shader_derivatives 1
+#define VK_NV_COMPUTE_SHADER_DERIVATIVES_SPEC_VERSION 1
+#define VK_NV_COMPUTE_SHADER_DERIVATIVES_EXTENSION_NAME "VK_NV_compute_shader_derivatives"
+
+typedef struct VkPhysicalDeviceComputeShaderDerivativesFeaturesNV {
+    VkStructureType    sType;
+    void*              pNext;
+    VkBool32           computeDerivativeGroupQuads;
+    VkBool32           computeDerivativeGroupLinear;
+} VkPhysicalDeviceComputeShaderDerivativesFeaturesNV;
+
+
+
+#define VK_NV_mesh_shader 1
+#define VK_NV_MESH_SHADER_SPEC_VERSION    1
+#define VK_NV_MESH_SHADER_EXTENSION_NAME  "VK_NV_mesh_shader"
+
+typedef struct VkPhysicalDeviceMeshShaderFeaturesNV {
+    VkStructureType    sType;
+    void*              pNext;
+    VkBool32           taskShader;
+    VkBool32           meshShader;
+} VkPhysicalDeviceMeshShaderFeaturesNV;
+
+typedef struct VkPhysicalDeviceMeshShaderPropertiesNV {
+    VkStructureType    sType;
+    void*              pNext;
+    uint32_t           maxDrawMeshTasksCount;
+    uint32_t           maxTaskWorkGroupInvocations;
+    uint32_t           maxTaskWorkGroupSize[3];
+    uint32_t           maxTaskTotalMemorySize;
+    uint32_t           maxTaskOutputCount;
+    uint32_t           maxMeshWorkGroupInvocations;
+    uint32_t           maxMeshWorkGroupSize[3];
+    uint32_t           maxMeshTotalMemorySize;
+    uint32_t           maxMeshOutputVertices;
+    uint32_t           maxMeshOutputPrimitives;
+    uint32_t           maxMeshMultiviewViewCount;
+    uint32_t           meshOutputPerVertexGranularity;
+    uint32_t           meshOutputPerPrimitiveGranularity;
+} VkPhysicalDeviceMeshShaderPropertiesNV;
+
+typedef struct VkDrawMeshTasksIndirectCommandNV {
+    uint32_t    taskCount;
+    uint32_t    firstTask;
+} VkDrawMeshTasksIndirectCommandNV;
+
+
+typedef void (VKAPI_PTR *PFN_vkCmdDrawMeshTasksNV)(VkCommandBuffer commandBuffer, uint32_t taskCount, uint32_t firstTask);
+typedef void (VKAPI_PTR *PFN_vkCmdDrawMeshTasksIndirectNV)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride);
+typedef void (VKAPI_PTR *PFN_vkCmdDrawMeshTasksIndirectCountNV)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkCmdDrawMeshTasksNV(
+    VkCommandBuffer                             commandBuffer,
+    uint32_t                                    taskCount,
+    uint32_t                                    firstTask);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdDrawMeshTasksIndirectNV(
+    VkCommandBuffer                             commandBuffer,
+    VkBuffer                                    buffer,
+    VkDeviceSize                                offset,
+    uint32_t                                    drawCount,
+    uint32_t                                    stride);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdDrawMeshTasksIndirectCountNV(
+    VkCommandBuffer                             commandBuffer,
+    VkBuffer                                    buffer,
+    VkDeviceSize                                offset,
+    VkBuffer                                    countBuffer,
+    VkDeviceSize                                countBufferOffset,
+    uint32_t                                    maxDrawCount,
+    uint32_t                                    stride);
+#endif
+
+#define VK_NV_fragment_shader_barycentric 1
+#define VK_NV_FRAGMENT_SHADER_BARYCENTRIC_SPEC_VERSION 1
+#define VK_NV_FRAGMENT_SHADER_BARYCENTRIC_EXTENSION_NAME "VK_NV_fragment_shader_barycentric"
+
+typedef struct VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV {
+    VkStructureType    sType;
+    void*              pNext;
+    VkBool32           fragmentShaderBarycentric;
+} VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV;
+
+
+
+#define VK_NV_shader_image_footprint 1
+#define VK_NV_SHADER_IMAGE_FOOTPRINT_SPEC_VERSION 1
+#define VK_NV_SHADER_IMAGE_FOOTPRINT_EXTENSION_NAME "VK_NV_shader_image_footprint"
+
+typedef struct VkPhysicalDeviceShaderImageFootprintFeaturesNV {
+    VkStructureType    sType;
+    void*              pNext;
+    VkBool32           imageFootprint;
+} VkPhysicalDeviceShaderImageFootprintFeaturesNV;
+
+
+
+#define VK_NV_scissor_exclusive 1
+#define VK_NV_SCISSOR_EXCLUSIVE_SPEC_VERSION 1
+#define VK_NV_SCISSOR_EXCLUSIVE_EXTENSION_NAME "VK_NV_scissor_exclusive"
+
+typedef struct VkPipelineViewportExclusiveScissorStateCreateInfoNV {
+    VkStructureType    sType;
+    const void*        pNext;
+    uint32_t           exclusiveScissorCount;
+    const VkRect2D*    pExclusiveScissors;
+} VkPipelineViewportExclusiveScissorStateCreateInfoNV;
+
+typedef struct VkPhysicalDeviceExclusiveScissorFeaturesNV {
+    VkStructureType    sType;
+    void*              pNext;
+    VkBool32           exclusiveScissor;
+} VkPhysicalDeviceExclusiveScissorFeaturesNV;
+
+
+typedef void (VKAPI_PTR *PFN_vkCmdSetExclusiveScissorNV)(VkCommandBuffer commandBuffer, uint32_t firstExclusiveScissor, uint32_t exclusiveScissorCount, const VkRect2D* pExclusiveScissors);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkCmdSetExclusiveScissorNV(
+    VkCommandBuffer                             commandBuffer,
+    uint32_t                                    firstExclusiveScissor,
+    uint32_t                                    exclusiveScissorCount,
+    const VkRect2D*                             pExclusiveScissors);
+#endif
+
 #define VK_NV_device_diagnostic_checkpoints 1
 #define VK_NV_DEVICE_DIAGNOSTIC_CHECKPOINTS_SPEC_VERSION 2
 #define VK_NV_DEVICE_DIAGNOSTIC_CHECKPOINTS_EXTENSION_NAME "VK_NV_device_diagnostic_checkpoints"
diff --git a/vulkan/libvulkan/driver.cpp b/vulkan/libvulkan/driver.cpp
index 56bc35e..fdbd969 100644
--- a/vulkan/libvulkan/driver.cpp
+++ b/vulkan/libvulkan/driver.cpp
@@ -1165,27 +1165,28 @@
         result = EnumeratePhysicalDevices(instance, &device_count, nullptr);
         if (result < 0)
             return result;
+
         if (!pPhysicalDeviceGroupProperties) {
             *pPhysicalDeviceGroupCount = device_count;
             return result;
         }
 
-        device_count = std::min(device_count, *pPhysicalDeviceGroupCount);
         if (!device_count) {
             *pPhysicalDeviceGroupCount = 0;
             return result;
         }
+        device_count = std::min(device_count, *pPhysicalDeviceGroupCount);
+        if (!device_count)
+            return VK_INCOMPLETE;
 
         android::Vector<VkPhysicalDevice> devices;
         devices.resize(device_count);
-
+        *pPhysicalDeviceGroupCount = device_count;
         result = EnumeratePhysicalDevices(instance, &device_count,
                                           devices.editArray());
         if (result < 0)
             return result;
 
-        devices.resize(device_count);
-        *pPhysicalDeviceGroupCount = device_count;
         for (uint32_t i = 0; i < device_count; ++i) {
             pPhysicalDeviceGroupProperties[i].physicalDeviceCount = 1;
             pPhysicalDeviceGroupProperties[i].physicalDevices[0] = devices[i];