[sf] Release the currently presented buffer when setBuffer is called
with null
Fixes a regression introduced in T which ignores a setBuffer call
with a null buffer. The expected behavior should be to release the
currently presented buffer from surfaceflinger. The subsequent frame
will not present this layer so the region behind the layer will be
composited instead.
Bug: 241271897
Test: presubmit
Change-Id: Ie06025c59c58cc75a267b783729996a3cbceef45
diff --git a/services/surfaceflinger/CompositionEngine/tests/OutputTest.cpp b/services/surfaceflinger/CompositionEngine/tests/OutputTest.cpp
index aaf0f06..9e0e7b5 100644
--- a/services/surfaceflinger/CompositionEngine/tests/OutputTest.cpp
+++ b/services/surfaceflinger/CompositionEngine/tests/OutputTest.cpp
@@ -3220,16 +3220,19 @@
// are passed. This happens to work with the current implementation, but
// would not survive certain calls like Fence::merge() which would return a
// new instance.
- EXPECT_CALL(*mLayer1.layerFE, onLayerDisplayed(_))
- .WillOnce([&layer1Fence](ftl::SharedFuture<FenceResult> futureFenceResult) {
+ EXPECT_CALL(*mLayer1.layerFE, onLayerDisplayed(_, _))
+ .WillOnce([&layer1Fence](ftl::SharedFuture<FenceResult> futureFenceResult,
+ ui::LayerStack) {
EXPECT_EQ(FenceResult(layer1Fence), futureFenceResult.get());
});
- EXPECT_CALL(*mLayer2.layerFE, onLayerDisplayed(_))
- .WillOnce([&layer2Fence](ftl::SharedFuture<FenceResult> futureFenceResult) {
+ EXPECT_CALL(*mLayer2.layerFE, onLayerDisplayed(_, _))
+ .WillOnce([&layer2Fence](ftl::SharedFuture<FenceResult> futureFenceResult,
+ ui::LayerStack) {
EXPECT_EQ(FenceResult(layer2Fence), futureFenceResult.get());
});
- EXPECT_CALL(*mLayer3.layerFE, onLayerDisplayed(_))
- .WillOnce([&layer3Fence](ftl::SharedFuture<FenceResult> futureFenceResult) {
+ EXPECT_CALL(*mLayer3.layerFE, onLayerDisplayed(_, _))
+ .WillOnce([&layer3Fence](ftl::SharedFuture<FenceResult> futureFenceResult,
+ ui::LayerStack) {
EXPECT_EQ(FenceResult(layer3Fence), futureFenceResult.get());
});
@@ -3285,16 +3288,19 @@
EXPECT_CALL(*mRenderSurface, onPresentDisplayCompleted());
// Each released layer should be given the presentFence.
- EXPECT_CALL(*releasedLayer1, onLayerDisplayed(_))
- .WillOnce([&presentFence](ftl::SharedFuture<FenceResult> futureFenceResult) {
+ EXPECT_CALL(*releasedLayer1, onLayerDisplayed(_, _))
+ .WillOnce([&presentFence](ftl::SharedFuture<FenceResult> futureFenceResult,
+ ui::LayerStack) {
EXPECT_EQ(FenceResult(presentFence), futureFenceResult.get());
});
- EXPECT_CALL(*releasedLayer2, onLayerDisplayed(_))
- .WillOnce([&presentFence](ftl::SharedFuture<FenceResult> futureFenceResult) {
+ EXPECT_CALL(*releasedLayer2, onLayerDisplayed(_, _))
+ .WillOnce([&presentFence](ftl::SharedFuture<FenceResult> futureFenceResult,
+ ui::LayerStack) {
EXPECT_EQ(FenceResult(presentFence), futureFenceResult.get());
});
- EXPECT_CALL(*releasedLayer3, onLayerDisplayed(_))
- .WillOnce([&presentFence](ftl::SharedFuture<FenceResult> futureFenceResult) {
+ EXPECT_CALL(*releasedLayer3, onLayerDisplayed(_, _))
+ .WillOnce([&presentFence](ftl::SharedFuture<FenceResult> futureFenceResult,
+ ui::LayerStack) {
EXPECT_EQ(FenceResult(presentFence), futureFenceResult.get());
});